The Art of Video Games

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The Art of Video Games premiered at the Smithsonian American Art Museum in 2012.

The Art of Video Games is an exhibition at the Smithsonian American Art Museum from March 16, 2012 to September 30, 2012 in Washington, DC The aim of the exhibition is to highlight the evolution of the art of computer games over the course of its forty-year history. Following the exhibition at the Smithsonian American Art Museum, the exhibition will be shown at ten other exhibition locations across the United States. Curator of the exhibition is Chris Melissinos , former chief evangelist and chief gaming officer for Sun Microsystems .

Concept and exhibition objective

The Art of Video Games is the result of the Smithsonian American Art Museum's efforts to catch up with modern media. As part of the Smithsonian 2.0 conference, which dealt with the future of the Smithsonian American Art Museum in the digital age, contact was made with Chris Melissinos, who took on the role of curator of the exhibition. It is one of the first exhibitions with the aim of exploring the forty year evolution of computer games as an artistic medium, and the first computer game-related exhibition by a nationally important US museum. The focus is on outstanding visual effects and the creative use of new technologies. The exhibition is not about proving that computer games are the product of an interplay of skillful disciplines such as writing or drawing, but that they combine influences from all these areas into a new art form:

“Obviously, in a video game, you'll find traditional forms of art like drawings, illustrations, stories, and music, but all of those things put together make a video game. So a video game takes all of these things and combines them into something bigger. We consider each of these areas individually as part of the exhibition. So we don't want to deal with art in video games, but rather video games as an art form and how they have evolved as such over time. "

- Chris Melissinos : "Computer games are part of evolution", Futurezone
Exhibition location at the National Portrait Gallery

According to curator Melissinos, the uniqueness of computer game art is that it has a total of three levels:

  1. The view of the creator pursuing a creative goal.
  2. The actual game, consisting of the game mechanics and the presentation.
  3. The player's personal experience as a result of interaction with the game and personal reception.

The coming together of artist, game and player raise the software product above the status of a simple game. In this context, it is not so much the technical progress that is important, but rather the core mechanics, which have remained the same over the course of gaming history.

With a compilation of outstanding computer and video games from all platforms, from the Atari VCS to the 7th generation of consoles , the interplay of graphics, technology and narration is to be demonstrated. The exhibition divides the history of games into five technological ages (English: "Era") and uses the games to present the work of some of the most influential artists and designers, from the early beginnings to the contemporary era. The exhibition received advice from numerous US game designers and game journalists, including Louis Castle , Steve Meretzky , Ray Muzyka , Greg Zeschuk , David Perry and Tim Schafer . Most of the original hardware on display is on loan from Melissinos and the screenshots of the reference games used in the exhibition were also made by Melissinos themselves.

The Smithsonian American Art Museum invited all interested parties to help select the games for the exhibition. Curator Chris Melissinos and his team of advisors compiled a selection of 240 games. All titles were selected with a view to the exhibition objectives and a distinction was only made according to platform and, within the platform, finally according to genre or game concept. The same number of candidates was presented for each platform and each genre, resulting in 80 subject groups with three candidates each. The aim of this selection, however, was not to make a list of the best games of all time. In the period from February 14th to April 17th 2011, the museum put this selection online for free voting. Each participant could define his favorite for each of the 80 groups, the game with the most votes was then included in the exhibition. The vote met with great interest and immediately after the website went live, the server collapsed. A total of 119,000 people from 175 countries took part in the vote.

After three years of preparation, the exhibition opened on March 16, 2012. The opening was accompanied by a three-day festival, the so-called GameFest !, including a keynote by Nolan Bushnell and a discussion with Hideo Kojima . The game developers Don Daglow , Robert J. Mical , Mike Mika , Rand Miller , Keith Robinson , Paul Barnett , Mark DeLoura , Ken Levine , Kellee Santiago and Robin Hunicke could be won over for further panel discussions and lectures . There were also screenings of the film Tron , which is closely related to the topic of computer games, and the documentary The King of Kong: A Fistful of Quarters , which shows a contest between two Donkey Kong players for the highest score and the associated entry in the Guinness Book of Records illustrated.

construction

Exhibition entrance area ( National Portrait Gallery )

In the entrance area, visitors are greeted by a 3.5 meter high projection that contains motifs from almost all 80 games on display. It is accompanied by a chiptune soundtrack that was composed and recorded by 8 Bit Weapon and ComputeHer .

The exhibition is divided into three areas. The first section looks at the people behind the games. A number of concept drawings, sculptures, booklets and 3D models will be shown. In addition, five themed videos deal with questions about the beginnings of video games, sources of inspiration for designers, the role of narration, special gaming experiences and future prospects. The videos are made up of game scenes and are highlighted with sound and image clips from interviews with a total of 20 influential designers and developers from computer game history. These videos are also available on the museum's website.

Interview list:

An installation called "Gamer Faces" shows in real time the facial expressions and body language of the visitors who are interacting with the games in the other rooms at this point in time. The games played are not visible, the focus is on the players' reactions to the game.

The second part of the exhibition presents five titles that can be played directly on site, one for each era: Pac-Man , Super Mario Bros. , The Secret of Monkey Island , Myst and Flower . They demonstrate how players interact with the virtual worlds and highlight the innovative techniques that have become the benchmark for subsequent games. The games were selected by curator Chris Melissinos and are representative of games that changed the view of video games forever and were of great importance for the development of the game industry because they forced gamers and designers to rethink. A five-part installation, which shows the advances in the field of core mechanics, demonstrates the significant development of computer games since their inception in the 1970s through elements such as avatars, jumping in games, running, climbing, flying, the use of cutscenes and the representation of landscapes .

The third part of the exhibition deals with the development of computer games based on the selected titles. The development of the hardware is also examined. Interactive information stands cover 20 game systems from all five technological ages, from the Atari VCS / Atari 2600 to the PlayStation 3. Each information stand deals with four titles, one from each of the genres “Action” (games about dexterity & responsiveness), “Target”, “Adventure” "(Narrative games) and" Tactics "(strategy titles). Here the visitor receives information in the form of comments, game dialogs and music playback. The meaning and artistic aspect of the game are explained within 60 to 90 seconds.

Games on display

Exhibition goers during the opening weekend at the Smithsonian American Art Museum

The following list contains all the games that Melissinos and the panel of experts have put together as possible exhibits for the exhibition. The public voting winners are highlighted. In addition, the exhibition offers the visitor the opportunity to play five games on site. These are the titles Pac-Man , Super Mario Bros. , The Secret of Monkey Island , Myst and Flower .

Era 1: start! (1970s - 1983)

platform genre title year
Atari VCS Target Space Invaders 1980
Missile Command 1981
Yars' Revenge 1981
Adventure Adventure 1980
Pitfall! 1982
ET the Extra-Terrestrial 1982
Action Tunnel runner 1983
Haunted House 1981
Pac-Man 1981
Tactics Combat 1977
Star Raiders 1979
Video chess 1979
Colecovision Target Carnival 1982
Zaxxon 1982
Buck Rodgers: Planet of Doom 1982
Adventure Alcazar: The Forgotten Fortress 1985
Gateway to Apshai 1983
Pitfall II: Lost Caverns 1984
Action Donkey Kong 1982
Jungle Hunt 1983
Smurf: Rescue in Gargamel's Castle 1982
Tactics evolution 1982
Star Trek: Strategic Operations Simulator 1983
Artillery Duel 1983
Intellivision Target Demon Attack 1982
Star Strike 1981
Space battle 1979
Adventure Advanced Dungeons & Dragons: Cloudy Mountain 1982
Swords and Serpents 1982
Thunder Castle 1986
Action Microsurgeon 1982
Tron: Maze-atron 1982
Masters of the Universe: The Power of He-Man 1983
Tactics Armor Battle 1977
B-17 bombers 1982
Utopia 1981

Era 2: 8-bit (1983–1989)

platform genre title year
Commodore 64 Target Attack of the Mutant Camels 1983
Paradroid 1985
Raid on Bungeling Bay 1984
Adventure Wasteland 1988
The Bard's Tale III: Thief of Fate 1988
Zak McKracken and the Alien Mindbenders 1988
Action Impossible Mission 1984
Boulder Dash 1984
Jumpman 1983
Tactics MULE 1983
Little Computer People 1985
Sid Meier's Pirates! 1987
Nintendo Entertainment
System
Target 1943: The Battle of Midway 1988
Top gun 1987
salamander 1987
Adventure Final Fantasy 1987
The Legend of Zelda 1986
Shadowgate 1987
Action Mega Man 2 1988
Super Mario Bros. 3 1988
Metroid 1986
Tactics Archon: The Light and the Dark 1983
Desert Commander 1989
North & South 1989
Sega Master System Target Fantasy Zone 1986
After burner 1988
Missile Defense 3D 1987
Adventure Phantasy Star 1987
Heroes of the Lance 1988
Ultima IV: Quest of the Avatar 1985
Action Shinobi 1988
Land of Illusion starring Mickey Mouse 1992
Marble Madness 1986
Tactics Gain Ground 1990
Spy vs Spy 1984
Rampart 1991

Era 3: Bit Wars! (1989-1994)

platform genre title year
Sega Genesis Target Gunstar Heroes 1993
Viewpoint 1992
Ranger X 1993
Adventure Phantasy Star IV 1993
Flashback: The Quest for Identity 1992
Shining Force 2 1993
Action Earthworm Jim 1994
Sonic CD 1993
Michael Jackson's moonwalker 1990
Tactics Duke two 1990
Dune II: Battle for Arrakis 1994
Nobunaga's ambition 1986
Super Nintendo
Entertainment System
Target Gradius III 1990
Star Fox 1993
Great Smash TV 1991
Adventure Chrono trigger 1995
The Legend of Zelda: A Link to the Past 1991
Earthbound 1995
Action Super Star Wars 1992
Super Mario World 1991
Donkey Kong Country 1994
Tactics SimCity 1989
Syndicate 1993
Act raiser 1990

Era 4: Transition (1995-2002)

platform genre title year
DOS / Windows Target Star Wars: TIE Fighter 1994
Crimson Skies 2000
Diablo ii 2000
Adventure Baldur's Gate II: Shadow of Amn 2000
Grim Fandango 1998
fallout 1997
Action Deus Ex 2000
Doom 2: Hell on Earth 1994
Unreal 1998
Tactics Starcraft 1998
Uplink: Hacker Elite 2001
Command & Conquer 1995
Nintendo 64 Target Pilot Wings 64 1996
Star Fox 64 (German Lylat Wars) 1997
GoldenEye 007 1997
Adventure The Legend of Zelda: Ocarina of Time 1998
The Legend of Zelda: Majora's Mask 2000
Paper Mario 2000
Action Super mario 64 1996
Banjo kazooie 1998
Star Wars: Shadows of the Empire 1996
Tactics Worms Armageddon 1999
Tom Clancy's Rainbow Six 1998
Ogre Battle 64: Person of Lordly Caliber 1999
Sega Dreamcast Target Toy Commander 1999
Typing of the Dead 2000
Rec 2001
Adventure Shenmue 2000
Phantasy Star Online 2000
Skies of Arcadia 2000
Action Jet Grind Radio 2000
Sonic Adventure 1998
Crazy Taxi 2000
Tactics ChuChu Rocket! 1999
Panzer front 1999
Rhapsody of Zephyr 2001
Sega Saturn Target Tank Dragoon II Two 1996
Black Fire 1995
Wing arms 1995
Adventure Blazing Dragons 2000
Dark Savior 2000
Tank Dragoon Saga 2000
Action NiGHTS into Dreams ... 2000
Tomb Raider 1998
Clockwork Knight 2000
Tactics SimCity 2000 1999
Blazing Heroes 1999
Command & Conquer 2001
PlayStation Target One-handed 1998
Colony Wars: Red Sun 2000
Point blank 1998
Adventure Lunar: Silver Star Story Complete 1996
Final Fantasy VII 1997
Grandia 1997
Action Metal Gear Solid 1998
Crash Bandicoot: Warped 1997
Oddworld: Abe's Oddysee 1997
Tactics Final Fantasy Tactics 1998
Carnage Heart 1997
Command & Conquer: Red Alert 1996
  1. Goldeneye 007 was originally the winner in this category, but could not be exhibited for copyright reasons. Star Fox 64 (published in Germany as Lylat Wars) moved up as the runner-up title.

Era 5: Next Generation (2003 - today)

platform genre title year
Xbox Target Dragoon Orta tank 2003
Xyanides 2006
Sniper Elite: Berlin 1945 2005
Adventure Fable 2004
Indigo Prophecy (German Fahrenheit) 2005
Shenmue II 2001
Action Halo 2 2004
Jet Set Radio Future 2002
Psychonauts 2005
Tactics Steel Battalion 2002
Tom Clancy's Splinter Cell 2002
Sid Meier's Pirates! 2004
Xbox 360 Target Geometry Wars 2: Retro Evolved 2008
Ikaruga 2002
Assault Heroes 2 2008
Adventure Mass Effect 2 2010
limbo 2010
The Elder Scrolls IV: Oblivion 2006
Action Gears of War 2 2008
Halo 3 2007
BioShock 2007
Tactics Halo Wars 2009
Darwinia + 2010
The Lord of the Rings: The Battle for Middle-earth 2 2006
Modern Windows Target Shatter 2009
Everyday shooter 2007
flOw 2006
Adventure World of Warcraft 2004
Star Wars: Knights of the Old Republic 2003
Fallout 3 2008
Action Half-Life 2 2004
portal 2007
Call of Duty: World at War 2008
Tactics StarCraft II 2010
Age of Empires III 2005
Minecraft 2009
GameCube Target PN03 2003
Star Fox Assault 2005
Alien hominid 2004
Adventure The Legend of Zelda: The Wind Waker 2003
Tales of Symphonia 2003
Paper Mario: The Thousand Year Door 2004
Action Prince of Persia: The Sands of Time 2003
Eternal Darkness: Sanity's Requiem 2002
Metroid Prime 2: Echoes 2004
Tactics Battalion Wars 2005
Pikmin 2 2004
Fire Emblem: Path of Radiance 2005
Wii Target Boom Blox 2008
Blast Works: Build, Trade, Destroy 2008
Sin and Punishment: Star Successor 2010
Adventure The Legend of Zelda: Twilight Princess 2006
Super Paper Mario 2007
Monster Hunter Tri 2010
Action Super Mario Galaxy 2 2010
Metroid Prime Trilogy 2009
Epic Mickey 2010
Tactics Zack and Wiki: Quest for Barbados' Treasure 2007
Little King's Story 2009
Battalion Wars 2 2007
PlayStation 2 Target Silpheed: The Lost Planet 2001
Espgaluda 2004
Gradius V 2004
Adventure Final Fantasy X 2001
Kingdom Hearts II 2006
Ōkami 2006
Action Tony Hawk's Underground 2 2004
God of War 2005
Shadow of the Colossus 2005
Tactics Metal Gear Solid 2: Sons of Liberty 2001
Rainbow Six: Lockdown 2005
Armored Core 3 2002
PlayStation 3 Target Flower 2009
Super Stardust HD 2007
PixelJunk Shooter 2009
Adventure Dragon Age: Origins 2009
Final Fantasy XIII 2009
Heavy rain 2010
Action Uncharted 2: Among Thieves 2009
Call of Duty Black Ops 2010
LittleBigPlanet 2 2011
Tactics Brütal Legend 2009
C&C: Red Alert 3 - Commander's Challenge 2009
Sid Meier's Civilization Revolution 2008

Exhibition tour

In addition to the presentation at the Smithsonian, a nationwide exhibition tour of ten other US museums has been announced.

reception

On the opening day, the museum recorded almost 23,000 visitors, making it one of the five most popular exhibition days in museum history to date. Over 686,000 visitors came over the six-month exhibition period. The exhibition attracted greater media attention from the gaming and computer press as well as daily and mainstream news in English. The exhibition also generated a certain, albeit significantly less, media response from German-language press offers. The main group of visitors to the exhibition are mainly young families.

The exhibition received predominantly positive feedback from the press and interest groups close to computer games. It was appreciated that through this exhibition it was finally accepted from a qualified mouth that computer games were art, as a court order of the Supreme Court had already confirmed. From the traditional side, the exhibition was held to be too little concerned with the question of where exactly the art in computer games was and how to differentiate between entertainment products and works of art.

Press reviews:

“Video games are just now, finally, earning the validation of our parents' generation. We have now seen our treasured game systems go from under the Christmas trees of our youth to under glass at the Smithsonian. It feels good. "

“Video games are finally being valued by our parents' generation. We were now able to watch as the game systems we had come to love, which in our youth were still under the Christmas tree, have wandered under the glass showcases in the Smithsonian. It feels good."

- Seth Schiesel : An Exhibition in Easy Mode, The New York Times

"The Art of Video Games," a technologically impressive but intellectually inert exhibition at the Smithsonian American Art Museum, belongs in a history or technology museum, not in an institution devoted to art. Despite its title, it fails to grapple with questions about the definition and boundaries of art, questions that tend to make people squeamish in a democratic society that would rather everything be art than anyone feel excluded from the realms of sanctified culture.

“The Art of Video Games, a technologically impressive but intellectually sluggish exhibit at the Smithsonian American Art Museum, belongs in a technical museum, not an institution dedicated to art. Despite its title, the exhibition fails to address questions of definition and the limits of art, questions that tend to make people squeamish in a democratic society that would rather label everything as art before anyone is excluded from the realm of sacred culture feels."

- Philip Kennicott : 'The Art of Video Games' at the Smithsonian American Art Museum, The Washington Post

"A new exhibit at the Smithsonian American Art Museum is billed as" The Art of Video Games. " Visitors will encounter beautiful production art, a chronological look at the major video-game platforms and their key games, tidbits of wisdom from various designers, and even a handful of games playable on giant public screens. What they won't find is much of a case that video games are, in fact, art. "

"A new exhibit at the Smithsonian American Art Museum is titled" The Art of Computer Games. " Visitors will encounter beautiful production drawings, a chronological look at the major gaming platforms and their key games, words of wisdom from various designers and even a handful of playable titles on huge public screens. What you won't find so much on the other hand is evidence that computer games are actually art. "

- Peter Suderman : Gamers' letdown: Smithsonian's video-game exhibit scores low on interactivity, The Washington Times

“When Nolan Bushnell and Ted Dabney released the Pong game console in 1972, they hardly had any desire to create art. But in 2011, almost forty years after the game console found its way into living rooms, an announcement by the renowned Smithsonian Museum meant that the old game console and the entire video game medium were suddenly seen with different eyes. "

- Michael Leitner : "Computer games are part of evolution", Futurezone
  • Ars Technica, April 2, 2012, “Ars at the Museum: The Art of Video Games at the Smithsonian” by Jonathan M. Gitlin
  • The Los Angeles Times, March 19, 2012, “Smithsonian scores with 'Art of Video Games' exhibit” by Liesl Bradner

See also

  • Game On - A similar exhibition focusing on the historical development of computer and video games.

literature

  • Chris Melissinos and Patrick O'Rourke: The Art of Video Games: From Pac-Man to Mass Effect (exhibition catalog) . Welcome Books, 2012, ISBN 978-1-59962-110-4 .

Web links

Individual evidence

  1. a b Mike Snider: Are video games art? Draw your own conclusions ( English ) In: USA Today . Gannet . March 13, 2012. Retrieved June 2, 2012.
  2. Rita Braver: The art of video games ( English ) In: CBS Sunday Morning . CBS . March 18, 2012. Retrieved June 2, 2012.
  3. a b c Emma Mustich: Video games as multi-player art projects ( English ) In: Salon.com . March 10, 2012. Retrieved June 2, 2012.
  4. a b c d e f Michael Leitner: Interview: "Computer games are part of evolution" . In: Futurezone . Courier newspaper publisher and printer. May 6, 2012. Archived from the original on June 11, 2012. Info: The archive link was automatically inserted and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved June 5, 2012. @1@ 2Template: Webachiv / IABot / futurezone.at
  5. a b Jane O'Brien: Video game art gets the gallery treatment ( English ) In: BBC News . March 15, 2012. Retrieved June 2, 2012.
  6. PastPixels: Art of Video Games - Advisory Group ( Memento of the original from May 14, 2011 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. (English), last accessed on May 30, 2012. @1@ 2Template: Webachiv / IABot / www.pastpixels.com
  7. Mike Fahey: Games as Art: You Decide Which Video Games Are Displayed At The Smithsonian ( English ) In: Kotaku . February 14, 2011. Retrieved June 6, 2012.
  8. Smithsonian American Art Museum : Voting Page ( Memento of the original from March 13, 2017 in the Internet Archive ) Info: The archive link has been inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. , The Art of Video Games, (accessed June 5, 2012). @1@ 2Template: Webachiv / IABot / americanart.si.edu
  9. a b Seth Schiesel: An Exhibition in Easy Mode ( English ) In: The New York Times . The New York Times Company. March 16, 2012. Retrieved June 2, 2012.
  10. ^ Matthew Hawkins: 'The Art of Video Games' opens at Smithsonian March 16 ( English ) In: MSNBC . March 2, 2012. Archived from the original on May 1, 2012. Info: The archive link was automatically inserted and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved June 6, 2012: “ The response to the initial call for entries was so enthusiastic that it took down the Smithsonian's servers almost immediately. " @1@ 2Template: Webachiv / IABot / www.ingame.msnbc.msn.com
  11. US exhibition shows art from games: Lara Croft instead of Mona Lisa . In: Bild Online . Axel Springer AG . March 16, 2012. Retrieved June 5, 2012.
  12. Evan Narcisse: Culture: The Smithsonian's Going to Throw a GameFest to Celebrate The Art of Video Games and You Should Totally Go ( English ) In: Kotaku . January 13, 2012. Retrieved June 6, 2012.
  13. Ken Gagne: Smithsonian Art Of Video Games Exhibit Opens With Gaming Festival ( English ) In: PC World . IDG . March 22, 2012. Retrieved June 5, 2012.
  14. Smithsonian American Art Museum : Gamefest ( Memento of the original from May 21, 2012 in the Internet Archive ) Info: The archive link was automatically inserted and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. , The Art of Video Games, (accessed June 5, 2012). @1@ 2Template: Webachiv / IABot / www.americanart.si.edu
  15. ^ Robyn Flans: Simi Valley couple's music is part of Smithsonian gaming exhibit ( English ) In: Ventura County Star . Scripps Interactive Newspapers Group . March 14, 2012. Retrieved June 6, 2012.
  16. Smithsonian American Art Museum : Exhibition Videos ( Memento of the original from June 29, 2017 in the Internet Archive ) Info: The archive link has been inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. , The Art of Video Games, (accessed June 5, 2012). @1@ 2Template: Webachiv / IABot / americanart.si.edu
  17. Chris Kohler: Videogames Politely Invade Smithsonian Art Museum ( English ) In: Wired . Condé Nast Publications . March 30, 2012. Retrieved June 2, 2012.
  18. Smithsonian American Art Museum : Advances in Mechanics ( Memento of the original from May 11, 2012 in the Internet Archive ) Info: The archive link was automatically inserted and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. , The Art of Video Games, (accessed June 5, 2012). @1@ 2Template: Webachiv / IABot / americanart.si.edu
  19. ^ Smithsonian American Art Museum : Featured Games ( Memento December 3, 2016 in the Internet Archive ), The Art of Video Games (accessed June 5, 2012).
  20. ^ Smithsonian American Art Museum : Exhibition Page , The Art of Video Games (accessed June 6, 2012).
  21. Larry Frum: Smithsonian celebrates 'Art of Video Games' ( English ) In: CNN . Time Warner . April 4, 2012. Retrieved June 5, 2012.
  22. Jessica Conditt: Here's how many people saw The Smithsonian's Art of Games ( English ) In: Joystiq . AOL . October 2, 2012. Archived from the original on October 7, 2012. Info: The archive link was automatically inserted and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved October 11, 2012. @1@ 2Template: Webachiv / IABot / www.joystiq.com
  23. Sandra Sperber, Ole Reißmann: Video game exhibition: gambling den for the whole family . In: Spiegel Online . SPIEGEL publishing house Rudolf Augstein. May 29, 2012. Retrieved June 5, 2012.
  24. Philip Kennicott: Critic's Review: 'The Art of Video Games' at the Smithsonian American Art Museum ( English ) In: The Washington Post . Washington Post Company. March 18, 2012. Retrieved June 2, 2012.
  25. Peter Suderman: Gamers' letdown: Smithsonian's video-game exhibit scores low on interactivity ( English ) In: The Washington Times . News World Communications . March 29, 2012. Retrieved June 7, 2012.
  26. Jonathan M. Gitlin: Ars at the Museum: The Art of Video Games at the Smithsonian ( English ) In: Ars Technica . Condé Nast Publications . April 2, 2012. Retrieved June 5, 2012.
  27. Liesl Bradner: Smithsonian scores with 'Art of Video Games' exhibit ( English ) In: Los Angeles Times . Tribune Company . March 19, 2012. Retrieved June 2, 2012.
  28. Welcome Books: Product page exhibition catalog (English), last accessed on May 30, 2012.