Godus
Godus | |
---|---|
Studio | Peter Molyneux |
Publisher |
DeNA 22Cans (PC) |
Erstveröffent- lichung |
Windows, macOS : December 13, 2013 ( Early Access ) iOS : August 7, 2014 Android : November 27, 2014 |
platform |
Linux macOS Windows iOS Android |
Game engine | Jam |
genre | God simulation |
Game mode | Single player |
Goduš is a video game in gods simulation genre of, developed by the independent company 22Cans and published by DeNA . The company launched a Kickstarter fundraising campaign and reached its goal of £ 450,000 ( $ 732,510 ) on December 20, 2012 . Godus was designed by Peter Molyneux and is referred to by him as the spiritual successor to his earlier creation Populous . While the mobile versions of the game will continue to be updated, there has been no updated beta for the Steam version with Early Access since December 2014 (as of March 10, 2020). The game's lead developer Konrad Naszynski contract expired on June 28, 2016, and it was reported that no one is working on the PC version anymore.
Game flow
The player begins by saving a man and a woman from drowning. As soon as the player leads them to the “Promised Land”, they will settle down and pitch a tent. You will give birth to a worker who will build another tent to live in. Using this strategy, the player will explore the world and increase the population over time. The main feature of this game is that the player is able to redesign the altitude levels as they wish. Different levels need more "faith" than usual. The player will be able to explore at least one other world after finding a specific ship and gathering enough resources to repair it. The player will have to build more houses, and as they do so the population that worships them will increase. As the population grows, you are rewarded with cards that give you access to more “powers” and also give your followers new skills and behaviors.
development
Godus was the work of game designer Peter Molyneux and his development studio 22Cans . The game is the spiritual successor to Molyneux's previous creation, Populous, and is inspired by his other titles: Dungeon Keeper and Black & White . Molyneux left Microsoft in March 2012 to start 22Cans. With 20 employees, the studio released its first game Curiosity - What's Inside the Cube? On November 6, 2012 . and started working on Godus.
The company launched a Kickstarter campaign to help cover the cost of producing the game, and the campaign reached its funding goal of £ 450,000 ( $ 732,510 ) on December 20, 2012 . Although the game was funded just two days before the campaign ended, any remaining commitments were made towards stretch goals that would add features to the game such as more single-player modes, a cooperative mode, and additional support for Linux and the Ouya platform. 22Cans planned to release a prototype of the game on December 13, 2012 to attract more supporters to the campaign. At the end of the campaign, £ 526,563 had been raised and five of the six stretch goals were met without meeting the Ouya support goal. On September 13, 2013, Godus was released as a beta version on Steam Early Access .
A Freemium - iOS version of the game was released on August 7, 2014 and the Android version followed on 27 November, 2014.
With the end of Molyneux's social experiment Curiosity - What's Inside the Cube? it became known that at Godus a single person will rule as a virtual god over all other players. It has also been revealed that the same player will receive some of the revenue from the game. As of February 2015, the winner Bryan Henderson has not yet received the award. In March 2017, Molyneux announced that Godus had made no profit and that Henderson would receive no money.
In February 2015, 22Cans switched focus to another title, The Trail , and the remaining Godus development team confirmed that they "cannot provide all of the features promised on the KickStarter site." Due to Molyneux's apparent abandonment of the project, contrary to his earlier enthusiasm, many fans asked for refunds. In addition, the fans often refer to "shameful treatment" and blatant lying in connection with Godus and thus also with Molyneux.
In February 2016, 22cans released a new game called Godus Wars that adds a real-time combat-oriented strategy mode, but the original Godus game is still a separate world separate from the new game.
reception
Eurogamer's Tom Bramwell, fearful that successful game designers are funding their projects with Kickstarter, stated, “I look at Kickstarter through the prism of Molyneux and Braben and Schafer and Fargo reaching out of their mansions and rattling their golden cups in my direction . You immediately put me in the mentality of a consumer [...] weighing a pre-order against the potential fiction of his often broken pre-release promises. [...] It's not wrong because they take advantage of people - which may or may not be the case - but because it's absolutely not what Kickstarter is about. "Molyneux replied, saying," I don't see why me should be excluded from Kickstarter with my background. I made the decision when I left Microsoft to become a little developer again and define myself as a little developer defines himself, and that is someone who takes incredible risks - stupid risks like letting go of curiosity and using Kickstarter. ”Molyneux also said he invested a lot of his own money in the 22Cans development studio.
Additional criticism was expressed about the freemium model chosen for the iOS version . Players and Kickstarter backers have responded negatively to Molyneux's broken promises, and requests for refunds or apologies have not been met or answered.
Web links
Individual evidence
- ↑ a b Kyle Orland: Project Godus reaches Kickstarter goal just under the wire. In: Ars Technica . December 20, 2012, accessed May 9, 2019 .
- ↑ John Walker: Goduš 'Designer Has Left 22cans, No Time Frame For release. In: Rock, Paper, Shotgun . June 28, 2016, accessed May 9, 2019 .
- ↑ Thorsten Wiesner: Test Godus: The god of boredom. In: Golem . August 14, 2014, accessed on May 9, 2019 (German).
- ↑ a b Kyle Orland: Molyneux: Project Godus to release playable prototype tommorow. In: Ars Technica . December 13, 2012, accessed May 9, 2019 .
- ↑ Alexander Sliwinski: Godus Kickstarter concludes at £ 526K. In: joystiq. December 21, 2012, accessed May 9, 2019 .
- ↑ Connor Sheridan: Godus Kickstarter succeeds with 2 days left. In: Gamesradar +. December 19, 2012, accessed May 9, 2019 .
- ^ A b Wesley Yin-Poole: With Project Godus funded, Peter Molyneux can finally get some sleep. In: Eurogamer . December 20, 2012, accessed May 9, 2019 .
- ↑ Jeff Grubb: Peter Molyneux's Godus beta available now on Steam Early Access. In: VentureBeat. September 14, 2013, accessed May 9, 2019 .
- ↑ Update 82: Godus - the Regenesis of the God Game Now Available Worldwide on iOS Project GODUS. In: Kickstarter . August 7, 2014, accessed May 9, 2019 .
- ↑ Godus Now Available to Download on Android. In: 22Cans . November 30, 2014, accessed May 9, 2019 .
- ^ Paul Younger: Curiosity is the GODUS god - Edinburgh gamer wins percentage of takings. May 26, 2013, accessed May 9, 2019 .
- ^ Wesley Yin-Poole: The God who Peter Molyneux forgot. In: Eurogamer . February 11, 2015, accessed May 9, 2019 .
- ↑ John Walker: Loss Of Faith: Will Godus Ever Have A God Of Gods? In: Rock, Paper, Shotgun . February 11, 2015, accessed May 9, 2019 .
- ↑ Chris Suellentrop: Peter Molyneux Talks Regrets and What's Next. In: Rolling Stone . August 15, 2017. Retrieved May 9, 2019 .
- ↑ John Walker: Oh Godus, What The Hell's Going On? In: Rock, Paper, Shotgun . February 9, 2015, accessed May 9, 2019 .
- ↑ Colin Campbell: Peter Molyneux's Godus is a failure of trust, and a warning for others. In: polygon . February 11, 2015, accessed May 9, 2019 .
- ↑ Wesley Yin-Poole: Peter Molyneux returns to Godus with RTS update. In: Eurogamer . February 3, 2016, accessed May 9, 2019 .
- ↑ Tom Bramwell: Are the rich old men ruining Kickstarter? In: Eurogamer . December 15, 2012, accessed May 9, 2019 .
- ↑ The Internet is Not Too Happy About Peter Molyneux's 'Godus'. In: TouchArcade. August 8, 2014, accessed May 9, 2019 .
- ^ Nathan Grayson: Why Peter Molyneux's Godus Is Such A Disaster. February 13, 2015, accessed May 9, 2019 .