VOC (audio codec)
| Creative Voice File (VOC) | |
|---|---|
| File extension : |
.voc
|
| MIME type : | audio / x-voc |
| Magic number : | Creative Voice File |
| Developed by: | Creative Labs |
Creative Voice , filename extension .VOC (in DOS -üblicher 8.3 notation) or .vocis an audio format for digital audio data for developed in the 1990s Sound Blaster - sound cards from Creative Labs .
The format was initially limited to 8-bit audio and was expanded to 16-bit audio with the Sound Blaster 16 ( container format ). In Little Endian, the audio data are usually encoded with PCM or ADPCM .
construction
Original format (8-bit)
The file format consists of a 26-byte header and a series of subsequent data blocks that contain the audio information. The byte order is little endian .
| Offset ( hex ) | Length (in bytes) | content |
|---|---|---|
0x00
|
19th |
ASCII stringCreative Voice File
|
0x13
|
3 |
EOF : 1A 1A 00(hexadecimal)
|
0x16
|
2 |
Version (Major, Minor), hexadecimal; For example 0x010a:, Version 1.10
|
0x18
|
2 |
Validation : version number + 0x1234 , hexadecimal; For example: 0x1129
|
Data blocks follow the header. Each data block begins with a type byte that describes the content of the data, followed by 3 bytes for the size of the data (as an integer ). With two of the 9 defined types, the subsequent size of the data is missing, so that the block ultimately only consists of a single byte - these are 0x00the terminator and 0x07the repetition end.
If a size is specified, the first 4 bytes are followed by a block of content, which results from the specified type, with the specified size.
| Type (hex) | Type description | Size (3-byte integer ) |
info | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| engl. | eng. | |||||||||||||||
0x00
|
Terminator | delimiter | - | - | ||||||||||||
0x01
|
Sound data | Audio data | 2 + size of the data |
|
||||||||||||
0x02
|
Sound continue | further audio data | Size of the data | further audio data in the same format as the previous block | ||||||||||||
0x03
|
Silence | silence | 3 |
|
||||||||||||
0x04
|
marker | 2 | Marker number (2 bytes) The last marker remains in a buffer during playback and can be jumped to again. |
|||||||||||||
0x05
|
ASCII string | ASCII character string | Length of the string | Zero-terminated string | ||||||||||||
0x06
|
Repeat | To repeat | 2 | Number of repetitions (2-byte integer) 0x0000up 0xFFFEto 1–65,535 repetitions, 0xFFFFfor infinite
|
||||||||||||
0x07
|
End repeat | End of repetition | - | |||||||||||||
The file optionally ends with the terminator block (data block of the type 0x00).
16-bit format extension
To expand the existing format to 16-bit, a new type byte was introduced for the data block: 0x09. The version in the header must be 1.20 (hexadecimal 0x0114) or newer.
| Type (hex) | Type description | Size (3-byte integer ) |
info | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| engl. | eng. | ||||||||||||||||||||||||
0x08
|
Extra info | Additional information | 4th |
|
|||||||||||||||||||||
0x09
|
Sound data (new format) | Audio data in the new format |
12 + Size of the data
|
|
|||||||||||||||||||||
Codecs
| Codec ID ( hex ) |
Coding, compression, codec | Block type |
|---|---|---|
0x00
|
8 bits unsigned PCM | Original ( 0x01, 0x02) and new ( 0x09)
|
0x01
|
4-8 bits of Creative ADPCM | |
0x02
|
3–8 bits Creative ADPCM (2.6 bits) | |
0x03
|
2-8 bits of Creative ADPCM | |
0x04
|
16 bits signed PCM | from version 1.20; Original ( 0x01, 0x02) and new ( 0x09)
|
0x06
|
A-law | |
0x07
|
μ-law | |
0x0200
|
4-16 bits of Creative ADPCM | only new extended format (from version 1.20; 0x09and 0x02)
|
use
Creative Voice files were used in various DOS games if they could use Sound Blaster cards for audio output, for example Eye of the Beholder .
The spread of the file format disappeared with the advent of RIFF WAVE , which was already supported by Microsoft's operating system in Windows . For the Creative Voice file format, however, additional playback programs had to be installed which were supplied with the drivers for the Sound Blaster cards. With the advent of AC'97 , WAVE, file extension , finally caught on.
.WAV
Individual evidence
- ^ Greg: Greg figures out most of the .VOC format. In: Programming Textfiles: Format Specifications. Retrieved June 1, 2018 .
- ↑ John: John chimes in with further analysis of the .VOC format. In: Programming Textfiles: Format Specifications. Retrieved June 1, 2018 .
- ↑ Chris Bagwell: Audio File Formats FAQ. Chris Bagwell, November 14, 1998 S. Chapter 11: File Formats , accessed on June 1, 2018 (English, documentation ( FAQ ) of SoX - Audio Editor ).
- ↑ lol.voc. ( Wiki ) In: Eye of the Beholder Wiki. Retrieved June 1, 2018 .
- ↑ movAX13h / DrRiptideDissected. ( GitHub ) In: Dr. Riptide Dissected. Retrieved June 1, 2018 .