Curiosity - What's Inside the Cube?

from Wikipedia, the free encyclopedia
Curiosity - What's Inside the Cube?
Original title Curiosity
Studio 22Cans
Publisher 22Cans
Senior Developer Peter Molyneux
Erstveröffent-
lichung
November 6, 2012
platform iOS , Android
genre experimental MMOG
control Touch screen
medium Download
language English
information Ended May 26, 2013.

Curiosity - What's Inside the Cube? (originally Curiosity ) was an experiment and app from Peter Molyneux 's company 22Cans and the first part of the 22 Experiments series . The experiment started on November 6, 2012 and ended on May 26, 2013.

Gameplay

All participants in the experiment were in a white room at the same time and jointly removed a cube piece by piece, which in turn consisted of 69 billion smaller cubes (so-called cubelets ) in 326 layers one on top of the other. The aim was to reach the center of the cube and discover the secret that Molyneux described as "life changing in every way".

Although the goal could only be achieved through collective effort, the secret was only revealed to the person who removed the last block and thus the last layer of the cube.

For removing cubes, players were rewarded with coins, which they invested in special skills and thus, for example, temporarily dismantling cubelets more efficiently.

publication

Originally planned for November 7, 2012 at 0.22 a.m., Curiosity was already released the day before in the iTunes Store without the knowledge of 22Cans. The Android version followed on the same day. Over 250,000 players in the first 24 hours of the experiment and over half a million players in the first 2 days caused massive connection problems. 22Cans and Molyneux responded with apologies and an appeal for donations in order to expand the server capacity. Persistent server problems prevented Curiosity from being published on PC until the end.

In the course of the experiment, payment functions were added, so that cublets could later be removed or added using microtransactions .

graduation

On May 26, 2013, 22Cans announced on Twitter that the last layer had been removed and Curiosity resolved. The winner was informed at the same time via the app; Molyneux announced an hour later that Edinburgh's Bryan Henderson was the winner. Henderson was then given the choice of keeping the secret to himself or sharing it with the public, whereupon Henderson decided to let the public know.

The content of the cube consisted of a video in which Molyneux announced the end of Curiosity , thanked all players for their participation and explained the background to the experiment and the prize. Henderson will therefore take on the role of the highest god in the upcoming computer game Godus from 22Cans, be involved in the development of the game and share in all profits made with Godus .

A total of around four million players took part in Curiosity, of which three million had already been registered by the end of December 2012.

22Cans came under criticism in 2015 when it became known that the winner had not yet received any profit-sharing from Godus and that 22Cans had not responded to multiple inquiries from Henderson. Opposite the British game magazine Eurogamer , which reported in a detailed article on the topic, Molyneux apologized and referred to difficulties in the development, which would have prevented the integration of Henderson as "God of Gods" so far.

In an interview in 2017, Molyneux claimed that the Godus game did not make any money and therefore the winner of Curiosity would not get any money either.

Web links

Individual evidence

  1. Ben Sikasa: 22 Experiments - Molyneux 'dice game comes in August . Gamestar.de, July 12, 2012, accessed on May 28, 2013.
  2. Patrick Beuth: Game app "Curiosity" - God will be a Scot . Zeit.de, May 27, 2013, accessed May 28, 2013.
  3. ^ Zsolt Wilhelm: "Curiosity": Winner can play digital god . DerStandard.at, May 27, 2013, accessed on May 28, 2013.
  4. Tom Ivan: You can now pay to rebuild Curiosity's Cube . ( Memento of December 10, 2014 in the Internet Archive ) Computer and Video Games, April 19, 2013, accessed on May 28, 2013 (English).
  5. ^ Jason Tanz: How a Videogame God Inspired a Twitter Doppelganger - and Resurrected His Career . Wired.com, October 19, 2012, accessed May 28, 2013.
  6. Stephen Shankland: Curiosity: Behind the amazing success (and disaster) of a mobile gaming hit . Cnet.com, November 29, 2012, accessed May 28, 2013.
  7. Ryan Rigney: Why Are Half a Million People Poking This Giant Cube? Wired.com, November 9, 2012, accessed May 28, 2013.
  8. Peter Butler: Curiosity: Revolutionary multiplayer game, 'Cube Clicker,' or both? Cnet.com, November 7, 2012, accessed May 28, 2013.
  9. Lukas Pitz: Curiosity is struggling with server problems & Molyneux asks for donations . ( Memento of the original from November 16, 2012 in the Internet Archive ) Info: The archive link was automatically inserted and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. IGN.com, November 13, 2012, accessed May 28, 2013. @1@ 2Template: Webachiv / IABot / de.ign.com
  10. Maximilian Walter: Curiosity - server problems prevent PC version . Gamestar.de, November 12, 2012, accessed on May 28, 2013.
  11. Andre Linken: Curiosity - with a new function add cublets - against payment . Gamestar.de, April 19, 2013, accessed on May 28, 2013.
  12. 22cans: Curiosity the cube is finished #whatsinsidethecube . Twitter.com, May 26, 2013, accessed May 28, 2013.
  13. peter molyneux: Okay winner is Bryan Henderson From Edinburgh . Twitter.com, May 26, 2013, accessed May 28, 2013.
  14. peter molyneux: He has said he will share !!!!!!!!! Twitter.com, May 26, 2013, accessed May 28, 2013.
  15. Cube puzzle revealed - the winner of "Curiosity" becomes a game deity with a share of the turnover . News.at, May 27, 2013, accessed on May 28, 2013.
  16. Konrad Lischka: Puzzle app "Curiosity": won the game, became a god . Spiegel.de, May 26, 2013, accessed on May 28, 2013.
  17. Eustace McKnight: Teenager Does What 4 Million Others Could Not Do - Wins 22Cans' Curiosity . Highlightpress.com, May 26, 2013, accessed May 28, 2013.
  18. ^ Wesley Yin-Poole: The God who Peter Molyneux forgot . Eurogamer.net, February 11, 2015 (English).
  19. Chris Suellentrop: Legendary Game Maker Peter Molyneux Talks Regrets and What's Next . March 31, 2017, accessed May 30, 2018.