Donkey Kong Jr. Math

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Donkey Kong Jr. Math
Original title ド ン キ ー コ ン グ JR. の 算数 遊 び
transcription Donkī Kongu Junia no Sansū Asobi
Studio Nintendo Research & Development 2
Publisher Nintendo
Senior Developer Toshihiko Nakago
Erstveröffent-
lichung
JapanJapanDecember 12, 1983 June 1986 July 10, 1986
North AmericaNorth America
EuropeEurope
platform Famicom / NES
Game mode Single player , multiplayer
control Gamepad
medium Game module
language English
Age rating
USK released from 0
PEGI recommended from 3 years

Donkey Kong Jr. Math ( Japanese ド ン キ ー コ ン グ JR. の 算数 遊 び , Hepburn : Donkī Kongu Junia no Sansū Asobi , for example "Donkey Kong Juniors arithmetic game") is a video game that Nintendo's research and development department Nintendo Research & Development 2 was developing for the first time on December 12, 1983 in Japan for the Family Computer (Famicom). In June 1986 the game was released in the United States and on July 10, 1986 in Europe for the Nintendo Entertainment System (NES). The graphics and controls are based on Donkey Kong Jr.

The game was released later as part of the Virtual Console -Angebots for the Wii Shop Channel of the Wii and the Nintendo eShop of the Wii U .

Gameplay

The game has a single and multiplayer mode in which both players are displayed on one screen. In the single player mode, the goal is to provide answers to math problems to earn points. The questions include addition , subtraction , multiplication, and division tasks . In two-player mode, two players race to control one character each to create a calculation formula that will reach the number given by Donkey Kong . The mechanics are similar to those of Donkey Kong Jr .; players climb grape vines to reach higher platforms to collect numbers scattered across the area. To solve math problems, players need to collect at least three things: the first number, the symbol required to reach the number shown by Donkey Kong, and the second number. If the game has a high number, such as B. 66, the players must collect several numbers and mathematical symbols in order to achieve them. For example, players could choose a nine, a multiplication symbol, and a seven, followed by an addition symbol and a three to reach the number 66. The game has two different levels of difficulty in two-player mode: A and B. B is more challenging because Donkey Kong can also ask for negative numbers and the absolute values ​​of the target numbers are in the hundreds instead of tens.

development

Donkey Kong 3 was developed by Nintendo's research and development department Nintendo Research & Development 2 and designed by Toshihiko Nakago. It was published by Nintendo for the NES in North America and Europe and the Famicom in Japan. The game is based on the game engine by Donkey Kong Jr. It is the only game in the so-called Education Series for NES games in the United States, a series for which three games were originally supposed to appear, one of which is Donkey Kong Music -Game should be. It was also Nintendo's first spin-of title.

Web links

Individual evidence

  1. File: ComputerEntertainer US Vol.5 04.pdf - Retro CDN. Retrieved September 22, 2019 .
  2. Donkey Kong Jr. Math. Retrieved September 22, 2019 (German).
  3. a b Iwata Asks. Retrieved October 7, 2019 .
  4. a b The Worst Games on Virtual Console: Part 1 - Wii Feature at IGN. December 13, 2010, accessed October 7, 2019 .
  5. Jeremy Parish: The definitive ranking of Donkey Kong games. May 10, 2018, accessed October 7, 2019 .
  6. Donkey Kong Jr. Math - Overview - allgame. January 2, 2010, accessed October 7, 2019 .
  7. ^ Donkey Kong Jr. Math for Wii Review - Wii Donkey Kong Jr. Math Review. September 15, 2007, accessed October 7, 2019 .
  8. What does Star Fox 2's resurrection mean for other lost games? Retrieved October 7, 2019 .