Altenburger color stimuli

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The Altenburger Farbreizen is an original variety of the game of Skat . The game, which was very widespread in the 19th century, is the basis of the first General German Skat Code of 1886.

Rules of the game

Basically, the color stimulation of the modern game only varies in the stimulation method and a game type that is no longer in use. After the bidding and the announcement of the game, the rules no longer differ from the modern ones. The described differences to the modern rules are based on the General German Skat Ordinance of 1886.

Game genres

The Skat Code of 1886 distinguishes 5 types of games:

question The question game corresponds to today's normal color game. The solo player picks up the skat, presses two cards and then announces the trump suit. Zero and Grand are not intended for the question game.
Tourné (reversing game) There is no longer any equivalent to this game in modern Skat. The solo player turns over one of the two cards on the skate and shows it to the other players. The suit of the card becomes the trump suit. If the card is a sub (Wenzel, Bube), the soloist can choose to play the color of the sub or declare a Grand Tourné . If a seven is revealed, the declarer can sometimes choose between the color and a zero tournament .
solo The solo corresponds to today's color hand game. The solo player does not look at the Skat and announces a trump suit.
Grand Solo and Grand Ouvert There is a grand solo that corresponds to a modern grand-hand. The grand ouvert corresponds completely to a modern grand ouvert, is just like today a hand game and contains a trendy black.
Zero and zero overt The zero is actually a zero solo and therefore corresponds to today's zero hand. The zero ouvert corresponds to a modern zero ouvert hand. There is no counterpart to the modern zero ouvert with a skat mount or a zero with a skat mount.

Color stimuli

As with modern Skat, the game is maxed out by the announcer making a bid to the listener, which he can either accept or pass. First, the middle hand asks forehand and, if one of the two passes, the rear hand asks further. After bidding, the declarer must announce a game that at least complies with the bid. The main difference to number bidding is that bidding only offers the basic values ​​of the games. The tips ( matadors ) are only taken into account after the game. If one disregards the basic values ​​of the games, the billing does not differ from today's. Remnants of the color attraction are the four zero games, which to this day are played and settled according to their basic value, regardless of the position of the jacks. With the exception of special cases, over-bidding by an unfavorable jack in Skat is not possible due to the principle of color bidding. The game specified when bidding is the minimum bid, the basis of which is the basic value of the desired game, which has nothing to do with the position of the jacks.

The order of precedence of the bids is:

  1. Question in bells (diamonds)
  2. Question in red (heart)
  3. Question in green (spades)
  4. Question in acorn (cross)
  5. Tourné
  6. Solo in bells (diamonds)
  7. Solo in red (heart)
  8. Solo in green (spades)
  9. Solo in acorn (cross)
  10. Grand Solo
  11. Grand Ouvert

The classification of the zero games is more complicated and not uniformly regulated. The Skat order of 1886 describes two possibilities:

  1. The zero games always take precedence over the question and tournament games. Compared to the solo and grand games, zero games are maxed out according to value, i. H. The solo player who bids against the zero player has to determine his achievable game value based on the basic value of the planned game and its peaks (matadors), as with number bidding. If the value exceeds that of the zero game, he gets the game. However, he can then overstrain himself with an unfavorable jack in Skat. As in today's hand games, the jacks count in the skat that has not been recorded.
  2. The zero games are in any case above the question, tour and solo games up to the green solo. The acorn solo is above zero. The zero ouvert is surpassed by the grand ouvert . The grand is only ouvert above zero if it is played with or without at least two points or at least if Schneider is won.

If no player wants to make a bid, the next player either throws it in and the next player bids or plays junk .

Core values

Since the tips are not taken into account when bidding, you need more types of play and associated basic values ​​than when bidding with numbers. In the case of the grand ouvert, it should be noted that the specified value 24 is only the basic value to be multiplied by the peaks. In addition, a grand ouvert is always charged at 120. A simple grand ouvert therefore gives 144 points. Just like today, the peaks are not included in the zero games.

Ring red green Acorn Grand zero
question 1 2 3 4th
Tourné 5 6th 7th 8th 12 10
solo 9 10 11 12 16 20th
Crotchless 24 40

Profit levels

Since there are more basic values ​​than in modern Skat, there are correspondingly fewer profit levels. The profit levels used in the color stimulus otherwise hardly differ from the modern ones. The tips are also known as matadors and are counted with (without) up to 11 trumps, just like in the modern Skat system.

A difference to modern Skat is that open games (Ouvert) are only intended for the grand and zero game and are defined by their own basic value. In modern Skat, open zero games are rated similarly. In open trump games, because in addition to the Grand Ouvert, open color games are now also allowed, the normal basic value is assumed and the profit level is increased accordingly. Just like in 1886, however, an open trump game today also includes a trendy black.

The second difference to modern Skat is that hand games, apart of course from the zero hand and the zero overt hand, are now settled as a profit level and no longer using a special basic value.

Profit levels:

  1. game
  2. cutter
  3. Tailor trending
  4. black
  5. Black hip

It should be noted that the profit levels tailor hip and black hip, as in modern Skat, could only be calculated and announced for a hand game.

Calculation table

Skat Farbreizen 1886 Settlement 1-modern.png Skat Farbreizen 1886 Settlement 2-modern.png Skat Farbreizen 1886 Settlement 3-modern.png

See also

Web links

References and explanations

  1. The General German Skat Ordinance of 1886 used a different spelling than the one used today. Few terms from the Skat system of that time differ from today's only in the details of the spelling, but mean something different than they did then. For example, a Null Ouvert from 1886 does not correspond to a modern Null Ouvert, but to a Null Ouvert Hand. There was no counterpart to the modern zero ouvert in the Skat rule of 1886. In case of doubt, the old spelling is used in italics in the text.