Saga system
Saga system | |
---|---|
Original logo, 1st edition |
|
publication | |
Author (s) | Jörg Hertwich, Stefan Städtler-Ley |
original language | German |
German publisher | Gessnitzer & Städtler, Games-In |
German publication | 1985- |
World and system | |
genre | universal, fantasy |
Game world | universal, Adramil |
Basic system | Saga / DSA |
Ascent | level-based |
The Saga system , also known as Saga Games, SAGA and S A G A, is a German, universal pen & paper role-playing game system originally published by Gessnitzer & Städtler (G & S-Verlag). The first game aids appeared in 1985; the system as volume 10 1991. Several titles were sold over 10,000 times each and are now published in old and new editions by Games-In- Verlag.
In 1993 G&S published DragonSys, the first German-language set of rules for Live Action Role Playing (LARP). Some of these works by SAGA Games Manufactur are also part of the SAGA system, including the set of rules, The Arsenal - The Armory Part 2 or The Book of Costumes. The last regular SAGA books appeared around 1997, including Rasiel's Heilkundebüchlein (Volume 17) and Tractatum Tres-Leon . In 2008 the publishing house Zauberfeder acquired the rights to DragonSys. At the end of 2018, G&S will publish the classic DragonSys books with a new look.
Game system
The system values simple and universal rules. Although it is neutral in terms of game worlds, the developers mainly aimed at DSA players and the fantasy setting Aventuriens . In addition to the normal tables, the books contain comparison tables and other information on compatibility, especially for non-player characters .
In the Saga system, most of the character traits either do not exist or are greatly simplified. The magic system is particularly extensive.
Instead of the usual D20 dice system , Saga mainly uses seven fixed quality levels, later for special skills also higher grades up to 43, which are compared in (combat) trials. The qualities are initially only divided into: not - clumsy - skillful - good , also brilliant in the later ascent . If the character has no special skills for a task, only the basic quality level is used.
The magic system consists of five main branches, which are further divided into branches and leaves. The quality comparison system is also used here.
Innovations
Saga had several innovations that are common these days, including a pointless development and magic system, free development of characters and a limitless magic system that you can work out yourself. Many books are also suitable for your use in LARP.
title
- Volume 1: Puzzles for RPG players
- 2/3. ADRAMIL - a world for all role-playing systems (special volume)
- 4. The palace of 3 × 7 traps
- 5. Lormir - the adventure city for all role-playing games
- 6. Rudegars Kraeuter booklet
- 7. News from Adramil
- 8. The armory
- 9. Magic, the magic system for role-playing games
- 10. The SAGA system
- 11. Puzzle II - let's go on (puzzle for role-players 2)
- 12. Raebecker's travel guide for Adramil
- 13. Rudegars Kreuter-Buchlein
- 14. Who is that? - An NPC just in case
- 15. Magic - Magic rules for role-playing games (Zauberey)
- 16. Anakar's Bazaar of Amazons
- 17. Rasiel's healing book
In addition, a set of rules CD-ROM, application software on floppy disks, as well as other game aids, boxes and city maps appeared.
Editions
There are several editions with different logos, covers and slightly varying titles, some of which have been reissued several times. These include the Unicorn and Citadel editions from G&S Verlag and the latest new editions from Games-In.
Other saga systems
- SAGA (Simple And Generic Adventures), 1992 by Eric C. Garrison
- SAGA system , based on trading cards, from 1996 by TSR ( Dragonlance / AD & D) and Marvel (Marvel Super Heroes Adventure Game)
Footnotes
Web links
- Entry at Drosi
- Daraken's role play Infopage / Drosi
- G & S-Verlag via archive.org