Piquet

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Ernest Meissonier , The On Call (1861)

Piquet (German: Pikett or Rummelpikett , formerly also Piket ) is one of the most interesting and challenging card games for two people. Piquet but can the same method such as Ecarte or Backgammon as Piquet- Chouette be played at three or more people.

Piquet is considered a French card game whose origin is dated to 1390; however, the game is probably younger and probably dates from the early 16th century. In 1744 Edmond Hoyle wrote a treatise on piquet .

The following presentation of the rules is based on Meyer's Konversationslexikon from 1888.

The rules

A package of piquet cards

Piquet comes with 32 sheets of French playing cards , called Piquetkarte or call map , rarely also with German card game.

The ace counts eleven, the pictures count ten eyes, the other cards by their name. Razor is to the natural order: Ace - King - Queen - Jack -10 - 9 - 8 - 7, there are no trumps .

Each player receives twelve cards. The remaining eight cards are placed face down on the table as a talon (pile). It is common to lay the top five across the bottom three.

The first player, the so-called forehand , who was determined by drawing lots before the start of the game, now puts aside those three to five cards that seem to be of least use to him and replaces them by drawing the top cards from the talon. Then the opponent proceeds in the same way, changing at least three cards and at most as many as the forehand left.

The leaves are now evaluated, i. H. the value of the hands, which results from special card combinations, is announced. One differentiates:

  • the hype (or the leaf ),
  • the sequences (or episodes ) and
  • the feats .

Rummel is the color of which the player has the most hands in his hand; each card counts as many points (French for points) as the hype counts for individual hands, i.e. H. If a player has five hands of the same color, he may write down 5 × 5 = 25 points; a hype of six leaves therefore counts for 36 points, etc.

Follow or sequence is called each other in a row following leaves of the same color. According to their size, they have special names and values. A series of three cards is called a third (and counts for three points), four fourths (four points), five fifths (fifteen points), six sixths (sixteen points), seven seventh (seventeen points) and eight card octaves (eighteen points).

A trick is the four or three times the presence of cards between ace and ten; in the former case it is square , in the other Gedritt called; this is valid for three, that for fourteen points.

When evaluating it should be noted that a card that has already been counted in a fair can also be used later in a sequence: If a player has a sixth, he first reports the six cards as a fair and later as a sequence. Likewise, cards that have been evaluated in a fair or a sequence may later be used to create a trick.

After the count has been made, the forehand leads. Color must always be known. Every single lead and every trick taken counts as one point; but if the player also takes the trick, only one point is counted for both together. For the last trick, which is taken when the twelve cards are played, you usually count three points. Whoever has taken the larger number of tricks counts ten points. If both players have taken six tricks each, these remain and are assigned, depending on the agreement, to the person who takes the most tricks in the next game.

If the opponent is unable to announce something valid and he cannot take a single trick, the forehand counts if it has announced a number of eyes and with these has come to 30 through the continuous lead, instead of 30 now 60 (makes a sixties or pique ) and continues to count with 61, 62 etc.

If one of the players has nothing valid to register, but the other gets to 30 by continuing to register, he makes a nineties or repique . If someone takes all the tricks ( Capot or Vole ), he counts 30 extra.

If one of the players has no pictures (figures) after the purchase has been completed, these are called cartes blanches and the player receives ten points for them. Usually the ten is also seen as an image.

Piquet is played either by games or by eyes. When playing by game, no more than 100 points are played. If the loser does not reach 50 points, he has to pay double the agreed price.

additions

A game consists of six separate games, with the deal changing from game to game. Billing is carried out as follows:

If the loser has less than 100 points, he has not exceeded the Rubicon and the winner receives the sum (!) Of the points scored by the two players plus another 100 points. This also applies in particular if the winner himself was also able to achieve less than 100 points.

However, if the loser was able to report 100 points, the winner wins the difference in the number of points plus an additional 100 points.

If after six individual games both players have the same number of points, two more games follow (so that both players share the cards equally often); if there is still a tie, the game is a draw.

According to the rules of the London Portland Club , you only write one point instead of three for the last trick. The message of cartes blanches means that a player does not have kings, queens and jacks. Tens (and also aces) may be held when reporting cartes blanches .

literature

Non-fiction

  • Heinrich Stich: Theoretical-practical instructions for noble piquet games. Processed in accordance with all rules, principles and the most tried and tested knowledge and explained by means of twelve sample examples . Haas, Vienna 1823
  • Franz Unger: The card game Piquet. Mickl Publishing House, Vienna 1931
  • Standby . In: Spielkartenfabrik Altenburg (ed.): Extended game rules booklet from Altenburg , Verlag Altenburger Spielkartenfabrik, Leipzig 1983, p. 154ff

Fiction

  • Narcisse Fournier: A game of piquet. Comedy in one act . Reclam, Leipzig 1899.