Game with a purpose

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A game with a purpose (GWAP for short) or a human-based computation game is a computer game that uses human skills to achieve a certain goal. In most cases, this goal consists in solving problems by means of human crowdsourcing that computers have not yet been able to cope with . The players' task can be to describe pictures or to recognize writing that is difficult to decipher. The idea originally came from the inventor of the CAPTCHA Luis von Ahn and was developed at Carnegie Mellon University . Today the technology is researched and applied in universities around the world.

Examples

GWAPs are currently being developed and operated in particular by universities. But the research institutions of large companies such as Google are also showing interest in games that use human capabilities for the purpose of machine processing.

ARTigo

In Artigo is one at the Ludwig-Maximilians-University -developed online game in which players digital reproductions of works of art keywording and win so points. If the same keyword is entered several times by different players, the game assumes that it describes the picture aptly. ARTigo is pursuing two goals: on the one hand, an extensive art search engine should be created, and on the other hand, it should be of didactic benefit for the players. At the end of each round, they see all the pictures again with information on title, year, artist and storage location. The image stock comes from various sources, including a. the state art gallery Karlsruhe and the collection of the Amherst College .

Metropolitalia

In metropolitan italia is one also at the LMU developed online game , where players nonstandard variants of the Italian language should locate using an interactive voice card in the Italian-speaking area. Each player bets on the (un) familiarity of the shapes and receives points if his opinion is confirmed by the crowd of players. All players are also encouraged to continuously expand the available stock of shapes by entering new examples and thus collaboratively build an online observatory of the current dynamics of Italian.

Extra sensory perception

The Extra Sensory Perception Game , ESP for short, is a computer game that was originally developed by Luis von Ahn at Carnegie Mellon University and makes use of the image recognition ability of human players. Two partners always play against each other, both of whom have the same picture in front of them, which has to be tagged. The player can see that his counterpart is entering terms (so-called tags ), but not which ones. If both players enter the same terms, they receive points. If a term is entered several times for an image, it can be assumed that the term was correct. In the course of time, an image database is created through crowdsourcing .

EteRNA

EteRNA is a browser game developed by scientists at Carnegie Mellon University and Stanford University . The aim of the players is to solve puzzles that simulate the folding of RNA molecules.

Apetopia

Apetopia is a browser game that was developed at HTW Berlin. The game captures the color differences perceived by people in order to develop improved colorimetrics.

Web links

Individual evidence

  1. Luis von Ahn, Laura Dabbish: "Designing Games with a Purpose" In: "Communications of the ACM." Vol. 51, No. 8, August 2008, pp. 58-67 ( PDF file; 7.2 MB ) .
  2. ↑ For example, the game OnToGalaxy at the University of Bremen or the art history game ARTigo at the Ludwig Maximilians University in Munich .
  3. Solving the web's image problem , bbc. May 14, 2008. Retrieved December 14, 2008. 
  4. Project description on the ARTigo website
  5. metropolitalia website
  6. ^ "RNA Game Lets Players Help Find a Biological Prize," John Markoff, New York Times , January 10, 2011
  7. website of Apetopia