Fill rate

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The filling rate (engl. Fill rate , fillrate ) is the number of pixels or texels that a graphics processor to calculate in a certain period of time and can be written in the graphics memory. It is specified accordingly in megapixels or gigapixels or gigatexels per second.

While graphics chipsets available at the end of 1996 had a filling rate in the double-digit M T / s range (e.g. the Voodoo Graphics chipset had a filling rate of 45 MT / s), filling rates were almost 1000 times higher in September 2007 ( G80 with about 39 GT / s). Another decade later, the fill rates increased by a factor of 5 ( GM200 with around 190 GT / s).

With modern graphics chips, as with other processors, the theoretical computing power ( FLOPS ), but also the fill rate, are becoming more and more in the background, and they can therefore no longer be used as a direct basis for comparison. The fill rate is best suited for this, but due to the different ways in which it is calculated, it cannot be used as a clear comparison value. In addition, the value assumes that the processor always works with 100% efficiency (regardless of its connection to the bus system or the performance of the other components in the system).

Individual evidence

  1. How To Buy Video Cards . ( Memento of the original from September 27, 2007 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. computerpoweruser.com (English) @1@ 2Template: Webachiv / IABot / www.computerpoweruser.com
  2. Measurement of graphics performance. ( Memento of the original from November 16, 2007 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. ati.amd.com  @1@ 2Template: Webachiv / IABot / ati.amd.com