Kingdom Hearts II

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Kingdom Hearts II
KH2Logo.jpg
Kingdom Hearts II logo
Original title キ ン グ ダ ム ハ ー ツ II
transcription Kingudamu Hātsu Tsū
Studio Square Enix
Publisher Square Enix, Buena Vista Games
Erstveröffent-
lichung
Kingdom Hearts II December 22, 2005 March 28, 2006 September 29, 2006 Kingdom Hearts II Final Mix March 29, 2007
JapanJapan
North AmericaNorth America
EuropeEurope

JapanJapan
platform PlayStation 2
genre Action RPG
Game mode Single player
control DualShock 2
medium DVD-ROM
language German
Age rating
USK released from 6
PEGI recommended for ages 12+

Kingdom Hearts II ( Japanese キ ン グ ダ ム ハ ー ツ II Kingudamu Hātsu Tsū ; acronym : KH II) is an action role-playing game released for the PlayStation 2 game console in 2005 . It was developed by Square Enix and published by Buena Vista Games and Square Enix. The game is a sequel to Kingdom Hearts and Kingdom Hearts: Chain of Memories , which in 2002 and 2004, respectively, through a collaboration between Square Enix and Disney Interactive or Jupiter , combine Disney and Final Fantasy elements in an action role-playing game, although it is slightly darker in tone than its predecessor. As with the two predecessors, a manga and a novel series based on the game were released.

Kingdom Hearts II is the third game in the Kingdom Hearts video game series . It starts a year after the end of Chain of Memories . Sora, the protagonist of the first two games, is still in search of his lost friends. As with the previous games, Kingdom Hearts II has a large contribution from characters from the Disney films and the Final Fantasy game series. Organization XIII, already introduced in Chain of Memories , also returns as the main antagonist .

The game was well received by critics and was a lot of computer games - Award winning, including the Sony PlayStation Award 2006 sold in platinum for 1 million to 2 million units by May 2006. In Japan the game was within a week over a million copies sold. A month after its release in the US, it sold over a million times there and became the second best-selling game of 2006. By the end of February 2013, the game had sold over 4.33 million times worldwide.

Gameplay

The gameplay of Kingdom Hearts II is similar to that of Kingdom Hearts , although it corrects many errors in the first game, including the shoot-'em-up passages that are more varied and visually more sophisticated. The player controls the character Sora through three-dimensionally constructed levels , in which occasional jump-'n'-run passages have to be overcome. Sora's companions Donald and Goofy are computer-controlled and can only be given a general style for the fight, which for example dictates the use of fighting resources. In many worlds, there are also guest characters who can be exchanged for Donald or Goofy via the game menu, but are only available in this one world. Like most role-playing games, Kingdom Hearts also has a level system : Sora and his companions receive so-called experience points for each defeated opponent , which increase the level of a character when milestones are set. For the game, this effectively means that the corresponding game character deals stronger attacks, is less weakened by inserted attacks and learns new useful skills. As in the first game, Kingdom Hearts II allows you to have a certain amount of influence on character development through a short tutorial at the beginning of the game.

The story of the game is straight from one event to the next, usually by a cutscene separately. In addition, several side quests are available that grant the characters bonuses. Most of the game happens on linked maps, which is where the battles take place. Fights in Kingdom Hearts are not turn-based as in Final Fantasy , nor are the targets marked with a cursor to attack. Instead, they take place in real time, with your own character being freely controllable even in battles and striking with the sword at the push of a button or using a menu to work attack or regeneration spells. Action commands, special attacks that are carried out when the player presses the triangle key at the right moment, have been added as a new function. The action commands can be used to defeat smaller opponents or to evade enemy attacks and are sometimes necessary to complete the fight against a boss .

As a reaction to the criticism of the first part, the trips with the airship have been redesigned to be more comfortable. Although the basic idea behind it remained, the previous system was completely revised and reworked into a combination of rail shooter, ie with a very straight and uncontrollable course, and a “ride in a Disney theme park”. In the world map, the player must now steer the airship from a slightly oblique bird's eye view and fly to the world the player wants to go to. The worlds are no longer immediately accessible from the start, but have to be unlocked by the player by flying through special routes and defeating opponents from the perspective of a third party. When a route has been completed, the journey to this world can happen unhindered and as often as desired, unless the world is closed again by the action. By completing the routes, the player receives new airships, which is also a change from the first game, where these were obtained by defeating opponents.

The drive mode is also new. With this drive function, Sora can adopt the powers of one or both team members, which then disappears from the action for a while. Further effects of the different forms are that Sora carry two keyblades, thereby increasing its value and also new unique abilities, some of which can also affect the normal Sora, maintain or improve. Each of these drive forms are leveled up separately from each other, with each form having its own requirement for which action you get experience points. Unlike the HP and MP, the drive bar is not refilled at memory points . As in the first Kingdom Hearts game, you can call in some Disney characters for support. But unlike back then, the call function now has its own menu item and can be leveled up. Calling also no longer consumes MP, but reduces the drive bar by a certain amount.

content

Location

Kingdom Hearts II begins one year after the end of Kingdom Hearts and includes a variety of levels, called "worlds" in the game, which the player must travel through. As in the first game, Kingdom Hearts II allows the player to enter locations from various Disney works, along with the worlds specially designed for the game series. While the worlds in the first game were mainly derived from Disney animated films , Kingdom Hearts II also includes worlds based on Disney real- life films . Each world varies in appearance and locations, depending on the particular Disney film on which it is based. The graphics and characters of each world have been developed to resemble the style of the respective Disney films. Each world is separate from the others and exists separately from one another; with a few exceptions, the player travels from one world to the other by airship.

Some worlds from the previous games reappear in the game, but are equipped with new and expanded areas. There are also newly introduced worlds, including the Land of Dragons, a fictional version of ancient China from the Mulan movie ; Castle of the Beast, a 19th-century French castle based on Beauty and the Beast ; River of Nostalgia, an earlier version of Disney Castle in the style of the Steamboat Willie movie ; Port Royal from Pirates of the Caribbean ; the Consecrated Land, a large savannah from the movie The Lion King ; and Space Paranoids, a digital world based on Tron in the computer network of Hollow Bastion. Twilight Town, a world already featured in Chain of Memories , plays a bigger role in the early stages of the game. The world that never was is also a new world that serves as the headquarters of Organization XIII.

characters

The three main characters are Sora, a 15-year-old boy who wears the keyblade, a key-like weapon with the power to fight the darkness; Donald Duck , the court magician at Disney Castle; and Goofy , captain of the royal guard. Donald and Goofy were asked to find the "key", which turns out to be the keyblade, and to stay with it. During their trip to Kingdom Hearts , they became friends and draw strength from this friendship. Other original characters are Riku and Kairi, Sora's friends from his home island, the Isle of Fate; Roxas, a mystical boy who is also the bearer of the keyblade; and DiZ, a man wrapped in red robes and on a campaign of revenge against Organization XIII.

As in the previous games, a lot of characters from the Disney or Square Enix works appear in Kingdom Hearts II . While some characters reappeared, others, like Scar from The Lion King and Dagobert Duck , were reintroduced. Karlo appears as a constant opponent who works with the resurrected Maleficent. Almost twenty characters from the Final Fantasy games, such as Auron from Final Fantasy X and Tifa from Final Fantasy VII , as well as Squall "Leon" Leonhart, Cloud and Sephiroth from the first Kingdom Hearts game, appear in Kingdom Hearts II . Although the first game only featured characters that were designed by Tetsuya Nomura , this time the developers took a “risk” and also included characters that were not designed by Nomura directly. Other new characters in the video game series include Vivi from Final Fantasy IX and Setzer from Final Fantasy VI .

In the different worlds, characters from the respective film on which the world is based are often available as team members. These include Fa Mulan, a woman who disguises herself as a man to take her sick father's place in the army; Jack Sparrow, a pirate trying to reclaim his ship, the Black Pearl; Simba, a self-employed exiled lion who is the rightful king of the Consecrated Land; and Tron, a security program on Hollow Bastion's computer network that fights against the dictatorship of the Master Control Program (MCP).

Organization XIII, a group of beings who do not have a heart, which has already appeared in Chain of Memories , appears as the main antagonist in Kingdom Hearts II at an early stage . Organization XIII commands the Nobody, void beings that arise when a person with a strong heart is turned into a heartless one. In addition, as in the two previous games, there are also final bosses in the form of heartless ones, which the player has to overcome as a kind of test.

history

Sora, Donald and Goofy have spent the last year in a kind of apparent death trying to get their lost memories back. Meanwhile, Roxas, the Nobody of Sora, lingers in a simulated Twilight Town, created by DiZ. As part of his vengeance against Organization XIII, DiZ Roxas tries to merge with Sora and thus restore Sora's full strength. His plan is threatened when Axel, Roxa's former friend in Organization XIII, breaks into the simulated city; but Roxas is able to repel the enemy and eventually merges with Sora. So Sora, Donald and Goofy wake up in the real Twilight Town and meet first King Micky and then Yen Sid, who send them on another journey. Their goal is to find Riku and to thwart the plans of the organization that commands the Nobody. A short time later, Maleficent rises again and joins Karlo in her pursuit of power.

Sora travels many Disney worlds, old and new, fixing the disruptions caused by Organization XIII, the Heartless, Maleficent, Karlo and local villains. During a visit to Hollow Bastion, Sora and his companions meet King Mickey again, who tells them the truth about Ansem, the opponent from Kingdom Hearts . The Ansem that Sora had defeated was actually the Heartless of Xehanort, a student of Ansem the Wise. He also learns that the leader of Organization XIII, Xemnas, Xehanorts is nobody. The organization's plan is also revealed - they are trying, with the help of Kingdom Hearts, to regain the sum of all the hearts set free by Sora in defeating the Heartless. With this knowledge, Sora travels on as he seeks access to the base of Organization XIII. In his search, he is helped by a person in a robe who Sora believes is Riku.

With the guidance of the mysterious person, Sora, Donald and Goofy finally return to Twilight Town, where they pass through a passage to another Twilight Town, Roxas' Twilight Town. There they meet Axel, who sacrifices himself and Sora opens a portal to the world that never was, the headquarters of Organization XIII. On her way to the castle, Sora finds Kairi and Riku, whose appearance has been changed by the dark to Xehanort's Heartless, and Sora reveals his connection to Roxas. Meanwhile, King Micky meets DiZ, who introduces himself as Ansem the Wise. Ansem uses a machine that drains some of Kingdom Hearts' power, but system overload will result in self-destruction, causing Ansem to disappear and Riku to return to normal. At the top of the castle, Sora and friends battle Xemnas, who is using the rest of the power of Kingdom Hearts to take on various forms. After Sora and Riku manage to defeat Xemnas, they are teleported to a strange place. There they step through the Door of Light and finally come back to the Isle of Fate. In the end, the three of them find a letter from King Mickey, the content of which is not revealed.

Development and marketing

Development plans for Kingdom Hearts II began around the completion of Kingdom Hearts Final Mix , but exact details were uncertain until July 2003. Nomura noted that there were still several obstacles to clear before development on a sequel could begin. One of these obstacles was the desire of the development team to want to show Mickey Mouse more often, but this required approval from Disney. The game was developed by almost the same staff at Square Enix as the first game. To explain why Sora lost all of the skills from the first game at the beginning of Kingdom Hearts II , Nomura had Sora's memories in Chain of Memories lost.

Many aspects of the game have been reworked for this sequel. Some changes were made because of severe criticism in the previous game and others because they were intended to be included in previous games, which was ultimately not possible due to a lack of time or technological limitations. The camera has been moved to the right analog stick of the DualShock-2 controller instead of the shoulder buttons, and the airship combat has been reworked. The combat system has also been completely renewed and does not use any animations from the first game. Since Sora has matured, Nomura wanted that to be reflected in his fighting style too. Other changes are more integration between exploration and fighting. The variations of the fighting style in the respective drive forms and the function of the action commands have been added to give the players more options in the battles. The inclusion of the worlds based on live-action Disney films was facilitated by technologies that the character models generated from real film images.

Changes

In addition to the English-language translations, the international version of Kingdom Hearts II differs from the original Japanese version in gameplay and several scenes. The boss Hydra in the Hercules-based world Arena of Olympus changed his green blood from the original Japanese version, that from the movie, to black and purple smoke in the English version. Also the scene in Disney Castle, where Donald is chased by Daisy Duck because of a missing date and hit on the back in the Japanese version, Daisy only inaudibly canceled him in the English version. During the fight against Xigbar, his telescopic sight was changed from a target marker and black shadows on the sides to three glowing circles. An attack animation in this fight has also been changed. The death of Axel, an Organization XIII member, has also been changed slightly, so in the original version it goes up in flames during his suicide attack, while in the English version it simply dissolves after he has used up all his power.

Port Royal, based on Pirates of the Caribbean , has the most changes. Cutscenes have been edited to remove some of the violence, like William Turner's threat in the film to commit suicide while holding a gun to his neck. Unlike the Japanese version, the undead pirates do not catch fire when attacked with fire magic, and their muskets were modified to resemble crossbows, although the crossbows still fired with an audible musket-shot sound effect.

Marketing and Publishing

An unlockable sequence in Kingdom Hearts and Kingdom Hearts Final Mix already indicated the possibility of a sequel. Rumors of a sequel continued to spur after the video game site Quiter, citing an "internal source at Square Enix," reported that development of Kingdom Hearts II had begun. But that was not the case until the joint official announcement with Chain of Memories at the Tokyo Game Show in September 2003. The first details were that it will take place some time after Chain of Memories , which in turn follows directly after the first game. Further details included the return of Sora, Donald and Goofy and their new costumes. Information about Mickey Mouse's involvement has been kept to a minimum.

Speaking at the Square Enix press conference at E3 in 2004, producer Shinji Hashimoto said that many questions from the first game will be answered. The Japanese website was launched by Square Enix in May and the English website in December 2005. Commercials were broadcast in Japan highlighting the numerous Disney characters featured in the game. Although the game was announced back in September 2003, a release date for the game was not given until two years later. Nomura admitted the game was announced too early and information about the game wasn't revealed until a release date came in sight. The publication itself finally took place on December 22, 2005 in Japan , on March 28, 2006 in the USA and on September 28 and 29, 2006 in Australia and Europe .

Audio

music

As with the first game, Kingdom Hearts II features music by Yōko Shimomura and Hikaru Utada . The original Kingdom Hearts II soundtrack was compiled by Shimomura and released on January 25, 2006. The opening and closing melodies were performed by Kaoru Wada, conducted by the Tokyo Philharmonic Orchestra . The main theme song in the original Japanese version was Passion , written and sung by Utada, while the English version of Passion , Sanctuary , was used in the western publications . Utada's participation was announced on July 29, 2005. According to Nomura, this tune reflects the story of the game better than the previous one, Hikari or Simple and Clean , used in Kingdom Hearts and Chain of Memories .

synchronization

Like the first PlayStation 2 game, Kingdom Hearts , Kingdom Hearts II was dubbed in German and provided with German subtitles .

figure German voice actor
Sora Constantin von Jascheroff
Riku Vanya Gerick
Kairi Adak Azdasht
Donald Duck Peter Krause
Goofy Walter Alich
King Mickey Mario von Jascheroff
Roxas Nico Sablik
Namine Anne Helm
Hayner Kim Hasper
Pence Hannes Maurer
Olette Shalin-Tanita Rogall
Cifer Sebastian Schulz
Rai Tobias Nath
Fuu Uschi Hugo
Vivi Marie Christin Morgenstern
Typesetter Peter Flechtner
Yuna Tanya Kahana
Rikku Victoria Frenz
Paine Bianca Krahl
Auron David Nathan
DiZ / Ansem the wise Hans-Werner Bussinger
Xemnas Jan Spitzer
Saïx Jaron Lowenberg
Xehanort Boris Tessmann
Axel Philipp Brammer
Demyx Norman Matt
Xigbar Erich Rauker
Xaldin Hans-Jürgen Wolf
Luxord Nicolas Boell
Squall / "Leon" Matthias Hinze
Aerith Manja Doering
Cid Christoph Jablonka
Yuffie Ilona Brokowski
Cifer Sebastian Schulz
Cloud Björn Schalla
Sephiroth Simon hunter
Selphie Magdalena Turba
Queen Minnie Diana Borgwardt
Daisy Duck Sabine Arnhold
chip Martina Treger
Chap Wolfgang number
Karlo the cat Tilo Schmitz
Aladdin Julien Haggége
Iago Michael Pan
jasmine Maud Ackermann
Djinni Peer Augustinski
Jafar Jan Spitzer
The junk dealer Bernd Klinzmann
Pooh Michael Rüth
piglet Santiago Ziesmer
Tigger Joachim Kaps
Rabbit Gerald Schaale
I-ah Tilo Schmitz
Rest Lino Hirthe
owl Karl Sturm
Kangaroo Ellen Rappus-Schikowski
Gopher Jörg Gottschick
figure German voice actor
Hercules Dominik Auer
Phil Wolfgang Ostberg
Megara Jasmin Tabatabai
Hades Arne Elsholtz
The beast Matthias Freihof
Belle Jana Werner
Lumière Lutz Riedel
From balance Roland Hemmo
Madame Pottine Sonja German
Mdm. Dresser Christel Merian
Ariel Anna Carlsson
Sebastian Ron Williams
Prince Eric Kim Hasper
King Triton Jochen Striebeck
Ursula Gisela Fritsch
Mulan Dascha Lehmann
Mushu Bernd Simon
Li Shang Johannes Berenz
The emperor Friedrich Schoenfelder
Shan-yu Oliver Stritzel
Yao Tommi Piper
Ling Wilfried Herbst
Chien-Po Markus Majowski
Simba Frank Lorenz Engel
Nala Alexandra Wilcke
Rafiki Leon Boden
Timon Ilya Richter
Pumbaa Rainer Basedow
Scar Thomas Fritsch
Banzai Frank Lenart
Shenzi Gisela Fritsch
Jack Sparrow David Nathan
Elizabeth Giuliana Jakobeit
Will Turner Matthias Deutelmoser
Barbossa Martin Umbach
Tron Tobias Kluckert
Sark Norbert Gescher
Master Control Program (MCP)
Jack Skellington Mario von Jascheroff
Sally Schaukje Könning
The mayor Michael Gahr
Santa Claus Jürgen Kluckert
Dr. Finkelstein Fred Maire
fear Kathrin Fröhlich
scare Crock Krumbiegel
fear Niko Macoulis
Oogie boogie Ron Williams
Peter Pan Florian Knorn
Stitch James Gardiner
Maleficent Kerstin Sanders-Dornseif
fauna Margot Rothweiler
flora Eva-Maria Werth
sunshine
Yen Sid Christian Rode

New edition and merchandising

Kingdom Hearts II was released in four different versions. The first three are normal regional releases in Japan, North America and the PAL regions, which differ only minimally from each other. The fourth version had additional content and was only released in Japan under the title Kingdom Hearts II Final Mix . As with the previous games, Square and Disney released many merchandise before and after the game was released. The merchandise items included toys, play figures, cosplays and books. A manga and a novel series based on the game were also published. Prior to the game's release, an Ultimania book called Kingdom Hearts Series Ultimania - Introduction of Kingdom Hearts II was released. It provides extended information about the first two Kingdom Hearts games, as well as information about the then unreleased Kingdom Hearts II . As with the Final Fantasy games and the previous two Kingdom Hearts games, Square released an Ultimania book, something like a strategy guide , on Kingdom Hearts II in Japan and an expanded edition after the game was released Final mix game. It was also with Kingdom Hearts - Another report a hardcover published book that contains what information about the game, graphics by Shiro Amano, and an interview with the director. In the United States, BradyGames brought out two solution books, a normal and a limited version. On October 14, 2013, Square Enix announced a new high resolution version of Kingdom Hearts II for 2014. It also comes with Kingdom Hearts: Birth by Sleep and Kingdom Hearts Re: Coded.

Final mix

Logo of the final mix version

Since the first Kingdom Hearts game was later re-released as a remake , rumors have been spread that Tetsuya Nomura will do the same with Kingdom Hearts II . In an interview with Weekly Shonen Jump , Nomura expressed interest in a remake of Kingdom Hearts II , although there were no precise plans. He also revealed that if there were to be a final mix game, he would have a "trump card" up his sleeve for that game. In September 2006, Square Enix officially announced the Kingdom Hearts II Final Mix , which includes new scenes and gameplay elements. As the first Final Mix game combines the game English audio with Japanese lyrics and also used Sanctuary instead of Passion as a theme song . New cutscenes use Japanese voice acting, as most of the members of Organization XIII from Kingdom Hearts: Chain of Memories did not yet have an English voice actor.

The remake was released in Japan on March 29, 2007 as a two-CD package called Kingdom Hearts II Final Mix + . The first CD contained the game Kingdom Hearts II Final Mix with a new secret film and additional battles and items. The second CD contained the game Kingdom Hearts Re: Chain of Memories , a 3D remake of Kingdom Hearts: Chain of Memories for the PlayStation 2 with additional scenes and voice output. The combat system continues to use cards, with the introduction of the action commands from Kingdom Hearts II . Based on information provided by Amazon.com was Final Mix + in the first week after the release of the best-selling PlayStation 2 game in Japan. Nomura explained the presence of Kingdom Hearts Re: Chain of Memories as the reason Kingdom Hearts II Final Mix + was so popular.

In the meantime, Kingdom Hearts II Final Mix has also come onto the market in the western world through the Kingdom Hearts 2.5 HD ReMIX bundle, which is still Kingdom Hearts Birth by Sleep Final Mix and a film version, divided into many scenes, of Kingdom Hearts Re: Coded included.

Adaptations

The game was adapted as a manga series by Shiro Amano , who was also responsible for the manga series for the two previous games. The first part was released in Japan in December 2006 and through Tokyopop on July 3, 2007 in the USA. The second part appeared a year later. The game was also adapted as a series of novels by Tomoco Kanemaki and Shiro Amano. The first part was released on April 22nd, 2006 and contains Roxa's story until he merges with Sora and leaves Twilight Town. The novel contains additional scenes from the Final Mix game, such as interactions between members of Organization XIII and between Axel, Naminé and Riku. The other three novels were published on July 16, 2006, September 29, 2006 and February 2007.

Web links

Individual evidence

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  6. The Best of 2006 . In: IGN.com . Archived from the original on June 18, 2013. Retrieved April 23, 2012.
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