In hockey , Schlenzen is used as a ball handling technique. Basically, flicking usually combines an upward movement of the ball (as opposed to pushing - the ball stays flat there) with strong forward acceleration (as opposed to lobbing - the ball goes up more than far there). Characteristic of the flicking is the hanging of the ball on the racket behind the body, after which it is accelerated past the body by means of a rotary movement.
When performing the technique, the ball rests against the hockey stick during the backward movement and is accelerated by the stick movement . In contrast to this, when hitting the acceleration is achieved through the transmission of impulses, ie the racket transmits the kinetic energy that already existed before reaching the ball.
Since the ball is usually played high when flicking, there is a risk that another field player could be injured.
The most common use of this technique is the penalty corner (for more information on the process, see there). Due to a rule change in 1992, the first ball struck as a shot on goal must not exceed the goal line more than 46 cm (height of the goal boards). As a reaction to this rule, the technique of flicking, already known from indoor hockey, was also adapted for penalty corners. Due to long-term optimization of the sequence of movements, the progressive shift of the game to artificial turf and further development of the rackets (e.g. through composite plastics and the introduction of leader ), Schlenzballs now also reach speeds of around 100 km / h. The best known corner specialist worldwide is Taeke Taekema .
In addition to the penalty corner, the Schlenzer is also used in the running game. Objective is usually a densely staggered standing and not by flat punches that must be passed formation of the opposing team überschlenzen . Due to the achievable width of more than half of the pitch, a forward standing striker can be played and a defensive bar can be overcome. At the moment, it is also allowed to punch into the shooting circle - as long as the ball is not dangerous. The player who accepts the ball must not be attacked or hindered in receiving the ball in order to reduce the risk of injury.
You can often see the sniffing after free strike . Often an opposing player runs towards the ball immediately after taking the free hit in order to create a dangerous situation and thus a free hit for himself. However, this is only permitted if this opponent is also trying to play the ball with the stick; walking in blind is not permitted.
In the case of attacks in the firing circle while the game is in progress, you can of course also slap.
In indoor hockey , the ball is generally not allowed to be hit, so that kinking is the most important goal-shooting technique, especially in the penalty corner . The statements made in the field hockey section on the sequence of movements and the hockey stick also apply to indoor hockey.
Due to the inadmissibility of high balls outside the shooting circle, the technology can only be used in the running game in the shooting circle when balls hit the goal. Because of the smaller radius of the shooting circle compared to field hockey, placed flicks are difficult for the goalkeeper to hold in indoor hockey.
A common mistake made by beginners is that the ball is "lifted" instead of a flick, which results in a much lower forward speed. This may also be due to the fact that the sequence of movements is much simpler, since the ball is not guided past the body as it is when flicking.
Puffed balls can be effective when a high ball is tempered , so it depends more on the controlled length of the flight and the height component than on distance and hardness. This is the case, for example, when the goalkeeper comes flat out of the goal and is to be overcome by the striker while moving, or when field hockey z. B. a cross pass should be played high.
- Detlev Brüggemann: The TV football school . 1st edition. vgs Verlagsgesellschaft Köln, Cologne 1986, ISBN 3-8025-6147-3 , p. 110-111 .