Knights of the Sky: Difference between revisions
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|image = [[File:Knights of the Sky Cover.jpg|250px]] |
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|developer = [[MicroProse]] |
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|publisher = MicroProse |
|publisher = MicroProse |
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|designer = [[Jeff Briggs]]<ref>{{cite web|url=http://www.lemonamiga.com/?mainurl=http%3A//www.lemonamiga.com/games/details.php%3Fid%3D649|title=Knights of the Sky|accessdate=2009-02-23|work=Lemon Amiga}}</ref> |
|designer = [[Jeff Briggs]]<ref>{{cite web|url=http://www.lemonamiga.com/?mainurl=http%3A//www.lemonamiga.com/games/details.php%3Fid%3D649|title=Knights of the Sky|accessdate=2009-02-23|work=Lemon Amiga}}</ref> |
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'''''Knights of the Sky''''' is a [[World War I]] [[combat flight simulator]] designed by [[Jeff Briggs]] and published by [[MicroProse]] in 1990 for [[DOS]] and in 1991 for the [[Amiga]] and [[Atari ST]]. |
'''''Knights of the Sky''''' is a [[World War I]] [[combat flight simulator]] designed by [[Jeff Briggs]] and published by [[MicroProse]] in 1990 for [[DOS]] and in 1991 for the [[Amiga]] and [[Atari ST]]. |
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Revision as of 10:43, 27 July 2012
Developer(s) | MicroProse |
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Publisher(s) | MicroProse |
Designer(s) | Jeff Briggs[1] |
Platform(s) | DOS, Amiga, Atari ST |
Release | 1990 (DOS) 1991 (Amiga, Atari ST) |
Genre(s) | Combat flight simulator |
Mode(s) | Single-player or multiplayer (head-to-head) |
Knights of the Sky is a World War I combat flight simulator designed by Jeff Briggs and published by MicroProse in 1990 for DOS and in 1991 for the Amiga and Atari ST.
A MicroProse action-strategy game titled Knights of the Sky (actually a Mega Drive port of 1992's The Ancient Art of War in the Skies) was also completed in 1994 but never released.[2] In 2007, it was also a working title for the never-finished WWI flight simulator that was supposed to be a debut title by the now-closed developer Gennadich Team.[3]
Gameplay
This section is empty. You can help by adding to it. (July 2011) |
Development
The game's working title was Red Baron, until this name was "stolen" by Dynamix for Red Baron when the latter had been publicly announced first.[4] Following its original PC release, the game underwent two subsequent patch-style revisions that would add a more realistic plane damage system (source of much of the early controversy, as just one well placed bullet could cause a critical damage and taking non-critical hits were not communicated to the player whatsoever), and active NPC allied planes undergoing their own patrols (in a way similar to enemy patrols), available for free after sending a blank floppy disk to the MicroProse.
Reception
This section needs expansion. You can help by adding to it. (July 2011) |
Knights of the Sky was a critical success. Amiga Power awarded 87% on its initial port for the Amiga, praising the feel of the gameplay, vivid graphics and quality presentation. Criticisms included a low framerate compared to the DOS version, poor handling of analogue joystick or mouse control, and having to use the keyboard to glance around during a dogfight.[5] On the game's budget re-release in 1993, Amiga Power revised their score to 92%, emphasising the exciting dogfights and scenery appreciation that comes with simulating the low-speed World War I aircraft.[6]
References
- ^ "Knights of the Sky". Lemon Amiga. Retrieved 2009-02-23.
- ^ GamePro 64 (November 1994)
- ^ SimHQ Interview - Knights Of The Sky
- ^ Computer Gaming World 79 (February 1991)
- ^ Jonathan Davies (1991). "Knights of the Sky review". Amiga Power (8): 56–57.
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ignored (help) - ^ Cam Winstanley (1993). "Budget Game Reviews - Knights of the Sky". Amiga Power (31): 86.
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