Floorball terminology

from Wikipedia, the free encyclopedia

As with most other sports, floorball and floorball have developed extensive terminology over the decades .

A.

  • Ricochet: a finish that was not held by the goalkeeper
  • Attack zone : also known as the opponent's zone , that third of the playing field in which the opponent's goal is. The opposite is the defense zone
  • Assist : is a pass by a field player that leads to a goal.
  • Attacking Zone : see attack zone
  • Triggering : an action in which the ball is brought from one's own half into the opponent's half.
  • Substitution zone: denotes the defined zone in which substitutions may be made.
  • Time out : see timeout

B.

  • Ball : is the play equipment in floorball.
  • Backchecking : Defensive work during counter-attacks in which a player tries to disturb an opposing player on his way into his own defense zone
  • Gang : is the boundary of the playing field.
  • Trembling : illegal attack against the legs of an opposing player with a stick or one's own leg.
  • Big Save : a goal-threatening shot held by the goalkeeper in a crucial game situation.
  • Blade : see blade
  • Block : is the combination of three or five players who stand together on the field.
  • Box play : refers to the formation of a team in an outnumbered situation .
  • Faceoff : the face-off in ice hockey at the beginning of the third or after interruptions.
  • Faceoff point : are points on the field at which a kick-off is carried out.

C.

  • Captain : is the only player on the field who is allowed to argue with the referee. It is listed as such on the match record and must be recognizable on the field.
  • Center : is an attack player who usually the bully executes and builds the moves.
  • Defender : Defender, see Defender
  • Defensive zone : is your own half of the game.
  • Disciplinary penalty : in the case of serious offenses or criticism of the referee, a ten-minute misconduct penalty can also be imposed in addition to the small bank penalty , but this does not result in a short game for the team concerned.
  • Third : is a part of the game lasting 20 minutes.
  • Double : refers to the attempt by two players to take the ball from the opposing ball carrier.

E.

  • Impact : awarded to a team when the ball leaves the field of play.
  • Empty Net Goal : is a hit into the empty goal when the opponent has replaced the goalkeeper with an additional field player in order to increase the chances of equalization shortly before the end of the game.

F.

  • Outfield players : all the players on a team excluding the goalkeeper.
  • Flex: The flex is the hardness or flexibility of a stick.
  • Forechecking : early disruption of an opposing attack or hindrance of the build-up game (see main article Forechecking )
  • Free running : refers to the movement of a player without a ball in order to offer himself for a ball.

G

  • Gamesheet : see scoresheet
  • Goalie : guards the goal and prevents goals against. He is equipped with a helmet.

H

  • Hook : holding or hindering an opposing player with a stick. It results in a time penalty.
  • Holding : holding or hindering the opposing player. It results in a time penalty.
  • High sticking : see high stick
  • High stick : This is the term used when the ball is played with the stick above the knees or when the stick is above hip height when swinging back. Depending on the situation and the venue, a time penalty can result.

K

  • Counterattack : is a quick counterattack after winning the ball in your own half.
  • Crossing : describes the walking close together of two field players, where the ball can be passed.
  • Short corner : the side of the opposing goal closer to the attacking or ball-bearing player.

L.

  • Long corner : the side of the opposing goal further away from the attacking or ball-bearing player.
  • Crossbar : see crossbar
  • Left extension : are players who hold the stick with their right hand up and with their left hand down. You are playing on the left side of your body.

M.

  • Man marking : is a way of playing in which each player is assigned an opponent.
  • Match penalty :
    • Match penalty I: is imposed when players play with faulty equipment.
    • Match penalty II: will be applied for all moderately serious offenses, e.g. B. scuffle or unsportsmanlike conduct, pronounced.
    • Match penalty III: is pronounced for all serious offenses, such as fighting on the field, brutal offenses or insults.
  • Wall : is a formation of one or more field players in the event of an opponent's free hit to prevent scoring.
  • Center line : divides the playing field into two halves.

O

  • Offensive zone : is the opponent's half of the game.
  • Overtime : is required if a game is tied after regular time.

P

  • Penalty : The penalty is carried out from the face-off point on the center line. The player walks onto the goal without pulling the ball back.
  • Penalty Shootout : In the event of a tie after overtime , the winner is determined by a penalty shootout in which the players of both teams take turns taking a penalty shootout .
  • Posts : the two posts that mark the left and right ends of the goal.
  • Post shot : is a shot on goal that ricochets off one of the two posts.
  • Power play : is the game in excess of a penalty imposed on the opposing team.

Q

  • Crossbar : the crossbar that marks the top of the gate

R.

  • Diamond : is a tactical line-up with a 1-2-1 formation. It is also known as a diamond.
  • Right-wing extremists : are players who hold the stick with their left hand above and their right hand below. You are playing on the right side of your body.
  • Referee : see referee
  • Complaint : is the behavior of players and coaches who question the referee's decisions. The referee can then impose a time penalty .
  • Backhand shot : a shot or pass made by a player with the back of their stick. It is less powerful and precise than a normal shot, but it is often used for surprising plays and shots on goal.
  • Roughing : see Exaggerated Hardness
  • Rush : see rapid attack

S.

  • Salibandy : Finnish term for floorball
  • Shaft : is the stick without grip tape and shovel.
  • Shank shape : The shank can have different shapes. The manufacturers offer clubs with round, oval and dual shafts.
  • Shovel : The shovel is used to pass or shoot the ball.
  • Blade curvature : The blade curvature must not exceed three centimeters. A match penalty I can be pronounced for a large blade curvature.
  • Referee : is the game leader of a game and ensures that the game is carried out in a fair manner. Depending on the form of play, there are one or two referees on the field.
  • Rapid attack : is an attack that is carried out quickly.
  • Protection room : is located in front of the gate and is the protection zone for the goalkeeper. The goalkeeper must not be attacked or hindered in the shelter. No field player may be in the shelter.
  • Shootout : see penalty shootout
  • Shutout : means a completely played game by a goalkeeper without conceding a goal.
  • Slot : is the space directly in front of the goal in which the chance of deflecting a shot, utilizing a rebound or obstructing the goalkeeper's view is particularly good.
  • Match report : will be completed by the match secretariat . Goal scorers, assistants, penalties, etc. must be listed.
  • Players : are all players entered on the game report .
  • Player clothing : Correct player clothing includes jersey, shorts and socks. A violation can result in a time penalty .
  • Playing field : The playing field must be 40 meters long and 20 meters wide in the large field. In small field hockey, the field is 28 meters long and 14 meters wide.
  • Game secretariat : is outside the field of play at the level of the center line. It is responsible for ensuring that the match report is filled out correctly, the time is correctly timed and the penalties are properly carried out.
  • Game Delay : In the event of a game delay, e.g. B. If the ball is knocked away or blocked, a time penalty can be imposed.
  • Playing time : denotes the duration of a floorball game. A distinction is made between large and small field hockey. The large field is played 3 × 20 minutes effectively. On the small field, 2 × 20 minutes are played, with only the last three minutes being played effectively.
  • Standard situation: As standard situation, all actions that are based on stationary balls, such as B. the free hit, the impact, the penalty kick and the face-off. Each referee's whistle results in one of the aforementioned actions.
  • Starting Six : the starting formation of a team, usually consisting of a goalkeeper, two defenders and three strikers, which plays the first face-off in an encounter.
  • Stick : The stick denotes the shaft and the shovel. It has a maximum weight of 380 grams.
  • Stock throw : occurs when a player throws on the field the stock. This results in a time penalty and in numerous cases is also punished with a disciplinary penalty.
  • Penalty box : Players who have received a time and disciplinary penalty must go to the penalty box . The penalty box is located to the left and right of the game secretariat .
  • Penalty kick : see penalty
  • Fall area : The fall area outside the field of play ensures that no player can be injured if he falls over the boards.
  • Starting Six : the starting formation of a team, usually consisting of a goalkeeper, two defenders and three strikers, which plays the first face-off in an encounter.

T

  • Time Out : a thirty-second time-out that can be initiated once per game by the respective coach of a team to discuss the tactical approach.
  • Gate : is 160 centimeters wide and 115 centimeters high.
  • Trash talk : Exchange of words on the field with the aim of provoking an opposing player and disturbing his concentration.
  • Tripping : see tripping

U

  • Excessive harshness : the use of inappropriate means, mostly in defense work. It usually results in a time penalty.
  • Outcome game : see power play
  • Unsportsmanlike conduct: Unsportsmanlike conduct towards players, coaches, officials, referees and spectators can result in a time penalty .
  • Outnumbered game : refers to the style of play of a team that has been given a time penalty .

V

  • Extension : see overtime
  • Defense zone: also known as your own zone, that half of the playing field in which your own goal is located.
  • Forehand : The forehand is the player's preferred side of the shovel for passing and shooting.
  • Template : see Assist
  • Advantage : If there is an advantage, the referee allows a slight offense by an opposing player to continue the game for the benefit of the injured party if the victim remains in possession of the ball or has a greater chance of scoring than the free hit due to the advantage.

Z

  • Time penalty : A time penalty is given for a foul.

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