Samurai Gunn
Samurai Gunn | |
---|---|
Studio | Teknopants |
Publisher | Maxistentialism |
Erstveröffent- lichung |
December 10, 2013 (Windows) January 29, 2015 (macOS) |
platform | Windows , macOS |
Game engine | GameMaker: Studio |
genre | Action |
Game mode | Multiplayer |
control | Mouse and keyboard , gamepad |
medium | Download |
language | English |
Samurai Gunn is a 2D action video game developed by Teknopants and published by Maxistentialism. The game was released in 2013 for Windows and 2015 for macOS . A sequel, Samurai Gunn 2, has been announced for Windows, Nintendo Switch , PlayStation 4 and Xbox One and will be released for Nintendo Switch in 2020.
Gameplay
Characters are armed with a sword and a weapon with only three bullets per life.
development
Beau Blyth developed the concept of Samurai Gunn while watching the movie The Room , and in his boredom he called his friend Jake that he was going to make a game. His friend replied, "Samurais. With weapons." Development of the game began the same night that Blyth finished a working prototype that ran with most of the basic functions. The main game was produced within a week, the development of the full game takes half a year.
reception
Samurai Gunn received positive reviews from most of the critics.
Individual evidence
- ↑ Samit Sarkar: Samurai Gunn now available on PC, 20 percent off through 2013. December 10, 2013, accessed on January 18, 2020 (English).
- ↑ Samurai Gunn 2 announced for Nintendo Switch. Retrieved January 18, 2020 .
- ↑ Samurai Gunn 2 for Nintendo Switch - Nintendo Game Details. Retrieved January 18, 2020 (American English).
- ↑ a b Michael McWhertor: How Samurai Gunn's creator turned party boredom into a great party game. September 3, 2013, accessed January 18, 2020 .
- ^ Kris Graft: Road to the IGF: Teknopants' Samurai Gunn. Retrieved January 18, 2020 .