Krazy Wordz

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Krazy Wordz
Game data
author Thomas Odenhoven ,
Dirk Baumann ,
Matthias Schmitt
graphic Heiner Buck
publishing company Fishtank (Ravensburger)
Publishing year 2016
Art Letter game , placement game
Teammates 3 to 7
Duration about 45 minutes
Age from 10 years ("Family Edition")
from 16 years ("Not 100% youth-free!")

Awards

Krazy Wordz is a letter and placement game by the German game designers Thomas Odenhoven , Dirk Baumann and Matthias Schmitt , which was published in 2016 by Fishtank , a brand of the Ravensburger publishing house . In the same year, the game was included in the jury's list of recommendations for Game of the Year .

Style of play

Game components from Krazy Wordz : player board with formed word and remaining letter tiles at the bottom, next to it victory point chips and above six task cards including your own

In Krazy Wordz , players have to create a word from nine blindly drawn letters that fits their task card as well as possible. Then they try to guess which task cards the terms of their fellow players belong to. In addition to the instructions, the game material consists of:

  • 7 player boards as a shelf
  • 98 tip cards, 14 of each player color
  • 164 task cards
  • 64 letter tiles (22 vowels, 42 consonants)
  • 48 victory point chips (1, 3, 5, 10 and 20)
  • 8 number cards

Game preparation

Each player chooses a color and receives the corresponding tableau and the tip cards. Each player places the tableau in front of him and takes the betting cards in hand. The victory point chips are placed on the table within easy reach, as are the letter tiles, which must all be covered. The number cards are laid out in the middle of the table: with 3 to 5 players number cards 1–6, with 6 players number cards 1–7 and with 7 players number cards 1–8. Depending on the number of number cards displayed, each player needs the corresponding betting cards with a value of 1–6, 1–7 or 1–8. The other tip cards are not required. The task cards are shuffled and placed face down in a pile.

Game round

At the beginning of each round, the starting player, who changes each round, distributes one task card from the stack to his fellow players. They also take nine of the letter tiles that are laid out face down. The latter are color-coded according to vowels and consonants on the back: you can draw six consonant tiles and three vowel tiles. In contrast to the task card, the letter tiles can be laid out face up for the other players. Each player tries to use the drawn letter tiles to create a word that matches the task card.

There are some restrictions on word creation that need to be considered. The word may not actually exist at first: “Bucket” would therefore not be allowed, but “Eima” would. Replicas, abbreviations or translations of the task are also not permitted. Any number of words can be formed from the nine letter tiles. The finished word is placed on the tableau, which is then rotated 180 ° so that the other players can see it. The formed words must not be read out loud.

The task card is given face down to the starting player of the round. Without looking at the cards, he shuffles his own task card, that of his fellow players and other task cards from the stack (until he has as many task cards as there are number cards in the middle of the table) and then places them face up on the number cards one after the other. Now each player can see which tasks are in play, and each player then places the card of his tip cards in front of him, which corresponds to the number value of the number card on which his own task card is now. Now all players try at the same time to assign the words laid out by their fellow players to the task cards in the middle of the table. To do this, they place one of their betting cards in front of the player's board. When all tips have been given, the starting player begins to read his word aloud for the first time and turn his tip card over to the word so that everyone can see which task card it corresponds to in the middle of the table. Then all betting cards of the other players are turned over. For each correct tip, the player receives one point, i.e. a maximum of 3 points per round. In addition, a point is given to everyone who has assigned the word correctly. In a clockwise direction, each player resolves his term analogously.

The game ends after six game rounds, the player with the most points wins.

Expenses and reception

The game was developed by the German game designers Thomas Odenhoven , Dirk Baumann and Matthias Schmitt and published in two German versions by Fishtank (Ravensburger) in March 2016 . In the "Family Edition", the task cards have been selected to be suitable for children, while the adult edition "Not 100% youth-free!" Has far more suggestive and coarse task cards. In 2017, the game was also published in a French version by the same publisher.

In 2016 the game was included in the jury's list of recommendations for the game of the year , the jury describes the game as follows:

“Round after round, each player is served a spoon of the alphabet soup with vowels and consonants - and a task to go with it. In the family edition it remains harmless: 'Name for the tooth fairy' or 'River in Alaska'. It gets more tangible in the adult version: 'Makes the Pope blush' or 'Name of an erotic star'. All of them put a term in their letters, show it, and then you have to guess who had which task card. Is 'Zadrata' a Chinese bike or 'Prost' in Bulgaria? Over six fun rounds, tons of new, funny words are invented that you won't forget anytime soon. "

In the BoardGameGeek game database , Krazy Wordz is rated with an average of 7.5 (out of 10).

Web links

Individual evidence

  1. a b c d e f Rules of the game for Krazy Wordz in the Family Edition
  2. a b c Krazy Wordz on the page of the Spiel des Jahres eV; accessed on May 21, 2018.
  3. Versions for Krazy Wordz in the BoardGameGeek database; accessed on May 21, 2018.
  4. Ratings for Word Slam in the BoardGameGeek database; accessed on May 21, 2018.