List of Nvidia graphics processors

from Wikipedia, the free encyclopedia

The list of graphics processors from Nvidia provides an overview of available graphics processors from the manufacturer nVidia . A more detailed specification of the processors including their use in graphics cards can be found in the respective main article. The graphics chips are classified according to their series. In some cases, Nvidia is releasing older chips in newer series, which means that individual processors can be listed multiple times.

List of graphics processors

NV1

See main article: Nvidia NV1

Graphics
chip
production Render
pipelines
(Pipes x TMU)
DirectX /
OpenGL
version
cutting
stelle
Others
Process
(in nm)
Transis-
interfere
(in millions)
The
area
(in mm²)
NV1 0.2 1 × 1 n / A PCI Quadratic surfaces

Riva

See main article: Nvidia Riva

Graphics
chip
production Render
pipelines
(Pipes x TMU)
DirectX /
OpenGL
version
cutting
stelle
Process
(in nm)
Transis-
interfere
(in millions)
The
area
(in mm²)
NV3 350 3.5 1 × 1 5 / 1.0 AGP 1x
NV3ZX 350 1 × 1 5 / 1.0 AGP 2x
NV4 350 2 × 1 6 / 1.1 AGP 2x
NV5 250 2 × 1 6 / 1.1 AGP 4x
NV6 220 2 × 1 6 / 1.1 AGP 4x

GeForce 256 series

See main article: Nvidia GeForce 256 series

Graphics
chip
production Render
pipelines
(Pipes x TMU)
DirectX /
OpenGL
version
cutting
stelle
Process
(in nm)
Transis-
interfere
(in millions)
The
area
(in mm²)
NV10 220 23 k. A. 4 × 1 7 / 1.2 AGP 4x

GeForce 2 series

See main article: Nvidia GeForce 2 series

Graphics
chip
production Render
pipelines
(Pipes x TMU)
DirectX /
OpenGL
version
cutting
stelle
Process
(in nm)
Transis-
interfere
(in millions)
The
area
(in mm²)
NV11 180 19th k. A. 2 × 2 7 / 1.2 AGP 4x
NV15 180 23 k. A. 4 × 2 7 / 1.2 AGP 4x

GeForce 3 series

See main article: Nvidia GeForce 3 series

Graphics
chip
production Render
pipelines
DirectX /
OpenGL
version
cutting
stelle
Process
(in nm)
Transis-
interfere
(in millions)
The
area
(in mm²)
Pipes ×
TMU ×
VPU
Pixel
shader
vertex
shader
NV20 150 57 k. A. 4 × 2 × 1 1.1 1.1 8 / 1.4 AGP 4x

GeForce 4 series

See main article: Nvidia GeForce 4 series

Graphics
chip
production Render
pipelines
DirectX /
OpenGL
version
cutting
stelle
Process
(in nm)
Transis-
interfere
(in millions)
The
area
(in mm²)
Pipes ×
TMU ×
VPU
Pixel
shader
vertex
shader
NV17 150 29 k. A. 2 × 2 - - 7 / 1.2 AGP 4x
NV18 150 81 k. A. 2 × 2 - - 7 / 1.2 AGP 8x
NV25 150 63 k. A. 4 × 2 × 2 1.3 1.1 8.0 / 1.4 AGP 4x
NV28 150 63 k. A. 4 × 2 × 2 1.3 1.1 8.0 / 1.4 AGP 8x

GeForce FX series

See main article: Nvidia GeForce FX series

Graphics
chip
production Render
pipelines
DirectX /
OpenGL
version
cutting
stelle
Process
(in nm)
Transis-
interfere
(in millions)
The
area
(in mm²)
Pipes ×
TMU ×
VPU
Pixel
shader
vertex
shader
NV30 130 125 k. A. 4 × 2 × 3 2.a 2.a 9.0a / 1.5 AGP 8x
NV31 130 75 k. A. 4 × 1 × 1 2.a 2.a 9.0a / 1.5 AGP 8x
NV34 150 45 k. A. 4 × 1 × 1 2.a 2.a 9.0a / 1.5 AGP 8x
NV35 130 130 k. A. 4 × 2 × 3 2.a 2.a 9.0a / 1.5 AGP 8x
NV36 130 82 k. A. 4 × 1 × 3 2.a 2.a 9.0a / 1.5 AGP 8x
NV38 130 135 k. A. 4 × 2 × 3 2.a 2.a 9.0a / 1.5 AGP 8x

GeForce 6 series

See main article: Nvidia GeForce 6 series

Graphics
chip
production Render
pipelines
DirectX /
OpenGL
version
cutting
stelle
Process
(in nm)
Transis-
interfere
(in millions)
The
area
(in mm²)
Quad
number
Pipes ×
TMU ×
VPU
NV40 130 222 305 4th 16 × 1 × 6 9.0c / 1.5 AGP 8x
NV41 130 222 k. A. 3 12 × 1 × 5 9.0c / 1.5 PCIe
NV42 110 202 k. A. 3 12 × 1 × 5 9.0c / 1.5 PCIe
NV43 110 146 k. A. 2 8 × 1 × 3 9.0c / 1.5 PCIe
NV44 110 75 k. A. 1 4 × 1 × 3 9.0c / 1.5 PCIe
NV45 130 222 k. A. 4th 16 × 1 × 6 9.0c / 1.5 PCIe

Geforce 7 series

See main article: Nvidia GeForce 7 series

Graphics
chip
production Render
pipelines
DirectX /
OpenGL
version
cutting
stelle
Process
(in nm)
Transis-
interfere
(in millions)
The
area
(in mm²)
Quad
number
Pipes ×
TMU ×
VPU
NV44 110 75 110 1 4 × 1 × 3 9.0c / 2.0 PCIe
G70 110 303 333 6th 24 × 1 × 8 9.0c / 2.0 PCIe
G71 90 278 196 6th 24 × 1 × 8 9.0c / 2.0 PCIe
G72 90 112 77 1 4 × 1 × 3 9.0c / 2.0 PCIe
G73 / b 90/80 178 125/111 3 12 × 1 × 5 9.0c / 2.0 PCIe

Geforce 8 series

See main article: Nvidia Geforce 8 series

Graphics
chip
production units DirectX /
OpenGL
version
Video
processor
cutting
stelle
Process
(in nm)
Transis-
interfere
(in millions)
The -
area
(in mm²)
ROP
particle
functions
ROPs Unified shaders TMUs TAUs
Shader -
cluster
Stream
processors
G80 90 681 484 6th 24 8th 128 32 64 10.0 / 3.3 VP1 PCIe
G84 80 289 169 2 8th 2 32 16 16 10.0 / 3.3 VP2 PCIe
G86 80 210 115 2 8th 1 16 8th 8th 10.0 / 3.3 VP2 PCIe
G92 65 754 324 4th 16 8th 128 64 64 10.0 / 3.3 VP2 PCIe 2.0
G98 65 210 86 1 4th 1 8th 8th 8th 10.0 / 3.3 VP3 PCI , PCIe 2.0

Nvidia Geforce 9 series (Geforce 100 series)

See main articles: Nvidia Geforce 9 series , Nvidia Geforce 100 series

Note: The Geforce 100 series is identical to the Geforce 9 series. Nvidia wanted to change the name to the new naming scheme of the single-digit to the three-digit numbers.

Graphics
chip
production units DirectX /
OpenGL
version
Video
processor
cutting
stelle
Process
(in nm)
Transis-
interfere
(in millions)
The -
area
(in mm²)
ROP
particle
functions
ROPs Unified shaders Texture units
Stream
processors
Shader -
cluster
TAUs TMUs
G92b 55 754 276 4th 16 128 8th 64 64 10.0 / 3.3 VP2 PCIe 2.0
G94b 55 505 180 4th 16 64 4th 32 32 10.0 / 3.3 VP2 PCIe 2.0
G96b 55 314 119 2 8th 32 2 16 16 10.0 / 3.3 VP2 PCIe 2.0
G98 65 210 86 1 4th 8th 1 8th 8th 10.0 / 3.3 VP3 PCIe 2.0

Geforce 200 series

See main article: Nvidia Geforce 200 series

Graphics
chip
production units DirectX /
OpenGL
version
Video
processor
cutting
stelle
Process
(in nm)
Transis-
interfere
(in millions)
The -
area
(in mm²)
ROP
particle
functions
ROPs Unified shaders Texture units
Stream
processors
Shader -
cluster
TAUs TMUs
G92b 55 754 276 4th 16 128 8th 64 64 10.0 / 3.3 VP2 PCIe 2.0
GT200 / b 65/55 1400 576/470 8th 32 240 10 80 80 10.0 / 3.3 VP2 PCIe 2.0
GT215 40 727 133 4th 16 96 4th 32 32 10.1 / 3.3 VP4 PCIe 2.0
GT216 40 486 100 2 8th 48 2 16 16 10.1 / 3.3 VP4 PCIe 2.0
GT218 40 260 57 1 4th 16 1 8th 8th 10.1 / 3.3 VP4 PCIe 2.0

Geforce 300 series

See main article: Nvidia Geforce 300 series

Graphics
chip
production units DirectX /
OpenGL
version
Video
processor
cutting
stelle
Process
(in nm)
Transis-
interfere
(in millions)
The -
area
(in mm²)
ROP
particle
functions
ROPs Unified shaders Texture units
Stream
processors
Shader -
cluster
TAUs TMUs
G92b 55 754 276 4th 16 128 8th 64 64 10.0 / 3.3 VP2 PCIe 2.0
GT215 40 727 133 4th 16 96 4th 32 32 10.1 / 3.3 VP4 PCIe 2.0
GT216 40 486 100 2 8th 48 2 16 16 10.1 / 3.3 VP4 PCIe 2.0
GT218 40 260 57 1 4th 16 1 8th 8th 10.1 / 3.3 VP4 PCIe 2.0

Geforce 400 series

See main article: Nvidia Geforce 400 series

Graphics
chip
production units L2 cache
(in kb )
DirectX /
OpenGL
version
Video
processor
cutting
stelle
Process
(in nm)
Transis-
interfere
(in billions)
The -
area
(in mm²)
ROP
particle
functions
ROPs Unified shaders Texture units
Stream
processors
Shader -
cluster
TAUs TMUs
GF100 40 3.04 526 6th 48 512 16 64 64 768 11 / 4.1 VP4 PCIe 2.0
GF104 40 1.95 332 4th 32 384 8th 64 64 512 11 / 4.1 VP4 PCIe 2.0
GF106 40 1.17 228 3 24 192 4th 32 32 384 11 / 4.1 VP4 PCIe 2.0
GF108 40 0.58 114 1 4th 96 2 16 16 k. A. 11 / 4.1 VP4 PCIe 2.0
GT218 40 0.26 57 1 4th 16 1 8th 8th k. A. 10.1 / 3.1 VP4 PCIe 2.0

Geforce 500 series

See main article: Nvidia Geforce 500 series

Graphics
chip
production units L2 cache
(in kb )
DirectX /
OpenGL
version
Video
processor
cutting
stelle
Process
(in nm)
Transis-
interfere
(in billions)
The -
area
(in mm²)
ROP
particle
functions
ROPs Unified shaders Texture units
Stream
processors
Shader -
cluster
TAUs TMUs
GF108 40 0.58 k. A. 1 4th 96 2 16 16 k. A. 11 / 4.2 VP4 PCIe 2.0
GF110 40 ~ 3 520 6th 48 512 16 64 64 768 11 / 4.2 VP4 PCIe 2.0
GF114 40 1.95 332 4th 32 384 8th 64 64 512 11 / 4.2 VP4 PCIe 2.0
GF116 40 1.17 238 3 24 192 4th 32 32 384 11 / 4.2 VP4 PCIe 2.0
GF119 40 k. A. 79 1 4th 48 1 8th 8th k. A. 11 / 4.2 VP5 PCIe 2.0

Geforce 600 series

See main article: Nvidia Geforce 600 series

Graphics
chip
production units L2 cache
(in kb )
DirectX /
OpenGL
version
Video
processor
cutting
stelle
Process
(in nm)
Transis-
interfere
(in billions)
The -
area
(in mm²)
ROP
particle
functions
ROPs Unified shaders Texture units
Stream
processors
Shader -
cluster
TAUs TMUs
GK104 28 3.54 294 4th 32 1536 8th 128 128 512 11.1 / 4.2 VP5 PCIe 3.0
GK106 28 2.54 214 3 24 960 5 80 80 384 11.1 / 4.2 VP5 PCIe 3.0
GK107 28 1.30 118 2 16 384 2 32 32 256 11.1 / 4.2 VP5 PCIe 3.0
GK208 28 k. A. 87 1 8th 384 2 16 16 512 11.1 / 4.2 VP5 PCIe 2.0
GF108 40 0.58 114 1 4th 96 2 16 16 k. A. 11 / 4.2 VP4 PCIe 2.0
GF114 40 1.95 358 4th 32 384 8th 64 64 512 11 / 4.2 VP4 PCIe 2.0
GF116 40 1.17 228 3 24 192 4th 32 32 384 11 / 4.2 VP4 PCIe 2.0
GF119 40 0.29 79 1 4th 48 1 8th 8th k. A. 11 / 4.2 VP5 PCIe 2.0

Geforce 700 series

See main article: Nvidia Geforce 700 series

Geforce 900 series

See main article: Nvidia Geforce 900 series

Geforce 10 series

See main article: Nvidia Geforce 10 series

Geforce 16 series

See main article: Nvidia Geforce 16 series

Geforce 20 series

See main article: Nvidia Geforce 20 series