Skat billing

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Under Skatabrechnung refers to the acquisition of game points in Skat . Since, in general, not just a single Skat game but a larger number of rounds is played, it is necessary to settle the respective game points in order to determine an overall result. Settlement is particularly necessary for the price category and when playing for money stakes .

Play value

Skat irritation values

The play value is determined according to the rules described under bidding . Outside of an official tournament skate, there may be other rules that are privately agreed at the table and that have an enormous impact on the value of the game. Such variants can be found under alternative play values .

example

A round is played at a three-way table. The example is used as a template in the following.

  1. Player A wins a grand with four tailors. He gets 144 points. ( With four, game five, tailor six times 24 )
  2. Player A only has the Jack of Hearts and loses a game of diamonds. He loses 54 points. ( Without two, game three, lost six times nine )
  3. Player C wins a zero overt. He gets 46 points. ( Play value 46 )

Acquisition of the game points

Since there can be different game goals, different spellings have developed. In addition, the 14th and 18th Skat Congresses tried to control gaming behavior through changes in accounting.

Classic variant

A. B. C.
+144 0 0
+90 0 0
+90 0 +46

In the most common method, the points achieved are always noted by the solo player. If the game is won, the game value is added. If the game was lost, double the game value is deducted.

The form of accounting goes back to the numerical stimulus developed in the second half of the 19th century , which was not officially established by Artur Schubert until 1923 with the Skat rules for Leipzig Skat and finally prevailed in 1927. Since this form of play, reckoning and attraction spread among German soldiers in World War I, it was also known as Schützengrabenskat or Trench Kat . Modern Skat is based in every respect on this variant, which was historically also known as Leipzig Skat .

Extended system according to Seeger and Fabian

A. B. C.
+194 0 0
+90 +40 +40
+90 +40 +136

With the extended Seeger system , the solo player receives a bonus of 50 points in addition to the game value for each game won. For every lost game, 50 points and the doubled game value are deducted. At a three-table table, the opponents receive 40 points each for a lost game by the soloist. At a four-table table, the opponents and the inactive dealer get 30 points for each lost game. The extended Seeger system does not deal with tables with more than four players. The Seeger / Fabian points are ignored when playing Skat for money stakes .

In order to give smaller color games a higher value, a system proposed by Otto Seeger was introduced at the XIV Skat Congress in 1936. In addition to the game value, the solo player received 50 points for each game won. The regulation meant that lost games could be compensated more quickly, which increased the willingness to take risks when bidding. On the XVIII. Skat Congress in 1962, the accounting system was supplemented by a proposal by Johannes Fabian. The rule referred to as the extended system according to Seeger and Fabian or the extended Seeger system is still the basis for the official tournament skate today. While the old Seeger system only provided bonus points for games won, lost games are now also scored with a bonus for the opponent and the dealer. The relationship between the effect of a lost and a won game became more balanced again.

Beer salmon

A. B. C.
0 −144 −144
−54 −144 −144
−100 −190 −144

When beer Salmon is non unofficial version of the settlement, in which the play value of a game won is negative credited the players. In a round of four , the dealer sits . Since the game won by the declarer is logged as usual, here only with the opposite sign, all three players get the corresponding minus points. A lost game is classically entered negatively with doubled value for the solo player.

The beer salmon is not just an alternate spelling, it's basically a different game. The aim of the game is not to go below a previously agreed value. Whereas the aim of classic Skat is to win. Beer salmon is about not losing, which is why the game tactics are fundamentally different. In general, the limit is 301 on a table of three and 401 on a table of four. If the limit value is not reached, the round is lost. The game is usually played around a round of drinks, hence the name.

Price category

In the price category , all participants pay a fixed entry fee. The winner is the one who has achieved the most points after a set number of games. The prize money can be a material asset financed by the prize money or a sum of money. The extended system according to Seeger and Fabian is normally used as the basis for billing . In addition to the official billing, a separate bill for money stakes is often kept at individual tables by private arrangement.

Skat game for money stakes

Originally, every game was paid for instantly; H. the game value was multiplied by the agreed stake in relation to the currency used and immediately paid out to the winner. For this purpose, there were special gaming tables with an integrated compartment for coins at each seat.

Nowadays it is common to record the game points as described above and to carry out a final calculation at the end of the game. Points from the extended system according to Seeger and Fabian are not included. This additional calculation is necessary because the list of points says who is in which position, but not in which relation the players have to pay off or collect from each other. After the set-off, the values ​​are multiplied by an agreed stake in order to convert them into real amounts of money. In practice, stakes of a cent or fractions of a cent such as 1/2, 1/4 or 1/10 are common.

Product method

A. B. C.
+90 0 +46 Game result
+270 0 +138 Product of the result and
number of players (table of three)
+136 +136 +136 Sum of all game results
+134 -136 +2 Difference between the two values

The product method is referred to as variant 1 and variant 2 in the International Skat Ordinance of November 22, 1998 . The differences between the two variations lie in the choice of the sign . The calculation method described in the example table corresponds to variant 1 .

version 1

If the game results outweigh the plus points, the game values ​​achieved are first multiplied by the number of players taking into account the sign and then the sum of all game values ​​is deducted.

Variant 2

If the game results are predominantly negative, the game values ​​achieved are first multiplied by the number of players taking into account the sign and then the sum of all game values ​​is added.

Difference method

A. B. C.
+90 0 +46 Game result
+90 −90 Comparison between A and B
+44 −44 Comparison between A and C
−46 +46 Comparison between B and C
+134 -136 +2 Sum of the comparisons

The difference method is called variant 3 in the international Skat system.

Each game result is compared to the other 2 or 3 game results; H. the play value of the other player is deducted taking into account the sign. At the end, the comparison values ​​of the individual players are added up.

As with the product method, the result must then be multiplied by the stake in order to determine values ​​in the currency actually used.

For all variants described, this means in relation to the example chosen: Player A receives 134 times the stake. Player B has to pay 136 times the stake. Player C wins twice the stake.

Web links

literature

  • Bernhard Kopp: Winning at Skat , Books on Demand GmbH, Norderstedt, 2nd edition 2004, ISBN 3-8334-1267-4

credentials

  1. ^ History of Skat on the homepage of the German Skat Association ( Memento from September 27, 2007 in the Internet Archive )
  2. Chronicle of Skat History on the homepage of the German Skat Association
  3. a b c d Excerpt from the International Skat Code