BioShock

from Wikipedia, the free encyclopedia
BioShock
Studio United StatesUnited States 2K Boston 2K Australia (Windows-Port) 2K Marin (PlayStation-3-Port) Feral Interactive (Mac-Port) Blind Squirrel (Remastered)
AustraliaAustralia
United StatesUnited States
United KingdomUnited Kingdom
United StatesUnited States
Publisher United StatesUnited States 2K Games
Senior Developer Ken Levine (Creative Director)
Scott Sinclair (Art Director)
Paul Hellquist (Lead Designer)
composer Garry Schyman
Erstveröffent-
lichung
Windows, Xbox 360:
August 21, 2007 August 24, 2007 February 21, 2008 PlayStation 3: October 17, 2008 October 21, 2008 December 25, 2008 macOS: October 7, 2009 Xbox One, PlayStation 4: September 13, 2016 16. September 2016 Nintendo Switch: May 29, 2020North AmericaNorth America
EuropeEurope
JapanJapan

EuropeEurope
North AmericaNorth America
JapanJapan

world

North AmericaNorth America
EuropeEurope

world
platform Microsoft Windows , Xbox 360 , PlayStation 3 , macOS , iOS , Xbox One , PlayStation 4 , Nintendo Switch
Game engine Unreal Engine 2.5 with Havok - Physics
genre Ego shooter
Subject Libertarian utopia , objectivism
Game mode Single player
control Mouse , keyboard , gamepad , touchscreen
system advantages
preconditions
  • CPU : 2.5 GHz
  • RAM : 1 GB RAM
  • Graphics card : DirectX 9.0c compatible with 128 MB RAM (Pixel Shader 3.0 required, ATI X1550 is not supported),
  • Hard disk : 8 GB of free space
  • Sound card : DirectX 9.0c compatible
  • Internet connection for software activation
  • Windows XP or newer
medium DVD-ROM , Blu-ray Disc , download
language German
Current version 1.1 (December 4th 2007)
copy protection SecuROM , limited to five installations per license (patch removes installation limit)
Age rating
USK from 18
PEGI from 18
information German version cut. New edition uncut.

BioShock is a computer game by 2K Games from 2007 for the Windows and macOS operating systems and for the Xbox 360 and PlayStation 3 consoles . In addition, a mobile version for the iOS operating system was released on August 28, 2014 . The title belongs to the first person shooter genre, but also contains elements from role-playing games and survival horror . The scene of the action is the fictional, Art Deco style underwater city Rapture, which was originally conceived politically in the sense of the objectivist philosophy of the American author Ayn Rand as a place of complete individual freedom for the libertarian elites. The player character arrives in Rapture after bloody clashes between the citizens have destroyed large parts of the city. In search of an escape route, the player explores the ruins of this failed social experiment , where he has to use gun force to defend himself against the mostly mentally confused residents. The genetic manipulation perfected by Rapture researchers plays an essential role in the plot and the game concept.

action

The protagonist Jack crashes in a plane over the Atlantic in 1960. As the only survivor, he can barely save himself to a lighthouse near the crash site . He arrives at the secret underwater city of Rapture via a diving ball . A video feed gives Jack details about Andrew Ryan, the founder and ruler of Rapture, as well as the city itself.

Atlas, a resident of Rapture, radioed Jack and informed him of the current state of the city. Almost all residents have become victims of a substance called ADAM , which makes it possible to equip the human body with new skills. The residents have lost their minds because of the addiction to ADAM. Atlas asks Jack to find and save his family.

Jack also comes into contact with Brigid Tenenbaum, the discoverer of ADAM. With the financial help of Frank Fontaine, she was able to perfect ADAM to such an extent that it evokes the desired mutations and skills. Fontaine is a Rapture entrepreneur, but his main focus is on smuggling prohibited goods such as: B. the Bible . He met Tenenbaum and saw the potential of her ADAM research: Fontaine's goal had long been to take power in Rapture. By using ADAM, he saw a way to achieve this goal. He founded a welfare center, in which he had ADAM administered to the poor in order to make them stronger and thus to be able to fight for him against Andrew Ryan. At the turn of the year 1958/1959 the clashes between Ryan and Fontaine escalated, and Fontaine finally faked his own death in order to be able to proceed against Ryan underground.

Jack fights his way through different parts of Rapture and does different jobs there, such as killing certain people or finding certain objects. The attempt to save Atlas' family fails, however, whereupon Atlas swears revenge on Ryan and orders Jack to kill him.

In an industrial area named after Hephaestus , the blacksmith , Jack finally meets Andrew Ryan. In the course of this confrontation it is revealed that Jack is the result of a genetic experiment and that he is also Ryan's son. He was born in Rapture, but his memories of it have been manipulated. In addition, his free will was also manipulated: Questions that are asked with the words “Would you kindly ...” (in the original “Would you kindly ...”) determine Jack's behavior and he is forced to follow these indirect commands afford to. When Ryan asks Jack with these words to kill him, he does so, although Ryan appeals to his free will until the end.

Atlas always used these words in his assignments to Jack. After Ryan's death, Atlas turns out to be Frank Fontaine, who was believed to be dead. With the help of Brigid Tenenbaum, Jack can break into his hideout and ultimately defeat Fontaine, who has been mutated by an ADAM overdose.

The ending sequence varies depending on how the player behaved during the game.

Game concepts

Little Sisters and Big Daddies

Armored suit similar to that of the Big Daddies

During the game, the player keeps meeting on Little Sisters ( Little Sisters ) by a Big Daddy ( Big Papa accompanied) and protected. The Little Sisters are small, genetically engineered girls who suck up the blood of corpses using a syringe, drink it and convert it into ADAM. They were also raised to mistake the corpses for angels and always stay close to a Big Daddy.

Big daddies are people who have been influenced by drugs. They are in heavy armored suits that have melted into their bodies and arm themselves with large metal drills, rocket launchers or rivet guns. They are the toughest opponents in the game.

If the player can defeat a Big Daddy, he then has the choice of exploiting or saving his Little Sister. If he exploits them, he gets more ADAM that he can use for himself. If he saves her, he will initially receive less ADAM, but will receive gifts from the Little Sisters over the course of the game, which consist of extra ammunition or plasmids. In addition, after rescuing a few Little Sisters, the player repeatedly receives larger amounts of ADAM from Dr. Tenenbaum. If the player exploits all 21 Little Sisters, he receives 3360 ADAM in the entire game. If the player saves all the Little Sisters and collects the presents, he will receive a total of 3080 ADAM in the game.

The behavior towards the Little Sisters has a direct influence on the end of the game.

Alternative endings

There are three different endings in total. The end of the story depends on the behavior of the player within the game towards the Little Sisters.

After defeating Fontaine, one of the Little Sisters offers Jack the genetic key from Rapture. At the following first ending he refuses, at the others he takes it and now has the power and rule over Rapture.

If the player does not resort to the exploitation of the Little Sisters, as requested by Atlas / Frank Fontaine, the Little Sisters overpower Fontaine to stab him with their ADAM needles. The Little Sisters leave Rapture. Thanks to Jack, they can lead normal lives on the surface. The final scene shows an elderly Jack on his deathbed, comforted by the now grown and married Little Sisters.

When the player exploits the little sisters, Jack is overwhelmed by his addiction to ADAM and grabs the next Little Sister when Fontaine is dead. Dr. Tenenbaum begins a monologue in which she recounts how disgusted she is with Jack for his cruelty and lack of control, and implies that he killed the Little Sisters. At the same time there is a cut scene that shows a submarine investigating the crash site. The submarine sailors are amazed as dozens of submersible pods rise from the ocean and multiple splicers emerge from each one. They kill the crew and take over the boat and the nuclear weapons on board .

A third ending appears when the player has just exploited some of the Little Sisters out of curiosity. It's almost identical to the second ending, only the tone of Dr. Tenenbaum's monologue changes from angry to sad. She regrets that the player could not keep himself in check and exploited more than one Little Sister.

Genetic modifications

Just like the residents of Rapture, Jack has the ability to modify his body with numerous plasmids and tonics. The prerequisite for this is possession of ADAM. The ADAM can only be obtained through Little Sisters by killing or rescuing them.

  • ADAM consists of raw stem cells , which are produced from dead cells by a special species of marine snail. However, ADAM is worth nothing on its own. The disadvantage of ADAM and its derivatives: They destroy healthy human cells and replace them with new, unstable cells. The excessive abuse of plasmids and tonics by the residents of Rapture was ultimately the reason why they became more and more insane and gradually lost all their morality and humanity. At machines called “Gatherer's Garden”, players can buy new genetic modifications for ADAM they have collected. It is called a miracle drug, although it has many side effects (ulcers, bleeding, and death).
  • Plasmids are the processed version of ADAM. Only plasmids cause genetic changes. You can z. B. Hurl lightning, set enemies and objects on fire or telekinesis to throw heavy objects and corpses through the air. A maximum of six plasmids can be carried, the rest are stored in the "gene bank". The individual plasmids are: Electrobolt, Winterblast, Flaring, Telekinesis, Security Bullseye, Zorn, Hypnotize Big Daddy, Target Dummy, Sonic Boom, Cyclone Trap and Insect Swarm. Besides the Electrobolt that you get at the beginning, you have to find the rest of the plasmids or buy them with ADAM.
  • Plasmids need energy, which EVE supplies them. EVE is found in blue syringes; it can carry a maximum of nine syringes.
  • There are also passive genetic changes, which, for example, result in greater armor or easier hacking of cameras and turrets. These are called "tonic". There are a total of 58 tonics (Xbox 360) or 53 tonics (PS3), which are divided into the categories "body tonic", "combat tonic" and "technical tonic".

weapons

In addition to the plasmids, it is also possible to fight opponents with conventional weapons. These weapons are obtained one after the other in the course of the game. A pipe wrench, a .38 revolver, a shotgun, a Thompson- like submachine gun, a grenade launcher, a crossbow and a chemical launcher are available. The firearms each have three different types of ammunition. In addition, almost every weapon can be upgraded up to twice on the so-called "Alle-Macht-dem-Volke" upgrade machines. With a penetration upgrade, the pistol does 25% more damage; the same is also possible with the machine gun, the shotgun, the grenade launcher and the crossbow. With the grenade launcher, the normally occurring self-damage is immunized. The rate of fire of the shotgun can be increased significantly so that reloading is only necessary after four shots. With the crossbow, the probability of the bolts breaking can be reduced. The chemical cannon can drastically increase its range through upgrades, and it is also possible to reduce its fuel consumption through an upgrade.

Other aspects of the game

There are a large number of machines, security systems and objects that the player can hack , for example safes, security cameras, guns, vending machines or medi-stations. Chopping takes the form of a mini-game in which you have to arrange different parts of the tube so that a liquid flows to a given destination.
At the so-called "U-Invent" stations, you can create new tonic or ammunition types by collecting various objects.

During the course of the game, the player also receives a camera with which he can analyze the gene structure of the opponents when he photographs them. Each opponent has five levels, and for each completed level there is a reward in the form of plasmids, tonic or increased damage.

Throughout the game, you will find diaries and tapes from various people from Rapture. They tell of their plans, impressions and experiences in Rapture. The tapes are mainly used to advance the background story. There are 122 tapes.

Style and backgrounds

Rapture

The setting, the city of Rapture ( English: for enthusiasm or rapture in the biblical sense) on the ocean floor, is a failed libertarian utopia that was inspired by the ideas of Ayn Rand - especially her main work Atlas throws off the world . The city initially experienced a rapid economic, social and technological upswing. However, with the discovery of ADAM , a genetically modified drug, large parts of the population became dependent and their minds destroyed, ultimately leading to the decline of Rapture.

The design is in the American Art Deco style of the 1930s, the tone often sounds like a gramophone and it is partly licensed music of the era, for example tracks by Bobby Darin , Noël Coward , Bing Crosby , Cole Porter or Django Reinhardt used.

Andrew Ryan

Andrew Ryan is a rich industrialist and the builder of Rapture. Reasons for the building were his dissatisfaction with the then existing world views of capitalism , communism and Catholicism and the desire for a world in which everyone can work and live free from external constraints. That is why the seabed was chosen as the location in order to be able to exist independently and undiscovered by other states. For example, in loudspeaker announcements he blames altruism for dictatorship and the Holocaust. According to lead designer Ken Levine, Andrew Ryan owns traits from Ayn Rand and Howard Hughes .

development

The game was developed by Irrational Games from 2004 and is considered the indirect successor to System Shock 2 , which was also designed by Ken Levine, co-founder of Irrational Games. After the purchase of Irrational Games and the renaming of the two developer studios as 2K Boston and 2K Australia by Take 2 Interactive , the publisher announced in January 2006 that it would publish BioShock under its 2K Games label. On August 13th, a free book appeared as a PDF showing high-resolution concept images from the developers. The game was released on August 21, 2007 in the US and on August 24, 2007 in Europe.

A multiplayer mode was avoided from the start in the development in order to be able to fully concentrate on the single player mode. Ken Levine, co-founder of Irrational Games justified this with the fact that it was not possible to guarantee high quality in single and multiplayer modes at the same time. So, in the end, they only decided on single player mode.

A patch released in December 2007 added seven more plasmids and tonics. Furthermore, the function of the vitamin chambers could be switched off on request, thereby increasing the level of difficulty.

Engine

BioShock was originally developed with the Vengeance engine, a heavily modified version of the Unreal Engine 2.5. In an interview at E3 in May 2006, it was announced that they had switched to Unreal Engine 3.0 and that they had drilled it out a bit in order to generate very nice water effects. A “water programmer” and a “water artist” were brought into the development team especially for this purpose. Ultimately, however, it stayed with Unreal Engine 2.5, which has some of the functions of Unreal Engine 3. The Havok engine was available as the physics engine .

In addition to DirectX 9, the Windows version of BioShock is one of the first games for Windows to support DirectX 10. There are differences in water, dust, shadow and light effects. However, since these are only minimal, critics and fans doubt the usefulness of DirectX 10 in games. In addition, BioShock was advertised under Games for Windows when it was published .

German version

BioShock was published in Germany as a USK -18 version, but cut in advance to avoid being indexed. The amount of blood on hits has been reduced, bloody damage textures from hits and open flesh wounds on burned enemies have been removed and it is no longer possible to throw dead enemies through the air with telekinesis . In addition, various film sequences were defused, but the scripted decorative corpses and the ragdoll behavior, which was often modified in Germany, remained untouched. The background story has also been slightly changed in the German version: In the English version of the game, researcher Dr. During the Second World War, Tenenbaum assisted a doctor as a prisoner in an unspecified concentration camp, who carried out experiments on concentration camp prisoners. In addition, she speaks in the German dubbing with a Slavic accent, but is German, as the audio logs found show.

The game was never indexed, which is why the uncut version was also freely available. In all other countries (Austria, Switzerland etc.) an uncut version of the PEGI appeared , which is also released from the age of 18. This version is multilingual , so it is also equipped with German.

Publications

On January 25, 2013, the so-called BioShock - Ultimate Rapture Edition for Xbox 360 and PlayStation 3 went on sale. It's a game collection that includes Bioshock , Bioshock 2, and all of the DLCs. In addition, the uncut version of Bioshock was officially available in Germany for the first time; the USK released the collection from the age of 18.

On August 28, 2014, the iOS version was released, which is around 1.65 GB ( Apple allowed download sizes of up to 2 GB at the time) and only supports the version of the operating system (7.1) that was current at the time of release. In order to make the game work on iPhone and iPad , the graphics and sound quality were significantly reduced, which became a point of criticism. When iOS 8.3 was released (April 8, 2015), the game was removed from the App Store due to incompatibility with the new operating system version; an originally announced return and compatibility with iOS 8.4 and newer was subsequently denied. BioShock for iOS can still be played and downloaded again for previous buyers; new acquisitions are no longer possible.

On September 16, 2016, another collection called BioShock: The Collection for Windows, PlayStation 4 and Xbox One was released. Like the Ultimate Rapture Edition, it contains parts 1 and 2 of the series, but this time as a remastered version , in which the lighting and small environmental details have been improved and the resolution has been adapted for 1080p screens. BioShock: The Collection is running on the consoles at 60 FPS . It also includes a video series called Director's Commentary: Imagining BioShock starring Ken Levine, Animation Director Shawn Robertson, and video game journalist Geoff Keighley. For this purpose, the collection was supplemented by the third part BioShock Infinite and also contains all DLCs for all three parts that have been released up to then. This collection was also completely uncut and approved by the USK for ages 18 and over.

BioShock: The Collection will also appear on Nintendo Switch on May 29, 2020 .

Differences between PC and console

Since playing with the mouse and keyboard on the PC has some advantages over console control, the Windows version had to be changed a little. The following has been adjusted:

  • Removal of the automatic aiming aid ( auto-aiming )
  • Rebalancing the opponents
  • Insertion of drag and drop into the interface

copy protection

The PC version of BioShock uses the SecuROM copy protection to prevent unauthorized copies from being played. Each copy of the game must first be activated online. The number of activations was initially limited to two by 2K Games. The number was later increased to five activations due to criticism. On June 20, 2008, all restrictions that the SecuROM copy protection for BioShock brought with it were officially deactivated. However, activation is still necessary. In an interview in August 2007, Ken Levine announced that online activation will one day be deactivated so that buyers can still play the game when the activation servers are no longer available.

The number of remaining activations could be increased again if the game was deactivated before uninstalling. Since this sometimes did not work with the normal uninstallation program, the developer has released an "Activation Revoke Tool" for the full DVD version.

With the Macintosh version of the game, the DVD must remain in the drive as copy protection. However, if you bought the game from Apple's App Store , you can play it again on all Macintosh computers, even without registering the game.

BioShock is now available in the latest version and as a remastered only as a download both from GOG (without copy protection) and from Steam (with digital copy protection linked to this distribution platform ). Owners of the original version received a free upgrade to the new edition from 2016 on Steam .

Soundtrack

On August 24, 2007 a sampler with 12 recordings in 192 kbit / s by Garry Schyman was released for free download. However, this package does not contain all recordings that were made in Capitol Studios. Later, Take Two Interactive Germany included a CD in a jewel case with every SteelBook edition of BioShock, which already contained 23 titles and was called "BioShock - Sounds of Rapture". However, 11 of these tracks are more like dialogues between the characters in the German version of BioShock than real orchestral recordings. This can be recognized by the fact that the titles have German names.

List of Licensed Pieces:
Also included in the Windows version are:

reception

Rating mirror
Average rating
source rating
Metacritic 96/100
Professional ratings
source rating
GameStar 87%
PC Games 10/10
4players 94%
Gamespot 9/10
IGN 97%

BioShock consistently achieved very good ratings in tests by the trade press. So, u. a. IGN Entertainment 97% for the Xbox 360 and 94% for the PlayStation 3 variant, M! Games 93% for both versions and Famitsu 37/40 points for the Xbox 360 version.
The international metascores are also just as high at 96% for the Xbox 360 and Windows versions as those of the German-speaking press at 94% (Xbox 360) and 91% (Windows).

BioShock received four DICE Awards in 2008 in the categories of Art Direction , Action , Music Composition and Sound Design . It also won three Game Developers Choice Awards in the audio , visual design and narration categories . In the Spike Video Game Awards was BioShock as Game of the Year , Best Xbox 360 game and the best soundtrack award. The award for Game of the Year won BioShock also at the 2007 British Academy Video Games Awards . At the E3 2007 trade fair , it received the Game Critic Award for Best Action / Adventure Game before it was released .

By March 2010, according to Take Two Interactive, over four million copies of the game had been sold; with the release of the successor BioShock 2 in February 2010, sales of the game rose again.

The mobile version of BioShock received mostly mediocre reviews. The weak graphics, the lack of German voice output and technical problems were criticized. The Gamona website gave Bioshock Mobile a 49% rating . The metascore is 64.

Filmmakers Steven Spielberg , Guillermo del Toro and Gore Verbinski are fans of BioShock .

novel

In November 2011, John Shirley published the novel BioShock: Rapture , which is about the history of the game series.

Sequels

  • BioShock 2 was released on February 9, 2010 for Windows, PlayStation 3 and Xbox 360. The sequel takes place eight years after the events of the first part and is again set in Rapture. In the game, the player takes on the role of a big daddy. BioShock 2 was developed by 2K Marin, 2K Australia , Arkane Studios and Digital Extremes , with Ken Levine as a consultant. BioShock 2 is the only part of the trilogy to havea multiplayer mode . The game received positive reviews but did not get the same recognition as its predecessor.
  • BioShock Infinite was released on March 26, 2013. In terms of play, Infinite is mainly based on its predecessors, but does not play under water, but in a city in the clouds in 1912. A civil war-like conflict in thiscity, called Columbia , provides the background story of the game. Like the first part, BioShock Infinite was developed by Irrational Games. The first person shooter is available for the PlayStation 3 , Xbox 360 , Windows , macOS , Linux and PlayStation 4 . Even before it went on sale, Bioshock Infinite was able towin numerous prizes and received rave reviews after publication. The complex story and the outstanding art design of the Columbia game world were particularly praised. The hectic fighting was criticized.

Web links

Individual evidence

  1. BioShock 2 Review . In: GameBanshee . February 27, 2010. Retrieved on March 2, 2010: "BioShock 2 uses the same engine as BioShock, a modified version of the Unreal Engine 2.5 ..."
  2. a b schnittberichte.com: German version cut
  3. iPlayApps.de: 2K is bringing “BioShock” to iPhone & iPad this summer . In: iplayapps.de . 4th August 2014.
  4. xbox360achievements.org: see: Achievement Tonic Collector
  5. http://www.macworld.com/article/1141915/bioshock.html
  6. ^ Adam Serwer: Welcome To Rapture . In: theatlantic.com . February 18, 2010. (English)
  7. Christopher Grant: BioShock: Equal parts Ayn Rand, kick-ass shooter ( English ) In: Joystiq . AOL . July 6, 2007. Retrieved October 26, 2011: “ With hefty dollops of Objectivism, Ayn Rand's political ideology, on display not only in the game's story but in it's construction, BioShock roughly mirrors the plot of Rand's polemical Atlas Shrugged. "
  8. Objectivism in BioShock ( English ) In: Kotaku . February 15, 2008. Retrieved October 26, 2011.
  9. Petra Schmitz, Christian Schmidt: Bioshock in the test: Atmospheric first-person shooter with Art Deco style . In: GameStar . IDG . August 27, 2007. Retrieved October 26, 2011.
  10. Julian Murdoch: BioShock ( English ) In: Gamers with Jobs . April 6, 2007. Retrieved October 26, 2011.
  11. Andrew Ryan, the founder of Rapture , resembles Ayn Rand not only in his name, his behavior and his biography have numerous borrowings from Rand's main work Atlas throws the world off , cf. a detailed collection on BioShock-Wikia (English).
    A photo of Ayn Rand can be seen in an Easter egg hidden in the game: Bioshock Jack's face + Creepy Easteregg on YouTube
  12. The Cult of Rapture: Bioshock: Breaking The Mold ( English ) In: The Cult of Rapture . Take 2 Interactive. August 13, 2007. Archived from the original on September 27, 2007. Retrieved on December 15, 2010.
  13. Christian Merkel: Bioshock - Patch 1.1 . In: GameStar . IDG . December 4, 2007. Retrieved October 26, 2011.
  14. GEE September 2007 edition, page 23
  15. [IOS] BioShock removed from the App Store. In: 2K Support. July 24, 2015, accessed March 1, 2019 .
  16. Ben Otterstein: Goodbye, Big Daddy: Bioshock for iOS has been discontinued. In: Mac Life . January 31, 2017, accessed March 1, 2019 .
  17. Bioshock: The Collection in the test for PC, Playstation 4, Xbox One - wet and happy reunion with pitfalls , on PC Games , accessed on February 8, 2018
  18. BioShock: The Collection - Game collection officially announced. In: ps4info. Retrieved June 30, 2016 .
  19. Peter Bathge: Bioshock: The Collection in the test for PC, Playstation 4, Xbox One - wet and happy reunion with pitfalls . In: PC Games . September 20, 2016, accessed February 8, 2018.
  20. Andrew Reiner: 2K Releasing Switch Collections For Borderlands, XCOM 2, And BioShock On May 29 at gameinformer.com (accessed March 31, 2020)
  21. http://forums.2kgames.com/forums/showthread.php?t=18452
  22. http://www.joystiq.com/2007/08/24/joystiq-interviews-bioshocks-ken-levine-about-success-and-harve/
  23. http://www.2kgames.com/cultofrapture/revoketool.html
  24. Introducing the Bioshock Orchestral Score. In: The Cult of Rapture. Take-Two Interactive Software, Inc., August 24, 2007, archived from the original on May 22, 2013 ; accessed on March 1, 2019 (English).
  25. a b metacritic.com: BioShock (accessed August 19, 2010).
  26. Petra Schmitz, Christian Schmidt: Bioshock in the test - atmospheric first-person shooter with Art Deco style. In: gamestar.de. August 27, 2007, accessed March 31, 2020 .
  27. Thomas Weiss: Test: BioShock. In: pcgames.de. August 22, 2007, accessed March 31, 2020 .
  28. Benjamin Schmädig: Test: Test: BioShock. In: 4players.de. August 21, 2007, accessed March 31, 2020 .
  29. Jeff Gerstmann: BioShock Review. In: gamespot.com. August 21, 2007, accessed March 31, 2020 .
  30. Charles Onyett: BioShock Review. In: ign.com. August 16, 2007, accessed March 31, 2020 .
  31. ign.com: BioShock - Xbox 360 (accessed August 19, 2010).
  32. ign.com: BioShock - PlayStation 3 (accessed August 19, 2010).
  33. maniac.de: BioShock (test) (accessed on August 19, 2010).
  34. maniac.de: BioShock (test)  ( page no longer available , search in web archivesInfo: The link was automatically marked as defective. Please check the link according to the instructions and then remove this notice. (Accessed August 19, 2010).@1@ 2Template: Dead Link / www.maniac.de  
  35. critify.de: Bioshock (360) (accessed on August 19, 2010).
  36. Take Two: BioShock Hit 4M Units, BioShock 2 Drove Sales gamasutra.com (English, accessed August 19, 2010).
  37. Would you kindly ignore this crap? on Gamona , accessed on September 2, 2014 (German)
  38. Bioshock Metascore on Metacritic , accessed on September 2, 2014 (German)
  39. Guillermo del Toro says he would 'love' to make a BioShock movie on ibtimes.co.uk (accessed February 16, 2018)
  40. Gore Verbinski to direct 'Bioshock' on variety.com (accessed February 16, 2018)
  41. Even Spielberg Cannot Beat BioShock's Mysterious God Spider on kotaku.com (accessed February 16, 2018)
  42. Metascore: BioShock Infinite on metacritic.com (accessed February 16, 2018)