Piranha Games

from Wikipedia, the free encyclopedia
Piranha Games
legal form Corporation
founding 2000
Seat Vancouver , CanadaCanadaCanada 
management Russ Bullock
Bryan Ekman
Branch Software development
Website piranhagames.com

Piranha Games is a Canadian computer game development studio based in Vancouver . It was created in 2000 by the development team of the Die Hard: Nakatomi Plaza mod , which became the studio's first full-price release. Piranha has been a licensee of the MechWarrior franchise since 2009 .

Company history

Founders Russ Bullock, Bryan Ekman and Jason Holtslander began work in 1999 on a modification of the first-person shooter Half-Life titled Die Hard: Nakatomi Plaza , which is based on the plot of the movie Die Hard . After a warning from the rights holder Fox Interactive, the three Piranha Games founded and signed a contract with Fox to develop it as an independent full-price title. In 2001 Holtslander resigned as an employee and shareholder after differences of opinion with his partners. In the spring of 2002, Die Hard: Nakatomi Plaza came onto the market. For Electronic Arts , Piranha Games developed the games EA Playground (2007) , Medal of Honor: Heroes 2 (2007) and Need for Speed: Undercover (2008) for mobile consoles . The film license Transformers: Revenge of the Fallen was created for Activision in 2009 .

2009, the company announced Smith & Tinker by Jordan Weisman that Piranha Games a new game for MechWarrior will develop license. The game should offer a single player campaign, four player co-op mode and online play. However, there was no publisher who wanted to take over the financing of the game, as the actual license holder Microsoft blocked a port to the game console and the publication was thus limited to PC and Xbox. When Gearbox Software took over the last phase of the long-term development of the first-person shooter Duke Nukem Forever , Piranha Games supported the core team with porting it to game consoles and creating the multiplayer mode. In February 2011, Piranha Games took full rights to the MechWarrior license from Smith & Tinker, according to Russ Bullock on social media . In November of the same year, Piranha Games surprisingly announced the changeover from MechWarrior to an online game with a free-to-play business model. In 2012, the project raised $ 5 million through crowdfunding. It was launched in 2013 as MechWarrior Online . In 2014 the developer tried again to finance a space MMO called Transverse with the help of a crowdfunding campaign, but stopped the campaign early due to a lack of prospects of success. In 2015, the company finally announced MechWarrior 5: Mercenaries .

Publications

Web links

Individual evidence

  1. MechWarrior Revealed. In: IGN. July 9, 2009, archived from the original on July 12, 2009 ; accessed on January 5, 2019 .
  2. Dev Blog 0. In: Official website MechWarrior Online. October 23, 2011, accessed January 5, 2019 .
  3. ^ Duke Nukem Forever Interview with Gearbox Software. In: AusGamers.com. October 18, 2010, accessed January 5, 2019 .
  4. Russ Bullock: That is correct ... In: Twitter. February 24, 2014, accessed January 5, 2019 : “@AnthonyHeadrick That is correct. At that point we were licensing from them and then in Feb 2011 we purchased the rights from them. "
  5. Andre Linken: MechWarrior Online - New details and release date. In: GameStar . November 1, 2011, accessed January 5, 2019 .
  6. Colin Campbell: How MechWarrior Online got funded without Kickstarter. In: Gamasutra . Retrieved January 5, 2019 .
  7. ^ Stefan Köhler: Transverse - crowdfunding campaign discontinued. In: GameStar . October 4, 2014, accessed January 5, 2019 .
  8. David Gillengerten: MechWarrior 5: Mercenaries - New Mech game with single player campaign announced. In: GameStar . December 4, 2016, accessed January 5, 2019 .