List of Nvidia graphics processors
The list of graphics processors from Nvidia provides an overview of available graphics processors from the manufacturer nVidia . A more detailed specification of the processors including their use in graphics cards can be found in the respective main article. The graphics chips are classified according to their series. In some cases, Nvidia is releasing older chips in newer series, which means that individual processors can be listed multiple times.
List of graphics processors
NV1
See main article: Nvidia NV1
Graphics chip |
production | Render pipelines (Pipes x TMU) |
DirectX / OpenGL version |
cutting stelle |
Others | ||
---|---|---|---|---|---|---|---|
Process (in nm) |
Transis- interfere (in millions) |
The area (in mm²) |
|||||
NV1 | 0.2 | 1 × 1 | n / A | PCI | Quadratic surfaces |
Riva
See main article: Nvidia Riva
Graphics chip |
production | Render pipelines (Pipes x TMU) |
DirectX / OpenGL version |
cutting stelle |
||
---|---|---|---|---|---|---|
Process (in nm) |
Transis- interfere (in millions) |
The area (in mm²) |
||||
NV3 | 350 | 3.5 | 1 × 1 | 5 / 1.0 | AGP 1x | |
NV3ZX | 350 | 1 × 1 | 5 / 1.0 | AGP 2x | ||
NV4 | 350 | 2 × 1 | 6 / 1.1 | AGP 2x | ||
NV5 | 250 | 2 × 1 | 6 / 1.1 | AGP 4x | ||
NV6 | 220 | 2 × 1 | 6 / 1.1 | AGP 4x |
GeForce 256 series
See main article: Nvidia GeForce 256 series
Graphics chip |
production | Render pipelines (Pipes x TMU) |
DirectX / OpenGL version |
cutting stelle |
||
---|---|---|---|---|---|---|
Process (in nm) |
Transis- interfere (in millions) |
The area (in mm²) |
||||
NV10 | 220 | 23 | k. A. | 4 × 1 | 7 / 1.2 | AGP 4x |
GeForce 2 series
See main article: Nvidia GeForce 2 series
Graphics chip |
production | Render pipelines (Pipes x TMU) |
DirectX / OpenGL version |
cutting stelle |
||
---|---|---|---|---|---|---|
Process (in nm) |
Transis- interfere (in millions) |
The area (in mm²) |
||||
NV11 | 180 | 19th | k. A. | 2 × 2 | 7 / 1.2 | AGP 4x |
NV15 | 180 | 23 | k. A. | 4 × 2 | 7 / 1.2 | AGP 4x |
GeForce 3 series
See main article: Nvidia GeForce 3 series
Graphics chip |
production | Render pipelines |
DirectX / OpenGL version |
cutting stelle |
||||
---|---|---|---|---|---|---|---|---|
Process (in nm) |
Transis- interfere (in millions) |
The area (in mm²) |
Pipes × TMU × VPU |
Pixel shader |
vertex shader |
|||
NV20 | 150 | 57 | k. A. | 4 × 2 × 1 | 1.1 | 1.1 | 8 / 1.4 | AGP 4x |
GeForce 4 series
See main article: Nvidia GeForce 4 series
Graphics chip |
production | Render pipelines |
DirectX / OpenGL version |
cutting stelle |
||||
---|---|---|---|---|---|---|---|---|
Process (in nm) |
Transis- interfere (in millions) |
The area (in mm²) |
Pipes × TMU × VPU |
Pixel shader |
vertex shader |
|||
NV17 | 150 | 29 | k. A. | 2 × 2 | - | - | 7 / 1.2 | AGP 4x |
NV18 | 150 | 81 | k. A. | 2 × 2 | - | - | 7 / 1.2 | AGP 8x |
NV25 | 150 | 63 | k. A. | 4 × 2 × 2 | 1.3 | 1.1 | 8.0 / 1.4 | AGP 4x |
NV28 | 150 | 63 | k. A. | 4 × 2 × 2 | 1.3 | 1.1 | 8.0 / 1.4 | AGP 8x |
GeForce FX series
See main article: Nvidia GeForce FX series
Graphics chip |
production | Render pipelines |
DirectX / OpenGL version |
cutting stelle |
||||
---|---|---|---|---|---|---|---|---|
Process (in nm) |
Transis- interfere (in millions) |
The area (in mm²) |
Pipes × TMU × VPU |
Pixel shader |
vertex shader |
|||
NV30 | 130 | 125 | k. A. | 4 × 2 × 3 | 2.a | 2.a | 9.0a / 1.5 | AGP 8x |
NV31 | 130 | 75 | k. A. | 4 × 1 × 1 | 2.a | 2.a | 9.0a / 1.5 | AGP 8x |
NV34 | 150 | 45 | k. A. | 4 × 1 × 1 | 2.a | 2.a | 9.0a / 1.5 | AGP 8x |
NV35 | 130 | 130 | k. A. | 4 × 2 × 3 | 2.a | 2.a | 9.0a / 1.5 | AGP 8x |
NV36 | 130 | 82 | k. A. | 4 × 1 × 3 | 2.a | 2.a | 9.0a / 1.5 | AGP 8x |
NV38 | 130 | 135 | k. A. | 4 × 2 × 3 | 2.a | 2.a | 9.0a / 1.5 | AGP 8x |
GeForce 6 series
See main article: Nvidia GeForce 6 series
Graphics chip |
production | Render pipelines |
DirectX / OpenGL version |
cutting stelle |
|||
---|---|---|---|---|---|---|---|
Process (in nm) |
Transis- interfere (in millions) |
The area (in mm²) |
Quad number |
Pipes × TMU × VPU |
|||
NV40 | 130 | 222 | 305 | 4th | 16 × 1 × 6 | 9.0c / 1.5 | AGP 8x |
NV41 | 130 | 222 | k. A. | 3 | 12 × 1 × 5 | 9.0c / 1.5 | PCIe |
NV42 | 110 | 202 | k. A. | 3 | 12 × 1 × 5 | 9.0c / 1.5 | PCIe |
NV43 | 110 | 146 | k. A. | 2 | 8 × 1 × 3 | 9.0c / 1.5 | PCIe |
NV44 | 110 | 75 | k. A. | 1 | 4 × 1 × 3 | 9.0c / 1.5 | PCIe |
NV45 | 130 | 222 | k. A. | 4th | 16 × 1 × 6 | 9.0c / 1.5 | PCIe |
Geforce 7 series
See main article: Nvidia GeForce 7 series
Graphics chip |
production | Render pipelines |
DirectX / OpenGL version |
cutting stelle |
|||
---|---|---|---|---|---|---|---|
Process (in nm) |
Transis- interfere (in millions) |
The area (in mm²) |
Quad number |
Pipes × TMU × VPU |
|||
NV44 | 110 | 75 | 110 | 1 | 4 × 1 × 3 | 9.0c / 2.0 | PCIe |
G70 | 110 | 303 | 333 | 6th | 24 × 1 × 8 | 9.0c / 2.0 | PCIe |
G71 | 90 | 278 | 196 | 6th | 24 × 1 × 8 | 9.0c / 2.0 | PCIe |
G72 | 90 | 112 | 77 | 1 | 4 × 1 × 3 | 9.0c / 2.0 | PCIe |
G73 / b | 90/80 | 178 | 125/111 | 3 | 12 × 1 × 5 | 9.0c / 2.0 | PCIe |
Geforce 8 series
See main article: Nvidia Geforce 8 series
Graphics chip |
production | units |
DirectX / OpenGL version |
Video processor |
cutting stelle |
|||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Process (in nm) |
Transis- interfere (in millions) |
The - area (in mm²) |
ROP particle functions |
ROPs | Unified shaders | TMUs | TAUs | |||||
Shader - cluster |
Stream processors |
|||||||||||
G80 | 90 | 681 | 484 | 6th | 24 | 8th | 128 | 32 | 64 | 10.0 / 3.3 | VP1 | PCIe |
G84 | 80 | 289 | 169 | 2 | 8th | 2 | 32 | 16 | 16 | 10.0 / 3.3 | VP2 | PCIe |
G86 | 80 | 210 | 115 | 2 | 8th | 1 | 16 | 8th | 8th | 10.0 / 3.3 | VP2 | PCIe |
G92 | 65 | 754 | 324 | 4th | 16 | 8th | 128 | 64 | 64 | 10.0 / 3.3 | VP2 | PCIe 2.0 |
G98 | 65 | 210 | 86 | 1 | 4th | 1 | 8th | 8th | 8th | 10.0 / 3.3 | VP3 | PCI , PCIe 2.0 |
Nvidia Geforce 9 series (Geforce 100 series)
See main articles: Nvidia Geforce 9 series , Nvidia Geforce 100 series
Note: The Geforce 100 series is identical to the Geforce 9 series. Nvidia wanted to change the name to the new naming scheme of the single-digit to the three-digit numbers.
Graphics chip |
production | units |
DirectX / OpenGL version |
Video processor |
cutting stelle |
|||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Process (in nm) |
Transis- interfere (in millions) |
The - area (in mm²) |
ROP particle functions |
ROPs | Unified shaders | Texture units | ||||||
Stream processors |
Shader - cluster |
TAUs | TMUs | |||||||||
G92b | 55 | 754 | 276 | 4th | 16 | 128 | 8th | 64 | 64 | 10.0 / 3.3 | VP2 | PCIe 2.0 |
G94b | 55 | 505 | 180 | 4th | 16 | 64 | 4th | 32 | 32 | 10.0 / 3.3 | VP2 | PCIe 2.0 |
G96b | 55 | 314 | 119 | 2 | 8th | 32 | 2 | 16 | 16 | 10.0 / 3.3 | VP2 | PCIe 2.0 |
G98 | 65 | 210 | 86 | 1 | 4th | 8th | 1 | 8th | 8th | 10.0 / 3.3 | VP3 | PCIe 2.0 |
Geforce 200 series
See main article: Nvidia Geforce 200 series
Graphics chip |
production | units |
DirectX / OpenGL version |
Video processor |
cutting stelle |
|||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Process (in nm) |
Transis- interfere (in millions) |
The - area (in mm²) |
ROP particle functions |
ROPs | Unified shaders | Texture units | ||||||
Stream processors |
Shader - cluster |
TAUs | TMUs | |||||||||
G92b | 55 | 754 | 276 | 4th | 16 | 128 | 8th | 64 | 64 | 10.0 / 3.3 | VP2 | PCIe 2.0 |
GT200 / b | 65/55 | 1400 | 576/470 | 8th | 32 | 240 | 10 | 80 | 80 | 10.0 / 3.3 | VP2 | PCIe 2.0 |
GT215 | 40 | 727 | 133 | 4th | 16 | 96 | 4th | 32 | 32 | 10.1 / 3.3 | VP4 | PCIe 2.0 |
GT216 | 40 | 486 | 100 | 2 | 8th | 48 | 2 | 16 | 16 | 10.1 / 3.3 | VP4 | PCIe 2.0 |
GT218 | 40 | 260 | 57 | 1 | 4th | 16 | 1 | 8th | 8th | 10.1 / 3.3 | VP4 | PCIe 2.0 |
Geforce 300 series
See main article: Nvidia Geforce 300 series
Graphics chip |
production | units |
DirectX / OpenGL version |
Video processor |
cutting stelle |
|||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Process (in nm) |
Transis- interfere (in millions) |
The - area (in mm²) |
ROP particle functions |
ROPs | Unified shaders | Texture units | ||||||
Stream processors |
Shader - cluster |
TAUs | TMUs | |||||||||
G92b | 55 | 754 | 276 | 4th | 16 | 128 | 8th | 64 | 64 | 10.0 / 3.3 | VP2 | PCIe 2.0 |
GT215 | 40 | 727 | 133 | 4th | 16 | 96 | 4th | 32 | 32 | 10.1 / 3.3 | VP4 | PCIe 2.0 |
GT216 | 40 | 486 | 100 | 2 | 8th | 48 | 2 | 16 | 16 | 10.1 / 3.3 | VP4 | PCIe 2.0 |
GT218 | 40 | 260 | 57 | 1 | 4th | 16 | 1 | 8th | 8th | 10.1 / 3.3 | VP4 | PCIe 2.0 |
Geforce 400 series
See main article: Nvidia Geforce 400 series
Graphics chip |
production | units | L2 cache (in kb ) |
DirectX / OpenGL version |
Video processor |
cutting stelle |
|||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Process (in nm) |
Transis- interfere (in billions) |
The - area (in mm²) |
ROP particle functions |
ROPs | Unified shaders | Texture units | |||||||
Stream processors |
Shader - cluster |
TAUs | TMUs | ||||||||||
GF100 | 40 | 3.04 | 526 | 6th | 48 | 512 | 16 | 64 | 64 | 768 | 11 / 4.1 | VP4 | PCIe 2.0 |
GF104 | 40 | 1.95 | 332 | 4th | 32 | 384 | 8th | 64 | 64 | 512 | 11 / 4.1 | VP4 | PCIe 2.0 |
GF106 | 40 | 1.17 | 228 | 3 | 24 | 192 | 4th | 32 | 32 | 384 | 11 / 4.1 | VP4 | PCIe 2.0 |
GF108 | 40 | 0.58 | 114 | 1 | 4th | 96 | 2 | 16 | 16 | k. A. | 11 / 4.1 | VP4 | PCIe 2.0 |
GT218 | 40 | 0.26 | 57 | 1 | 4th | 16 | 1 | 8th | 8th | k. A. | 10.1 / 3.1 | VP4 | PCIe 2.0 |
Geforce 500 series
See main article: Nvidia Geforce 500 series
Graphics chip |
production | units | L2 cache (in kb ) |
DirectX / OpenGL version |
Video processor |
cutting stelle |
|||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Process (in nm) |
Transis- interfere (in billions) |
The - area (in mm²) |
ROP particle functions |
ROPs | Unified shaders | Texture units | |||||||
Stream processors |
Shader - cluster |
TAUs | TMUs | ||||||||||
GF108 | 40 | 0.58 | k. A. | 1 | 4th | 96 | 2 | 16 | 16 | k. A. | 11 / 4.2 | VP4 | PCIe 2.0 |
GF110 | 40 | ~ 3 | 520 | 6th | 48 | 512 | 16 | 64 | 64 | 768 | 11 / 4.2 | VP4 | PCIe 2.0 |
GF114 | 40 | 1.95 | 332 | 4th | 32 | 384 | 8th | 64 | 64 | 512 | 11 / 4.2 | VP4 | PCIe 2.0 |
GF116 | 40 | 1.17 | 238 | 3 | 24 | 192 | 4th | 32 | 32 | 384 | 11 / 4.2 | VP4 | PCIe 2.0 |
GF119 | 40 | k. A. | 79 | 1 | 4th | 48 | 1 | 8th | 8th | k. A. | 11 / 4.2 | VP5 | PCIe 2.0 |
Geforce 600 series
See main article: Nvidia Geforce 600 series
Graphics chip |
production | units | L2 cache (in kb ) |
DirectX / OpenGL version |
Video processor |
cutting stelle |
|||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Process (in nm) |
Transis- interfere (in billions) |
The - area (in mm²) |
ROP particle functions |
ROPs | Unified shaders | Texture units | |||||||
Stream processors |
Shader - cluster |
TAUs | TMUs | ||||||||||
GK104 | 28 | 3.54 | 294 | 4th | 32 | 1536 | 8th | 128 | 128 | 512 | 11.1 / 4.2 | VP5 | PCIe 3.0 |
GK106 | 28 | 2.54 | 214 | 3 | 24 | 960 | 5 | 80 | 80 | 384 | 11.1 / 4.2 | VP5 | PCIe 3.0 |
GK107 | 28 | 1.30 | 118 | 2 | 16 | 384 | 2 | 32 | 32 | 256 | 11.1 / 4.2 | VP5 | PCIe 3.0 |
GK208 | 28 | k. A. | 87 | 1 | 8th | 384 | 2 | 16 | 16 | 512 | 11.1 / 4.2 | VP5 | PCIe 2.0 |
GF108 | 40 | 0.58 | 114 | 1 | 4th | 96 | 2 | 16 | 16 | k. A. | 11 / 4.2 | VP4 | PCIe 2.0 |
GF114 | 40 | 1.95 | 358 | 4th | 32 | 384 | 8th | 64 | 64 | 512 | 11 / 4.2 | VP4 | PCIe 2.0 |
GF116 | 40 | 1.17 | 228 | 3 | 24 | 192 | 4th | 32 | 32 | 384 | 11 / 4.2 | VP4 | PCIe 2.0 |
GF119 | 40 | 0.29 | 79 | 1 | 4th | 48 | 1 | 8th | 8th | k. A. | 11 / 4.2 | VP5 | PCIe 2.0 |
Geforce 700 series
See main article: Nvidia Geforce 700 series
Geforce 900 series
See main article: Nvidia Geforce 900 series
Geforce 10 series
See main article: Nvidia Geforce 10 series
Geforce 16 series
See main article: Nvidia Geforce 16 series
Geforce 20 series
See main article: Nvidia Geforce 20 series