BioShock Infinite

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BioShock Infinite
Studio United StatesUnited States Irrational Games 2K Australia Blind Squirrel (Remastered)
AustraliaAustralia
United StatesUnited States
Publisher United StatesUnited States 2K Games
Senior Developer Ken Levine (Creative Director)
Scott Sinclair (Art Director)
composer Garry Schyman
Erstveröffent-
lichung
Windows, Xbox 360, PlayStation 3: March 26, 2013 macOS: August 29, 2013 Linux: March 17, 2015 Xbox One, PlayStation 4: September 13, 2016 September 16, 2016 Nintendo Switch: May 29, 2020
world

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North AmericaNorth America
EuropeEurope

world
platform Microsoft Windows , Xbox 360 , PlayStation 3 , macOS , Linux , Xbox One , PlayStation 4 , Nintendo Switch
Game engine Unreal Engine 3
genre Ego shooter
Subject American Exceptionalism , Theocracy , Science Fiction
Game mode Single player
control Keyboard , mouse , gamepad
medium Blu-ray Disc , DVD-ROM , Download , Game Card
language German , English a . a.
Current version 1.11 (December 18, 2013)
copy protection Steamworks
Age rating
USK from 18
PEGI from 18

BioShock Infinite is a video game from the US developer Irrational Games . The first person shooter was released on March 26, 2013 by 2K Games for Microsoft Windows , Xbox 360 and PlayStation 3 , followed by a port to macOS from Aspyr on August 29, 2013 and a port to Linux on March 17, 2015. After BioShock and BioShock 2 is the third part of the BioShock series and takes place for the first time not in the underwater world Rapture , but in the flying city of Columbia . In terms of content, the game deals critically with the effects of religious fanaticism in connection with the idea of ​​the uniqueness of the American nation ( American Exceptionalism ).

action

scenario

BioShock Infinite uses historical backgrounds to create a largely futuristic alternative scenario for the year 1912. The setting is the flying city of Columbia, which is named after the personification of the United States . According to game history, it was built by Zachary Hale Comstock for the government of William McKinley and opened in 1901. The basis was the research of the physicist Rosalind Lutece, who established the ability to fly through a mixture of quantum physics and giant airships and balloons. As a kind of extension of the Chicago World's Fair in 1893 , Columbia was supposed to represent the greatness and prominence of American civilization (idea of American Exceptionalism ). In fact, Columbia was also a flying fortress that was supposed to enforce American interests militarily in case of doubt. So she intervened during the Boxer Rebellion and triggered a diplomatic scandal. This forced the government to drop Columbia and the flying city disappeared from perception.

As a result of the isolation of Colombia, a civil war finally broke out between the various parties of the population, in which they fought for supremacy over the city. At the time of the events in the game, there are mainly only two factions left:

  1. The founder (ger .: Founders ) - led by Zachary Hale Comstock they see themselves as true founder of Columbia and relied upon their claim to power. They represent the ruling class of the city and are characterized by ultra-nationalist ideas, strong belief in the divinity of Comstock and extreme racism . In addition, there is a socially uninhibited capitalism, which could also lead to counter-movements such as the Vox Populi.
  2. Vox Populi ( Latin for the voice of the people ) - led by Daisy Fitzroy, they represent the resistance movement to the founders . They are made up of people of different origins, but mostly belonging to the lower classes. They originally fought to make Columbian citizenship possible for all. However, the long years of war meant that the original goals gave way to blind hatred, which led to even more violence and rifts within the Vox Populi .

The plot of BioShock Infinite is detached from the story of the two predecessors set in the 1960s. However, the game assumes the possible existence of parallel worlds and existences. Therefore, the plot leads again into the underwater world for a short section, but without making a statement about the relationship between the two game worlds.

Characters

character English voice actor German voice actor role
Booker DeWitt Troy Baker Torben Liebrecht Player character, former Pinkerton detective
Elizabeth Courtnee Draper Shandra Schadt Supernaturally gifted young woman, unknown to Booker's daughter Anna DeWitt
Zachary Hale Comstock Kiff VandenHeuvel Thomas Rauscher Founder and as a prophet religious and political leader of Columbia, actually a parallel existence of Booker
Rosalind Lutece Jennifer Hale Claudia Schmidt Columbia physicist whose research was the basis for building Columbia
Robert Lutece Oliver Vaquer Manfred Trilling Columbia physicist, apparently Rosalind's twin brother, but actually a parallel existence
Daisy Fitzroy Kimberly D. Brooks Jo Kern Resistance fighter, leader of the Vox Populi
Cornelius Slate Keith Szarabajka Lutz Riedel Columbian and like Booker a veteran of the Wounded Knee massacre
Jeremiah Fink Bill Lobley Andreas Borcherding Big company boss in Columbia, builder of the Songbird

Course of action

The player takes on the role of former Pinkerton detective Booker DeWitt , who is tasked with freeing a girl named Elizabeth in order to pay off old debts. The job begins in a lighthouse. Shortly afterwards he finds himself in the cloud city of Columbia. On the way, he meets the Lutece twins several times, who are at his side with helpful tips and apparently know exactly what Booker's job is. Booker is able to track down Elizabeth, but the town is rife with fighting between the founders and the Vox Populi . The supernaturally gifted Elizabeth, whose most noticeable feature is a missing fingertip, plays a fundamental role in this argument, but one that Booker is only gradually revealing. Booker and Elizabeth continue to be chased by the so-called Songbird , a giant bird-like robot creature that, as guardian and protector of Elizabeth, wants to prevent her from being liberated by Booker.

The attempt to escape using an airship fails when Elizabeth notices that Booker wants to sell her to his employers and knocks him down. The airship then falls into the hands of the Vox Populi and Booker is forced to work for them in order to be able to get a getaway vehicle. He apologizes to Elizabeth and promises to save her. With the help of Elizabeth's supernatural abilities, both of them switch several times through dimensional cracks into alternative realities and time horizons and in this way learn more about the background. Elizabeth only has these abilities because she does not come from this dimension. Furthermore, Comstock had apparently tried to murder the Lutece twins because they knew about Elizabeth's secret. However, both survived the attack and have since been able to travel between dimensions themselves.

Booker and Elizabeth are soon separated in an attack by the Songbird and Elizabeth is captured by Comstock. An alternative existence for Elizabeth puts Booker in a dark future variant, in which Booker failed with his assignment and Elizabeth finally succeeded Comstock. Booker witnesses Elizabeth destroying New York's Columbia in revenge for her fate . Elizabeth takes him back in time and Booker manages to free Elizabeth and kill Comstock. However, they are surrounded by the Vox Populi and Elizabeth summons the Songbird, who kills the attackers. When the Songbird tries to attack Booker, Elizabeth teleports him to Rapture. Booker and Elizabeth leave town and land back at the lighthouse where it all began.

There Booker relived the events of his past. He could have washed away his war sins at a baptism, but refused and sold his daughter Anna because of his debts to Rosalind Lutece and Comstock. When he changes his mind and wants to take it again, the two escape with the child through a time gap into another world, the portal closes and cuts off part of the girl's right little finger. Booker now realizes that Elizabeth is actually his daughter Anna. Booker continues to see how deeply he regretted his actions and how the Lutece twins took him to Comstock's dimension so that he could make amends and save his daughter.

Booker and Elizabeth go to the lighthouse again and encounter different versions of themselves, but all of them failed or will fail in their mission, resulting in the future Booker dreamed of. Since Comstock can only be defeated if he has never lived, Booker now decides to change his fate and "suffocate Comstock in the manger". This brings him back to the moment of his baptism, when he realizes that he is really the prophet himself. In the other world he had accepted baptism and was thereby reborn as Zachary Comstock, whereas in his world he had rejected it. Versions of Elizabeth pour in from all over the world and ask him to smother Comstock. Booker gives in and lets them drown him in the baptismal water. Then all versions of Elizabeth disappear one after the other, only the fate of "own" Elizabeth remains open. Booker wakes up in his house, calls Anna's name and rushes to her room before the screen turns black. Booker and Anna's fates remain uncertain.

Gameplay

General

The gameplay largely corresponds to that of its predecessors. The player controls the character through the game world from the first person perspective . For defense, the player has an arsenal of firearms at his disposal, of which he can only carry two with him at the same time, unlike in both previous titles. In addition, Booker gains eight vigors in the course of the game , which, as it were, activate supernatural abilities of the plasmids in the first two parts and can be used both directly offensively and indirectly to set traps. In order to use the forces, salts are required. Unlike the plasmids, however, the powers are unlocked through potions. This also eliminates the moral decisions that had to be made in the previous games, such as killing the Little Sisters to win ADAM . Weapons and powers can, as in the two predecessors, be improved by upgrading machines, where ammunition can also be bought. The play money necessary for this is distributed in the game world and in the loot of killed opponents. Chopping is no longer possible and has been replaced by an appropriate force that outwits the machines and pulls guns on the player's side.

Weapons and skills

Available weapons: Powers:
  • Shotgun
  • Gatling cannon
  • Rocket launcher
  • gun
  • Machine gun
  • revolver
  • Carabiner
  • Sniper rifle
  • Repeater
  • Burst gun
  • Gun copy
  • Hail of fire
  • Mastery
  • Devil's kiss
  • Killer crows
  • Shock jockey
  • Bucking bronko
  • charge
  • So-called
  • Return to Sender

development

Subject

BioShock Infinite deals thematically with American patriotism, especially American Exceptionalism , according to which the United States has a special role among the nations of the world. In this context, religious fanaticism, racism and xenophobia are also discussed. When the game was first presented in 2010, Creative Director Ken Levine presented a thematic introduction to the US President William McKinley , a controversial quote in which he described the upbringing, construction, civilization and Christianization of the Philippines according to the Spanish-American Called war a divine mission.

The founder and venerated prophet leader of Cloud City Columbia, Zachary Comstock, is characterized as an ultra-nationalist, racist and fanatical person. At the beginning, the player character Booker DeWitt has to undergo a baptism before he can enter the city. Similar to the previous title, posters with political and religious slogans, such as “ Our holy duty is to guard against foreign hordes ” (German: “Our holy duty is to remain vigilant against the foreign hordes), are spread across the city “) Or“ Her eyes, so blue. Her skin, so white. Or are they? We must all be vigilant to ensure the purity of our people. "(German:" Your eyes, so blue. Your skin, so white. Are they, aren't they? We all have to remain vigilant to ensure the purity of our people. ")

The treatment of religion in the Comstock character also created tension within the development team. According to Levines, a graphic artist wrote a letter of resignation after playing a game because he felt attacked in his belief by the representation. After discussions with religious team members, Levine decided to heavily revise the Comstock representation. He realized through the conversations that Comstock's attraction to his environment was not being conveyed in a credible manner, since one of the main aspects of the Christian faith, forgiveness, was not sufficiently taken into account in its characterization. This part of his personality was therefore highlighted by the expansion of the character Lady Comstock, who had unconditionally forgiven Comstock despite a dark past. This background information was integrated into the game in the form of audiologs, the Comstock character himself remained completely untouched. Levine described this revision as a qualitative improvement due to the criticism, as he had gained a better insight into the topic and this would have given the game greater credibility. On the other hand, he ruled out revisions to prevent possible injuries. Despite the very clear representation of belief, he does not see a general attack on religion as such in the game, but rather shows, similar to BioShock, only the consequences of the abuse of an ideology.

Soundtrack

As with both predecessors, the soundtrack was composed by Garry Schyman . According to Levines, it should stand out clearly from the accompanying music of the two previous titles due to the changed scenario. In his compositions, instead of the orchestral soundtrack, Schyman used small string ensembles with two to a maximum of ten instruments, with which he recorded all of the pieces in around ten recording sessions. According to his own account, he was influenced by the simply structured, contemporary music of 1912, but referred to the American songwriter Stephen Foster (1826–1864) as his greatest source of inspiration. Schyman described his music to GameSpot magazine as more character-driven, influenced by the characters in the game and less by the historical backdrop. He called the piece Elizabeth , which among other things also expresses Elizabeth's relationship with Booker, as trend-setting for his compositional work . After Levine's confirmation, the piece became the benchmark for his musical direction.

The official soundtrack includes, including some third-party compositions, a. by Scott Joplin , 28 pieces of music. This includes an interpretation of the American hymn Will The Circle Be Unbroken , which was recorded by the two main English speakers, Troy Baker (Booker DeWitt) and Courtnee Draper (Elizabeth). The soundtrack is included in the collector's editions Ultimate Songbird Edition and Premium Edition by BioShock Infinite .

Tracklist Official Soundtrack:

  1. Introduction
  2. Welcome to Columbia
  3. Will the Circle Be Unbroken (choir version)
  4. Lighter Than Air
  5. Lutece
  6. The Battle for Columbia I.
  7. The Girl in the Tower
  8. Elizabeth
  9. The Songbird
  10. Rory O'More / Saddle the Pony
  11. The Battle for Columbia II
  12. The Readiness Is All
  13. Lions Walk With Lions
  14. Will the Circle Be Unbroken
  15. Unintended Consequences
  16. The Battle for Columbia III
  17. Family reunion
  18. Solace
  19. The Battle for Columbia IV
  20. The Battle for Columbia V.
  21. Let go
  22. Doors
  23. The Girl for the Debt
  24. Back in the boat
  25. AD
  26. Smothered
  27. Baptism
  28. Will the Circle Be Unbroken (full version)

In addition, a large number of other third-party compositions and licensed titles are used in the game:

The songs Beast and Fury oh Fury by the American rock band Nico Vega were also used for the game's advertising trailers .

reception

Rating mirror
German-speaking area
publication Rating
4players 92%
Computer picture games Grade 1.5
EuroGamer.de 9/10
GameStar 90%
Gamona 90%
IGN DE 9.5 / 10
Looki 92%
PC Games 91%
International
Edge 9/10
Game Informer 10/10
EuroGamer.net 10/10
GameSpot 9.0 / 10
IGN US 9.5 / 10 (Win)
9.4 (Xbox 360, PS3)
Joystiq 5/5
PC Gamer (US) 91%
Polygon 10/10
Meta-ratings
GameRankings 96.06% (Win)
96.12% (Xbox 360)
98.00% (PS3)
Metacritic 96% (Win)
95 (Xbox 360)
95 (PS3)

Reviews

BioShock achieved very good reviews in the German trade press. Above all, the atmosphere and the plot as well as the excellent localization and the good implementation of the AI ​​support in the form of Elizabeth were praised. Above all, the low level of difficulty of the normal game, even on the highest setting, the curtailment of the upgrade system compared to its predecessors and the lack of freedom of choice in relation to the plot were criticized. It was also criticized that the content announced in advance only appeared in a heavily modified form or not at all in the finished game. The game also received good reviews internationally: On the day of release, Metacritic recorded a Metascore of 96% for the PC version and 95% for the console versions. GameRankings recorded an average rating of 96% for the PC and Xbox 360 versions, and 98% for the PlayStation 3 version.

“Bioshock Infinite is one of the best games I've ever seen. [...] Infinite leaves me flabbergasted, amazed and very satisfied at the same time - and even after two weeks I can't say exactly which emotion is predominant. "

- Jochen Gebauer : GameStar

“The shooter stirs up and reverberates, maybe not always positive. But where a Crysis 3 inspires with optics and combat mechanics, Bioshock Infinite trumps with depth and emotions. This shooter will dig itself into your memory. "

- Robert Horn : PC Games

In an article for the conservative- libertarian media group PJ Media, reviewer Walter Hudson was critical of the image of American exceptionalism conveyed and accused the developers of not taking a position on the critically themed philosophies and beliefs, as in the two previous titles. Based on an accusation of the film critic Roger Ebert , who denied computer games the possibility of an art form, he drew the conclusion:

“While Bioshock Infinite will likely distort the concept of American Exceptionalism, at least it will get us talking about it. That's more than can be said of the average first-person shooter game, and perhaps the distinction between mindless entertainment and a semblance of art. "

“While Bioshock Infinite is very likely to distort the concept of American exceptionalism, it will at least encourage us to discuss it. That's more than can be said about the average first-person shooter, and maybe the difference between mindless entertainment and the appearance of art. "

Awards

BioShock Infinite won numerous awards before and after its release. In December 2013, the game was recognized at the Spike Video Game Awards (VGX) in the categories of Best Shooter , Best Character (Lutece Twins) and Best Song ("Will The Circle Be Unbroken"). At the DICE Awards in February 2014, it won in the categories of Best Action Game and Best Musical Composition . In March 2014 BioShock Infinite won the British Academy Video Games Awards for Best Music and the Game Developers Choice Awards in the Audio and Visual Design categories . It won the award for Best Artistic Design at the SXSW Gaming Awards that month . Even before publication received BioShock Infinite at E3 2011, four Game Critics Awards as the Best Game of the fair , Best Original Game , Best Action / Adventure Game and Best PC Game .

Sales figures

In May 2013, publisher Take 2 announced the delivery of 3.7 million copies of the game. According to the company, the title sold better than its predecessor, especially in the first month. By the end of July, the number of titles delivered had risen to four million copies and the publisher predicted that Infinite would exceed the sales figures of its predecessors.

When Ken Levine surprisingly announced the dismissal of most of the employees at Irrational Games in mid-February 2014 and the handover of development responsibility for the BioShock franchise to 2K Games in order to concentrate on the development of smaller games in the future, speculations arose, among other things, whether the sales figures were sufficient given the team size and the long development period - rumors had previously circulated in the press about a development and marketing budget of 200 million US dollars. But the collaboration between Levine and his team was later described by former developers as complicated and stressful.

When the business figures for 2014 were presented on March 31, 2014, Take 2 reported sales of six million copies of the game. In terms of sales figures, the game was behind Borderlands 2 (released 2012, nine million copies) and NBA 2K14 (released 2013, 6.5 million copies). Even Civilization V was only able to sell around five million times for PC despite being released. In May 2015, Take 2 put the sales figures at eleven million copies, that of the entire series at 25 million.

credentials

In December 2013 , The National Liberty Foundation, which is affiliated with the American tea party movement , used an artwork from the game, including a. with the inscription "For God and Country - It Is Our Holy Duty To Guard Against The Foreign Hordes", as an expression of their rejection of immigration. The artwork serves to illustrate the racist attitude of the founders in the game and was interpreted in some places as a caricature allusion by the development team to the tea party. In 2014, the conservative US television broadcaster Fox News used the BioShock Infinite logo artwork with the words Defending the Homeland to illustrate an interview with Texas Governor Rick Perry on the subject of illegal immigration, among other things. Levine called the use of the logo in this context irony.

Extensions

A total of four download extensions were released for BioShock Infinite . With Burial at Sea the story of Booker DeWitt and Elizabeth will tell, but this time in Rapture in 1958th

  • June 25, 2013: Columbia's Finest (New weapons, equipment and bonuses for the main game)
  • July 30, 2013: Clash in the Clouds ( mini-games )
  • November 12, 2013: Burial at Sea - Episode 1 ( Burial at Sea ) (story expansion, part 1)
  • March 25, 2014: Burial at Sea - Episode 2 ( Burial at Sea ) (story expansion, part 2)

For burial at sea , a German dubbed version was submitted via update on September 11, 2014 .

literature

Web links

Individual evidence

  1. Xav de Matos: BioShock Infinite Interview: Ken Levine on Exceptionalism, Expectations & Returning to the Well ( English ) In: Shacknews . August 12, 2010. Retrieved August 12, 2010.
  2. Olivia Koski: First Look: BioShock Infinite Satirizes American Imperialism, in the Sky ( English ) In: Wired . August 12, 2010. Retrieved August 12, 2010.
  3. Steve Boxer: Bioshock Infinite: hands-on at Gamescom ( English ) In: The Guardian . August 20, 2010. Retrieved August 20, 2010.
  4. irrationalgames.com
  5. a b wired.com
  6. stern.de ( Memento from March 3, 2013 in the Internet Archive )
  7. fm4.orf.at
  8. usatoday.com
  9. a b eurogamer.de
  10. a b polygon.com
  11. uproxx.com
  12. gamespot.com
  13. forbes.com
  14. cf.
    Wikibooks: song book / Will the Circle be Unbroken  - learning and teaching materials
  15. irrationalgames.com
  16. destructoid.com
  17. game-ost.com
  18. Officialplaystationmagazine.co.uk: The band behind the Beast: Nico Vega on Bioshock Infinite's trailer ( Memento from March 17, 2013 in the Internet Archive ) (English, accessed November 15, 2019)
  19. 4Players.de: Test: BioShock Infinite (accessed on March 26, 2013)
  20. Computerbild.de: Bioshock Infinite: Im Shooter-Himmel (accessed on March 26, 2013)
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  25. looki.de
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  27. BioShock Infinite review ( English ) In: Edge . March 24, 2013. Archived from the original on November 30, 2014. Retrieved on March 24, 2013.
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  29. Tom Bramwell: BioShock Infinite review ( English ) In: EuroGamer.net . March 25, 2013. Retrieved March 25, 2013.
  30. Kevin VanOrd: BioShock Infinite review ( English ) GameSpot . March 24, 2013. Retrieved November 15, 2019.
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  32. Ryan McCaffery: BioShock Infinite review ( English ) In: IGN . March 21, 2013. Retrieved March 26, 2013.
  33. BioShock Infinite review: Of lions, lambs and liars ( English ) In: Joystiq . AOL . March 25, 2013. Retrieved March 25, 2013.
  34. Tom Francis: BioShock Infinite review ( English ) In: PC Gamer . March 25, 2013. Retrieved November 15, 2019.
  35. Arthur Gies: BioShock Infinite review ( English ) In: Polygon . Vox Media . March 25, 2013. Retrieved April 14, 2013.
  36. a b GameRankings : Average Windows rating , based on 18 articles. Retrieved March 26, 2013.
  37. a b GameRankings : Average Xbox 360 rating , based on 8 articles. Retrieved March 26, 2013.
  38. a b GameRankings : Average PS3 rating based on 5 articles. Retrieved March 26, 2013.
  39. a b Metacritic : Average rating of the Windows version , based on 43 articles. Retrieved March 26, 2013.
  40. a b Metacritic: Average rating of the Xbox 360 version , based on 11 articles. Retrieved March 26, 2013.
  41. a b Metacritic: Average rating of the PS3 version , based on 13 articles. Retrieved March 26, 2013.
  42. pjmedia.com
  43. Andrew Goldfarb: BioShock Infinite Has Shipped 3.7 Million Copies ( English ) In: IGN . May 13, 2013. Retrieved February 19, 2014.
  44. Eddie Makuch: BioShock Infinite ships 4 million copies ( English ) GameSpot . July 30, 2013. Retrieved February 19, 2014.
  45. ^ Matt Peckham: BioShock Creator Ken Levine 'Winding Down Irrational Games as You Know It' ( English ) In: Time Magazine . February 18, 2014. Retrieved February 18, 2014.
  46. Annika Demgen: Ken Levine breaks new ground: BioShock: Irrational Games hands over shooter franchise to 2K Games . In: Netzwelt . February 19, 2014. Retrieved February 19, 2014.
  47. digitaltrends.com
  48. gamasutra.com
  49. Chris Plante: The final years of Irrational Games, according to those who were there ( English ) In: Polygon . Vox Media . Retrieved March 7, 2014.
  50. pcgames.de
  51. BioShock - Take-Two emphasizes the importance of the brand
  52. ^ Paul Tassi: Tea Party Group Unironically Utilizes BioShock Infinite Propaganda . In: Forbes . December 16, 2013. Retrieved January 3, 2014.
  53. kotaku.com
  54. Sam Barsanti: Fox News rips off BioShock Infinite logo, irony ensues . AV Club . July 2, 2014. Retrieved July 2, 2014.