from Wikipedia, the free encyclopedia
The Préférence, painting by Viktor Michailowitsch Wasnezow

The Préférence ( feminine ) is a card game that is very widespread in Austria and Eastern Central Europe. Its roots go back to the end of the 18th century; Despite the French name, the game's origin is more likely to be found in the countries of the former Austria-Hungary . In Austria the game is also called Preferanzen ( verb ).

The rules of the Simple Préférence

The Simple Préférence is the basic game, but these rules are supplemented by further rules in most game rounds, from which many more more or less standardized variants have developed (see below).

The cards

The Préférence is played by three people with a package of 32 sheets of French playing cards , the Préférence card does not have any gustier marks (index marks), only the aces also show the corresponding color symbol in the corners . Double German cards are also used occasionally .

If four players take part in a game, the respective dealer sits out.

The ranking of the suits and cards

At the Préférence , the following hierarchy of colors applies in ascending order:

  • Meeting ( , one )
  • Pique ( , two )
  • Diamonds ( , three )
  • Heart ( , four ) is the highest and therefore the preferred (fr. Préférée ) color, from which the name of the game is derived.

The ranking of the cards is natural from seven up to ace: 7–8–9–10 – J – Q – K – A.

The giving

The dealer is determined by drawing cards, the player with the highest card becomes the first dealer. A special feature of the Préférence game is that when it comes to the question of which card is the higher, the decision is first based on the suit and only then on the range; d. H. a  7 is higher than  A.

Before the start of a game, the value of the tokens is agreed. The so-called dealer , that is the stake that the respective dealer has to pay into a cup ( cash register ) in the middle of the table, is ten tokens.

The dealer shuffles, lets cut and now deals the cards clockwise: First each player receives three cards, then he puts two cards face down on the table as a talon , then each player receives four cards and finally another three, i.e. ten in total (like at Skat ).

The bid

After the deal, each player checks his hand and decides whether he wants to play - then he must take at least six of the possible ten tricks - or whether he should just call - then he must win at least two tricks.

Forehand fits or bid, the so-called start bidding with an announcement such. B. with one she can offer a game in the one color (club). The middle hand can either pass or outbid the announcement ( two ). Finally, the giver bids.

Who highest irritated , has given the game and is declarer ( match holder ). The declarer must now play a game in the popular color or a higher color. He picks up the two talon cards, discards two other cards and then determines the trump suit .

It can also be played out of hand. In this case, " A game " or " A deal " is reported, the stock cards remain. If several players report a game, the ranking of the colors decides. However, a player who has already bid may not later call a handball.

The game in hearts is called Premium and is announced with this name; this game is particularly rewarded (see payout ).

Now the two other players who form an alliance against declarer decide whether they want to call or stay at home . If you stay at home, you put your cards face down. If both players stay at home, the game holder collects the contents of the box, the player to the left of the dealer pays the dealer into the box and shares the cards for the next game.

The implementation of the game

If both or just one player call, the declarer begins the lead to the first trick.

There is compulsory color and stitching (cf. Écarté ), d. H. if a player has led to a trick, the opponent must

  • stab with a higher card of the same suit. If he can't, he has to
  • to admit a lower card of the same suit. If that is not possible, he has to
  • to triumph with a trump card, and if that cannot happen either,
  • discard any other card.

The payoff

When all ten tricks have been played, these are paid. The value of a trick is always one tenth of the current cash register content.

Depending on the outcome of a game, the following is paid out:

  • A player who stayed at home receives nothing.
  • If both opponents stayed at home, then - as already mentioned - the declarer receives the entire contents of the cash register.
  • If the declarer has taken six or more tricks, he has completed his game and he also receives the entire contents of the cashier, but has to pay his opponents their tricks, i. H.
    • an opponent who has taken two or more tricks receives one tenth of the cash value for each trick;
    • an opponent who has only taken one trick receives a tenth of the contents of the cash register, but has fallen once and therefore has to pay as much into the cash box as was in the cash box before the game.
    • an opponent who did not take a trick receives nothing, he has fallen twice and has to pay as much into the box as was in the box before the game.
  • If the declarer has only been able to take five or fewer tricks, he also receives the contents of the cashier and pays for the tricks of his opponents as above, but he must pay double the amount previously in the cashier into the cashier.
  • If not only the declarer but also an opponent has fallen, this player must also pay the amount in the cashier's box before the game.

If the declarer wins the game with hearts, he also receives the amount of five tokens from each opponent , the so-called heart bonus ; If the declarer loses the game in hearts, he has to pay the hearts bonus to both opponents.

When these transactions are complete, the next player to split still places the dealer in the cashier.

The checkout

In order to prevent the value of a single game from growing too much, a cash block in the amount of ten dealers, i.e. one hundred tokens , is often agreed: If the cash contents exceed ten times the dealer's, the excess is placed in a separate cup, which is the same amount not played. If the contents of the cash register fall below this limit again, they are topped up accordingly from this separate cup.


Préférence is apart from that shown above the main line, the simple préférence , played in countless, some regional variants such. B.

  • the illustrated Préférence
  • the Styrian Préférence
  • the Croatian Préférence
  • the Russian Préférence
  • the Préférence with Weli
  • the writing préférence

Due to certain similarities in the payout, the card game typing is also known as Kleinpréférence .


  • Fritz Babsch: International and Austrian Card Game Rules , Vienna, 1983
  • Johannes Bamberger: The most popular card games , Vienna, Perlen-Reihe Volume 648, undated
  • Fritz Beck: Préférence , Vienna, Perlen-Reihe Volume 643, undated
  • Peter Lüftenegger: Préférence. The most beautiful variants , Vienna, Perlen-Reihe Band 643, undated
  • Rulebook from the Piatnik company