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{{Short description|British video game developer}}
{{Infobox company
{{Infobox company
| name = Dark Energy Digital Ltd.
| name = Dark Energy Digital Ltd.
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| key_people = Deborah & Pete Jones ([[managing director]]s)<br>Gary Leach ([[technical director]])
| key_people = Deborah & Pete Jones ([[managing director]]s)<br>Gary Leach ([[technical director]])
| industry = [[Video game industry|Video games]]
| industry = [[Video game industry|Video games]]
| products = ''[[Hydrophobia (video game)|Hydrophobia]]''
| products = ''[[World Snooker Championship video games|World Snooker Championship]]''<br>''[[Hydrophobia (video game)|Hydrophobia]]''
| services =
| services =
| revenue =
| revenue =
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}}
}}


'''Dark Energy Digital''',<ref>{{cite web|url=http://www.ps3attitude.com/new/2009/05/exclusive-inferno-pool-interview-with-new-developer-dark-energy-digital/|title=Exclusive Inferno Pool interview with new developer Dark Energy Digital|date=May 21, 2009|publisher=PS3 Attitude|accessdate=2009-05-21}}</ref> was a privately owned video game developer and publisher based in the United Kingdom. It was formed from members of Blade Interactive, which continues to operate as a separate company.<ref>{{cite press release |url=http://www.mcvuk.com/press-releases/32198/Blade-Interactive-Comes-Out-Of-The-Closet |title=Blade Interactive Comes Out Of The Closet |publisher=Blade Interactive Studios Ltd |date=28 September 2007}}</ref> On September 28, 2007, following the public announcement of [[Hydrophobia (video game)|Hydrophobia]], it was announced that a deal had been made between Blade Interactive and Total Asset Limited and was to become a publisher in its own right and publish its own titles.<ref>{{cite web |url=http://www.mcvuk.com/news/28381/Blade-Interactive-becomes-a-publisher |title=Blade Interactive Becomes a Publisher |first=Tim |last=Ingham |publisher=MCV |date=28 September 2007 |accessdate=20 March 2010}}</ref> On March 19, 2012, it was announced the company was closed due to low sales of ''Hydrophobia''.
'''Dark Energy Digital'''<ref>{{cite web|url=http://www.ps3attitude.com/new/2009/05/exclusive-inferno-pool-interview-with-new-developer-dark-energy-digital/|title=Exclusive Inferno Pool interview with new developer Dark Energy Digital|date=May 21, 2009|publisher=PS3 Attitude|accessdate=2009-05-21}}</ref> was a privately owned video game developer and publisher based in the United Kingdom. It was formed from members of '''Blade Interactive''', which continues to operate as a separate company.<ref>{{cite press release |url=http://www.mcvuk.com/press-releases/32198/Blade-Interactive-Comes-Out-Of-The-Closet |title=Blade Interactive Comes Out Of The Closet |publisher=Blade Interactive Studios Ltd |date=28 September 2007}}</ref> On 28 September 2007, following the public announcement of ''[[Hydrophobia (video game)|Hydrophobia]]'', it was announced that a deal had been made between Blade Interactive and Total Asset Limited and was to become a publisher in its own right and publish its own titles.<ref>{{cite web |url=http://www.mcvuk.com/news/28381/Blade-Interactive-becomes-a-publisher |title=Blade Interactive Becomes a Publisher |first=Tim |last=Ingham |publisher=MCV |date=28 September 2007 |accessdate=20 March 2010}}</ref> On 19 March 2012, it was announced the company had closed due to low sales of ''Hydrophobia''.


==History==
==History==
Blade Interactive was founded in 1998 and are largely known as a developer of pool and snooker games.<ref>{{cite web |url=http://www.pocketgamer.co.uk/company.asp?co=Blade+Interactive&sec=0&i=76 |title=Blade Interactive news and reviews |publisher=Pocket Gamer |accessdate=20 March 2010}}</ref> Three years developing [[HydroEngine]], their dynamic fluid game engine used in ''[[Hydrophobia (video game)|Hydrophobia]]''.<ref>{{cite web |url=http://www.developmag.com/news/26514/Blade-sharpens-HydroEngine |title=Blade sharpens HydroEngine |publisher=Develop |first=Michael |last=French |date=12 April 2007 |accessdate=20 March 2010}}</ref> As part of a major expansion, Blade Interactive has a new mobile game development division based at Blade Interactive's new office complex in Manchester, known as 'BIG' (Blade Interactive Games).
Blade Interactive was founded in 1998 and are largely known as a developer of pool and snooker games.<ref>{{cite web |url=http://www.pocketgamer.co.uk/company.asp?co=Blade+Interactive&sec=0&i=76 |title=Blade Interactive news and reviews |publisher=Pocket Gamer |accessdate=20 March 2010}}</ref> Three years were spent developing HydroEngine, their dynamic fluid game engine used in ''[[Hydrophobia (video game)|Hydrophobia]]''.<ref>{{cite web |url=http://www.developmag.com/news/26514/Blade-sharpens-HydroEngine |title=Blade sharpens HydroEngine |publisher=Develop |first=Michael |last=French |date=12 April 2007 |accessdate=20 March 2010 |archive-url=https://web.archive.org/web/20090307003740/http://www.developmag.com/news/26514/Blade-sharpens-HydroEngine |archive-date=7 March 2009 |url-status=dead }}</ref> As part of a major expansion, Blade Interactive has a new mobile game development division based at Blade Interactive's new office complex in Manchester, known as 'BIG' (Blade Interactive Games).
One of the founding Directors of Blade Interactive, Peter Jones, was formally Managing Director of Mirage Technologies Multimedia Ltd, the studio behind ''[[Rise of the Robots]]'' and ''[[Rise 2: Resurrection]]'' and the PlayStation/PC title Bedlam.
One of the founding Directors of Blade Interactive, Peter Jones, was formally Managing Director of Mirage Technologies Multimedia Ltd, the studio behind ''[[Rise of the Robots]]'' and ''[[Rise 2: Resurrection]]'' and the PlayStation/PC title ''[[Bedlam (1996 video game)|Bedlam]]''.


On March 19, 2012, the company suffered due to not having enough money, went broke and was ultimately put into administrative control. It is in the process of selling IP and assets, most notably the ''Hydrophobia'' series and the Hydroengine.[http://www.justpushstart.com/2012/03/dark-energy-digital-closes-down/ 3]
==Technology==

{{Main article|HydroEngine}}
==HydroEngine==
The company created a new video game engine / [[game creation system]] to create a new generation of download games called Infinite Worlds. It also created the world's first fluid dynamics engine, known as '''HydroEngine''', which allows dynamic modeling of flowing water and other liquids. Fluids are completely dynamic, which means the effect is not repeated and thus allowing different effects each time. The engine also interfaces with solid body physics engines such as [[Havok (software)|Havok]], which allows objects and debris to be carried with the flow.
[[File:HydroEngine logo.PNG|thumb|right|HydroEngine logo]]
The HydroEngine is a video [[game engine]] created by Blade Interactive for their video game ''Hydrophobia'' for [[Microsoft Windows]], [[PlayStation 3]] and [[Xbox 360]]. Developed over three years, it has a unique capability which allows [[fluid dynamics|modelling of flowing water and other liquids]] for the first time.<ref>{{cite web |first=Jason |last=Dobson |url=http://www.gamasutra.com/php-bin/news_index.php?story=13487 |title=Blade Interactive Announces Next-Gen Fluid Dynamics |publisher=Gamasutra |date=11 April 2007 |accessdate=20 March 2010}}</ref> It is entirely dynamic, which means the effect is not repeated and thus allowing different effects each time. The engine can also interface with solid body physics engines such as [[Havok (physics engine)|Havok]], which allows objects and [[debris]] to be carried with the flow.<ref>{{cite web |first=Michael |last=French |url=http://www.developmag.com/news/26514/Blade-sharpens-HydroEngine |title=Blade Sharpens HydroEngine |publisher=Develop |date=12 April 2007 |accessdate=20 March 2010 |archive-url=https://web.archive.org/web/20090307003740/http://www.developmag.com/news/26514/Blade-sharpens-HydroEngine |archive-date=7 March 2009 |url-status=dead }}</ref> Another new development platform, called the InfiniteWorldsGCS, interfaces directly with the HydroEngine. According to the developers it is "an underlying architecture, which can interface with bespoke editors tailored to individual game projects".<ref>{{cite web |first=Jason |last=Dobson |url=http://www.gamasutra.com/php-bin/news_index.php?story=13910 |title=Blade Announces Middleware Gaming Dev Solution |publisher=Gamasutra |date=11 May 2007 |accessdate=20 March 2010}}</ref>


==Games==
==Games==
Developed by Blade Interactive:
===Developed by Blade Interactive===


*''[[Pro Pool]]'' (2000) - [[Game Boy Color]]
*''[[World Championship Snooker (video game)|World Championship Snooker]]'' (2001) - [[Microsoft Windows]], [[PlayStation (console)|PlayStation]]
*''[[World Championship Snooker 2002 (video game)|World Championship Snooker 2002]]'' (2001) - [[Microsoft Windows]], [[PlayStation 2]]
*''[[G-Surfers]]'' (2002) - [[PlayStation 2]]
*''[[G-Surfers]]'' (2002) - [[PlayStation 2]]
*''[[G-Surfers|HSX: Hypersonic Xtreme]]'' (2003) - [[PlayStation 2]]
*''[[Room Zoom: Race for Impact]]'' (2004) - [[Microsoft Windows]], [[Xbox (console)|Xbox]]
*''[[Pocket Racers]]'' (2005) - [[PlayStation Portable|PSP]]
*''[[The Hustle: Detroit Streets]]'' (2005) - [[PlayStation Portable|PSP]], [[PlayStation 2]], [[Xbox (console)|Xbox]]
*''[[World Championship Pool 2004 (video game)|World Championship Pool 2004]]'' (2003) - [[Xbox (console)|Xbox]], [[Nintendo GameCube]], [[PlayStation 2]], [[Microsoft Windows]]
*''[[World Championship Snooker 2000 (video game)|World Championship Snooker 2000]]'' (2000) - [[Microsoft Windows]], [[PlayStation (console)|PlayStation]]
*''[[World Championship Snooker 2002 (video game)|World Championship Snooker 2002]]'' (2002) - [[Microsoft Windows]], [[PlayStation 2]]
*''[[World Championship Snooker 2003 (video game)|World Championship Snooker 2003]]'' (2003) - [[Xbox (console)|Xbox]], [[PlayStation 2]]
*''[[World Championship Snooker 2003 (video game)|World Championship Snooker 2003]]'' (2003) - [[Xbox (console)|Xbox]], [[PlayStation 2]]
*''[[World Championship Pool 2004]]'' (2003) - [[Xbox (console)|Xbox]], [[GameCube]], [[PlayStation 2]], [[Microsoft Windows]]
*''[[World Championship Snooker 2004 (video game)|World Championship Snooker 2004]]'' (2004) - [[Microsoft Windows]], [[PlayStation 2]], [[Xbox (console)|Xbox]]
*''[[Pool Shark 2]]'' (2004) - [[PlayStation 2]], [[Xbox (console)|Xbox]], [[Microsoft Windows]]
*''[[Pool Shark 2]]'' (2004) - [[PlayStation 2]], [[Xbox (console)|Xbox]], [[Microsoft Windows]]
*''[[World Championship Snooker 2004 (video game)|World Championship Snooker 2004]]'' (2004) - [[PlayStation 2]], [[Xbox (console)|Xbox]], [[Microsoft Windows]]
*''Room Zoom: Race for Impact'' (2004) - [[Microsoft Windows]], [[Xbox (console)|Xbox]]
*''[[World Championship Snooker 2005 (video game)|World Championship Snooker 2005]]'' (2005) - [[PlayStation Portable]], [[Microsoft Windows]], [[PlayStation 2]], [[Xbox (console)|Xbox]]
*''Pocket Racers'' (2005) - [[PlayStation Portable|PSP]]
*''[[World Pool Challenge 2007]]'' (2006) - [[PlayStation Portable]]
*''The Hustle: Detroit Streets'' (2005) - [[PlayStation Portable|PSP]], [[PlayStation 2]], [[Xbox (console)|Xbox]]
*''[[World Pool Championship 2007]]'' (2006) - [[Xbox 360]], [[PlayStation 2]], [[PlayStation 3]]
*''[[World Snooker Championship 2005 (video game)|World Snooker Championship 2005]]'' (2005) - [[Microsoft Windows]], [[PlayStation 2]], [[PlayStation Portable]], [[Xbox (console)|Xbox]]
*''[[World Snooker Challenge 2005]]'' - [[PlayStation Portable]]
*''[[World Snooker Championship 2007 (video game)|World Snooker Championship 2007]]'' (2007) - [[PlayStation 2]], [[PlayStation 3]], [[PlayStation Portable]], [[Xbox 360]]
*''[[World Snooker Championship 2007 (video game)|World Snooker Championship 2007]]'' (2007) - [[PlayStation 3]], [[Xbox 360]], [[PlayStation 2]], [[PlayStation Portable]]
*''[[WSC Real 08: World Snooker Championship|WSC Real 08/09: World Snooker Championship]]'' (2008) - [[Wii]], [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation Portable]], [[Xbox 360]]
*''[[WSC Real 08: World Snooker Championship]]'' (2008) - [[Wii]]
*''[[Inferno Pool]]'' (2008) - [[iPhone]], [[PlayStation 3]], [[Xbox 360]]
*''[[WSC Real 09: World Snooker Championship]]'' (2009) - [[PlayStation 3]], [[Xbox 360]], [[Microsoft Windows]], [[PlayStation Portable]]


Developed by Dark Energy Digital:
===Developed by Dark Energy Digital===


*''[[Hydrophobia (video game)|Hydrophobia]]'' (2010) - [[Xbox 360]]
*''[[Hydrophobia (video game)|Hydrophobia]]'' (2010) - [[Xbox 360]], [[Microsoft Windows]], [[PlayStation 3]]
*''[[Hydrophobia (video game)#Hydrophobia Prophecy|Hydrophobia Prophecy]]'' (2011) - [[Microsoft Windows]], [[PlayStation 3]]
*''[[WSC Real 11: World Snooker Championship]]'' (2011) - [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]]
*''WSC Real 11: World Snooker Championship'' (2011) - [[Xbox 360]], [[PlayStation 3]]


==Closure==
==References==
On March 19, 2012, the company suffered due to not having enough money, went broke and was ultimately put into administrative control. It is in the process of selling IP and assets, most notably the ''Hydrophobia'' series and the Hydroengine.[http://www.justpushstart.com/2012/03/dark-energy-digital-closes-down/ 3]

==Notes==
{{Reflist}}
{{Reflist}}


==External links==
[[Category:Companies established in 1998]]
*[https://web.archive.org/web/20090317074316/http://www.bladeinteractive.com/ Official website] via [[Internet Archive]]
[[Category:Companies disestablished in 2012]]

[[Category:Defunct video game companies]]
[[Category:Video game development companies]]
[[Category:Video game publishers]]
[[Category:Video game publishers]]
[[Category:Video game companies of the United Kingdom]]
[[Category:Video game companies established in 1998]]
[[Category:Video game companies disestablished in 2012]]
[[Category:Defunct video game companies of the United Kingdom]]
[[Category:Video game development companies]]

Latest revision as of 19:16, 14 August 2023

Dark Energy Digital Ltd.
Company typeDefunct
IndustryVideo games
Founded1998
Defunct2012
Headquarters,
Key people
Deborah & Pete Jones (managing directors)
Gary Leach (technical director)
ProductsWorld Snooker Championship
Hydrophobia

Dark Energy Digital[1] was a privately owned video game developer and publisher based in the United Kingdom. It was formed from members of Blade Interactive, which continues to operate as a separate company.[2] On 28 September 2007, following the public announcement of Hydrophobia, it was announced that a deal had been made between Blade Interactive and Total Asset Limited and was to become a publisher in its own right and publish its own titles.[3] On 19 March 2012, it was announced the company had closed due to low sales of Hydrophobia.

History[edit]

Blade Interactive was founded in 1998 and are largely known as a developer of pool and snooker games.[4] Three years were spent developing HydroEngine, their dynamic fluid game engine used in Hydrophobia.[5] As part of a major expansion, Blade Interactive has a new mobile game development division based at Blade Interactive's new office complex in Manchester, known as 'BIG' (Blade Interactive Games). One of the founding Directors of Blade Interactive, Peter Jones, was formally Managing Director of Mirage Technologies Multimedia Ltd, the studio behind Rise of the Robots and Rise 2: Resurrection and the PlayStation/PC title Bedlam.

On March 19, 2012, the company suffered due to not having enough money, went broke and was ultimately put into administrative control. It is in the process of selling IP and assets, most notably the Hydrophobia series and the Hydroengine.3

HydroEngine[edit]

HydroEngine logo

The HydroEngine is a video game engine created by Blade Interactive for their video game Hydrophobia for Microsoft Windows, PlayStation 3 and Xbox 360. Developed over three years, it has a unique capability which allows modelling of flowing water and other liquids for the first time.[6] It is entirely dynamic, which means the effect is not repeated and thus allowing different effects each time. The engine can also interface with solid body physics engines such as Havok, which allows objects and debris to be carried with the flow.[7] Another new development platform, called the InfiniteWorldsGCS, interfaces directly with the HydroEngine. According to the developers it is "an underlying architecture, which can interface with bespoke editors tailored to individual game projects".[8]

Games[edit]

Developed by Blade Interactive[edit]

Developed by Dark Energy Digital[edit]

References[edit]

  1. ^ "Exclusive Inferno Pool interview with new developer Dark Energy Digital". PS3 Attitude. May 21, 2009. Retrieved 2009-05-21.
  2. ^ "Blade Interactive Comes Out Of The Closet" (Press release). Blade Interactive Studios Ltd. 28 September 2007.
  3. ^ Ingham, Tim (28 September 2007). "Blade Interactive Becomes a Publisher". MCV. Retrieved 20 March 2010.
  4. ^ "Blade Interactive news and reviews". Pocket Gamer. Retrieved 20 March 2010.
  5. ^ French, Michael (12 April 2007). "Blade sharpens HydroEngine". Develop. Archived from the original on 7 March 2009. Retrieved 20 March 2010.
  6. ^ Dobson, Jason (11 April 2007). "Blade Interactive Announces Next-Gen Fluid Dynamics". Gamasutra. Retrieved 20 March 2010.
  7. ^ French, Michael (12 April 2007). "Blade Sharpens HydroEngine". Develop. Archived from the original on 7 March 2009. Retrieved 20 March 2010.
  8. ^ Dobson, Jason (11 May 2007). "Blade Announces Middleware Gaming Dev Solution". Gamasutra. Retrieved 20 March 2010.

External links[edit]