Bunny Kingdom

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Bunny Kingdom
Game data
author Richard Garfield
graphic Paul Mafayon
publishing company Iello , Egmont Polska, Hobby Japan
Publishing year 2017
Art Board game
Teammates 2 to 4
Duration 40 to 60 minutes
Age from 12 years

Awards

Bunny Kingdom is a board game by the American game designer Richard Garfield , which was published in 2017 by Iello in French, English and German. It is a game in which the players with their rabbit figures as rabbit lord on behalf of the rabbit king have to try to conquer as valuable areas as possible on a game board with different landscapes and resources. The game mechanism for occupying territories and scoring victory points is driven by an exchange of cards (drafting) between the players.

In June 2018, the game was named a “games hit with friends” as part of the Austrian game award game of games .

Style of play

In Bunny Kingdom it is thematically to the competition of several rabbits nations that build up on a land tile valuable as possible regions with different raw materials and cities and about as many VPs want to win (golden carrots). In each round, the players receive a fixed number of cards in hand, from which they choose their own action cards, pass the remaining cards on to their neighbors and receive cards from their neighbors themselves (drafting). The winner is the player who achieves the most points after four rounds and a subsequent final evaluation.

In addition to the instructions, the game material consists of:

  • a game board with a landscape card on a grid of 10 by 10 fields with landscape fields, neutral cities and a scoring track,
  • 144 rabbit figures (36 of each player color),
  • 39 cities, 27 of them with one tower (strength 1), 9 with two towers (strength 2) and 3 with three towers (strength 3),
  • 24 building tiles, including 12 farm tiles, 6 giant tower tiles in three pairs and 6 storage tiles,
  • 182 exploration cards, including 100 area cards (1 card per area on the game board), 42 building cards (21 cities, 12 farms, 3 giant towers and 6 camps), 3 supply cards and 37 scrolls, and
  • four game overview cards

Game preparation

At the beginning of the game the game board is placed in the middle of the table and a city with a tower is placed on each neutral city. Each player chooses a player color and receives all rabbit figures of that color. One rabbit figure of each color is placed on the scoring track on the playing field as a scoring marker. All exploration cards are shuffled and placed next to the game board as a face-down draw pile. All other materials are laid out.

Game play when playing with three or four players

Phase per game round
  • Distribute cards
  • Select cards
  • Passing on cards
  • Play cards and explore
  • To build
  • Harvesting (Round Scoring)

The game runs over a total of four rounds, each with a round scoring, at the end there is an additional final scoring. In each round, 12 cards (for three players) or 10 cards (for four players) of the exploration cards are distributed from the draw pile to the players, who are allowed to pick them up and look at them as hand cards. Each player chooses two of his hand cards and places them face down in front of him; he passes the remaining cards on to his left neighbor in the first and third round and to his right neighbor in the second and fourth round (drafting).

When all players have discarded their cards, they are played depending on the card type. Thereby:

  • Scroll cards put aside face down. These cards are only required in the final scoring.
  • Area cards laid out face up. The player places one of his rabbit figures on the corresponding fields.
  • Supply cards used directly to draw two new cards and play them directly.
  • Construction cards are first laid out face up and the corresponding building (city or tile) is placed on it.

In the construction phase following the play phase, players can now decide whether they want to use their construction cards to erect buildings or whether they want to use them in a later round. With the exception of the camp, structures can only be built in areas that the player owns. Some maps (large cities, luxury farms and mines with valuable resources) also restrict the type of terrain on which a building can be built. Overall there are the following building types:

  • Cities with one, two or three towers: These cities are included in the scoring, in which the number of different resources in an area is multiplied by the number of towers in the area.
  • Giant Towers: The giant towers can be used to connect two separate areas to improve the rating.
  • Farms: The farms can be used to produce additional resources.
  • Trading posts: The trading posts allow a player to trade goods and thus produce one of the three basic resources.
  • Camp: With the camp, a player can control empty areas as long as no one registers ownership rights using an area map.

Once a building has been placed, it cannot be relocated.

After all players have played their cards and completed their construction phase, the round moves on to the harvest phase. In this phase each player receives victory points for each of his feudal areas (areas made up of interconnected individual fields). These are calculated for each feudal property as a multiplication from the number of different resources produced in the area (wealth) and the towers of the cities located in them (strength).

Game flow when playing with two players

The game with two players is the same as that with more players, but differs from it in that it has a modified mechanism for card passing or drafting. In each round, the two players are given 10 cards each and their own face-down draw pile with 10 cards. You each choose a card from your hand and also draw a card from the reserve pile. You hand the remaining cards in hand to your fellow player, choose one of the two remaining cards to play, the other is placed face down in the card tray and thus out of the game.

End of game and evaluation

The game ends after the harvest phase and scoring of the fourth round with the final scoring. All scroll cards collected by the respective player are evaluated and evaluated according to their information. Treasures bring you victory points directly; for orders, the conditions specified on the card must be met and settled. The winner of the game is the player who has the most points after the final scoring.

Expenses and reception

The game Bunny Kingdom was developed by Richard Garfield and was published in an English, a French and a German edition by iello for the international game days in Essen in 2017 . The German version of Hutter Trade is distributed in German-speaking countries. At the same time the game was published in Polish by Egmont Polska and in Japanese by Hobby Japan.

In June 2018, Bunny Kingdom was chosen as a "game hit with friends" as part of the Austrian game award game of games .

supporting documents

  1. a b c d e f g h i rules of the game ( memento of the original from January 16, 2018 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. for Bunny Kingdom at iello / Hutter Trade @1@ 2Template: Webachiv / IABot / www.hutter-trade.com
  2. Versions of Bunny Kingdom in the BoardGameGeek database; accessed on January 16, 2017.

Web links