PN03
PN03 | |||
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Studio | Capcom Production Studio 4 | ||
Publisher | Capcom | ||
Senior Developer | Shinji Mikami | ||
Erstveröffent- lichung |
March 27, 2003 August 29, 2003 September 9, 2003 |
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platform | GameCube | ||
Game mode | Single player | ||
control | Gamepad | ||
medium | 1 MiniDVD | ||
Age rating |
PN03 , short for project number 3, is a third-person shooter released in 2003 for the GameCube . The game was the first in Shinji Mikami 's Capcom Five, a series of five planned GameCube-exclusive titles from Capcom . The game revolves around Vanessa Z. Schneider, who was hired by an anonymous client to take down a number of Computer Arms Management Systems robots running amok.
Game mechanics
The game mechanics of PN03 is fundamentally different from that of a normal third-person shooter in that the player cannot run and shoot at the same time. Instead, the player has the option of dodging enemy fire with jumps, somersaults and the like. Opponents, on the other hand, do not have the opportunity to shoot freely, but follow well-defined patterns. The main task of the player is to harmonize the opponent's shot patterns with his own evasive movements in order to be able to land hits without being hit. The resulting game principle is more similar to the classic shoot 'em up than more current games.
The course of the game in PN03 is also more oriented towards shoot 'em up than current games. The game is comparatively short and can be played through within two to three hours. The attraction lies less in simply playing through the game, but in the activation of new suits and weapons, which can be achieved by playing several times.
reception
Reviews of PN03 were mixed and largely negative. The main criticisms were the lack of length of the game, the lack of character development of the protagonist, as well as the unfamiliar and unusual controls for a third-person shooter. However, the graphic style was praised. But among many negative reviews, there are also a few who praise the game for its inconvenience and old-school gameplay. The game developed a small cult status among fans, but the sales figures remained far behind Capcom's expectations. It was the only game in the Capcom Five that remained GameCube exclusive.
Web link
Individual evidence
- ↑ Metacritic review overview
- ↑ Time Extend: PN03 ( Memento from November 24, 2009 in the Internet Archive )