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{{Infobox VG |title = Tom Clancy's ruthless.com
{{Infobox video game
|title = Tom Clancy's ruthless.com
|image =
|image = Tom Clancys ruthless com cover.jpg
|developer = [[Red Storm Entertainment]]
|developer = [[Red Storm Entertainment]]
|publisher = [[Red Storm Entertainment]]
|publisher = Red Storm Entertainment
|designer = [[Kevin Perry]]
|designer = Kevin Perry
|programmer = Scott Williams
|artist = Doug Oglesby
|engine =
|engine =
|platforms = [[Microsoft Windows]]
|version =
|released = November 30, 1998
|released = November 20, 1998
|genre = [[Strategy game|Strategy]]
|genre = [[Turn-based strategy]]
|modes = [[Single player]], [[Multiplayer]] (1 to 8 players)
|modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
|ratings = [[Entertainment Software Rating Board|ESRB]]: E
|platforms = [[Microsoft Windows|Windows]]
| media = [[Compact Disc|CD]]
| requirements = [[Pentium]] 120 [[Hertz|MHz]] [[Central processing unit|processor]], 16 [[Megabyte|MB]] [[Random access memory|RAM]], SVGA/XGA [[Graphics processing unit|GPU]], [[Windows 95]], [[Windows 98]]
|input =
}}
}}
'''''Tom Clancy's ruthless.com''''' is a [[turn-based strategy]] [[computer game]] based on [[Tom Clancy's Power Plays]] novel "ruthless.com". It was published [[1998 in video gaming|in 1998]] by [[Red Storm Entertainment]]<ref>[http://uk.gamespot.com/pc/strategy/tomclancysruthlesscom/index.html Gamespot entry]</ref>. Ruthless.com puts the player in the position of CEO of a new [[software company]]. The game features a campaign mode, six different scenarios of varying difficulty and a mutiplayer option.
'''''Tom Clancy's ruthless.com''''' is a [[turn-based strategy]] [[video game]] published [[1998 in video gaming|in 1998]] by [[Red Storm Entertainment]].<ref>{{Cite web |url=http://uk.gamespot.com/pc/strategy/tomclancysruthlesscom/index.html |title=Gamespot entry |access-date=2007-05-25 |archive-url=https://web.archive.org/web/20070929100927/http://uk.gamespot.com/pc/strategy/tomclancysruthlesscom/index.html |archive-date=2007-09-29 |url-status=dead }}</ref> ''ruthless.com'' puts the player in the position of CEO of a new [[software company]]. The game features a campaign mode, six different scenarios of varying difficulty, and a multiplayer option. It later inspired a book of the same name in the [[Tom Clancy's Power Plays]] series.


== Overview ==
== Overview ==
Ruthless.com is a simultaneous turn-based strategy game, which pits players in a bitter contest of economic growth and conquest set in the high-stakes world of modern corporate raiding. It combines the crushing grip of business expansion with the rapier strikes of deceit, dirty tricks, and outright crime. Each of the 1-6 players ruthlessly expands his/her empire, overrunning the others and grinding them into yesterday's dust until only one corporation alone wields true dominance.

While text descriptions of Ruthless.com may sound like a business sim, it is not. It is a real-time strategy game whose resource management techniques carry the trappings of the business world. Players are not concerned with spreadsheets and depreciation, but instead with the actions their company takes in a global marketplace.<ref>[http://download.cnet.com/Tom-Clancy-s-Ruthless-com-demo-entire-zipped-game-file/3000-2119_4-10246395.html Publisher's Description at CNET.com]</ref>

This is a game of economic intrigue and corporate maneuvering. As the new CEO of a software company, players must scheme and strategize, form and break alliances, undertake sometimes criminal actions and do whatever it takes to get the company to the top and keep it there.
This is a game of economic intrigue and corporate maneuvering. As the new CEO of a software company, players must scheme and strategize, form and break alliances, undertake sometimes criminal actions and do whatever it takes to get the company to the top and keep it there.


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The campaign is more freeform and the player with only one building and three departments with no immediate opponents. While objectives vary for the scenarios, in the campaign game the player must control seventy-five percent of the market for four turns.
The campaign is more freeform and the player with only one building and three departments with no immediate opponents. While objectives vary for the scenarios, in the campaign game the player must control seventy-five percent of the market for four turns.


Setting up a game involves determining how long is it going to last -- between 20, 40 or 60 turns. You also choose the level of AI you wish to play against, novice, intermediate or expert. Lastly, players can set their own difficulty level that indicates how far they can go into debt before losing (bankruptcy). On the easy setting, players can incur debt up to $10,000, medium $5,000 and hardest $2,500.
Setting up a game involves determining how long is it going to last between 20, 40 or 60 turns. You also choose the level of AI you wish to play against, novice, intermediate or expert. Lastly, players can set their own difficulty level that indicates how far they can go into debt before losing (bankruptcy). On the easy setting, players can incur debt up to $10,000, medium $5,000 and hardest $2,500.


Other selections include naming the corporation and selecting a CEO. Each CEO has a unique benefit that he or she brings with labels like "Talented," "Whiz Kid" or "Banker." These benefits add, as examples, five percent per level to all computer points generated (Whiz Kid) or let you go twice as deep in debt before becoming bankrupt and losing the game (Banker).
Other selections include naming the corporation and selecting a CEO. Each CEO has a unique benefit that he or she brings with labels like "Talented," "Whiz Kid" or "Banker." These benefits add, as examples, five percent per level to all computer points generated (Whiz Kid) or let you go twice as deep into debt before becoming bankrupt and losing the game (Banker).


Gameplay in Tom Clancy's ruthless.com is turn-based. Each turn, you gives CEO two orders, choosing from the Corporate, R&D, Marketing, Admin, Human Resources, Acquisitions, Legal, Security and Computer groups. Each group contains action orders such as "build new department" and "build new product" in the Corporate group, "executive training" in the Admin group and "assassinate executive" in the Security group.
Gameplay in Tom Clancy's ruthless.com is turn-based. Each turn, you give the CEO two orders, choosing from the Corporate, R&D, Marketing, Admin, Human Resources, Acquisitions, Legal, Security and Computer groups. Each group contains action orders such as "build new department" and "build new product" in the Corporate group, "executive training" in the Admin group and "assassinate executive" in the Security group.


At the end of each round, players get a comparative report that informs them on any newsworthy events such as how well (or how poorly) each company's stock prices are doing and any tragedies or executive promotions. As chosen executive(s) (you can hire more as the game progresses) gain experience, they're considered higher-level and sometimes gain additional traits (bonuses like the ones they start out with -- as a Banker, Whiz Kid and so on).
At the end of each round, players get a comparative report that informs them on any newsworthy events such as how well (or how poorly) each company's stock prices are doing and any tragedies or executive promotions. As chosen executive(s) (you can hire more as the game progresses) gain experience, they're considered higher-level and sometimes gain additional traits (bonuses like the ones they start out with—as a Banker, Whiz Kid and so on).


Each round players attempt to acquire a larger portion of the market (represented by tiles on the game board). Doing this involves carrying out executive orders and negotiating to acquire the start-up companies that occasionally pop up around the game board.<ref>[http://download.cnet.com/Tom-Clancy-s-Ruthless-com-demo-entire-zipped-game-file/3000-2119_4-10246395.html Game synopsis by Gil Shif at Allgame.com]</ref>
Each round players attempt to acquire a larger portion of the market (represented by tiles on the game board). Doing this involves carrying out executive orders and negotiating to acquire the start-up companies that occasionally pop up around the game board.<ref>[http://download.cnet.com/Tom-Clancy-s-Ruthless-com-demo-entire-zipped-game-file/3000-2119_4-10246395.html Game synopsis by Gil Shif at Allgame.com]</ref>


== Gameplay ==
== Gameplay ==
The game takes place on a map that represents the market share of all the competing companies. Each player in the game is a CEO of a software company. Legal, security, and computer attacks are common in the game. Competition comes from the fight over market shares (map squares). A CEO builds their initial buildings and puts their product into the market. Once on the market a product's quality will determine its dominance in the market. Dominance in the market provides income to build additional buildings, bid for takeovers, or launch different kinds of attacks against the competitors.
The game takes place on a map that represents the market share of all the competing companies. Each player in the game is a CEO of a software company. Legal, security, and computer attacks are common in the game. Competition comes from the fight over market shares (map squares). A CEO builds their initial buildings and puts their product into the market. Once on the market, a product's quality will determine its dominance in the market. Dominance in the market provides income to build additional buildings, bid for takeovers, or launch different kinds of attacks against the competitors.


== Reception ==
== Reception ==
[[GameSpot]] reviewed the game in 1999, awarding 6.3 out of 10. Main criticisms included the shortness of the campaign, limited scenarios and lack of replayability. However, the multiplayer mode was deemed "about as much fun as turn-based multiplayer games can be". The graphics were also highlighted, with a well designed interface and inventive visuals<ref>[http://uk.gamespot.com/pc/strategy/tomclancysruthlesscom/review.html?sid=2532860&om_act=convert&om_clk=gsupdates&tag=updates;title;1 Review] at Gamespot</ref>.
[[GameSpot]] reviewed the game in 1999, awarding 6.3 out of 10. Main criticisms included the shortness of the campaign, limited scenarios and lack of replayability. However, the multiplayer mode was deemed "about as much fun as turn-based multiplayer games can be". The graphics were also highlighted, with a well designed interface and inventive visuals.<ref>[http://uk.gamespot.com/pc/strategy/tomclancysruthlesscom/review.html?sid=2532860&om_act=convert&om_clk=gsupdates&tag=updates;title;1 Review] at Gamespot</ref>


In [[Game Revolution]], the game was awarded a B+. The gameplay, multiplayer mode and interface were praised, while the main criticisms included the start difficult and the "poorly explained manual".<ref>[http://www.gamerevolution.com/review/tom-clancys-ruthlesscom Review] at Gamerevolution</ref>.
In [[Game Revolution]], the game was awarded a B+. The gameplay, multiplayer mode and interface were praised, while the main criticisms included the start difficult and the "poorly explained manual".<ref>[http://www.gamerevolution.com/review/tom-clancys-ruthlesscom Review] at Gamerevolution</ref>

[[Allgame.com]] gave the game 3 out of 5 stars.<ref>[http://www.allgame.com/game.php?id=22859&tab=review Review] at Allgame.com</ref>.


=== Reviews ===
=== Reviews ===
* [[PC Gameworld]] - 85/100
* [[PC Gameworld]] - 85/100
* [[Game Revolution]] - B+
* [[Game Revolution]] - B+
* [[MoybGames]] - 64/100
* [[GameGenie]] - 80/100
* [[MobyGames]] - 64/100
* [[GameSpot]] - 6.3/10
* [[GameSpot]] - 6.3/10
* [[Gamepower]] - 2,5/4
* [[Gamepower]] - 2,5/4
* [[Allgame.com]] - 3/5
* [[Gamecenter]] - 3/5
* [[IGN]] - 5.2/10
* [[IGN]] - 5.2/10
* [[Gamespot UK]] (Pre-2003) - 4/10
* [[Gamespot UK]] (Pre-2003) - 4/10<ref>[http://www.mobygames.com/game/windows/tom-clancys-ruthlesscom/mobyrank Mobyranks]</ref>
* [[Gamecenter]] - 3/5
<ref>[http://www.mobygames.com/game/windows/tom-clancys-ruthlesscom Mobygames - The Press Says]</ref>.


==References==
==References==
{{Reflist}}
<div class="references-small">

<references />
==External links==
</div>
*[https://www.mobygames.com/game/windows/tom-clancys-ruthlesscom ''Tom Clancy's ruthless.com''] at [[MobyGames]]


{{Tom Clancy games}}
{{Tom Clancy games}}


{{DEFAULTSORT:Ruthless.com, Tom Clancy's}}
{{DEFAULTSORT:Ruthless.com, Tom Clancy's}}
[[Category:1998 video games]]
[[Category:Business simulation games]]
[[Category:Business simulation games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Red Storm Entertainment games]]
[[Category:Tom Clancy games]]
[[Category:Tom Clancy games]]
[[Category:1998 video games]]
[[Category:Tom Clancy's Power Plays]]
[[Category:Turn-based strategy video games]]
[[Category:Video games developed in the United States]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:Tom Clancy's Power Plays]]
[[Category:Windows-only games]]
[[Category:North America-exclusive video games]]

Latest revision as of 19:49, 17 May 2023

Tom Clancy's ruthless.com
Developer(s)Red Storm Entertainment
Publisher(s)Red Storm Entertainment
Designer(s)Kevin Perry
Programmer(s)Scott Williams
Artist(s)Doug Oglesby
Platform(s)Microsoft Windows
ReleaseNovember 20, 1998
Genre(s)Turn-based strategy
Mode(s)Single-player, multiplayer

Tom Clancy's ruthless.com is a turn-based strategy video game published in 1998 by Red Storm Entertainment.[1] ruthless.com puts the player in the position of CEO of a new software company. The game features a campaign mode, six different scenarios of varying difficulty, and a multiplayer option. It later inspired a book of the same name in the Tom Clancy's Power Plays series.

Overview[edit]

This is a game of economic intrigue and corporate maneuvering. As the new CEO of a software company, players must scheme and strategize, form and break alliances, undertake sometimes criminal actions and do whatever it takes to get the company to the top and keep it there.

Playing in a board-game-like environment, players can choose to play any of six individual scenarios or a full campaign. The scenarios each have fundamentally different parameters. Players at an advanced point in the action with opposing corporations already established and a small history already in place.

The campaign is more freeform and the player with only one building and three departments with no immediate opponents. While objectives vary for the scenarios, in the campaign game the player must control seventy-five percent of the market for four turns.

Setting up a game involves determining how long is it going to last — between 20, 40 or 60 turns. You also choose the level of AI you wish to play against, novice, intermediate or expert. Lastly, players can set their own difficulty level that indicates how far they can go into debt before losing (bankruptcy). On the easy setting, players can incur debt up to $10,000, medium $5,000 and hardest $2,500.

Other selections include naming the corporation and selecting a CEO. Each CEO has a unique benefit that he or she brings with labels like "Talented," "Whiz Kid" or "Banker." These benefits add, as examples, five percent per level to all computer points generated (Whiz Kid) or let you go twice as deep into debt before becoming bankrupt and losing the game (Banker).

Gameplay in Tom Clancy's ruthless.com is turn-based. Each turn, you give the CEO two orders, choosing from the Corporate, R&D, Marketing, Admin, Human Resources, Acquisitions, Legal, Security and Computer groups. Each group contains action orders such as "build new department" and "build new product" in the Corporate group, "executive training" in the Admin group and "assassinate executive" in the Security group.

At the end of each round, players get a comparative report that informs them on any newsworthy events such as how well (or how poorly) each company's stock prices are doing and any tragedies or executive promotions. As chosen executive(s) (you can hire more as the game progresses) gain experience, they're considered higher-level and sometimes gain additional traits (bonuses like the ones they start out with—as a Banker, Whiz Kid and so on).

Each round players attempt to acquire a larger portion of the market (represented by tiles on the game board). Doing this involves carrying out executive orders and negotiating to acquire the start-up companies that occasionally pop up around the game board.[2]

Gameplay[edit]

The game takes place on a map that represents the market share of all the competing companies. Each player in the game is a CEO of a software company. Legal, security, and computer attacks are common in the game. Competition comes from the fight over market shares (map squares). A CEO builds their initial buildings and puts their product into the market. Once on the market, a product's quality will determine its dominance in the market. Dominance in the market provides income to build additional buildings, bid for takeovers, or launch different kinds of attacks against the competitors.

Reception[edit]

GameSpot reviewed the game in 1999, awarding 6.3 out of 10. Main criticisms included the shortness of the campaign, limited scenarios and lack of replayability. However, the multiplayer mode was deemed "about as much fun as turn-based multiplayer games can be". The graphics were also highlighted, with a well designed interface and inventive visuals.[3]

In Game Revolution, the game was awarded a B+. The gameplay, multiplayer mode and interface were praised, while the main criticisms included the start difficult and the "poorly explained manual".[4]

Reviews[edit]

References[edit]

  1. ^ "Gamespot entry". Archived from the original on 2007-09-29. Retrieved 2007-05-25.
  2. ^ Game synopsis by Gil Shif at Allgame.com
  3. ^ Review at Gamespot
  4. ^ Review at Gamerevolution
  5. ^ Mobyranks

External links[edit]