Warcraft: Orcs & Humans

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Warcraft: Orcs & Humans
Studio Blizzard Entertainment
Publisher Interplay Productions
Erstveröffent-
lichung
1994
platform DOS , Mac OS , PC-98
genre Real time strategy game
Subject Fantasy
Game mode Single player , multiplayer
control Mouse keyboard
system advantages
preconditions

Mac :

  • OS 7 up to max. 9 / Classic
  • 20 MHz 68k CPU
  • 4 MB phys. RAM
  • VGA
medium 3½ "floppy disks , CD-ROM
language German (manual), English
Current version 1.21
Age rating
USK released from 12

Warcraft: Orcs & Humans is a real-time strategy game from the US game developer Blizzard Entertainment . The computer game was released in 1994 and is considered one of the forefathers of real-time strategy games and laid the foundation for the Warcraft franchise. In 1995 the successor Warcraft II: Tides of Darkness was published.

action

Warcraft describes a medieval fantasy world and the incursion of the horde of orcs with the help of the so-called "Dark Portal" from the strange world Draenor into the human-populated world of Azeroth. In the respective campaigns it is for the humans to ward off the orcs, while the orcs try to subdue the humans. The result of the Ork campaign, the destruction of the capital city fortress Stormwind, is canonical in the further course of the series .

Gameplay

Warcraft essentially adopts the game principle established with Dune 2 . Both parties have a similar technology tree and differ mainly in their special abilities. After starting the game, the player chooses a side and leads either the humans or the orcs to victory. While the player in Dune 2 can only give orders to one unit at a time, in Warcraft he can use the so-called multiselect function to form groups of four units.

development

The idea of ​​developing a real-time strategy game came to the developers while playing Dune 2 . Enthusiastic about the gameplay, however, they also identified some weaknesses such as the lack of a multiplayer mode that they wanted to address with their own game. Blizzard employee Patrick Wyatt initially started working on a prototype alone, for which he also made copies of the graphics from Dune 2 and used them for illustration. Not until 1994, shortly after the takeover of Blizzard by Davidsson & Associates, was the team increased with Ron Millar, Sam Didier , Stu Rose, Bob Fitch, Jesse McReynolds, Mike Morhaime , Mickey Nielsen and other developers, and received its final concept as a fantasy strategy game . Up to this point, with the exception of the multiselect function, it was a purely technical clone of Dune 2 , an allegation that was raised again and again even after its publication.

The name of the game went back to Blizzard co-founder Allen Adham . This came up during a general brainstorming session with the idea of ​​publishing a series of war games in different historical contexts (ancient Rome, Vietnam War, etc.) under this name. Similar to the so-called gold box role-playing game series from SSI from the 1980s, the togetherness should be made clear by a uniform, white cover design and the uniform series title with reference to the scenario in the subtitle. But Ron Millar and Sam Didier showed little interest in designing a historical war simulation and instead proposed a fantasy scenario with orcs and people in the style of Warhammer Fantasy or Dungeons & Dragons . This finally resulted in the title Warcraft: Orcs & Humans . Allen Adham originally wanted to acquire a license for the tabletop role-playing game Warhammer for the game , but due to a mixture of bad experiences with licensors, unrealistic ideas and the desire for its own license, no agreement was reached. Nevertheless, Warhammer was a major influence on the visual design of the game.

In 2011, years after the end of official support from Blizzard, an unofficial ARM version of Warcraft: Orcs & Humans for the Pandora handheld was created by fans through reverse engineering and static recompilation .

filming

Blizzard produced Warcraft: The Beginning in collaboration with the two film studios Legendary Pictures and Universal Pictures . The film is the first real-life version of a Blizzard game and tells the events of Warcraft: Orcs & Humans with some freedom and is also based on parts of the book World of Warcraft - The Rise of the Horde .

The film was released in German cinemas on May 26, 2016 in 2D, 3D and IMAX 3D .

Web links

Commons : Warcraft  - collection of images, videos and audio files

Individual evidence

  1. a b Patrick Wyatt: The Inside Story of the Making of Warcraft, Part 1 ( English ) Kotaku . July 26, 2012. Retrieved August 8, 2014.
  2. Patrick Wyatt: The Inside Story of the Making of Warcraft, Part 2 ( English ) Kotaku . July 26, 2012. Retrieved August 8, 2014.
  3. M-HT: Warcraft: Orcs & Humans ( English ) July 5, 2011. Retrieved on March 10, 2016: “ I finished porting my static recompilation of Warcraft: Orcs & Humans to Pandora. "