Hive (game)

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Hive
Game data
author John Yianni
graphic John Yianni
publishing company Gen Four Two ,
OUCH! & friends
and others
Publishing year 2001 (English)
2006 (German)
Art Placement game
Teammates 2
Duration about 20 minutes
Age from 9 years

Awards

Game of Games 2006 - "Hit for Two"
International Gamers Award 2003: nominated
Mensa Select 2006

Hive is a placement game by John Yianni for two people. It was first published in 2001, and Gen Four Two was founded as a publisher in London in 2002. It has been with HUCH in Germany since 2006 ! & friends available.

Game idea

Hive is a perfect information game with no hidden or random elements. There are eleven hexagonal tiles per player: the queen, two spiders, two beetles, three ants and three grasshoppers. A game board is not required. In each turn a player puts a new piece into play or moves one of his pieces to a different position. Each type of stone has its own rules according to which it can move. The player who is the first to manage to surround the opposing queen with stones on all six sides wins.

procedure

The starting player places a stone of his choice on the table and the opponent places a stone on an edge of it. In the following moves, more stones can be placed next to the stones already lying, but only in such a way that they do not touch the edge of an opposing stone. The queen must be placed at the latest as the fourth stone. As soon as a player has placed the queen, he may not only place new stones, but also move the stones he laid out. This is where the differences between the stones come into play: the queen and the beetle can only switch to an adjacent edge, the beetle can also climb onto the stone next to which it is sitting and thereby block it. The ant pulls as many edges as desired, the spider exactly three edges, and the grasshopper jumps in the direction of one of the edges on which it lies, over all the stones that lie in that direction, and lands at the first free spot.

When moving, two things must be observed: At no point in time should a situation arise in which the stones on display are divided into two separate areas. And you can only move around a corner if the piece can actually be pushed around it without having to push away other pieces.

As soon as a queen is surrounded by stones on all six sides - their color is irrelevant - their owner has lost the game. If a move results in both queens being locked in, the game ends in a draw .

Extensions

In 2008 the extension stone “Mosquito” was introduced: Each player receives an additional mosquito stone, which assumes the mobility of one of the stones with which he has direct contact in the starting position for his moves. If he turns into a bug and climbs on another stone, he remains a bug until he crawls back down to the normal playing level.

In October 2010, a new addition was presented to the public: the Ladybug. On the Internet board game database BoardGameGeek , the game inventor John Yianni organized a competition to guess the rules of the game for this new token. After the competition deadline, the game inventor revealed the rule of movement for the ladybug:

The Ladybug moves three spaces; two on top of the hive, then one down. It must move exactly two on top of the hive and then move one down on its last move. It may not move around the outside of the Hive and may not end its movement on top of the Hive. Even though it cannot block by landing on top of other pieces like the Beetle, it can move into or out of surrounded spaces. It also has the advantage of being much faster.

Freely translated:

“The ladybug moves three spaces: two spaces on the hive and then one space back down from the hive. The ladybug has to move exactly two spaces up on the hive and then one space back down as the last step. The ladybug may not move around the outside of the hive and may not end its turn on top of the hive. Even if the ladybug cannot block another token, like the beetle, it can move into and out of surrounded fields. He also has the advantage of much greater speed. "

Of course, the ladybug may only enter each field once in a move and the move may not end on the starting field, as is also the case for example. B. applies to the spider or the ant.

In January 2013, the Assel (Pillbug) was added as the third extension. The woodlouse always moves one space per turn. Instead of moving, the woodlouse can also use the following special ability: The woodlouse moves one of its own or an opponent's stone two spaces, first on itself and then onto a space adjacent to the woodlouse.

Individual evidence

Web links