Little Computer People
Little Computer People | |
---|---|
Studio | Activision |
Publisher | Activision |
Senior Developer | David Crane , Rich Gold |
Erstveröffent- lichung |
1985 |
platform | C64 , Atari ST , ZX Spectrum , Schneider / Amstrad CPC , Apple II , Amiga |
genre | Life simulation |
Game mode | Single player |
control | Keyboard , joystick |
language | English |
Little Computer People (LCP Project) is a computer game from Activision in 1985. It was created by David Crane and Gold Rich programmed. This computer game is virtually the predecessor of the Tamagotchis . There are versions for Commodore 64 , Atari ST , ZX Spectrum , Schneider / Amstrad CPC , Apple II and Amiga (1987). The game was advertised as "The Little Computer People Project" in advertisements.
Gameplay
The screen shows the cross-section of a “doll's house” in which a little man lives, which the player has to take care of. The game is controlled via keyboard and joystick. You can ask the character to play with cards, put on a record, play the piano and other things. The player takes care of the supply of water and food. Caresses increase the satisfaction of the computer resident. After a while you can give your protégé a name. Games can be saved on floppy disk. A certain hype developed about what was behind a white door in the attic. As it turned out, however, it was only intended as a decoration.
Bugs
Little Computer People asks the player to enter the time and date at the beginning, but only provides two digits for the year. The game thus contains the Millennium Bug .
successor
The game is an obvious precursor to Creatures or The Sims and has actively influenced the latter, as Will Wright , the programmer of The Sims , played the game himself and was in contact with the developers of Little Computer People .
Add-ons
According to the British computer magazine “High Score!”, Add-ons were planned for the game, for example as expansion disks that were filled with new items and furniture for the “LCP Apartment”. These add-ons have also been described as sequels that expanded the LCP concept. However, these extensions were never produced.
Web links
- Game screenshots
- Little Computer People at MobyGames (English)
- The game at Lemon 64 (English)
- English description of how the programming of the characters in the game is structured
Individual evidence
- ↑ Stefan Höltgen : From Bug-on-a-Chip to House-on-a-Disc. “Little Computer People” and the archeology of computer errors. In: Retro Magazin, No. 21 (Fall 2011), pp. 12-14.
- ↑ http://www.cnn.com/chat/transcripts/2000/1/wright/index.html
- ^ Graham Kidd: Get A-Life . In: Computer Shopper , August 1996.