The Castles of Doctor Creep

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The Castles of Doctor Creep
Dr Creep logo.svg
Studio Edward R. Hobbs
Publisher Brøderbund
Erstveröffent-
lichung
1984
platform Commodore 64
genre Platform game
Game mode Single player , two players (simultaneous)
control joystick
medium diskette
language English

In The Castles of Dr. Creep is a computer game from 1984, which by Edward R. Hobbs for the Commodore 64 programmed and publisher Brøderbund was published. It is a platform game in which the player must try to escape from the castles of the evil Doctor Creep. This can be done as a single or as a cooperative mission by two players.

action

The player has been transferred to Transylvania by his company and is looking for an apartment there. He falls into the clutches of Dr. Creep who locks him up in one of his 13 locks. The aim of the game is to escape from the castles.

Game principle and technology

The game begins in a room of the castle. Various platforms can be reached with the help of ladders and sliding poles . In contrast to various jump-'n'-run games, the character can neither jump nor fall to lower levels by entering holes or crossing the platform. In every room of the castle there are doors that lead to neighboring rooms. Some doors can be opened with a push button, others only with different colored keys that have to be found. Progress in the game is hindered by various objects: switchable conveyor belts , timer-controlled force fields , controllable ray cannons, switchable lightning discharge balls , switchable trap doors , mummies and Frankenstein's monsters . In some rooms there are also teleportation booths to beam yourself to other levels. The different objects with their switches are arranged in the rooms in such a way that the player has to find out which switch he has to press and when in order to advance. Often times, all rooms of the lock have to be run through in several cycles in order to be able to use the effect of a switch. This is generally very time-consuming when completing the mission as a single player. The aim of the game is to open the exit and go through it to escape the respective lock.

Castles

The player has a total of 14 locks to choose from, with one lock serving as a tutorial . The names of the castles are:

  • Tutorial
  • Sylvania
  • Callanwolde
  • Christmas tree
  • Alternation
  • Freedonia
  • Carpathia
  • Parthenia
  • Teasdale
  • Rittenhouse
  • Romania
  • Double cross
  • Baskerville
  • Lovecraft

Production notes

Programmer Ed Hobbs, who was also responsible for the game's graphics and music, worked as a freelancer for Brøderbund . He worked as a game programmer until the mid-1990s, including as a senior programmer FMV - Adventures for the 3DO console and as a senior programmer of two racing games for Revell . In the 2000s, he started his own business for hidden objects .

reception

reviews
publication Rating
Zzap! 64 65%

The British Zzap! 64 magazine criticized the game's stale visual and acoustic presentation, but praised the challenging puzzles. The German magazine Telematch, on the other hand, described the game as "graphically excellent" and identified a high level of long-term motivation.

Web links

Individual evidence

  1. Ed Hobbs' private website ( Memento of October 12, 2002 in the Internet Archive )
  2. a b Zzap! 64 # 007, November 1985, p. 34: The Castles of Dr. Creep. Retrieved January 1, 2016 .
  3. Telematch 02/1985, p. 58: The Castles of Dr. Creep. Retrieved October 2, 2016 .