Samurai Gunn

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Samurai Gunn
Studio Teknopants
Publisher Maxistentialism
Erstveröffent-
lichung
worldDecember 10, 2013
(Windows) January 29, 2015 (macOS)
world
platform Windows , macOS
Game engine GameMaker: Studio
genre Action
Game mode Multiplayer
control Mouse and keyboard , gamepad
medium Download
language English

Samurai Gunn is a 2D action video game developed by Teknopants and published by Maxistentialism. The game was released in 2013 for Windows and 2015 for macOS . A sequel, Samurai Gunn 2, has been announced for Windows, Nintendo Switch , PlayStation 4 and Xbox One and will be released for Nintendo Switch in 2020.

Gameplay

Characters are armed with a sword and a weapon with only three bullets per life.

development

Beau Blyth developed the concept of Samurai Gunn while watching the movie The Room , and in his boredom he called his friend Jake that he was going to make a game. His friend replied, "Samurais. With weapons." Development of the game began the same night that Blyth finished a working prototype that ran with most of the basic functions. The main game was produced within a week, the development of the full game takes half a year.

reception

Samurai Gunn received positive reviews from most of the critics.

Individual evidence

  1. Samit Sarkar: Samurai Gunn now available on PC, 20 percent off through 2013. December 10, 2013, accessed on January 18, 2020 (English).
  2. Samurai Gunn 2 announced for Nintendo Switch. Retrieved January 18, 2020 .
  3. Samurai Gunn 2 for Nintendo Switch - Nintendo Game Details. Retrieved January 18, 2020 (American English).
  4. a b Michael McWhertor: How Samurai Gunn's creator turned party boredom into a great party game. September 3, 2013, accessed January 18, 2020 .
  5. ^ Kris Graft: Road to the IGF: Teknopants' Samurai Gunn. Retrieved January 18, 2020 .