Walt Disney method

from Wikipedia, the free encyclopedia

The Walt Disney method (also known as the Walt Disney strategy ; in the English-speaking world, Disney method ) is a creativity method based on a role play in which one or more people consider and discuss a problem from three perspectives.

  1. The dreamer is subjectively oriented and enthusiastic, but abstains from practical judgment on an idea or analysis.
  2. The realist takes a pragmatic and practical point of view, develops activity plans and examines the necessary work steps, mechanisms and requirements.
  3. The critic challenges and checks the specifications of the others. The aim is constructive and positive criticism that helps to identify possible sources of error.

The method can be used by both individuals and groups. It is particularly helpful when it comes to concretizing goals and visions and making them suitable for everyday use.

The method goes back to Robert B. Dilts , who wrote about the famous film producer and animation pioneer Walt Disney :

"... there were actually three Walts: the dreamer, the realist and the curmudgeon - ... there were actually three different Walts: the dreamer, the realist, and the spoiler "

- Robert B. Dilts

The method

As a creativity method, the Walt Disney method works best with four instead of three roles:

  1. Dreamer (visionary, source of ideas)
  2. Realist (realist, doer)
  3. Critic (quality manager, questioner)
  4. Neutral (observer, advisor)

Four chairs are marked with these roles so that everyone can always see the role of the other. As a single technique, you start in the neutral position and analyze the problem. Then you move to one of the other positions, take on that role and argue from this perspective. You change positions alternately until an idea is in a sufficiently good state. The last position taken is the neutral one again. As a group role play, different people take the individual positions, discuss a problem until a point of view is reached. Then they change roles and discuss again etc. until a sufficiently good level of development is reached.

The origin of this method is the technique of the six thinking hats by Edward de Bono . The role of the neutral corresponds roughly to the white and blue hat, the critic to the black hat and the dreamer to the yellow and green hat. There is no color equivalent for the role of the realist. The method also has similarities to the future workshop .


  • Robert B. Dilts: Strategies of Genius. Volume I: Aristotle, Sherlock Holmes, Walt Disney, Wolfgang Amadeus Mozart . Meta Publications, Capitalo CA 1994, ISBN 0-916990-32-X . (engl.)
  • Robert B. Dilts, Todd Epstein, Robert W. Dilts: Know-how for dreamers: strategies of creativity, NLP & modeling, structure of innovation . Junfermann Verlag, Paderborn 1994, series: Pragmatismus & Tradition - Vol. 31, ISBN 3-87387-037-1 . (From the American; English original title: Tools for dreamers .)

Individual evidence

  1. ^ A b John Martin, Ros Bell, Eion Farmer: B822 - Technique Library . The Open University, Milton Keynes (USA) 2000 (SUP 50139 5)