Utopia (computer game)

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Utopia is a strategy game originally developed by Don Daglow in 1981 for the Intellivision game console and the Aquarius home computer from Mattel . It is considered the first god simulation . In July 2010 it was also implemented for Windows and Xbox 360 as part of Microsoft's Game Room .

Gameplay

Utopia is a turn-based title for two players and has no AI opponents. In fact, the game can also be played without a second person. At the beginning of the game, the length of the round (default: 60 seconds) and the total number of rounds (default: 15 rounds) are set. The game is shown from a bird's eye view . Each player exercises control over his own island, which consists of several grid squares and can be controlled with the cursor. The aim of the game is to win the competition with your opponent for the new utopia . Both players aim to collect points. This stands for the satisfaction of the population and is determined by various factors, such as security, housing and food supply. The player with the higher score wins.

During their round, both players use gold bars to invest in the construction of various buildings to supply the population. In addition to factories and farms, this calls for houses, schools and hospitals. Other investment opportunities include fishing or PT speedboats, as well as supporting rebellious activities on the opponent's island. If a player fails to provide food and satisfaction for his population, he risks rebellion. This reduces his score and in some cases leads to the destruction of buildings. A player earns income when randomly generated rain clouds sweep over farm fields, when fishing boats are positioned over schools of fish and at the end of each round, depending on the output of the factories and fishing boats.

Most of the rounds usually consist of building new buildings at the beginning of the move, followed by positioning your own fishing boats over the continuously migrating schools of fish. Alternatively, the player can try to sink the fishing boats of the fellow player behind with his warships and thus keep his score low. Algorithms determine the random course and occurrence of rain clouds, tropical storms, hurricanes, fishing grounds and pirate ships.

reception

In 2004, the US online game magazine GameSpy introduced Utopia into its Hall of Fame, on the grounds that:

"Considering the state of home video-game technology in 1981, Utopia is an astonishingly detailed simulation."

"If you consider the status of computer game technology in 1981, Utopia is an astonishingly detailed simulation"

The US online gaming magazine GameSpot devoted Utopia an article in his series Unsung Heroes: Groundbreaking Games (German: Forgotten Heroes: Pioneering computer games ) and described it as "surprisingly complex game (also often Civilization 0.5 called), [that] the Laying the foundation for PC simulation classics such as Civilization and SimCity ”.

In 2011, Utopia was voted one of the 80 games the Smithsonian American Art Museum presented in its exhibition, The Art of Video Games , following a public vote . It is representative of the artistic design of tactical games for the Intellivision game console.

Web links

Individual evidence

  1. http://www.guinnessworldrecords.com/records-5000/first-god-simulation-video-game/
  2. http://kotaku.com/5701588/
  3. GameSpy Hall of Fame Article on Utopia
  4. ^ Gamespot article on Utopia
  5. The Art of Video Games Voting Result ( English , pdf; 1.0 MB) Smithsonian Institution . May 5, 2011. Retrieved May 5, 2011.
  6. Kris Graft: Smithsonian Art Exhibit Recognizes Games From Pac-Man To Heavy Rain ( English ) In: Gamasutra . UBM, plc. May 5, 2011. Retrieved March 8, 2012.