Kingdom Hearts (computer game)

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Kingdom Hearts
Original title キ ン グ ダ ム ハ ー ツ
transcription Kingudamu Hātsu
Studio Square
Publisher JapanJapanSquare Square EA, Buena Vista Interactive SCE Europe
United StatesUnited States
EuropeEurope
Senior Developer Tetsuya Nomura
Yuichi Kanemori
Erstveröffent-
lichung
Kingdom Hearts March 28, 2002 September 17, 2002 November 15, 2002 Kingdom Hearts: Final Mix December 26, 2002
JapanJapan
North AmericaNorth America
EuropeEurope

JapanJapan
platform PlayStation 2
genre Action RPG
Game mode Single player
control DualShock 2
medium DVD-ROM
language German
Age rating
USK released from 6
PEGI recommended for ages 7+

Kingdom Hearts ( Japanese キ ン グ ダ ム ハ ー ツ Kingudamu Hātsu ; acronym : KH) is an action role-playing game released for the PlayStation 2 in 2002 . The first game in the Kingdom Hearts video game series was the result of a collaboration between the Japanese game developer Square (now Square Enix ) and the Walt Disney Company . The game combines characters and locations from the Disney films with those from Squares Final Fantasy games . The video game is a departure from Square's other role-playing games, with the introduction of extensive action-adventure elements for the gameplay. It follows the little boy, Sora, as he gets into an epic battle against the forces of darkness. He receives support from Donald Duck and Goofy , as well as other classic Disney characters such as Peter Pan and Aladdin .

Kingdom Hearts was praised for its unusual combination of action and role-playing game, as well as its unexpected harmonious mix of square and Disney elements. Since it was released, the video game has sold over 6.4 million copies worldwide and established numerous sequels. It is also the 10th best-selling PlayStation 2 video game worldwide and the most commercially successful in the Kingdom Hearts series.

Gameplay

Kingdom Hearts is influenced by the Final Fantasy series, but contains more gameplay elements than their hack-and-slay system. The player controls the character Sora through three-dimensionally constructed levels , in which occasional jump-'n'-run passages have to be overcome. Sora's companions Donald and Goofy are computer-controlled and can only be given a general style for the fight, which for example dictates the use of fighting resources. In many worlds, there are also guest characters in the fighting that can be exchanged for Donald or Goofy via the game menu, but are only available in this one world. In some worlds, the main characters' appearance, skills, or both change. For example, you can fly in Neverland and in Atlantica you become a marine life, which enables survival underwater.

Like most role-playing games, Kingdom Hearts also has a level system : Sora and his companions receive so-called experience points for each defeated opponent , which increase the level of a character when milestones are set. For the game, this means that the corresponding character deals stronger attacks, is less weakened by enemy attacks and learns new useful skills. In contrast to other games of its kind, Kingdom Hearts allows the player to have a certain amount of influence on the character development through a short tutorial at the beginning. The tutorial enables the player to choose one of the three main attributes of the game - attack, defense or magic - for Sora and to forego another. By choosing certain options, the player can influence how Sora levels up, increases his attributes and learns skills. Donald, Goofy, and any other additional guest members are assigned specific areas of strength in advance. Donald convinces with magic, while Goofy has a very good defense and masters special attacks.

The story of the game is straight from one event to the next, usually these events are scenes separately. In addition to the main story, the player has the opportunity to complete several side tasks that grant the characters bonuses. Mainly the events and also the fights take place on connected maps. In Kingdom Hearts , combat is not turn-based as it is in Final Fantasy , nor are the targets marked with a cursor to attack. Instead, they take place in real time, with your own character being freely controllable even in battles and striking with the sword at the push of a button or using attack or regeneration spells via a menu . With certain items, Disney characters, such as Dumbo or Bambi , can also be summoned with the shouting magic , which then exert a certain influence on the battle. The player can fix the picture on the nearest opponent. This focus automatically changes to the next opponent. The menu in the lower left corner of the screen also allows the player to interact with the environment or perform special attacks.

If you complete all the tasks in a world, you return to the "universe" in which all worlds are recorded. There the player has the opportunity to choose the next world and to enter it. To travel between the individual Disney worlds, Sora and his companions use an airship equipped with firearms, which playfully results in a three-dimensional shoot-'em-up section, similar to the Star Fox games. Surviving this journey allows one to enter the next world. While not many options are available to upgrade the airship at the beginning of the game, in the course of the game you will find so-called rubbers with which you can install new weapons, engines and armor. Various pre-made blueprints that can be used to build new airships in no time can also be found. In order to re-enter a world that has already been visited later, you can teleport to it with the help of a warp drive .

content

Location

The Kingdom Hearts universe is a compilation of different levels, referred to as "worlds", through which the player must advance. Thirteen can be visited in the game and one, Disney Castle, is shown in cutscenes. Other worlds are mentioned by various figures, but are not accessible because they have been destroyed by the Heartless, beings of darkness. Ten of the worlds are based on Disney's ideas, mostly from the Disney films , while the other four were specially conceived and designed by Square for the game.

The graphics and characters of each world have been developed to resemble the style of the respective Disney films. Each Disney world is inhabited by characters from their respective films; Hercules and Phil inhabit the Olympus arena, while Aladdin, Princess Jasmine and Jafar live in Agrabah. Each world is separate from the others and exists separately from one another. Most of the characters in the world are unaware of the existence of the other worlds, with a few exceptions. The player himself travels from one world to another in an airship.

The worlds that were specially designed for the game reflect the general appearance of the other worlds and either have new characters or characters from several Final Fantasy games. The new worlds are: The Island of Destiny, where the story begins; Traverse Town, which serves as the starting point for most of the game; Hollow Bastion, what many of the Final Fantasy characters call home; and the end of the world, a great dark world that arose from the remnants of the different worlds. The main characters travel from world to world to seal all keyholes, thus protecting the worlds from the heartless and from their destruction. They also try to minimize their interactions with characters from other worlds so as to maintain the balance of separation between the worlds. This sometimes means that Sora, Donald and Goofy have to change their physical appearances in order to fit harmoniously into the world.

characters

The collaboration between Disney and Square results in a mix of familiar Disney and Square characters, as well as several new characters developed and designed by Tetsuya Nomura . The game's primary protagonist is Sora, a 14-year-old boy chosen by the Keyblade, a large key-like weapon, to fight the dark. The game also includes two friends from his homeworld, Riku and Kairi. For most of the game, Sora is accompanied by Donald Duck and Goofy . Donald, the court magician, and Goofy, captain of the Royal Guard, were sent from Disney Castle to find the keyblade. The three go on a quest to find the king, Kairi and Riku. The main antagonist is Ansem, who has explored the power and knowledge of the dark beings called the Heartless. The Heartless, hearts damaged by the darkness, represent most of the enemies in the game that one will encounter, and they come in a variety of shapes and sizes.

The game is intended to explore the fictional universes of the various Disney films in which over one hundred Disney characters appear in various functions. While many appear as important characters in the story, others appear in cameo roles , like the 101 Dalmatians who play a role in a side quest. Most of the worlds have a Disney villain for the player to defeat. The player can also summon various Disney characters to assist in battle alongside Sora, causing Donald and Goofy to pause on the battlefield for the duration of the summoning. Characters that can be summoned include Genie from Aladdin , Naseweis from Peter Pan and Simba from The Lion King .

Square has also incorporated several characters from the Final Fantasy series into the game, although they have been slightly altered to fit into the game's backstory. On the island of destiny, the player meets the younger versions of Tidus and Wakka from Final Fantasy X and Selphie from Final Fantasy VIII . In Traverse Town, the player meets Squall Leonhart, in the game as Leon, from Final Fantasy VIII as well as Aerith, Cid and Yuffie from Final Fantasy VII . Rikku from Final Fantasy X should also appear, but was replaced by Yuffie. Cloud and Sephiroth, both from Final Fantasy VII , appear in the Olympus arena as combative opponents in one of the tournaments. The focus on characters from the later Final Fantasy parts comes from Nomura's reluctance to use characters that he did not design himself. The game also uses other Final Fantasy elements such as the moogle who run an item forge.

history

Kingdom Hearts begins on the Isle of Fate, where the young protagonist Sora lives with his friends, the girl Kairi and the older Riku. The three want to leave the island to discover new worlds and have prepared a raft for this purpose. The night before departure, the island is attacked by shadowy beings, the heartless. Sora goes in search of his friends, where he finally finds Riku when he disappears into a dark portal. At the same time, Sora receives the Keyblade, a special weapon against the Heartless. However, the island is destroyed and Sora is drawn into space. In the meantime, King Mickey has left his own world to fight the increasing number of the Heartless himself and left instructions for Donald and Goofy to find the "key" that protects the worlds from the onset of darkness.

Donald and Goofy fly their airship to Traverse Town, where Sora has also been pulled. Sora meets Leon there, who explains to him that the Heartless are in search of hearts and that the keyblade is the only weapon with which they can be defeated. A man named Ansem is said to have studied the Heartless. Then Sora meets Donald and Goofy and the three decide to travel on together to find King Micky and Kairi and Riku. The three travel to different Disney worlds and learn that the keyblade can also close keyholes, passages to the hearts of the world, so that the heartless can no longer enter the world through them. At the same time, a group of Disney villains led by Malefiz is looking for the Seven Princesses of Hearts to open the final keyhole that leads to Kingdom Hearts, a repository of knowledge and power and the source of all hearts. Riku also belongs to this group, since Maleficent has promised him that in return for his support, he will help him find Kairi. In addition, Maleficent sows suspicion in Riku and tells him that Sora and him and Kairi left for new friends and the keyblade. The increasingly antagonistic Riku finds Kairi's body but cannot find her heart.

Sora and friends eventually come to Hollow Bastion, Ansem's homeworld, and Maleficent's current headquarters. Riku takes the Keyblade from Sora and claims to be the real Keyblade Master and that Sora was just the messenger boy. Since Donald and Goofy have the task of following the key, they leave Sora for Riku. Sora receives the keyblade again a short time later after he realizes that it is not the keyblade that makes him strong, but his friends. Ashamed, Riku meets a veiled man who encourages him to surrender to the darkness. In the meantime the three meet and defeat Maleficent. Eventually, Sora finds Kairi's body and confronts Riku, who is obsessed with Ansem. Ansem explains that Kairi is a princess of the heart and that her heart has been hiding within Sora's body since the Destruction of the Isle of Fate. After defeating Ansem, Sora unlocks his heart with Ansem's keyblade, which releases his and Kairi's heart. Kairi's heart then returns to her body, completing the final keyhole, while Sora becomes a heartless. After Kairi recognizes Sora as a heartless person, he becomes human again through the light in her heart.

They finally find Ansem at the end of the world, which was formed by the united remnants of the worlds destroyed by the Heartless. Ansem is looking for Kingdom Hearts because he suspects it will contain the ultimate darkness. However, when the door to Kingdom Hearts is opened, light appears, which Ansem overwhelms and destroys. Behind the door are Riku and the King who are helping Sora and the others close the door. Mickey and Sora ultimately use their keyblades and seal the gate. The destroyed worlds reconstruct themselves as Kairi returns to the Isle of Fate. The game ends with Sora, Donald and Goofy going in search of the King and Riku.

Development and marketing

The idea for Kingdom Hearts came about when producer Shinji Hashimoto met a Disney executive in an elevator; Square and Disney had previously worked in the same building in Japan. The production team consisted of more than a hundred members, from both Square and Disney Interactive . Development of the game began in February 2000, and it was originally more gameplay focused with a simple story to appeal to Disney's target age group. After executive producer Hironobu Sakaguchi told director Tetsuya Nomura that the game would be a letdown if it wasn't brought up to the same level as the Final Fantasy franchise, Nomura began to develop the story further. When choosing the Disney worlds to appear in the game, Nomura and his team tried to select worlds that had a significantly different look. They also tried to consider worlds where you have Disney characters available that might be interesting. While having few restrictions on choosing Disney worlds, they tried to keep the characters within the boundaries created by their respective Disney films.

Additional content in the US version that was missing from the first Japanese release was: New optional bosses, one of which was named after the winner of the competition on the official website Name-In-Game , an extra level of difficulty and a teaser for Kingdom Hearts II , achievable by fulfilling certain criteria. Nomura included the teaser to gauge fan reaction to the possibility of a sequel. He felt that if the idea was unpopular then it would be best to leave certain events in the game unresolved. The innovations were later added to the Japanese new edition under the title Kingdom Hearts Final Mix . Final Mix also contains other additional content, such as new items, cutscenes and enemies. The new content hinted at additional storylines that will be explained in the sequels. Some content was left out in Kingdom Hearts and later added to Kingdom Hearts II . A world based on The Lion King , for example, was not feasible because an additional program was required to process movement on four legs - a necessity since Sora was supposed to take the form of a lion in this world. Due to time constraints, the developers left out an optional boss fight, similar to the fight against Sephiroth, against Tifa Lockhart. But she later played an important role in Kingdom Hearts II .

Kingdom Hearts was announced at the Electronic Entertainment Expo (E3) in May 2001 . Initial details included that it would be a collaboration between Square and Disney Interactive, and that it would include worlds from both companies, as well as Disney characters. New characters have been designed by Nomura, including Sora, Riku, Kairi, and the Heartless. A first playable demo was available at the Tokyo Game Show in 2001. The demo gameplay featured a lot of action RPG elements that would later be included in the final product.

synchronization

figure German voice actor
Sora Constantin von Jascheroff
Kairi Adak Azdasht
Riku Vanya Gerick
Donald Duck Peter Krause
Goofy Walter Alich
Tidus Nico Sablik
Wakka Timmo Niesner
Selphie Magdalena Turba
King Mickey Mario von Jascheroff
Queen Minnie Diana Borgwardt
Daisy Duck Sabine Arnhold
chip Martina Treger
Chap Wolfgang number
Squall / "Leon" Matthias Hinze
Aerith Manja Doering
Yuffie Ilona Otto
Cloud Björn Schalla
Alice Marie Bierstedt
White rabbit Klaus Jepsen
Mr. Knauf Ernst Meincke
The Queen of Hearts Evelyn Meyka
Hercules Dominik Auer
Phil Wolfgang Ostberg
Hades Arne Elsholtz
Pooh Michael Rüth
piglet Santiago Ziesmer
Tigger Joachim Kaps
figure German voice actor
Tarzan Jaron Lowenberg
Jane Porter Madeleine proud
Clayton Michael Brennicke
Aladdin Michael Deffert
jasmine Diana Borgwardt
Iago Michael Pan
Djinni Peer Augustinski
Jafar Jan Spitzer
Ariel Anna Carlsson
Sebastian Ron Williams
King Triton Jochen Striebeck
Ursula Gisela Fritsch
scum Oliver Stritzel
Meerschaum
Jack Skellington Mario von Jascheroff
Sally Schaukje Könning
Dr. Finkelstein Fred Maire
The mayor Michael Gahr
fear Kathrin Fröhlich
scare Crock Krumbiegel
fear Nico Macoulis
Oogie boogie Ron Williams
Peter Pan Florian Knorn
Wendy Magdalena Turba
Captain Hook Lutz Riedel
Mr. Smee Heinz Rennhack
Maleficent Kerstin Sanders-Dornseif
The beast Matthias Freihof
Mushu Otto Waalkes
Ansem Boris Tessmann
Sephiroth Simon hunter

New edition and merchandising

Several versions of Kingdom Hearts have been released. The first was the original in Japan, followed by releases in the US and Europe, which included additional content. The game was later reissued in Japan as Kingdom Hearts Final Mix , which included the content of the US and European versions, plus more content as well. Additionally, Square and Disney released numerous merchandise before and after the game was released. Goods range from toys and figurines to clothes and books. As with the Final Fantasy games, Square released an Ultimania book, something like a strategy guide , on Kingdom Hearts in Japan right after the game was released , and an expanded edition after the release of Final Mix . In the USA, Brady Games published a solution book for the game, which among other things contains a comprehensive complete solution. A manga series based on the game has been released in Japan and the United States. In addition, a novel series based on the game was also published in Japan. It was written by Tomoco Kanemaki and illustrated by Shiro Amano.

Final mix

Logo of the final mix version

Kingdom Hearts Final Mix has several events and a number of gameplay improvements that were not included in the previous versions. The conversations were recorded in English and subtitled in Japanese. New scenes to clarify certain plot points, such as Riku's journey and anticipations from Kingdom Hearts II , have been added. A gameplay option allows the player to skip cutscenes after seeing them once. The optional bosses that were first included in the English version were introduced for the Japanese players for the first time, along with a new battle against the unknown in an attempt to increase interest in the sequel.

In another attempt at anticipation, a video titled Another Side, Another Story was played at the end when the player had completed certain tasks. The game also includes the new music tracks Disappeared and Another Side , as well as Night on Bald Mountain and One-Winged Angel , which were previously included on the English version. Other changes include new skills, new weapons, new items, additional and recolored enemies, as well as new gameplay improvements to make it easier for the player, along with two new levels of difficulty.

The Final Mix Edition was only available in Japan until Kingdom Hearts 1.5 HD ReMIX was released for the Playstation 3 in September 2013.

Manga

The game was adapted as a manga by Shiro Amano . The story follows the action of the game with a few minor differences to account for the loss of interaction that a video game allows. Some events that took place in the final mix version were also included. The manga was later translated into English and German . The games Chain of Memories and its successor Kingdom Hearts II was also adapted as a manga.

Sequels

Kingdom Hearts followed several sequels , making it the first game in the Kingdom Hearts series. The direct sequel to Kingdom Hearts: Chain of Memories for the Game Boy Advance , which was published in Japan on November 11, 2004, followed. Kingdom Hearts II is the third game in the series, set a year after Chain of Memories and was released in Japan on December 22, 2005 for the PlayStation 2 . Like the first game, this was later reissued as Kingdom Hearts II Final Mix . A Kingdom Hearts game was released exclusively for V Cast, Verizon Wireless ' broadband service, on October 1, 2004 in Japan and on February 4, 2005 in the US.

In November 2008, the mobile game Kingdom Hearts coded was released in Japan and is set after the events of Kingdom Hearts II . A month later, the remake of Kingdom Hearts: Chain of Memories was released for PlayStation 2 under the title Kingdom Hearts Re: Chain of Memories . An adapter titled Kingdom Hearts 358/2 Days was developed for the Nintendo DS and released in Japan on May 30, 2009. The prequel Kingdom Hearts Birth by Sleep was released in Japan on January 9, 2010 for PlayStation Portable and is set ten years before the events of Kingdom Hearts . In October 2010, Coded was reissued in Japan under the title Kingdom Hearts Re: coded for the Nintendo DS, whereas this game was also released in the USA and Europe. The game Kingdom Hearts 3D: Dream Drop Distance for the Nintendo 3DS was released on March 29, 2012 in Japan.

The third main part, Kingdom Hearts III , was released worldwide in January 2019 for the PlayStation 4 and for the Xbox One and takes place after the events of Dream Drop Distance .

Web links

Individual evidence

  1. ^ Official International Kingdom Hearts Website . Kingdom-Hearts.com. Archived from the original on January 25, 2012. Info: The archive link was automatically inserted and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved April 19, 2012. @1@ 2Template: Webachiv / IABot / www.kingdom-hearts.com
  2. GameSpot's Best and Worst of 2002 . In: GameSpot.com . Retrieved April 16, 2012.
  3. Kingdom Hearts Series Ships over 10 Million Worldwide . In: Gamespot.com . February 5, 2007. Retrieved April 16, 2012.
  4. ^ Tetsuya Nomura interview . In: Edge . No. 177, July 2007, pp. 80-81.
  5. ^ A b Benjamin Turner: Kingdom Hearts Review . In: GameSpy.com . September 3, 2002. Retrieved April 16, 2012.
  6. a b Greg Kasavin : Kingdom Hearts for PlayStation 2 Review . In: GameSpot.com . September 9, 2002. Archived from the original on May 2, 2007. Retrieved on May 13, 2007.
  7. a b c d e Kingdom Hearts Instruction Booklet . Square Co., Limited, 2002.
  8. a b c d e f Dan Birlew: Kingdom Hearts Official Strategy Guide . BradyGames Publishing, 2003, ISBN 0-7440-0198-6 .
  9. Giancarlo Varanini: Kingdom Hearts Preview . In: GameSpot.com . April 3, 2002. Retrieved April 19, 2012.
  10. a b c Kingdom Hearts Company Line . In: GameSpot.com . February 19, 2004. Retrieved April 19, 2012.
  11. Fennec Fox: Review: Kingdom Hearts for PS2 on GamePro.com . In: GamePro.com . September 30, 2002. Archived from the original on December 27, 2008. Retrieved on April 19, 2012.
  12. IGN: Kingdom Hearts . In: IGN . Retrieved April 19, 2012.
  13. a b Goofy: "Is that all that is left after the Conquest by the Heartless?" Kingdom Hearts . Retrieved April 19, 2012.
  14. Goofy: “It's pretty spooky here! The people here must also look ghostly. ”; Donald: “Don't worry. We look just as spooky. If they frighten us, we frighten them too. ” Kingdom Hearts . Retrieved April 19, 2012.
  15. a b c Jeff Gerstmann: E3 2001: Square announces Disney RPG for PS2 . In: GameSpot.com . May 17, 2001. Retrieved April 19, 2012.
  16. Official Kingdom Hearts Website: Characters . In: SquareEnix.com . Archived from the original on March 10, 2007. Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved April 19, 2012. @1@ 2Template: Webachiv / IABot / na.square-enix.com
  17. a b King Mickey: "Donald, sorry for leaving without a word, but great hardship is brewing. I don't know why, but the stars went out one by one. That means great disaster. I hate to leave you guys, but I have to investigate. There is someone with a "key" - the key to our survival. You and Goofy have to find him and stay with him. Roger that? Without the key we are lost! Go to the town of Traverse and find Leon. He will show you the right way. ” Kingdom Hearts . Retrieved April 19, 2012.
  18. a b c Official Kingdom Hearts Website: News . In: SquareEnix.com . Retrieved April 19, 2012.
  19. ^ Early Kingdom Hearts Concept Art . In: Kingdom Hearts Ultimania . Retrieved April 19, 2012.
  20. Bryan Boulette: Nomura divulges Kingdom Hearts II Details . In: RPGamer.com . November 27, 2005. Archived from the original on September 30, 2007. Info: The archive link was automatically inserted and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved April 19, 2012. @1@ 2Template: Webachiv / IABot / www.rpgamer.com
  21. Sora: “The Heartless?”; Yuffie: "You remember who attacked you?" Leon: "Those who have no heart." Yuffie: “The darkness in people's hearts. That attracts them. "Leon:" And there is darkness in every heart. "[...] Leon:" The heartless fear the keyblade. That's why they're after you like the devil. ” Kingdom Hearts . Retrieved April 19, 2012.
  22. Kingdom Hearts for PlayStation2 . In: MobyGames.com . Retrieved April 19, 2012.
  23. Maleficent: “You see, it's like I said it. While you were struggling to find your dear friend, he simply replaced you with a few new companions. Obviously he values ​​her far more than you do now. You can do without this wretched villain. Get him out of your head and come with me. I'll help you find what you're looking for ... “ Kingdom Hearts . Retrieved April 19, 2012.
  24. Sora: “That is not possible. What does that mean? I fought my way to this point with the keyblade! "; Riku: “You were just the delivery boy. I'm sorry, you did your quota. " Kingdom Hearts . Retrieved April 19, 2012.
  25. Donald: “Goofy. Let's go. We must not forget our mission. ”; Goofy: "Oh! The king has ordered us to keep track of the key. But…"; Donald: "Sora ... sorry." Kingdom Hearts . Retrieved April 19, 2012.
  26. Sora: “What? You… you are not Riku. ”[…] Sora:“ Tell me who are you? ”; Ansem: "They call me Ansem, the one who seeks the dark." Kingdom Hearts . Retrieved April 19, 2012.
  27. Ansem: “The keyhole cannot be completed as long as the last princess of hearts is [still] sleeping.”; Sora: "Princess ...? Kairi is a princess? ”; Ansem: "Yes, and without her power the keyhole remains incomplete." Kingdom Hearts . Retrieved April 19, 2012.
  28. Ansem: “Don't you understand? The princess's heart answers. It was always there. Kairi's heart is in you! ”; Sora: "Kairi ... Kairi is in me?" Kingdom Hearts . Retrieved April 19, 2012.
  29. Donald: “So, what do we do now?”; Sora: "We have to find Riku and King Mickey." Kingdom Hearts . Retrieved April 19, 2012.
  30. Anoop Gantayat: TGS 2004: Tetsuya Nomura Q&A . In: IGN.com . September 23, 2004. Retrieved April 19, 2012.
  31. Kingdom Hearts キ ン グ ダ ム ハ ー ツ ( Japanese ) In: Final Fantasy 2000 . Archived from the original on January 25, 2012. Info: The archive link was automatically inserted and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved April 19, 2012. @1@ 2Template: Webachiv / IABot / ffx.sakura.ne.jp
  32. a b c KHU Interview w / Tetsuya Nomura . In: Kingdom Hearts Insider . Archived from the original on April 23, 2012. Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved April 19, 2012. @1@ 2Template: Webachiv / IABot / www.khinsider.com
  33. Playstation.com Europe - E3 Interview . In: Kingdom Hearts Ultimania . Archived from the original on April 18, 2007. Retrieved April 19, 2012.
  34. a b Tetsuya Nomura on the Kingdom Hearts Sequels . In: G4TV.com . Archived from the original on December 3, 2006. Retrieved April 19, 2012.
  35. ^ Fennec Fox: Square Confirms Kingdom Hearts Date . In: GamePro.com . April 30, 2003. Archived from the original on December 1, 2011. Retrieved on April 19, 2012.
  36. Kingdom Hearts II Ultimania - Tetsuya Nomura Interview . In: Kingdom Hearts Ultimania . Archived from the original on July 10, 2007. Retrieved on April 19, 2012.
  37. Nomura Dengeki Interview # 3 . In: Kingdom Hearts Ultimania . Archived from the original on June 11, 2007. Retrieved April 19, 2012.
  38. Kingdom Hearts II Tetsuya Nomura interview . In: Video Game Blogger . August 11, 2006. Retrieved April 19, 2011.
  39. Jeff Gerstmann: TGS 2001 FallKingdom Hearts hands-on . In: GameSpot.com . October 12, 2001. Retrieved April 19, 2012.
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  41. https://www.disneycentral.de/kh3/halloween-town.php
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  44. Studio BentStuff: Kingdom Hearts Series Ultimania α ~ Introduction of Kingdom Hearts II ~ ( Japanese ). Square Enix, 2005, ISBN 4-7575-1597-9 .
  45. Kingdom Hearts: Final Mix (Import) . In: Neoseeker.com . Retrieved April 16, 2012.
  46. Kingdom Hearts: Chain of Memories . In: GameFAQs.com . Retrieved April 16, 2012.
  47. Kingdom Hearts II . In: GameFAQs.com . Retrieved April 16, 2012.
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  50. Kingdom Hearts 358/2 Days . In: GameFAQs.com . Retrieved April 16, 2012.
  51. Kingdom Hearts: Birth by Sleep . In: GameFAQs.com . Retrieved April 16, 2012.
  52. Kingdom Hearts Re: coded . In: GameFAQs.com . Retrieved April 19, 2012.
  53. Kingdom Hearts 3D: Dream Drop Distance . In: GameFAQs.com . Retrieved April 16, 2012.
  54. Kingdom Hearts III . In: GameFAQs.com . Retrieved March 8, 2019.