Hijack pirates

from Wikipedia, the free encyclopedia
Hijack pirates
Game data
author Haim Shafir
graphic Jose Pardo
publishing company IsraelIsrael Israel : Shafir Games , Germany : Amigo , France : Kikigagne ?, Gigamic, Italy : Amigo / Giochi Uniti, Spain : Mercurio, Netherlands : 999 Games
GermanyGermany 
FranceFrance 
ItalyItaly 
SpainSpain 
NetherlandsNetherlands 
Publishing year 2011
Art dice game
Teammates 2 to 5
Duration 30 minutes
Age from 8 years

Piraten kapern (original Hebrew name: אוצרות אוצרות ) is a dice game with eight dice by the Israeli game designer Haim Shafir , which was first published in 2011 by his own publisher Shafir Games and in 2012 by the German publisher Amigo . It is a game for two to five players in which the other players have to throw high-quality combinations of dice.

Background and material

In hijack pirate it comes to roll quality with eight special "Kaperwürfeln" and a card specification possible combinations and reach first the limit of 6000 points. In addition to the instructions, the game material consists of eight pirate dice, 35 pirate cards, 5 overview cards and a point block.

Game flow

At the beginning of the game, the names of the other players are noted on one side of the point block so that the points can be entered accordingly during the course of the game. The pirate cards are shuffled and placed as a face-down draw pile in the middle of the table. Each player also receives an overview card with the possible dice combinations.

The game is played in clockwise order. A starting player receives the dice and reveals the top card of the draw pile, which is placed face up on the pile. The face-up card influences the active player's throws by defining certain rules, bonus options and playing options during the round:

  • The treasure island allows the player to place dice on the map and thus to secure them if he rolls three skulls. In this case, the points from the secured dice are credited to him.
  • The pirate doubles the results of the current round.
  • With a skull (one or two skulls) the round begins with one or two skulls.
  • At the guard , a skull may be rerolled once in a round, even alone.
  • In the pirate ship , a player must roll at least the indicated number of sabers. If he succeeds, he receives a bonus in addition to his result, otherwise he does not receive any points in this round.
  • With the gold coin , the round begins with an additional gold coin, which is valued both individually and in a combination. If a player achieves a combination of 9 with the card, he wins the game immediately (“pirate magic”).
  • With a diamond , the round begins with an additional diamond, which is scored individually as well as in a combination. If a player achieves a combination of 9 with the card, he wins the game immediately (“pirate magic”).
  • In animals , monkeys and parrots are considered a combination.

Then the player starts his round ("Kaperfahrt") and throws all eight dice. He tries to throw and collect the highest possible combination of dice in the form of as many identical symbols as possible. After each roll, the player can decide which dice to put aside and which to roll again. He may throw any number of dice again and also add dice that have already been set aside. When throwing, however, the player must observe two rules:

  1. a roll must always consist of at least two dice.
  2. Skull symbols must be set aside and may not be thrown again.

The throws are scored as follows:

  • 3 identical symbols are worth 100 points
  • 4 symbols of the same kind are worth 200 points
  • 5 identical symbols are worth 500 points
  • 6 identical symbols are worth 1000 points
  • 7 identical symbols are worth 2000 points
  • Eight identical symbols are worth 4000 points

In addition, gold coins and diamonds are worth 100 points each, regardless of whether they are part of a combination or individually. If a player manages to score points with all eight dice, he receives an additional bonus of 500 points.

As soon as a player has thrown his third skull and put it aside, his round ends immediately and he loses all points earned in this round. In order to get points, the player must stop early enough before the third skull is rolled. If a player rolls four or more skulls with his first roll, he puts them aside and rerolls all remaining dice (“Drive to Skull Island”). Whenever he rolls another skull, he places it next to the others and rolls the remaining dice. If he no longer rolls a skull, his round ends and he receives zero points, but all other players are deducted 100 points for each skull that is rolled.

After a player has finished his round, all points scored (and minus points in the case of the trip to Skull Island) are noted on the points block and it is the next player's turn. The game ends after the round in which a player has reached 6000 points or more. In this case, all players after him may still play a pirate ride and should a player exceed the result, he may also play a ride himself. If after the final round no player has 6000 or more points due to deductions, the game continues, otherwise the player with the most points wins.

expenditure

Piraten kapern was developed by Haim Shafir and published in Hebrew and English in 2011 by his publisher Shafir Games in Israel. The following year, the game was published by the German game publisher Amigo in a German, a Greek and a Czech / Slovak version. Further editions followed in France, Italy, Spain and in 2018 at 999 Games in the Netherlands.

supporting documents

  1. a b c d e f Official game rules for pirates hijack , download from the publisher's website for the game ; accessed on August 16, 2018.
  2. versions of pirate hijack in the database BoardGameGeek; accessed on August 16, 2018.

Web links