Spy vs Spy

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Spy vs Spy
developer First Star Software
Vicious Cycle Software
First title Spy vs Spy (1984)
Last title Spy vs Spy (2005)
Platform (s) Amiga , Amstrad CPC , Apple II , Atari ST , Atari 8-bit , BBC Micro , C16 , Plus / 4 , C64 , DOS , Electron , NES , Game Boy , GBC , MSX , PC-88 , PlayStation 2 , Master System , Sharp X1 , Xbox , ZX Spectrum

Spy vs Spy is the name of three computer games that were popular in the 1980s, particularly on Atari and Commodore 64 . The games are named after the two main actors, the black and the white spy from the satire magazine Mad .

The game can be played alone against a computer opponent or in pairs against each other. In two-player mode, the two opponents do not fight alternately, but at the same time on a screen split in the middle .

The game was subsequently released for the ZX Spectrum , Apple II , MSX , Schneider CPC , Atari ST and the Commodore Amiga . There is also a game console version for the Nintendo Entertainment System and the Nintendo Game Boy . A new edition has also been available in Apple's App Store since July 25, 2012.

content

The aim of the games is to find three building blocks of a puzzle in a labyrinth-like playing field, bring them together and then leave the playing field. The size of the playing field is variable and is determined by the player before the start.

Spy vs Spy I is set in a house, Spy vs Spy II is set on a tropical island and Spy vs Spy III is in Antarctica.

The plot of the three games is linked in terms of content. In Spy vs Spy I you have to find a plane ticket; the game ends with the departure of an airplane. Spy vs Spy II begins with a parachute jump from the same plane over the tropical island mentioned. There you have to find three parts of a rocket and board a submarine with which you leave the island again. This submarine reappears in the eternal ice of Antarctica at the beginning of Spy vs Spy III.

During the search for the three building blocks to the solution, the two players can hinder each other with various traps (bombs, pitfalls, pits, acid buckets, ...). Whenever a spy falls into a trap, he loses vitality; If this is exhausted, the player is eliminated and the other can finish the puzzle in peace - unless he also loses all of his life energy in traps that have already been placed or he exceeds a time limit, which depends on the size of the playing field.

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