Wizardry 2: The Knight of Diamonds

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Wizardry 2: The Knight of Diamonds , originally also Wizardry: Knight of Diamonds - The Second Scenario , is a computer role-playing game released by Sir-Tech in 1982. It is the second installment in the Wizardry series and sequel to Wizardry: Proving Grounds of the Mad Overlord . The game presupposes the possession and termination of the previous game, since the game status is taken from it. The game was in turn continued and brought to an end by the successor Wizardry 3: Legacy of Llylgamyn .

Action and gameplay

After defeating Werdna in the first part, Trebor had the labyrinth under the city of Llylgamyn cleaned up, redesigned it with the help of the amulet and made sure that it was guarded. However, his fear of the return of his archenemy ultimately drove him to his death. Since then, the city's high council and the royal family have ruled the empire again. Two years after Trebor's death, the dark Davalpus attacks the ruling family and extinguishes them almost completely. Only the "Staff of Gnilda", an ancient divine artifact that has saved the city from evil for a long time, promises a chance of victory against Davalpus and his monster army. The staff was once placed in an underground temple under the royal castle by the legendary "Knight of Diamonds". To use it, you need a hero with the legendary knight's full armor on. With the help of the armor and the staff, the surviving Prince Alavik confronts the aggressor and can land a fatal blow. But one last curse by Davalpus destroys the castle and makes the two opponents disappear. Gnilda, the god of the temple, appears to the residents of the city and describes them as unworthy to be under his protection. Only when the staff was brought back would it renew this protection. The news of the vulnerability of Llylgamyn spreads among the enemies of the city and they prepare to go into the field against them. The high council approaches the heroes of the first part to entrust them with the search for the staff.

The way to the staff leads the player with his group of adventurers through a six-story dungeon this time, similar to the previous one , which hides a different piece of armor on each level. The level of difficulty is aimed at advanced characters of level 13, the level limit of the predecessor. This meant that in the original version of the game you had to import your hero character using a saved disk from Proving Grounds of the Mad Overlord . Only later editions included a ready-made group of adventurers and the possibility of generating new characters.

The game principle of the predecessor, which in turn was strongly based on Dungeons & Dragons , was adopted almost unchanged. Only some spells have been adjusted and the player can now save within the level. There is no longer any possibility of skipping levels into previously unexplored regions with the help of an elevator or teleport magic.

reception

In 1983 Wizardry 2 received the Origins Award for Best Home Computer Adventure. At the 5th Arkie Awards of the US game magazine Electronic Games , the game received the Certificate of Merit as a subordinate candidate for the best computer adventure.

As with the entire series, Wizardry 2 was often referred to as having a high level of difficulty.

continuation

Sir-Tech released the sequel Wizardry 3: Legacy of Llylgamyn in 1986 . By 2001, five more successors to Sir-Tech had appeared. With the completion of the work on Wizardry 8: Destination Dominus , Sir-Tech stopped game development in 2001.

Web links

Individual evidence

  1. Knight of Diamonds. In: The Wizardry Archives. Retrieved July 6, 2019 .
  2. ^ Wizardry: Knight of Diamonds. In: Hardcore Gaming 101.Retrieved July 6, 2019 (American English).
  3. Steve Jackson: Origins Story . In: Softline . Jan – Feb 1984, p. 44. Retrieved July 29, 2014.
  4. 1984 Arcade Awards . In: Electronic Games . January 1984, ISSN  0730-6687 , pp. 68-81.
  5. ^ Bill Kunkel, Arnie Katz: Arcade Alley: The 1984 Arcade Awards, Part II . In: Reese Communications (ed.): Video . 7, No. 11, February 1984, ISSN  0147-8907 , pp. 28-29.
  6. ^ Heinrich Lenhardt: Wizardry, in: Happy Computer SH 3/85.