Star Wars: Rogue Squadron (Game Series)

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Star Wars: Rogue Squadron
developer GermanyGermany Factor 5 LucasArts
United StatesUnited States
Designer Mark Haigh-Hutchinson
Holger Schmidt
Julian Eggebrecht
First title Star Wars: Rogue Squadron (1998)
Last title Star Wars: Rogue Squadron III - Rebel Strike (2003)
Platform (s) Nintendo 64 , Nintendo GameCube , Windows
Genre (s) Action game , shoot 'em up

Star Wars: Rogue Squadron is a three-part computer game series that is set in the Star Wars universe. The games are designed as action-oriented flight simulations . The series parts were developed by the German studio Factor 5 in collaboration with LucasArts and published by LucasArts and Nintendo between 1998 and 2003.

The series takes place in the time of Star Wars movies IV and V . There are overlaps in content between the individual series parts. They are told from the perspective of the Rebel Alliance and deal with the role of pilots Luke Skywalker and Wedge Antilles in the fight against the Galactic Empire .

The games were largely positively received by the trade press. The sales figures for the titles were also good, with the first part alone selling well over 1.5 million units. The console version was more successful, so that the following parts no longer appeared for Windows.

Star Wars: Rogue Squadron

Star Wars: Rogue Squadron (also known as Star Wars: Rogue Squadron 3D as the Windows version ) is an action and shoot-'em-up game set in the Star Wars universe . It was developed by the German development studio Factor 5 and published by LucasArts at the end of 1998 for the Windows operating system and at the beginning of 1999 for the Nintendo 64 home console .

The plot takes place between the events of the Star Wars films Episode IV - A New Hope and Episode V - The Empire Strikes Back and borrows from the events of the Star Wars: X-Wing Rogue Squadron comic series . Players take it in the role of the rebel Luke Skywalker, a commander of Renegatenstaffel (Engl. Rogue Squadron ), and has a total of sixteen missions successfully to complete verschiedenster tactical orientation.

The reviews of Star Wars: Rogue Squadron were mostly positive due to the advanced technical implementation in the graphic area, for example through novel particle effects, and culminated in various price nominations and the Origins Award in the category Best Action Game 1998 by the renowned Academy of Adventure Gaming Arts and Design. and in 1999 nominated for the Interactive Achievement Award Game of the Year .

The game quickly became a bestseller: by August 1999, around one million copies of the game had been sold. In 2001, Star Wars: Rogue Squadron II - Rogue Leader, a direct successor to the Nintendo GameCube, and Star Wars: Episode I: Battle for Naboo, a very similar game for Windows and Nintendo 64, appeared.

Star Wars: Rogue Squadron II - Rogue Leader

Star Wars: Rogue Squadron II - Rogue Leader is an action and shoot'em up game released for the Nintendo GameCube in 2001. It is the successor to Star Wars: Rogue Squadron and, like the predecessor of Factor 5, was developed and published by LucasArts. It takes place in the Star Wars universe at the time of the Galactic Civil War and spans the plot of the Star Wars films IV, V and VI.

The game follows a similar concept as its predecessor. The player takes control of two pilots of the rebel alliance and fights numerous targets of the Galactic Empire in a campaign.

Star Wars: Rogue Squadron III - Rebel Strike

Star Wars: Rogue Squadron III - Rebel Strike is a Star Wars game released in 2003 for the Nintendo GameCube and the third part of the Rogue Squadron series. Like the predecessors of Factor 5, it was developed and published by LucasArts. It is the sequel to Star Wars: Rogue Squadron II - Rogue Leader .

The game is essentially an action and shoot'em up game. The action takes place in the context of the Star Wars films IV, V and VI. As in earlier parts of the series, the player takes control of an elite squadron of the rebel alliance, the Renegatengeschwader (English Rogue Squadron). In various missions he carries out numerous attacks on targets of the Galactic Empire.

A big innovation compared to its predecessors is the possibility for the player to leave his vehicle during missions and even to control land vehicles. Furthermore, a multiplayer mode has been added, which consists of the levels of the predecessor.

Discontinued developments

In October 2014, the head of the American division of Factor 5 , Julian Eggebrecht , spoke in an interview that the studio had several rogue squadron projects in the works. This included ports for the Xbox and Wii as well as an online game for the Xbox 360 .

The first development was the Xbox implementation, which should contain all three series parts in a slightly modified form. That compilation was about halfway through by Factor 5, until LucasArts, which was once again acting as licensor and publisher, complained of financial problems and stopped the project. After the game was discontinued, the studio began developing a rogue squadron title for the Xbox 360. This should be entitled Star Wars: Rogue Squadron: X-Wing vs. Tie Fighter wear and primarily become a multiplayer title based on the online capabilities of the Xbox 360 . LucasArts ended this project prematurely. Then Factor 5 tried to take up the old Xbox project again and use it as the basis for a Wii version. Factor 5 tried to finance this project largely itself. The company got into financial difficulties and legal disputes, which ultimately led to the termination of this project.

Web links

Individual evidence

  1. Magicbox editorial team: US platinum charts. the-magicbox.com, accessed October 25, 2013 .
  2. a b Cassidee Moser, Jose Otero: More Canceled Star Wars Games Revealed. IGN Entertainment, October 10, 2014, accessed October 11, 2014 .