Donkey Kong Country

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Donkey Kong Country
640px-Donkey Kong Country logo.png
Donkey Kong Country logo
Studio Rareware
Publisher Nintendo
Senior Developer Tim Stamper (Director)
Gregg Mayles (Game Design)
Erstveröffent-
lichung
EuropeNovember 24, 1994 November
United States25, 1994
JapanNovember 26, 1994
platform Super Nintendo , Game Boy Color , Game Boy Advance
genre 2D platformer
Game mode Single player , multiplayer
control SNES controller
medium SNES module (32 Mbit)
language including German and English
Age rating
USK released from 0
PEGI recommended for ages 3+
information Donkey Kong Country is also known as Virtual Console game for Wii and Wii U available. In addition, the DKC-based Game Boy game Donkey Kong Land was released .

Donkey Kong Country (published in Japan under the title Super Donkey Kong , abbreviated DKC ) is a side-scrolling platformer with fluently animated, three-dimensional characters and partly British-inspired humor in the form of puns, comic-like animations and Slapstick inserts.

With this video game series, Rareware changed the way of playing from Shigeru Miyamoto's invented Donkey Kong to a side-scroller . The British developer forge added some new characters that belong to the Kong family. Only the character Donkey Kong Jr. , who no longer appeared in Rares games, was forgotten. When Microsoft bought Rare from Nintendo in 2002, Nintendo retained the rights to Donkey Kong and the characters created by Rare such as Diddy Kong or Cranky Kong.

action

Donkey Kong instructs his best friend, the little chimpanzee Diddy Kong, to take care of his banana supplies on a stormy night. As Diddy is about to take on the task assigned by Donkey, some members of the Kremlings appear who overpower Diddy and lock him in a barrel. Donkey Kong and the rushed Cranky Kong only become aware of the extent of the attack the next morning. The entire Kongs' supply of bananas was stolen by the Kremlings. Donkey Kong now swears revenge and sets out to retrieve the stolen bananas.

Gameplay

Gameplay

Donkey and Diddy have to be safely controlled through numerous levels with a wide variety of topics. The level of difficulty increases the further you progress in the game. The individual levels are selected via a world map on which there are also additional elements, among other things for saving the game progress. The play area is divided into six large worlds, each with several levels and a boss at the end. Although the main goal is always to reach the end of the level, this basic principle, which is quite simple, is enhanced by numerous additional gameplay elements. For example, almost every level has at least one bonus room to be discovered. You can only play through the game to 101% if you have found all bonus rooms. If you do not enter any of these bonus rooms, the game can be ended with a score of 43%. Each bonus room found increases the score by 1%.

In addition to the individual levels, there are contact points in every world where the services of other members of the Kong family can be used. In Cranky Kong's bunk, the player can get more or less useful tips and advice. Funky Kong's flying barrel is required to travel between the different game worlds and the game can be saved in Candy Kong's memory.

Game start

After starting the game, the start screen and a short intro appear. Then you get to the options menu, which contains 3 memory slots. All 3 slots are used to load a game that has already been saved. The game mode, the time played and the percentage of the game that has already been completed are also displayed. In addition, you can set the language (English, German, French) via special menus or delete games that have already been saved.

To start a new game, you simply have to activate an empty memory slot. You then get to a menu by selecting the game mode. The following modes are available:

  • Single player

You play the game alone and control the activated character.

  • Two players contest

You play against a second player. First player 1 plays until he has passed the level or lost a life. Then it's player 2's turn. The competition is who can complete the most levels the fastest.

  • Two players - team

In this mode 2 players play together. Here player 1 controls Donkey Kong, while player 2 takes over Diddy Kong. Only the player whose monkey is currently activated has control during the game.

In the game

The gameplay is designed for side-scrolling - platformers Runs typical and similar to, for example, where the Super Mario series. It is noticeable that no displays such as points, lives or the like appear on the game screen. All advertisements are only shown for a short time. For example, if you collect an extra life, the counter for the lives available appears for a short time and then disappears again. The developers justify this with the fact that the player does not want to spoil the graphics and game world with advertisements.

The following screen displays are available in the game:

In the level

  • "Banana counter": Displays the collected amount of bananas. For 100 bananas you get an extra life.
  • "KONG letters": If you collect one of the four letters, this and those that have been collected up to then are displayed. If you find all four letters, you also get an extra life.
  • "Kong Balloons": This display is shown when you collect a balloon or lose a life, and shows the lives available.

On the overview map

The already unlocked levels and contact points of the Kong family are shown on the overview map. A level that has yet to be completed is represented by a Kremlin head, a level that has already been completed with the head of the respective monkey who has actively reached the goal of the level. The Kong family's service points are indicated by the head of each member of the Kong family. For every selectable level or game world, the name of the respective level or game world is displayed at the top of the screen. If you have completed all bonus levels in a level, an exclamation mark appears next to the level name.

The game world

The individual levels are selected using an overview map. Each of the game worlds on the map has a special theme and a boss at the end.

Deepest Congo

This is where the game begins. Donkey and Diddy Kong have to make their way through the deep jungle , survive a monsoon rain , find their way through a dark cave and survive in an underwater world. The levels are very easy to solve and the bonus levels can usually be found without any major problems. In the end, “Very Gnawtny”, a large beaver, is the final boss waiting for the monkeys. He, too, can easily be defeated by jumping on the head, increasing his speed briefly after each hit. It has six levels.

Monkey mines

Caves, ruins and mines determine the picture of the levels here. In the mining levels you completed almost exclusively a ride in a truck on a course, where you dodge obstacles or holes in the rails skips. The pace of these levels is very fast. Another type of mine level is in the "Ruckzuck Station" level. There are invincible zombie kremlings here, but they “sleep” when the light is red and can only be dangerous to the monkeys when the light is green. If you activate the light barrels, you switch on the red light and you can move safely, but the green light activates itself if you should find the next barrel as quickly as possible and switch the light back on. The boss of this world is Necky, a huge vulture's head who spits large coconuts at the monkeys. He can be defeated by jumping on his head, but for this you have to use the rubber tire in the middle of the level. Comprises seven levels.

Grape Valley

Most of the levels require a lot of skill, because the player can expect a mix of cannon barrels and balancing on lianas . Besides, you have to prove your skills again in a jungle and an underwater level. The final boss is a Bumble 'B' Rumble. A huge Zinger bee with stings on its back too has to be pelted with barrels to defeat it. After every hit the bee gets a fit of anger and flies a fast zigzag course that is harder to calculate. There are also seven levels here.

Gorilla glacier

The monkeys have now reached a mountain. Snow and ice determine the overall picture here. First you fight your way through a blizzard before you arrive in an ice cave where you can only climb in certain directions with the ropes. There is also an underwater level where you are constantly being chased by invincible octopuses and have to find your way as quickly as possible. After a cave and a treetop level, “Really Gnawtny” awaits you at the end of the world. Again the monkeys have to deal with a beaver who can be defeated by jumping on the head, but after each hit he performs great air jumps and is invincible, which increases the level of difficulty significantly compared to the first boss of this type. Also seven levels.

Krimskrams GmbH

The monkeys have arrived in a polluted industrial area. Their paths lead through factories, cave levels and a contaminated lake. In factories in particular, skill and timing are required, as the route often only leads over oil barrels that float over abysses. Flames burst out of these barrels in certain rhythms, so that the jumps have to be precisely coordinated. Mr. Dumpfbacke, a large toxic waste container, is the boss in this world. He himself cannot be defeated and tries again and again to crush the monkeys from above. In between he spits out various types of enemies that appear in the normal levels. This has to be defeated and only after 5 types of opponents does the barrel explode and the game world is over. Comprises seven levels.

Little monkey cave

As the name of the world suggests, you mainly have to fight your way through cave levels, which are often very challenging due to the narrowness. In addition to great abysses, there are also the strongest opponents, some of which can only be defeated by jumping on Donkey Kong's head. Furthermore, here are the levels in which you are mainly on a mobile pedestal, whose energy slowly disappears and which you have to recharge again and again by collecting the appropriate barrels, because otherwise you will fall into the abyss. In the end, Necky waits again for the two monkeys. He attacks again with coconuts and can be defeated again by jumping over the tire on the head. However, this time the number of coconuts spit out increases after each hit. Comprises six levels.

Gallionsplanken

Final level, the monkeys are on target. On King K. Rool's pirate ship there is a showdown with the leader of the Kremlings and the thief of the banana supply. King K. Rool attacks the monkeys with a combination of runs and jumps and will repeatedly shoot cannonballs from above at the characters. He can also be defeated by jumping on his head, but only if his crown is not on his head. 9 hits are necessary to defeat him, but after 3 hits the level of difficulty increases. If he is defeated, the credits and a few more funny scenes follow.

Characters

more information: Figures from the Donkey Kong games

  • Donkey Kong : Donkey Kong is the main character and namesake of Donkey Kong Country. With the help of his friend Diddy, he tries to get back the bananas stolen by King K. Rool and finally to defeat the Kremling boss himself. To achieve this, he has to fight his way through various levels and assert himself against various Kremlings in order to be able to compete against K. Rool himself in the end. If the final fight against K. Rool is won, the Kongs can call the bananas their own again.
  • Diddy Kong : Diddy Kong is Donkey's best friend and loyal companion. He actively supports Donkey Kong in the fight against the Kremlings. Diddy is smaller and lighter than Donkey, which is why he can run faster and jump further than his friend. However, in contrast to Donkey Kong, he is not able to knock out strong Kremlings with a jump on their head.
  • King K. Rool : K. Rool is the leader of all Kremlings and adversary of Donkey Kong. He has to be defeated at the end of the game in the final battle on his pirate ship.
  • Cranky Kong : Cranky Kong gives tips on bonus game locations in his bunk in every game world. He is referred to as the grandfather of Donkey Kong in Donkey Kong Country. In addition, one learns in the game instructions from DKC that Cranky Kong is the "old" Donkey Kong character of the arcade game Donkey Kong .
  • Funky Kong : Funky is a good friend of Donkey and Diddy. With his pilot's barrel it is possible to travel back and forth between the game worlds. Funky can be found in every game world.
  • Candy Kong : The attractive Candy is the owner of the storage barrel in which you can save the game. Candy's storage keg can be found in every game world, as can Cranky's bunk and Funky's flights.
  • Animal Helpers: By jumping on the animal boxes that can be found in the worlds, the animals trapped in them are released. They help Donkey and Diddy with their skills on their journey. The following animals can be found:
    • Rambi , the rhinoceros can run through the worlds and use its ramming attack to get rid of opponents or uncover secret tunnels.
    • Enguarde , the swordfish, allows better control and faster movement under water and also helps in fighting enemies that are native to the surface of the water.
    • Winky the frog has enormous jumping power and thus enables high-altitude paths to be reached.
    • Expresso , the ostrich runs very quickly and can also flutter over great distances. He can “run over” some small opponents through the so-called “ostrich high speed walk”.
    • Squawks , the parrot, supports the monkeys in the dark areas of the "Lightbulb Drama" level with a flashlight that creates a small cone of light.

Objects

Numerous different utensils can be found in the worlds and help the monkeys on their journey:

Items for extra lives

Collecting 100 bananas gives the player an extra life. These are generously distributed in all game worlds. There are also banana trees that contain 10 bananas at a time.

In each level there are four letters that add up to the word KONG . Finding all four letters within a level gives you an extra life.

By collecting a balloon, you can gain one or more extra lives, depending on the color of the balloon. A red balloon brings 1 extra life, a green balloon 2 and a blue balloon 3 extra lives.

Barrels

  • Some barrels can be thrown at enemies to take them out. Wooden barrels are usually destroyed when hitting an opponent or a wall, while steel barrels ricochet off walls and could practically roll through the entire level. You can also place the pawn on a rolling steel barrel to get opponents out of the way. TNT barrels explode if they come into contact with an enemy or the ground.
  • Barrels with a DK symbol bring back a lost companion.
  • Star barrels only appear once in the middle of the level and serve as a reset point.
  • Still other barrels can be switched on or off like switches to enable progress, for example through dark game passages.
  • An important variant are the cannon barrels, which shoot the character over abysses at high speed when touched. A distinction is made between automatic and manual cannon barrels.

Animal statues

There are golden animal statues in the levels and bonus rooms. These each symbolize one of the animal helpers. If you find 3 statues of an animal helper, you reach a bonus level in which you only control the corresponding animal. The task in these levels is to collect miniature versions of the golden statues. For every 100 statues you collect, you get an extra life. In addition, in each of these levels there is a large animal statue, well hidden, which doubles the number of statues collected so far.

development

Donkey Kong Country, like its two SNES successors, DKC2 and DKC3, was developed by the British video game manufacturer Rare and published by Nintendo . Rare founder Tim Stamper was the director, while Gregg Mayles' current creative director was responsible for game design. The graphics of Donkey Kong Country were created with powerful computers from Silicon Graphics , the so-called "Silicon Graphics Inc. Workstations", and were later implemented for the SNES. These computers were also used in feature films such as Jurassic Park and Terminator 2 - Reckoning Day . A special programming hand tool called "ALIAS" was also used to represent photo-realistic characters. For the game graphics, 3D objects were composed of polygons and then covered with colors and textures. To make everything look realistic, the surroundings of the old rural building in which Rare was based were used. For example, if textures were required for trees, leaves were plucked from trees. If textures were needed for a rusty barrel, an old shovel was scanned. The finished game was presented at the Consumer Electronics Show in 1994 .

As for the SNES version, Rare was responsible for developing the Game Boy Advance remake , the Game Boy Color remake, and the Donkey Kong Country-based Game Boy game Donkey Kong Land. In the GBA remake, Satoru Iwata , Nintendo President from 2002 until his death in 2015, was used as executive producer and Shigeru Miyamoto as producer.

background

The SNES was four years old when Donkey Kong Country was released. The console's 16-bit processor architecture was already considered obsolete in 1994 when the first 32-bit consoles hit the market. Rare developed a technique to convert (render) 24-bit three-dimensional images into 16-bit graphics, just as the SNES could handle. This technique was demonstrated by Rare Hiroshi Yamauchi . Rare intended to use this technique to create a Donkey Kong game. Both Yamauchi and Miyamoto agreed. Instead of cartoon-like sprites , Donkey Kong Country now used fluidly rendered figure models and real-life recordings that were converted into 16-bit images without any major loss of quality. The graphics performance that made the game possible was higher than that of the "more modern" 32-bit devices. Donkey Kong Country became a huge success for Nintendo as it allowed the company to outperform the competition with technology that was considered obsolete.

Technical

Donkey Kong Country uses an SNES module with a size of 32 megabits for data storage. The continuations also use 32 Mbit modules.

The Donkey Kong Country parts for the SNES are so-called side scrollers . This means that only the parts of the level in which the kongs are currently moving are displayed. The images run horizontally from left to right or vice versa. The player looks at the game from the side and the picture is shown in a 2D graphic. Donkey Kong Country Returns is also a side-scroller platformer, but this is already a 2½D video game. Here, two-dimensional data pass over to three-dimensionally structured data. In the latest part of the Donkey Kong Country series, Donkey Kong Country: Tropical Freeze, 2D elements are connected with 3D elements. This is achieved by the fact that the camera sometimes moves in the background or rotates around some levels. The first Donkey Kong game to appear in full 3D graphics is Diddy Kong Racing , released in 1997 , followed by Donkey Kong 64 .

Plug-in modules, so-called cartridges , are also used for data storage for the handheld implementations of Donkey Kong Country . With the Game Boy Color Remake, these have a size of 32 megabits, with the Game Boy Advance Remake a cartridge with the size of 64 megabits is used.

Units sold

A total of around 9.30 million units were sold by Donkey Kong Country. This makes it the third most successful SNES game after Super Mario World and Super Mario All-Stars . The sequels of Donkey Kong Country could not quite follow the success of DKC with approx. 5.15 million (DKC2) and approx. 3.51 million (DKC3) sold units. These occupy positions 6 and 9 on the list of the most successful SNES games.

The Game Boy Color remake by Donkey Kong Country sold approximately 2.19 million copies. The Game Boy Advance remake went about 2.04 million times over the counter. On the list of the most successful GBA games, Donkey Kong Country ranks 23rd. First place is Pokémon Ruby and Sapphire Edition with around 15.85 million units sold.

Reviews

Rating mirror
Website Rating
GameRankings 88.94% (SNES version)
Metacritic 78% (GBA version)
GameSpot 9.1 / 10 (GBC version)
IGN Entertainment 8.5 / 10 (SNES version)
GameFAQs 8.9 / 10 (SNES version)
Total! Grade 1 (GBC version)
NintendoLife 9.0 / 10 (VC version)
Cubed3 9.0 / 10 (SNES version)
Nintendodojo 9.8 / 10 (SNES version)
Gamervision 8.0 / 10 (SNES version)
DK Vine 10/10 (SNES version)
Gamefreaks365 8.7 / 10 (SNES version)
Videogamecritic Grade B + (SNES version)
1Up games 93% (SNES version)

Donkey Kong Country received consistently positive reviews.

“The graphics and sound were sensational at the time. No other game was as colorful and detailed as Donkey Kong Country and the beautiful soundtrack still inspires many fans today. The British humor brought in by rareware also contributed to the fact that the game still has many fans and was also remake on several platforms, most recently for the Nintendo Wii's virtual console. Besides the Mario games, Donkey Kong Country should be one of the best jump'n runs of all time. "

- toadtown.de

“Donkey Kong Country is without question one of the most significant games the SNES has seen overall. The first part in particular was an absolute classic, but the other parts of the complete Donkey Kong Country series (i.e. part 2 + 3) are also impressive. Actually it was a pretty surprising hit, because you hadn't expected that much from this game. [...]. Overall, you can really say that Donkey Kong Country is one of the best and most popular SNES games and one of the best jump n runs ever. It's visually ingenious, offers good sound, is easy to use and, above all, it's great fun. We recommend."

- gamezone.de

“When Donkey Kong Country came out, everyone was amazed at the beautiful graphics. Such well pre-rendered backgrounds and characters were seldom seen before. The gameplay is excellent. Back then, RARE could still show what they could do. [...]. In addition, the sound, i.e. the music, is to be praised above all. A must for every platforming fan. "

- vgstudies.wordpress.com

The current rating at GameRankings is 88.94%, the rating website Metacritic awards a Metascore of 78 for the GBA version of the game. The video game website GameSpot rates DKC with 9.1, with IGN Entertainment the rating is 8.5.

Soundtrack

The Donkey Kong Country soundtrack was released on March 1, 1995 under the name DK Jamz . It was composed by David Wise , Robin Beanland and Eveline Fischer , with most of the tracks coming from Wise. He later also produced the soundtracks for Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble !.

The soundtrack has 50 tracks, with no music being heard on tracks 24–48. After these two “secret” tracks are hidden that are not specified on the track list. Together with the "silent tracks", the soundtrack has a running time of 49:40 minutes. The hidden tracks are not present on the German version of DK Jamz.

It is possible to listen to various pieces of music from the game in the memory selection menu. To do this, select “Erase Game” and then press the “Down, A, R, B, Y, Down, A, Y” keys. You can then switch through the pieces of music by pressing the Select button.

On September 12, 2004, DK Jamz released a remix version of OverClocked ReMix called "Kong in Concert". Some tracks from the Donkey Kong Country soundtrack are also used in Super Smash Bros. Brawl . In addition, the soundtracks of other Donkey Kong games such as Donkey Kong Jungle Beat , Donkey Kong Country Returns or Donkey Kong Country: Tropical Freeze are partly based on DK Jamz.

VHS

Part of Nintendo's Donkey Kong Country advertising campaign was a VHS cassette entitled Donkey Kong Country Exposed that was mailed to Nintendo Power magazine subscribers. The 15-minute video of the promo VHS is moderated by the American comedian Josh Wolf. He visits the headquarters of Nintendo of America and interviews some employees there about the work on Donkey Kong Country. The video briefly describes the background story, the characters, the levels, the animal helpers and the soundtrack of the game. The collaboration with Rare is also discussed, for example Wolf speaks briefly on the phone with Rare founder Tim Stamper .

Remakes

Game Boy

Directly after the releases of the individual DKC parts, a respective version was designed for the Game Boy , Donkey Kong Land , Donkey Kong Land 2 and Donkey Kong Land 3 . The Game Boy games are based on the SNES games, but have their own levels and are therefore not to be regarded as direct implementations. Donkey Kong Land is also the game in the Land series that deviates most from the SNES models. For example, while the game worlds in Donkey Kong Land 2 are almost entirely modeled on those in Donkey Kong Country 2, Donkey Kong Land has four completely redesigned game worlds. The background story was also designed differently. Donkey Kong Land is the most successful remake of Donkey Kong Country with approximately 3.91 million units sold.

Game Boy Color

In 2000, a remake in color by DKC for the Game Boy Color was released under the title Donkey Kong Country . Unlike Donkey Kong Land, this is a direct implementation of the SNES original. However, it also contains some changes. For example, it is no longer stored in the storage keg of Candy Kong, but automatically when a level has been completed. Donkey Kong Country is one of the few Game Boy Color games that supports the Game Boy Printer . This can be used to print out stickers that are found in the game. This handheld remake also has a multiplayer mode via link cable. The Game Boy Color remake sold around 2.19 million times.

Game Boy Advance

In 2003, another remake of Donkey Kong Country came out for the Game Boy Advance . Due to the considerably better technology of the GBA, this came closer to the SNES original. However, the game also includes some changes, such as saving the number of lives the player has. DKC2 and DKC3 were then also implemented for the Game Boy Advance. The GBA version was sold approximately 2.04 million times.

Wii

On December 8, 2006, Donkey Kong Country was released as a virtual console game on the Nintendo Wii . A memory image could be downloaded from DKC via the Wii Shop Channel for 800 Wii Points and played on a Virtual Console emulator . On November 25, 2012, Nintendo temporarily removed the games from the Donkey Kong Country series from the set of the Virtual Console. Memory images purchased up to then remained stored on the console and could be downloaded, started and played again unchanged, but they could not be purchased again. Since October 30, 2014, Donkey Kong Country has been available again in the Wii's Virtual Console. Donkey Kong Country 2 & 3 as well. The game can be both the Wii Classic controller , and the GameCube - Controller control.

Wii U

Since October 16, 2014, Donkey Kong Country has been available in the Wii U eShop for € 7.99. Until November 6, 2014, it offered a 33% discount on Donkey Kong Country: Tropical Freeze in the so-called “Donkey Kong Country Weeks”. The successor Donkey Kong Country 2 & 3 also appeared in the eShop. The game can be controlled with the Wii U GamePad , the Wii U Pro Controller , the Wii Remote and the Wii Classic Controller Pro . The Wii U version only supports English speech.

SNES Classic Mini

Donkey Kong Country is the only game in the Donkey Kong Country series for the SNES to be installed on the 2017 Nintendo Classic Mini: Super Nintendo Entertainment System alongside 20 other SNES games. The game is only in English, as all ROMs in the SNES Classic Mini are US versions.

Sequels

After the great success of Donkey Kong Country, Nintendo released Donkey Kong Country 2: Diddy's Kong Quest just in time for the 1995 Christmas season as the first successor to DKC. The sequel is based both playfully and technically on Donkey Kong Country, but also offers various innovations. For example, bonus rooms not only have to be found, but also time-limited tasks have to be completed in them, for which you receive a so-called Kremcoin. New members of the Kong family such as Cranky Kong's wife Wrinkly Kong and the quiz master Swanky Kong were also introduced. Donkey Kong Country 2 received constant praise from the critics and was a financial success, even if it could no longer be connected to the enormous sales figures of the first part.

The final installment in the original Donkey Kong Country series for the SNES is Donkey Kong Country 3: Dixie Kong's Double Trouble! There are also innovations in this game, for example banana birds must be found. The reviews of the third part of the series were always positive, but the sales figures were far behind those of the predecessor, which was also due to the in-house competition of the recently released Nintendo 64 .

16 years after the first part, the Donkey Kong Country series continued on the Wii with Donkey Kong Country Returns . Donkey Kong Country Returns uses familiar things from the SNES predecessors, but also contains various innovations. For example, completely new opponents, the so-called Tikis, were introduced to replace the Kremlings from the SNES parts. The fourth part does not come from Rare for the first time either, but was developed by the US video game manufacturer Retro Studios .

At the E3 2013 Nintendo presented the fifth part Donkey Kong Country: Tropical Freeze . This is also being developed by Retro Studios and was released on February 21, 2014 for the Wii U and on May 4, 2018 as a port for the Nintendo Switch .

Playing time record

The recognized world record for the fastest playing time of the SNES version of Donkey Kong Country is 31 minutes. Here the game was only ended, but not all bonus rooms were completed. This record is held by Timothy Peters and set on May 9, 2012.

The recognized world record for a score of 101%, i.e. for ending the game with all bonus rooms, is 44 minutes. Adam Sweeney set this record on August 23, 2007.

Awards

Donkey Kong Country has received several awards:

Award magazine Year or issue
No. 17 of the "Top 100 Video Games of All Time" FLUX Magazine Issue No. 4
Best SNES action / platform game of 1994 GameFan Vol. 3, Issue 1 1994
Best SNES special effects GameFan Vol. 3, Issue 1 1994
Game of the year 1994 VideoGames March 1995
Best SNES Game in 1994 VideoGames March 1995
Best action game of 1994 VideoGames March 1995
Best graphic in 1994 VideoGames March 1995
Best gameplay in 1994 VideoGames March 1995

Trivia

  • At the beginning of the game, Cranky Kong uses a record player and stands on a red scaffold. This framework should most likely allude to the game world in the Donkey Kong arcade game. The music to be heard from the turntable is the theme tune of the arcade game.
  • In the Wii-U successor Donkey Kong Country: Tropical Freeze a record player can be found in level "1-3 Wreckwanderung", which plays the Donkey Kong Country theme through a drum attack.
  • In the game Super Smash Bros. the stage "Deepest Congo", in Super Smash Bros. Melee , Super Smash Bros. Brawl , Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U the stage "Tropen Trubel" is based on Donkey Kong Country.

Others

Donkey Kong Country was the subject of a total of twelve-page comic , which was published in 1995 in three parts in three issues of the Club Nintendo magazine and in the game advisor for the game Donkey Kong Country 2.

There was also a television series based on Donkey Kong. In Germany it was published under the name Donkey Kong's Adventure , the American version is called Donkey Kong Country .

An official game advisor appeared for the game with level cards, solutions and other game tips.

In Donkey Kong Country there are official keyboard shortcuts that unlock secret things or have cheat effects. If you start the game and press the key sequence "Down, Y, Down, Down, Y" when Cranky Kong appears, a bonus stage begins in which you can play all animal helper bonus games. If you press “Erase Game” in the memory selection and enter the key sequence “B, A, R, R, A, L”, you can start the game with 50 lives.

Some SNES games were sold together with the console in a so-called " bundle ". Limited bundles from Donkey Kong Country also came onto the market.

literature

  • Club Nintendo : Volume 6, Issue 6, December 1994 - Pages 6–13 (game presentation, German)
  • Nintendo of Europe & Nintendo , Shigeru Ota (editor): Official Nintendo game advisor for Donkey Kong Country (detailed and complete game and level description, 112 pages, German)
  • Michael S. Teitelbaum: Donkey Kong Country (illustrated paperback based on the plot of the video game, 1995, ISBN 978-0-8167-3731-4 , English)

Individual evidence

  1. Alexander S .: Curious: Microsoft managers thought that they had also bought Donkey Kong with Rare . Nintendo Online. July 1, 2013. Retrieved November 18, 2013.
  2. Official game manual from Donkey Kong Country, pages 4–7
  3. a b Club Nintendo booklet - December 1994 edition, page 11
  4. Official electronic manual of Donkey Kong Country (Virtual Console version), Chapter 2
  5. Credits from DKC (SNES version) ( English ) MobyGames . Retrieved December 23, 2013.
  6. Official game manual from Donkey Kong Country, page 32
  7. Donkey Kong Country Official Game Advisor, page 5
  8. Credits from DKC (GBA version) ( English ) MobyGames . Retrieved December 23, 2013.
  9. ^ Steven L. Kent: The Ultimate History of Video Games. 2001, ISBN 0-7615-3643-4 , pp. 491-493, 496 f.
  10. General game information on Donkey Kong Country ( English ) DK Vine. Retrieved December 23, 2013.
  11. General game information for Donkey Kong Country 2 ( English ) DK Vine. Retrieved December 23, 2013.
  12. General game information for Donkey Kong Country 3 ( English ) DK Vine. Retrieved December 23, 2013.
  13. Jochen Gebauer: Donkey Kong Country: Tropical Freeze in the preview . GamePro. July 5, 2013. Retrieved December 23, 2013.
  14. NintendoOfEurope: Developer Direct Donkey Kong Country: Tropical Freeze @ E3 2013 ( English ) YouTube . June 13, 2013. Retrieved November 18, 2013.
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