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The gameplay mechanics are the same as previous [[Metal Slug series|Metal Slug games]]. New for ''Metal Slug 3'', however, is the branching path system; in most missions, there are forking paths for the player to choose from, each with their own obstacles, and of varying length and difficulty. However, no matter what route the player takes, all paths will ultimately lead to the same end. This iteration of the series marks a departure from the trend of increasing shootable objects on-screen.
The gameplay mechanics are the same as previous [[Metal Slug series|Metal Slug games]]. New for ''Metal Slug 3'', however, is the branching path system; in most missions, there are forking paths for the player to choose from, each with their own obstacles, and of varying length and difficulty. However, no matter what route the player takes, all paths will ultimately lead to the same end. This iteration of the series marks a departure from the trend of increasing shootable objects on-screen.



===New Weapons===
'''Thunder Cloud''' [CLOUD]: Upon picking up this weapon, the player has a thunder cloud hovering over him or her. Whenever an enemy is nearby, the cloud approaches the enemy in a striking pose. When the player initiates the attack, the cloud strikes the enemy with a bolt of lightning.

'''Mobile Satellite/Torpedo Satellite''' [MOBS]: A combination of both the Thunder Cloud and the Laser gun. It hovers over the player like the Thunder Cloud and has the rate of fire and damage similar to the laser. The MOBS automatically picks its own target when the player attacks. Moreover, since it is not a handheld weapon like the laser gun, the player gets to keep the pistol to deal additional damage.

===New Vehicles and Slugs===

A wide array of new vehicles and Slugs can be found in Metal Slug 3 in addition to the previous versions of Slugs found in ''Metal Slug 2''.

'''Elephant Slug''': The Elephant Slug is possibly the biggest Slug found in the game. As a result, it moves slower than typical Slugs, but due to its size, the player is usually safe from most attacks. The Elephant Slug is unable to jump. Initially, the Elephant Slug only has a vulcan cannon attachment, but it is able to pick up either a Battery or Chili to gain a cannon that fires either a supercharged Laser Shot or a supercharged Fire Shot respectively. As with all animal-based Slugs, the Elephant Slug offers no protection to the player. If the player gets turned into a zombie, they cannot re-board it.

'''Slug Mariner''': The Slug Mariner can only be found in or near water environments. The controls are very similar to the Slug Copter, except with the minor replacement of bombs with [[torpedo]]es as the 'cannon' weapon. Unlike the vulcan cannon in other Slugs, the characteristic blue shots are affected by gravity (from water pressure) and will eventually arc downwards.

'''Ostrich Slug''': Functions the same as most Slugs, with the exception that it has a powerful jump, allowing the player to leap across huge gaps that would be impassable without the use of this Slug. However, it takes time to turn around (it only has a forward-firing arc), leaving the player vulnerable as the player is unable to attack while turning and also because the Ostrich Slug offers no protection to the player.

'''Drill Slug''': The Drill Slug has a unique ability, instead of jumping like most Slugs, the Drill Slug has a mechanism that "jacks up" the cockpit from the base foundations and is able to remain in that elevated position until the player desires to bring themselves down. If the player gets out of the Drill Slug while it is elevated, the Drill Slug will automatically bring itself down. The Drill Slug's cannon shot is launching out the drill located at the front and has a limited, but powerful, range.

'''Slug Copter''': The Slug Copter is the second flying Slug in the Metal Slug series. The Slug Copter is able to shoot in all directions, unlike the Slug Flyer. In addition, the Slug Copter's vulcan cannon deals comparatively more damage per shot and the vehicle moves somewhat faster. However, the Slug Copter's bomb is weaker and has a much shorter range than the Slug Flyer's missiles due to the fact that it drops to the ground almost immediately when deployed.

'''Astro Slug''': The Astro Slug, or "Rebel Astro", is used during the middle of the final mission. Unlike typical Slugs, the Astro Slug does not come with a vulcan cannon. However, it is still able to shoot from its main gun located at the tip of the Slug. The player can pick up upgrades as attachments to the Slug, and should it survive long enough, it can pick up two additional vulcan attachments that are able to shoot in any direction. Picking up weapon power-ups grants an additional two weapons consisting of weapon pods located at the side of the main vessel, giving a total of five weapons. However, being hit by enemy fire will cause the Slug to lose one of its vulcan attachments and/or one of its weapon pods.

'''Level Armor''': Technically, this vehicle is not actually a Slug; it is enemy [[exo-armor]] that can be captured during one of the later levels. Initially, the ''Level Armor Suit'' will have 10 cannon shots and 200 heavy machine gun shots. When close to an enemy, it will use its claw to punch them instead of fire its weapon. Although this vehicle will gradually run out of ammunition, it is able to replenish itself by picking up standard weapon power-ups. The armor suit can utilize almost any weapon power-up in the game. The player can also perform a double jump/boost while in this vehicle, which is useful for taking out enemies in high places.

'''Slugnoid Type-R''': While not an entirely new Slug, this SlugNoid operates in opposite tandem of the direction of the player. The cannon launches out what is essentially a fat version of the Iron Lizard.

===New Prisoners===
There are three new types of prisoners that you can rescue.

'''Monkey (Utan)''': The monkey wields an Uzi and is found trapped within a cage. Destroy the cage to free him and he will accompany throughout the rest of the stage, occasionally providing additional fire to help you out. He will leave if you are shot dead or transformed into a zombie.

'''V.I.P (CEO President)''': Upon rescuing him, he will call down 2 of his bodyguards and each of the bodyguards will drop a bonus for the player. The V.I.P. is also known as the "CEO" in certain SNK literature. He is often accidentally accidently left behind by his henchmen.

'''Frozen Morden Soldier''':Only in Stage 2, in the Ice Cave Path. They do not provide any bonus for the player but neither do they seek to fight the player. But, they count as a prisoner.


==PlayStation 2 and Xbox extras==
==PlayStation 2 and Xbox extras==

Revision as of 21:15, 9 February 2008

Metal Slug 3
File:Metal Slug 3.png
Developer(s)Nazca Corporation
Publisher(s)SNK
Platform(s)Arcade, PlayStation 2, Wii, Xbox, Xbox 360 (XBLA) [1]
ReleaseNeo-Geo: June 1, 2000
XBLA: January 2, 2008
Genre(s)Run and gun
Mode(s)Single player, 2 player Co-op
Arcade systemNeo-Geo (708 Mbit cartridge)

Metal Slug 3 (メタルスラッグ 3) is a run and gun video game for the Neo-Geo console/arcade platform created by SNK that was released in 2000 and is the sequel to Metal Slug 2. Being the last Metal Slug that SNK was working on, it was given a lot of features, enhancements and improvements.[citation needed] The music of the game was developed by Noise Factory.[2]

Story

The rebellion orchestrated by General Morden to bring about a new global regime is now ancient history, and order and peace has begun to return to the world. Morden, brought back into power, was attempting another coup d'état, but government forces got wind of the plot beforehand and pre-empted the impending assault.

Instrumental in squashing Morden's rebel forces, Marco and Tarma of the Peregrine Falcon Strike Force are ordered to lead the team after their earlier requests for resignation were denied. Although General Morden has been written off as "missing" by his followers, they have hidden themselves throughout the world, and Marco and Tarma's abilities and experience are seen as a necessity to destroy remaining rebel strongholds, one by one. Throughout the furious fighting against the holdouts, Marco and Tarma cannot help but suspect Morden's involvement in this new evil plan for world domination.

Meanwhile, the SPARROWS, a special strike force within the government intelligence agency, have come across a series of strange events running parallel to the Peregrine's pursuit of General Morden. From trivial abductions of livestock to the disappearance of government officials and the appearance of freakishly large creatures, numerous occurrences with nothing in common point to one grim possibility. General Morden is not the only menace to worry about. Eventually it is learned that the alien menace that appeared in Metal Slug 2/Metal Slug X have returned. Once again, an ad-hoc alliance is formed to combat the external threat.

Gameplay

Screenshot of Metal Slug 3 Screenshot of Metal Slug 3 Screenshot of Metal Slug 3 Screenshot of Metal Slug 3
As General Morden is beaten, he
turns out to be an alien impostor
Gameplay screenshot showing the
space suit from the final mission
Tarma riding the Elephant Slug Marco in the Slug Mariner encountering
a large Moray eel, Helen.

The gameplay mechanics are the same as previous Metal Slug games. New for Metal Slug 3, however, is the branching path system; in most missions, there are forking paths for the player to choose from, each with their own obstacles, and of varying length and difficulty. However, no matter what route the player takes, all paths will ultimately lead to the same end. This iteration of the series marks a departure from the trend of increasing shootable objects on-screen.

PlayStation 2 and Xbox extras

On the console versions, ported by Playmore, once the arcade mode has been beaten, there are two additional mini-games: 'Storming the UFO Mothership' and 'Fat Island'.

Storming the UFO Mothership

This mode allows the player to control one of the soldiers of General Morden, to rescue fellow soldiers and attack the UFO forces. The player can choose between the Riot Shield Soldier, Bazooka Soldier, and Grenade Soldier. The player is given a single life; this is balanced by the number of reinforcements from fellow soldiers. The 'bomb' button brings back the familiar machine gun toting, bare-chested, mini-boss from the series, which is a devastating attack that will destroy every single enemy (with exception of a boss character) on the screen.

Fat Island

Two players compete to gain the most weight in a limited amount of time by eating various foods. They start out with 100kg and must finish with 200. Live animals impart more weight, but disappear sooner than fruits and vegetables. If players lose enough weight, they will return to normal size and then to a mummy state.

Xbox 360

At the 2007 Tokyo Game Show, it was confirmed that Metal Slug 3 would be released on Xbox Live Arcade on January 2, 2008 for 800 Microsoft Points ($10 USD). The game features updated graphics and co-op online gameplay, but it does not include the extra modes from the PS2 and XBOX releases.[1]

Trivia

  • The music used for mission one of Metal Slug 3 is a remix of the music used in mission one of Metal Slug.
  • Many of the prisoners' names are actually the names of the developers and producers of the Metal Slug series.
  • In 2005, SNKPlaymore USA attempted to release Metal Slug for the PS2, however SCEA rejected the game due to making a stand-alone game with a standard price tag. (At that time, SCEA believe that 2D games should not be sold for $40-$50 dollars). But now with the release of Metal Slug Anthology for the PS2, Metal Slug 3 is officially released.

References

External links