Crimson Skies

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Crimson Skies
Crimsonskies-logo.gif
Studio Zipper Interactive
Publisher Microsoft
Erstveröffent-
lichung
United StatesUnited StatesSeptember 17, 2000 October 13, 2000
EuropeEurope
platform Windows , Xbox
Game engine Enhanced Zipper Interactive GameZ engine
genre Action flight simulation
Game mode Single player , multiplayer
control Keyboard & mouse, gamepad , joystick
system advantages
preconditions
Pentium II 266 MHz, 64 MB RAM
medium 1 CD-ROM
language German
Current version v1.02 (2000)
Age rating
USK released from 12
PEGI recommended for ages 12+

Crimson Skies is a fictional universe created by the US developers Jordan Weisman and Dave McCoy . The basis of the universe was the computer game Crimson Skies , which depicts an action flight simulation and was published in 2000 by the game developer Zipper Interactive . The plot itself takes place in an alternative version of the United States , which has split up into a pluralistic state due to the Great Depression , the First World War and Prohibition . Due to the destroyed infrastructure, transports generally only take place by air. These cargo transports are repeatedly the target of air pirates and other countries.

Plot of the computer game

In Crimson Skies in America, which had crumbled into banana republics , money had to be acquired through air piracy at the end of the 1930s . Air battles are fought between mercenaries and air pirates. You take on the role of Nathan Zachary (the leader of the pirate gang Fortune Hunters) and have to try to wipe out another group of aerial pirates. In the individual missions, for example, you have to free scientists, steal technologies, shoot down zeppelins or just get as many enemy aircraft as possible out of the sky. In addition to the armed forces of the ex-American states, the British and Germans inter alia .

development

Jordan Weisman took on the role of Creative Director for the development of the computer game . The aim was to create some kind of Errol Flynn pirate adventure in the air. Development originally began for Virtual World Entertainment under the name " Corsairs! ", But development has been discontinued. When FASA Corporation later became part of Microsoft, the opportunity arose for Weisman for a new project; his choice was to restart the Crimson Skies PC game.

The first version of the game shipped had numerous technical problems, including the infamous bug that deleted the player's game saves. Patch 1.01, released shortly afterwards, fixed this problem. Microsoft later released version 1.02, which reduced further problems such as instabilities in multiplayer games and the delays caused by loading times.

Current ATI and Nvidia graphics card drivers no longer support the game, so the game can only be operated in software rendering mode. Some members of the gaming community tried to identify the cause and get NVIDIA to fix the problem. Ultimately, through corrections made by the community itself, so-called fan patches , playability on modern platforms could be achieved again.

Game mechanics

There are three different modes in the game:

  1. There is a fairly extensive campaign with around 20 missions.
  2. There is an instant action with an infinite number of possible variations.
  3. And there is a multiplayer mode for up to 16 people in the network or the Internet.

Crimson Skies: High Road to Revenge

In 2003 the sequel Crimson Skies: High Road to Revenge appeared for the Xbox as well as for the Xbox 360 as a download. Although the sequel received mostly positive reviews, it didn't sell as well in Europe as its predecessor.

Merchandising

In addition to the computer games, a board game was published by FASA Corporation and a miniature collectible game by WizKids .

Roman translations

Soundtrack

The soundtrack of the same name for the game Crimson Skies: High Road to Revenge was released in June 2005. The composer was Stan LePard, the label was Megaphon Importservice.

Web links

Reviews

Individual evidence

  1. Gamespot.com: Crimson Skies release date
  2. Michel Marriott: When Games Go Hollywood, Do the Players Lose? . In: The New York Times . November 30, 2000. Retrieved February 26, 2008.
  3. "Unless the patch is downloaded, the game may spontaneously reset the player's" campaign mode "progress to mission one when playing multiplayer or customizing a plane in Instant Action." IGN staff: Crimson Skies Patch . September 28, 2000. Retrieved April 19, 2008.
  4. ^ IGN editors: Crimson Skies Patch . September 28, 2000. Retrieved April 19, 2008.
  5. Crimson Skies Downloads . In: MGS . Retrieved April 20, 2008.
  6. Crimson Skies: NVIDIA Fixed AvP, Now Please Fix CS Crimson Skies and Forceware ( English ) forums.nvidia.com. October 3, 2007. Retrieved January 27, 2012.
  7. timeslip: 9th of December ( English ) timeslip.users.sourceforge.net. December 9, 2011. Retrieved January 27, 2012: “ A new csfix release is up with a fix for the black squares, and which also fixes the briefing screen flickering that occurs when using a custom resolution. "