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{{lead too short|date=March 2015}}
{{Infobox video game
{{Infobox video game
| title = The NewZealand Story
| title = The NewZealand Story
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| caption = Arcade flyer
| caption = Arcade flyer
| developer = [[Taito]]<br>[[Software Creations (UK)|Software Creations]] (NES)
| developer = [[Taito]]<br>[[Software Creations (UK)|Software Creations]] (NES)
| publisher = [[Taito]]
| publisher = Taito
| composer = {{plainlist|
| composer = {{plainlist|
*Yasuko Yamada
* Yasuko Yamada
*Yasuhisa Watanabe <small>(Arcade)</small>
* Yasuhisa Watanabe <small>(Arcade)</small>
*[[Tim Follin]]
* [[Tim Follin]]
*Geoff Follin <small>(NES port)</small>}}
* Geoff Follin <small>(NES port)</small>}}
| release = '''Arcade:''' <br/> {{vgrelease|EU|August 1988<ref name="CVG"/>|WW|September 1988<ref>{{cite book |last1=Akagi |first1=Masumi |title=アーケードTVゲームリスト国内•海外編(1971-2005) |trans-title=Arcade TV Game List: Domestic • Overseas Edition (1971-2005) |date=13 October 2006 |publisher=Amusement News Agency |language=ja |location=Japan |isbn=978-4990251215 |pages=43, 137 |url=https://archive.org/details/ArcadeGameList1971-2005/page/n43/mode/2up}}</ref>}} <br/> '''PC Engine:''' <br/> {{vgrelease|JP|February 23, 1990}} <br/> '''Mega Drive:''' <br/> {{vgrelease|JP|March 3, 1990}} <br/> '''NES:''' <br/> {{vgrelease|EU|March 1991|NA|1991}} <br/> '''Master System:''' <br/> {{vgrelease|EU|November 12, 1992}} <br/> '''Nintendo DS:''' <br/> {{vgrelease|AU|January 25, 2007|EU|February 2, 2007|JP|May 31, 2007|NA|February 13, 2008}} <br/> '''Virtual Console (PC Engine version):''' <br/> {{vgrelease|JP|October 14, 2008}} <br/> '''PlayStation 4, Nintendo Switch (Arcade version''' <br/> {{vgrelease|WW|January 26, 2023}}
| release = September 1988
| genre = [[Platform game|Platform]]
| genre = [[Platform game|Platform]]
| modes = Up to 2 players, alternating turns
| modes = [[Single-player]], [[multiplayer]]
| platforms = [[Arcade game|Arcade]], [[Nintendo Entertainment System]], [[Amiga]], [[Commodore 64]], [[Amstrad CPC]], [[Atari ST]], [[Master System]], [[ZX Spectrum]], [[Sega Genesis|Sega Mega Drive]], [[TurboGrafx-16|PC Engine]], [[FM Towns]], [[X68000]], [[Virtual Console]]
| platforms = [[Arcade video game|Arcade]]<br/>[[Commodore 64]]<br/>[[Amstrad CPC]]<br/>[[ZX Spectrum]]<br/>[[Amiga]]<br/>[[Atari ST]]<br/>[[FM Towns]]<br/>[[X68000]]<br/>[[Sega Genesis|Mega Drive]]<br/>[[TurboGrafx-16|PC Engine]]<br/>[[Nintendo Entertainment System]]<br/>[[Master System]]<br/>[[Nintendo DS]]<br/>[[Virtual Console]]<br/>[[PlayStation 4]]<br/>[[Nintendo Switch]]
}}
}}

{{nihongo|'''''The NewZealand Story'''''|ニュージーランドストーリー|Nyū Jīrando Sutōrī}} is a [[1988 in video gaming|1988]] [[arcade game]] developed and published by [[Taito]]. The game's concept and setting were inspired by a holiday trip in [[New Zealand]] by one of the Taito programmers. The player controls {{nihongo|Tiki|ティキ}}, a [[Kiwi (bird)|kiwi]] who must save his girlfriend {{nihongo|Phee Phee|ピューピュー}} and several of his other kiwi chick friends who have been kidnapped by a large blue [[leopard seal]]. While avoiding enemies, the player has to navigate a scrolling maze-like level, at the end of which they release one of Tiki's kiwi chick friends trapped in a cage.<ref>[http://www.mobygames.com/game/new-zealand-story The New Zealand Story for Amiga (1989) - MobyGames]</ref> In 2007, the arcade game received a remake for the [[Nintendo DS]] under the title, ''New Zealand Story Revolution''.
{{nihongo|'''''The NewZealand Story'''''|ニュージーランドストーリー|Nyū Jīrando Sutōrī}} is a [[platform game]] developed and released in [[arcade video game|arcades]] by [[Taito]] in 1988. The concept and setting were inspired by a holiday trip in [[New Zealand]] by one of the Taito programmers. The player controls {{nihongo|Tiki|ティキ}}, a [[Kiwi (bird)|kiwi]] who must save his girlfriend {{nihongo|Phee Phee|ピューピュー}} and several of his other kiwi chick friends who have been kidnapped by a large blue [[leopard seal]]. While avoiding enemies, the player has to navigate a scrolling maze-like level, at the end of which they release one of Tiki's kiwi chick friends trapped in a cage.<ref>[http://www.mobygames.com/game/new-zealand-story The New Zealand Story for Amiga (1989) - MobyGames]</ref> In 2007, the arcade game received a remake for the [[Nintendo DS]] under the title ''New Zealand Story Revolution''.


==Gameplay==
==Gameplay==
[[File:tnzs screenshot.png|thumb|left|upright|Screenshot from an early level]]
[[File:tnzs screenshot.png|thumb|left|upright|Screenshot from an early level]]


The goal of each level is to safely get Tiki through the level, avoiding enemy fire and spikes (Tiki dies in one hit), and rescue one of his kiwi friends at the end. The weaponry starts out as an endless supply of arrows, but pickups can change these into bombs, lasers or bouncing fireballs. These act a little differently, and what is useful depends upon the player's location. A distinctive feature of this game is the ability to ride a variety of flying vehicles, including balloons, blimps and UFOs. Vehicles can be found ready for use or can be stolen from an enemy.
The goal of each level is to safely get Tiki through the level, avoiding enemies, fire, and spikes (Tiki dies in one hit), and rescue one of his kiwi friends at the end. The weaponry starts out as an endless supply of arrows, but pickups can change these into bombs, lasers or bouncing fireballs. These act a little differently, and what is useful depends upon the player's location. A distinctive feature of this game is the ability to ride a variety of flying vehicles, including balloons, blimps and UFOs. Vehicles can be found ready for use or can be stolen from an enemy.


The levels Tiki has to explore are quite expansive. Instead of single screen levels, they scroll along with the player and extend in all directions, encouraging the player to explore and navigate to find the exit and the many secrets hidden about the maze. On the lower left corner of the screen, there is a mini-map which shows Tiki's position and the location of his caged kiwi friend, which is also the exit of each stage. Often, the vast size of the stages requires that Tiki get some means of transportation, often from enemies, to explore the stage and reach the exit. Though Tiki dies by enemies' weapons and projectiles, he is not harmed by them directly.
The levels Tiki has to explore are quite expansive. Instead of single screen levels, they scroll along with the player and extend in all directions, encouraging the player to explore and navigate to find the exit and the many secrets hidden about the maze. On the lower left corner of the screen, there is a mini-map which shows Tiki's position and the location of his caged kiwi friend, which is also the exit of each stage. Often, the vast size of the stages requires that Tiki get some means of transportation, often from enemies, to explore the stage and reach the exit. Though Tiki dies by enemies' weapons and projectiles, he is not harmed by them directly.
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The game shares several elements with previous Taito games (such as collecting letters to spell out "EXTEND", from ''[[Bubble Bobble]]'').
The game shares several elements with previous Taito games (such as collecting letters to spell out "EXTEND", from ''[[Bubble Bobble]]'').


==Ports and releases==
==Ports==
[[File:The New Zealand Story cover.jpg|thumb|left|upright|Bob Wakelin's artwork for [[Ocean Software]]'s home ports]]
[[File:The New Zealand Story cover.jpg|thumb|left|upright|Bob Wakelin's artwork for [[Ocean Software]]'s home conversions.]]


After the release of the original arcade game in 1988, the game was converted to most of the game consoles and home computers of the time. Most home releases came in 1989, with some arriving later through 1990–1992. The home computer versions were published by [[Ocean Software]], and their home computer versions refer to Wally as a walrus on the packaging; however, the original arcade version specifically mentions him as being a [[leopard seal]] during the [[closing credits]]. The [[Nintendo Entertainment System|NES]] version was developed by [[Software Creations (UK)|Software Creations]] and published in the [[PAL region]]s by Ocean. In North America the NES version was published by Taito as '''''Kiwi Kraze''''', instead of ''The NewZealand Story''. The game received more publicity due to being included in the [[Amiga 500]] Batman Pack, which was launched in September 1989 and sold over 2&nbsp;million units.<ref name="amigahistory">{{cite web|url=http://www.amigahistory.plus.com/a500batman.html |title=Amiga History Guide &#124; A500 Batman Pack |publisher=amigahistory.co.uk|accessdate=2015-09-04}}</ref> Home conversions generally received good reviews in video game magazines.<ref name="gamespy">{{cite web |url=http://amigareviews.classicgaming.gamespy.com/newzeala.htm |archive-url=https://web.archive.org/web/20060504181303/http://amigareviews.classicgaming.gamespy.com/newzeala.htm |archive-date=2006-05-04 |url-status=dead |title=Amiga Reviews: New Zealand Story &#124; "Amiga Format #1, August 1989" |accessdate=2015-09-04 }}</ref><ref name="ysrnry">{{cite web|url=http://www.ysrnry.co.uk/articles/newzealandstory.htm |title=The New Zealand Story &#124; Your Sinclair #45, September 1989|publisher=ysrnry.co.uk|accessdate=2015-09-04}}</ref> The game was also converted for the Japanese [[FM Towns]] and [[Sharp X68000]] systems, providing arcade-perfect conversions, but released exclusively in Japan since both computers were only available there.
After the release of the original arcade game in 1988, the game was converted to most of the game consoles and home computers of the time. Most home releases came in 1989, with some arriving later through 1990–1992. The home computer versions were published by [[Ocean Software]], and their home computer versions refer to Wally as a walrus on the packaging, but the original arcade version specifically mentions him as being a [[leopard seal]] during the [[closing credits]]. The [[Nintendo Entertainment System|NES]] version was developed by [[Software Creations (UK)|Software Creations]] and published in the [[PAL region]]s by Ocean. In North America the NES version was published by Taito as '''''Kiwi Kraze'''''. The game was included in the [[Amiga 500]] [[Batman (1989 video game)|Batman]] Pack, which was launched in September 1989 and sold over 2 million units.<ref name="amigahistory">{{cite web |url=http://www.amigahistory.plus.com/a500batman.html |title=Amiga History Guide &#124; A500 Batman Pack |publisher=amigahistory.co.uk |accessdate=2015-09-04 |archive-date=2020-03-27 |archive-url=https://web.archive.org/web/20200327045916/http://www.amigahistory.plus.com/a500batman.html |url-status=dead }}</ref> Home conversions generally received good reviews in video game magazines.<ref name="gamespy">{{cite web |url=http://amigareviews.classicgaming.gamespy.com/newzeala.htm |archive-url=https://web.archive.org/web/20060504181303/http://amigareviews.classicgaming.gamespy.com/newzeala.htm |archive-date=2006-05-04 |url-status=dead |title=Amiga Reviews: New Zealand Story &#124; "Amiga Format #1, August 1989" |accessdate=2015-09-04}}</ref><ref name="ysrnry">{{cite web|url=http://www.ysrnry.co.uk/articles/newzealandstory.htm|title=The New Zealand Story &#124; Your Sinclair #45, September 1989|publisher=ysrnry.co.uk|accessdate=2015-09-04|archive-date=2015-11-19|archive-url=https://web.archive.org/web/20151119220552/http://www.ysrnry.co.uk/articles/newzealandstory.htm|url-status=dead}}</ref> The game was also converted for the Japanese [[FM Towns]] and [[X68000]] systems, providing arcade-perfect conversions, but released exclusively in Japan since both computers were only available there.


The [[Sega Mega Drive]] version (again, only released in Japan) had its levels based on the prototype version of the arcade game.
The [[Mega Drive]] version (again, only released in Japan) had its levels based on the prototype version of the arcade game.


The ''[[Taito Legends]]'' pack includes an emulated version of the original arcade version of ''The NewZealand Story'', allowing it to be played on the [[Xbox (console)|Xbox]], [[PlayStation 2]], [[PlayStation Portable]] and any [[Personal computer|PC]]. On October 14, 2008, the [[TurboGrafx-16|PC-Engine]] version was released for the [[Wii]] [[Virtual Console]] in Japan.
The ''[[Taito Legends]]'' pack includes an emulated version of the original arcade version of ''The NewZealand Story'', allowing it to be played on the [[Xbox (console)|Xbox]], [[PlayStation 2]], [[PlayStation Portable]] and any [[Personal computer|PC]]. On October 14, 2008, the [[TurboGrafx-16|PC-Engine]] version was released for the [[Wii]] [[Virtual Console]] in Japan.
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Tiki the Kiwi also made some cameo appearances in other Taito games such as ''[[Liquid Kids]]'', ''[[Bubble Symphony]]'' and (along with his lover Phee Phee) ''[[Pop'n Pop]]''.
Tiki the Kiwi also made some cameo appearances in other Taito games such as ''[[Liquid Kids]]'', ''[[Bubble Symphony]]'' and (along with his lover Phee Phee) ''[[Pop'n Pop]]''.


The arcade version was released on the [[PlayStation 4]] and [[Nintendo Switch]] in January 2023 as part of Hamster's [[Arcade Archives]] series.<ref>{{cite web | url=https://www.superpixel.com/article/358037/arcade-classic-newzealand-story-arrives-ps4-nintendo-switch | title=Arcade Classic the NewZealand Story Arrives on PS4 and Nintendo Switch -- Superpixel}}</ref>
==Remake==
On January 25, 2007, [[Rising Star Games]] published the [[Taito Corporation|Taito]]-developed [[Nintendo DS]] remake titled '''''New Zealand Story Revolution''''' in Australia and in Europe on February 2, 2007. In North America, it was published by [[Ignition Entertainment]] on February 13, 2007. On May 31, 2007, it was published in Japan by CyberFront as {{nihongo|'''''New Zealand Story DS'''''|ニュージーランドストーリーDS}}. This version combines the use of both screens for action on the top screen and a map on the bottom screen. During certain instances, the game utilizes the touchscreen, such as opening a door, finding a secret button or flicking Tiki to safety. It also introduces a four-player wireless mode, Normal and Expert game modes, and improved graphics and [[Background music|BGM]] over the original arcade version. Also, unlike in the original, Tiki can receive multiple hits before losing a life, and can shoot at an angle.


==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
| ARC = true
| AMI = true
| AST = true
| SMS = true
| NES = true
| SMD = true
| ZX = true
<!-- Reviewers -->
<!-- Reviewers -->
| CRASH = 91%<ref>http://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue68/Pages/Crash6800047.jpg</ref>
| ACE_AMI = 875<ref name="ACE">{{cite magazine |title=New Zealand Story |magazine=[[ACE (magazine)|ACE]] |date=3 August 1989 |issue=24 (September 1989) |pages=62–3 |url=http://www.worldofspectrum.org/showmag.cgi?mag=ACE/Issue24/Pages/ACE2400062.jpg}}</ref>
| ACE_AST = 875<ref name="ACE"/>
| SUser = 82%<ref>http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue090/Pages/SinclairUser09000010.jpg</ref>
| CVG_ARC = Positive<ref name="CVG"/>
| YSinclair = 93%<ref name="ysrnry2">{{cite web|url=http://www.ysrnry.co.uk/articles/newzealandstory.htm|title=The New Zealand Story|publisher=ysrnry.co.uk|accessdate=2015-09-04}}</ref>
| CRASH_ZX = 91%<ref name="crash"/>
| SUser_ZX = 82%<ref name="su"/>
| TGM_ARC = Positive<ref name="TGM"/>
| TOT_NES = 93%<ref>{{Cite journal|author=Andy|date=May 1992|title=New Zealand Story|url=https://archive.org/details/Total_Issue_005_1992-05_Future_Publishing_GB/page/n29|journal=[[Total!]]|publisher=Future Publishing|issue=5|pages=30–31}}</ref>
| YSinclair_ZX = 93%<ref name="ys"/>
| rev1 = ''[[MegaTech]]''
| rev1 = ''[[MegaTech]]''
| rev1Score = 89%<ref>MegaTech rating, [[EMAP]], issue 5, page 78, May 1992</ref>
| rev1_SMD = 89%<ref>MegaTech rating, [[EMAP]], issue 5, page 78, May 1992</ref>
| rev2 = ''[[ACE (games magazine)|ACE]]''
| rev2 = ''[[New Computer Express]]''
| rev2_AMI = {{Rating|5|5}}<ref>{{cite magazine |title=The New Zealand Story |magazine=[[New Computer Express]] |date=3 August 1989 |issue=39 (5 August 1989) |page=41 |url=https://archive.org/details/NewComputerExpress039/page/n40/mode/1up}}</ref>
| rev2Score = 875<ref>http://www.worldofspectrum.org/showmag.cgi?mag=ACE/Issue24/Pages/ACE2400062.jpg</ref>
| rev3 = ''[[Sega Master Force]]''
| rev3 = ''[[Sega Master Force]]''
| rev3Score = 92%<ref name="SMF-NZStory">{{cite journal |date=September 1993 |title=Sega Master Force Issue 2 |url=http://www.smspower.org/Scans/SegaMasterForce-Magazine-Issue2?gallerypage=13 |issue=2 |page=13 |accessdate=November 19, 2015}}</ref>
| rev3_SMS = 92%<ref name="SMF-NZStory">{{cite magazine |date=September 1993 |title=Platform Souls |magazine=Sega Master Force Issue 2 |url=http://www.smspower.org/Scans/SegaMasterForce-Magazine-Issue2?gallerypage=13 |issue=2 |pages=12–13 |accessdate=November 19, 2015}}</ref>
| rev4 = ''[[Total!]]''
| rev4Score = 93%<ref>{{Cite journal|author=Andy|date=May 1992|title=New Zealand Story|url=https://archive.org/details/Total_Issue_005_1992-05_Future_Publishing_GB/page/n29|journal=[[Total!]]|publisher=Future Publishing|issue=5|pages=30–31}}</ref>
<!-- Awards -->
<!-- Awards -->
| award1Pub = Crash
| award1Pub = ''[[Crash (magazine)|Crash]]''
| award1 = Crash Smash
| award1 = Crash Smash<ref name="crash"/>
| award2Pub = Sinclair User
| award2Pub = ''[[Sinclair User]]''
| award2 = SU Classic
| award2 = SU Classic
}}
}}


In Japan, ''Game Machine'' listed ''The NewZealand Story'' on their November 15, 1988 issue as being the ninth most-successful table arcade unit of the year.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=344|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=15 November 1988|page=25|lang=ja}}</ref>
In Japan, ''Game Machine'' listed ''The NewZealand Story'' on their November 15, 1988 issue as being the ninth most-successful table arcade unit of the month.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=344|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=15 November 1988|page=25|lang=ja}}</ref> In Europe, the arcade game received positive reviews from ''[[Computer and Video Games]]''<ref name="CVG">{{cite magazine |last1=Edgeley |first1=Clare |title=Arcade Action: The New Zealand Story |magazine=[[Computer and Video Games]] |date=16 August 1988 |issue=83 (September 1988) |page=117 |url=https://www.solvalou.com/arcade/reviews/197/238}}</ref> and ''[[The Games Machine]]''.<ref name="TGM">{{cite magazine |last1=Hogg |first1=Robin |title=New Zealand Story (Taito) |magazine=[[The Games Machine]] |date=15 December 1988 |issue=14 (January 1989) |page=88 |url=https://www.solvalou.com/arcade/reviews/29/238}}</ref>


The [[ZX Spectrum]] conversion of ''The NewZealand Story'', published by Ocean in 1989, achieved critical success. ''[[Crash (magazine)|CRASH]]'' awarded 91%,<ref name=crash>{{cite journal|journal=CRASH|issue=68|title=The New Zealand Story Review|date=September 1989|publisher=Newsfield}}</ref> ''[[Your Sinclair]]'' 93%,<ref name=ys>{{cite journal|journal=Your Sinclair|title=The New Zealand Story Review|issue=45|date=September 1989|publisher=Dennis}}</ref> and ''[[Sinclair User]]'' 82%.<ref name="su">{{cite journal|journal=Sinclair User|title=The New Zealand Story Review |date=September 1989|issue=90|publisher=EMAP}}</ref> On the conversion from arcade to an 8-bit platform, ''Your Sinclair'' accepted the "disappointing" monochrome display for the sake of smoother play.<ref name=ys/> CRASH commented on the accuracy of the character graphics and animation describing it as "an arcade conversion masterpiece", but found the multi-load cassette version to be awkward.<ref name=crash/> The gameplay was deemed "addictive", with the variety of weapons and modes of transport being particular highlights. By November, ''The NewZealand Story'' was number 2 in the Spectrum full-price games chart.<ref>{{cite journal|journal=Your Sinclair|issue=47|date=November 1989|page=6|title=Top Ten Games|publisher=Dennis}}</ref> The Spectrum version was voted number 34 in the ''Your Sinclair Readers' Top 100 Games of All Time''.<ref>{{cite journal|title=Readers' Top 100 Games of All Time|journal=Your Sinclair|date=September 1993}}</ref> The game was ranked the 19th best game of all time by ''[[Amiga Power]]''.<ref>Amiga Power magazine issue 0, [[Future Publishing]], May 1991</ref> ''[[Mega (magazine)|Mega]]'' placed the game at #40 in their Top Mega Drive Games of All Time.<ref>Mega magazine issue 1, page 76, [[Future Publishing]], Oct 1992</ref>
The [[ZX Spectrum]] conversion of ''The NewZealand Story'', published by Ocean in 1989, achieved critical success. ''[[Crash (magazine)|CRASH]]'' awarded 91%,<ref name="crash">{{cite journal|journal=CRASH|issue=68|title=The New Zealand Story Review|date=September 1989|publisher=Newsfield|url=http://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue68/Pages/Crash6800047.jpg}}</ref> ''[[Your Sinclair]]'' 93%,<ref name="ys">{{cite journal|journal=Your Sinclair|title=The New Zealand Story Review|issue=45|date=September 1989|publisher=Dennis|url=http://www.ysrnry.co.uk/articles/newzealandstory.htm|accessdate=2015-09-04|url-status=dead|archive-url=https://web.archive.org/web/20001119231800/http://ysrnry.co.uk/articles/newzealandstory.htm|archive-date=2000-11-19}}</ref> and ''[[Sinclair User]]'' 82%.<ref name="su">{{cite journal|journal=Sinclair User|title=The New Zealand Story Review |date=September 1989|issue=90|publisher=EMAP|url=http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue090/Pages/SinclairUser09000010.jpg}}</ref> On the conversion from arcade to an 8-bit platform, ''Your Sinclair'' accepted the "disappointing" monochrome display for the sake of smoother play.<ref name=ys/> CRASH commented on the accuracy of the character graphics and animation describing it as "an arcade conversion masterpiece", but found the multi-load cassette version to be awkward.<ref name=crash/> The gameplay was deemed "addictive", with the variety of weapons and modes of transport being particular highlights. By November, ''The NewZealand Story'' was number 2 in the Spectrum full-price games chart.<ref>{{cite journal|journal=Your Sinclair|issue=47|date=November 1989|page=6|title=Top Ten Games|publisher=Dennis}}</ref> The Spectrum version was voted number 34 in the ''Your Sinclair Readers' Top 100 Games of All Time''.<ref>{{cite journal|title=Readers' Top 100 Games of All Time|journal=Your Sinclair|date=September 1993}}</ref> The game was ranked the 19th best game of all time by ''[[Amiga Power]]''.<ref>Amiga Power magazine issue 0, [[Future Publishing]], May 1991</ref> ''[[Mega (magazine)|Mega]]'' placed the game at #40 in their Top Mega Drive Games of All Time.<ref>Mega magazine issue 1, page 76, [[Future Publishing]], Oct 1992</ref>


The Nintendo DS remake ''Revolution'' received average critical reception. [[IGN]] awarded ''Revolution'' a "mediocre" score of 5.9, and [[Eurogamer]] gave 6/10. While reviews highlighted the challenging and fun retro gameplay, they criticized the touch-stylus and spot-the-difference events as poorly implemented, and the level design sometimes seen as spiteful.<ref>{{cite web|url=http://uk.ds.ign.com/articles/760/760830p2.html|title=New Zealand Story Revolution UK Review|author=Burman, Rob|accessdate=2009-05-31|quote=With a little more thought about level design and a more thorough graphics overhaul, Revolution could have easily stood its ground alongside New Super Mario Bros. As it is stands Tiki's deserves to go the same way as another famous flightless bird&nbsp;— the dodo.|work=IGN}}</ref><ref>{{cite web|title=New Zealand Story Revolution |url=http://www.eurogamer.net/articles/new-zealand-story-revolution-review|work=Eurogamer|author=Reed, Kristen|date=7 February 2007|accessdate=2009-05-31|quote=... in small doses, it's a game that finds its own old-school groove, and an enjoyable one for the most part. The touch-screen nonsense does it little favours, though, but luckily doesn't completely ruin the fun.}}</ref>
The Nintendo DS remake ''Revolution'' received average critical reception. ''[[IGN]]'' awarded ''Revolution'' a "mediocre" score of 5.9, and ''[[Eurogamer]]'' gave 6/10. While reviews highlighted the challenging and fun retro gameplay, they criticized the touch-stylus and spot-the-difference events as poorly implemented, and the level design sometimes seen as spiteful.<ref>{{cite web|url=http://uk.ds.ign.com/articles/760/760830p2.html|title=New Zealand Story Revolution UK Review|author=Burman, Rob|accessdate=2009-05-31|quote=With a little more thought about level design and a more thorough graphics overhaul, Revolution could have easily stood its ground alongside ''New Super Mario Bros''. As it is stands Tiki's deserves to go the same way as another famous flightless bird — the dodo.|work=IGN|date=2 February 2007}}</ref><ref>{{cite web|title=New Zealand Story Revolution |url=http://www.eurogamer.net/articles/new-zealand-story-revolution-review|work=Eurogamer|author=Reed, Kristen|date=7 February 2007|accessdate=2009-05-31|quote=... in small doses, it's a game that finds its own old-school groove, and an enjoyable one for the most part. The touch-screen nonsense does it little favours, though, but luckily doesn't completely ruin the fun.}}</ref>

==Legacy==
On January 25, 2007, [[Rising Star Games]] published the [[Taito]]-developed [[Nintendo DS]] remake titled '''''New Zealand Story Revolution''''' in Australia and in Europe on February 2. In North America, it was published by [[Ignition Entertainment]] on February 13. The game was published in Japan by CyberFront as {{nihongo|'''''New Zealand Story DS'''''|ニュージーランドストーリーDS}} on May 31 of the same year. This version combines the use of both screens for action on the top screen and a map on the bottom screen. During certain instances, the game utilizes the touchscreen, such as opening a door, finding a secret button or flicking Tiki to safety. It also introduces a four-player wireless mode, Normal and Expert game modes, and improved graphics and [[Background music|BGM]] over the original arcade version. Also, unlike in the original, Tiki can receive multiple hits before losing a life, and can shoot at an angle.


==References==
==References==
{{Reflist|30em}}
{{Reflist}}


== External links ==
== External links ==
* [http://vc-pce.com/jpn/j/title/newzealandstory.html Official website for Virtual Console (PC-Engine) version] {{in lang|ja}}
* [http://www.cyberfront.co.jp/title/newzea_ds/ Official website for ''New Zealand Story DS''] {{Webarchive|url=https://web.archive.org/web/20101018031850/http://www.cyberfront.co.jp/title/newzea_ds/ |date=2010-10-18 }} {{in lang|ja}}
* [http://www.cyberfront.co.jp/title/newzea_ds/ Official website for ''New Zealand Story DS''] {{in lang|ja}}
* {{KLOV game|id=8859}}
* {{KLOV game|id=8859}}
* [http://www.arcade-history.com/?n=the-new-zealand-story&page=detail&id=1760 ''The NewZealand Story''] at [http://www.arcade-history.com/ arcade-history]
* [http://www.arcade-history.com/?n=the-new-zealand-story&page=detail&id=1760 ''The NewZealand Story''] at [http://www.arcade-history.com/ arcade-history]
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Latest revision as of 00:46, 26 April 2024

The NewZealand Story
Arcade flyer
Developer(s)Taito
Software Creations (NES)
Publisher(s)Taito
Composer(s)
  • Yasuko Yamada
  • Yasuhisa Watanabe (Arcade)
  • Tim Follin
  • Geoff Follin (NES port)
Platform(s)Arcade
Commodore 64
Amstrad CPC
ZX Spectrum
Amiga
Atari ST
FM Towns
X68000
Mega Drive
PC Engine
Nintendo Entertainment System
Master System
Nintendo DS
Virtual Console
PlayStation 4
Nintendo Switch
ReleaseArcade:

PC Engine:
  • JP: February 23, 1990

Mega Drive:
  • JP: March 3, 1990

NES:
  • EU: March 1991
  • NA: 1991

Master System:
  • EU: November 12, 1992

Nintendo DS:
  • AU: January 25, 2007
  • EU: February 2, 2007
  • JP: May 31, 2007
  • NA: February 13, 2008

Virtual Console (PC Engine version):
  • JP: October 14, 2008

PlayStation 4, Nintendo Switch (Arcade version
  • WW: January 26, 2023
Genre(s)Platform
Mode(s)Single-player, multiplayer

The NewZealand Story (ニュージーランドストーリー, Nyū Jīrando Sutōrī) is a platform game developed and released in arcades by Taito in 1988. The concept and setting were inspired by a holiday trip in New Zealand by one of the Taito programmers. The player controls Tiki (ティキ), a kiwi who must save his girlfriend Phee Phee (ピューピュー) and several of his other kiwi chick friends who have been kidnapped by a large blue leopard seal. While avoiding enemies, the player has to navigate a scrolling maze-like level, at the end of which they release one of Tiki's kiwi chick friends trapped in a cage.[3] In 2007, the arcade game received a remake for the Nintendo DS under the title New Zealand Story Revolution.

Gameplay[edit]

Screenshot from an early level

The goal of each level is to safely get Tiki through the level, avoiding enemies, fire, and spikes (Tiki dies in one hit), and rescue one of his kiwi friends at the end. The weaponry starts out as an endless supply of arrows, but pickups can change these into bombs, lasers or bouncing fireballs. These act a little differently, and what is useful depends upon the player's location. A distinctive feature of this game is the ability to ride a variety of flying vehicles, including balloons, blimps and UFOs. Vehicles can be found ready for use or can be stolen from an enemy.

The levels Tiki has to explore are quite expansive. Instead of single screen levels, they scroll along with the player and extend in all directions, encouraging the player to explore and navigate to find the exit and the many secrets hidden about the maze. On the lower left corner of the screen, there is a mini-map which shows Tiki's position and the location of his caged kiwi friend, which is also the exit of each stage. Often, the vast size of the stages requires that Tiki get some means of transportation, often from enemies, to explore the stage and reach the exit. Though Tiki dies by enemies' weapons and projectiles, he is not harmed by them directly.

The game features four main zones, each with four rounds, the fourth round featuring a boss fight at the end. Other features include the many secret areas and shortcuts hidden throughout the game, accessed using special hidden "warp" portals. On certain later levels, if the player loses their last life due to being killed by a projectile weapon, they will be sent up to a special "Heaven" round. Here, they can either receive a special ending or find the secret route out of Heaven and continue playing the game.

Each stage has an invisible time limit in which the player should take to reach the exit. If the player takes too long to find it, a jingle will play, accompanied by a "Hurry Up!" message. If enough time passes after the warning, an invincible little red devil will appear onscreen to chase down Tiki and kill him instantly if it catches up to him.

The game shares several elements with previous Taito games (such as collecting letters to spell out "EXTEND", from Bubble Bobble).

Ports[edit]

Bob Wakelin's artwork for Ocean Software's home conversions.

After the release of the original arcade game in 1988, the game was converted to most of the game consoles and home computers of the time. Most home releases came in 1989, with some arriving later through 1990–1992. The home computer versions were published by Ocean Software, and their home computer versions refer to Wally as a walrus on the packaging, but the original arcade version specifically mentions him as being a leopard seal during the closing credits. The NES version was developed by Software Creations and published in the PAL regions by Ocean. In North America the NES version was published by Taito as Kiwi Kraze. The game was included in the Amiga 500 Batman Pack, which was launched in September 1989 and sold over 2 million units.[4] Home conversions generally received good reviews in video game magazines.[5][6] The game was also converted for the Japanese FM Towns and X68000 systems, providing arcade-perfect conversions, but released exclusively in Japan since both computers were only available there.

The Mega Drive version (again, only released in Japan) had its levels based on the prototype version of the arcade game.

The Taito Legends pack includes an emulated version of the original arcade version of The NewZealand Story, allowing it to be played on the Xbox, PlayStation 2, PlayStation Portable and any PC. On October 14, 2008, the PC-Engine version was released for the Wii Virtual Console in Japan.

Tiki the Kiwi also made some cameo appearances in other Taito games such as Liquid Kids, Bubble Symphony and (along with his lover Phee Phee) Pop'n Pop.

The arcade version was released on the PlayStation 4 and Nintendo Switch in January 2023 as part of Hamster's Arcade Archives series.[7]

Reception[edit]

In Japan, Game Machine listed The NewZealand Story on their November 15, 1988 issue as being the ninth most-successful table arcade unit of the month.[17] In Europe, the arcade game received positive reviews from Computer and Video Games[2] and The Games Machine.[11]

The ZX Spectrum conversion of The NewZealand Story, published by Ocean in 1989, achieved critical success. CRASH awarded 91%,[9] Your Sinclair 93%,[13] and Sinclair User 82%.[10] On the conversion from arcade to an 8-bit platform, Your Sinclair accepted the "disappointing" monochrome display for the sake of smoother play.[13] CRASH commented on the accuracy of the character graphics and animation describing it as "an arcade conversion masterpiece", but found the multi-load cassette version to be awkward.[9] The gameplay was deemed "addictive", with the variety of weapons and modes of transport being particular highlights. By November, The NewZealand Story was number 2 in the Spectrum full-price games chart.[18] The Spectrum version was voted number 34 in the Your Sinclair Readers' Top 100 Games of All Time.[19] The game was ranked the 19th best game of all time by Amiga Power.[20] Mega placed the game at #40 in their Top Mega Drive Games of All Time.[21]

The Nintendo DS remake Revolution received average critical reception. IGN awarded Revolution a "mediocre" score of 5.9, and Eurogamer gave 6/10. While reviews highlighted the challenging and fun retro gameplay, they criticized the touch-stylus and spot-the-difference events as poorly implemented, and the level design sometimes seen as spiteful.[22][23]

Legacy[edit]

On January 25, 2007, Rising Star Games published the Taito-developed Nintendo DS remake titled New Zealand Story Revolution in Australia and in Europe on February 2. In North America, it was published by Ignition Entertainment on February 13. The game was published in Japan by CyberFront as New Zealand Story DS (ニュージーランドストーリーDS) on May 31 of the same year. This version combines the use of both screens for action on the top screen and a map on the bottom screen. During certain instances, the game utilizes the touchscreen, such as opening a door, finding a secret button or flicking Tiki to safety. It also introduces a four-player wireless mode, Normal and Expert game modes, and improved graphics and BGM over the original arcade version. Also, unlike in the original, Tiki can receive multiple hits before losing a life, and can shoot at an angle.

References[edit]

  1. ^ Akagi, Masumi (13 October 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. pp. 43, 137. ISBN 978-4990251215.
  2. ^ a b c Edgeley, Clare (16 August 1988). "Arcade Action: The New Zealand Story". Computer and Video Games. No. 83 (September 1988). p. 117.
  3. ^ The New Zealand Story for Amiga (1989) - MobyGames
  4. ^ "Amiga History Guide | A500 Batman Pack". amigahistory.co.uk. Archived from the original on 2020-03-27. Retrieved 2015-09-04.
  5. ^ "Amiga Reviews: New Zealand Story | "Amiga Format #1, August 1989"". Archived from the original on 2006-05-04. Retrieved 2015-09-04.
  6. ^ "The New Zealand Story | Your Sinclair #45, September 1989". ysrnry.co.uk. Archived from the original on 2015-11-19. Retrieved 2015-09-04.
  7. ^ "Arcade Classic the NewZealand Story Arrives on PS4 and Nintendo Switch -- Superpixel".
  8. ^ a b "New Zealand Story". ACE. No. 24 (September 1989). 3 August 1989. pp. 62–3.
  9. ^ a b c d "The New Zealand Story Review". CRASH (68). Newsfield. September 1989.
  10. ^ a b "The New Zealand Story Review". Sinclair User (90). EMAP. September 1989.
  11. ^ a b Hogg, Robin (15 December 1988). "New Zealand Story (Taito)". The Games Machine. No. 14 (January 1989). p. 88.
  12. ^ Andy (May 1992). "New Zealand Story". Total! (5). Future Publishing: 30–31.
  13. ^ a b c "The New Zealand Story Review". Your Sinclair (45). Dennis. September 1989. Archived from the original on 2000-11-19. Retrieved 2015-09-04.
  14. ^ MegaTech rating, EMAP, issue 5, page 78, May 1992
  15. ^ "The New Zealand Story". New Computer Express. No. 39 (5 August 1989). 3 August 1989. p. 41.
  16. ^ "Platform Souls". Sega Master Force Issue 2. No. 2. September 1993. pp. 12–13. Retrieved November 19, 2015.
  17. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 344. Amusement Press, Inc. 15 November 1988. p. 25.
  18. ^ "Top Ten Games". Your Sinclair (47). Dennis: 6. November 1989.
  19. ^ "Readers' Top 100 Games of All Time". Your Sinclair. September 1993.
  20. ^ Amiga Power magazine issue 0, Future Publishing, May 1991
  21. ^ Mega magazine issue 1, page 76, Future Publishing, Oct 1992
  22. ^ Burman, Rob (2 February 2007). "New Zealand Story Revolution UK Review". IGN. Retrieved 2009-05-31. With a little more thought about level design and a more thorough graphics overhaul, Revolution could have easily stood its ground alongside New Super Mario Bros. As it is stands Tiki's deserves to go the same way as another famous flightless bird — the dodo.
  23. ^ Reed, Kristen (7 February 2007). "New Zealand Story Revolution". Eurogamer. Retrieved 2009-05-31. ... in small doses, it's a game that finds its own old-school groove, and an enjoyable one for the most part. The touch-screen nonsense does it little favours, though, but luckily doesn't completely ruin the fun.

External links[edit]