King's Bounty

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King's Bounty is a turn-based strategy game developed by Jon Van Caneghem and published by New World Computing in 1990 . It takes place in a fantasy world and can be regarded as the forerunner of the Heroes series.

The aim of the game is to get the stolen Scepter of Order back. To find the location of the scepter, the player must first complete a puzzle, with each puzzle piece in the hands of a different villain.

As in the later Heroes series, the game is basically divided into two parts. There is an adventure map on which the player moves around, collects treasures and visits castles or other locations, and the combat mode in which the player fights hostile armies. Like the game, the fights run in rounds.

At the beginning the player has to decide which character class he will choose, knight, paladin, sorceress and barbarian to choose from. In the course of the game, the player receives stronger armies, better properties and spells. He also ranks ranks when taking down bad guys. As a knight, for example, you first become a general, then field marshal and finally lord.

The game world is divided into four continents , Continentia (this is where the player begins his journey), Forestria, Archipelia and Saharia. Later continents offer tougher challenges than the starting continent Continentia.

The only resource that comes into play in the game is gold. You receive a certain amount weekly from the king, whereby this depends on the choice of character class, the rank you already hold and the castles you have occupied. There are other modifiers, and gold can also be found in treasure chests standing around. The gold is spent, for example, on new troops, boat rentals, magic spells and the catapult necessary for attacks on castles .

The types of troops the player encounters and can recruit are divided into five groups (Royal Guard , Plains, Forest, Dungeon and Hills). If troops from different groups appear in an army, different moral effects come into play. This concept was also taken up later in the Heroes series.

In order to win you not only have to defeat every villain, but you have to have signed a contract in a city beforehand to catch that particular villain. Otherwise he will be set free and must be defeated again. If you have a contract and are victorious in a fight, you get one of the puzzle pieces.

In addition, some artifacts are hidden in the game world, which give the player better properties or other advantages.

King's Bounty: The Legend

In April 2008, a new edition of the game developed by the Russian development studio Katauri Interactive was released. In Russia it was published by publisher 1C Company , localized versions for the European and North American markets followed in September 2008.

The game is based on the original and differs in many areas from the successor Heroes of Might & Magic . The character now moves across the game world in real time; there are no computer-controlled opponents. In contrast to the Heroes series, the game dispenses with the construction and expansion of cities and castles and instead focuses on the individual development of the character's skills.

The successor King's Bounty: Armored Princess first appeared in Russia in April 2009.

Web links

Individual evidence

  1. GameStar 08/2008: King's Bounty: The Legend