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|title =
|title =
|image = [[File:Knights of the Sky Cover.jpg|250px]]
|image = [[File:Knights of the Sky Cover.jpg|250px]]
|caption=''Knights of the Sky'' cover for the Amiga
|caption=Amiga cover art
|developer = [[MicroProse]]
|developer = [[MicroProse]]
|publisher = MicroProse
|publisher = MicroProse
|distributor =
|designer = [[Jeff Briggs]]<ref>{{cite web|url=http://www.lemonamiga.com/?mainurl=http%3A//www.lemonamiga.com/games/details.php%3Fid%3D649|title=Knights of the Sky|accessdate=2009-02-23|work=Lemon Amiga}}</ref>
|designer = [[Jeff Briggs]]<ref>{{cite web|url=http://www.lemonamiga.com/?mainurl=http%3A//www.lemonamiga.com/games/details.php%3Fid%3D649|title=Knights of the Sky|accessdate=2009-02-23|work=Lemon Amiga}}</ref>
|engine =
|engine =
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|requirements =
}}
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'''''Knights of the Sky''''' is a [[World War I]] [[combat flight simulator]] designed by [[Jeff Briggs]] and published by [[MicroProse]] in 1990 for [[DOS]] and in 1991 for the [[Amiga]] and [[Atari ST]].
'''''Knights of the Sky''''' is a [[World War I]] [[combat flight simulator]] designed by [[Jeff Briggs]] and published by [[MicroProse]] in 1990 for [[DOS]] and in 1991 for the [[Amiga]] and [[Atari ST]].



Revision as of 10:43, 27 July 2012

Amiga cover art
Developer(s)MicroProse
Publisher(s)MicroProse
Designer(s)Jeff Briggs[1]
Platform(s)DOS, Amiga, Atari ST
Release1990 (DOS)
1991 (Amiga, Atari ST)
Genre(s)Combat flight simulator
Mode(s)Single-player or multiplayer (head-to-head)

Knights of the Sky is a World War I combat flight simulator designed by Jeff Briggs and published by MicroProse in 1990 for DOS and in 1991 for the Amiga and Atari ST.

A MicroProse action-strategy game titled Knights of the Sky (actually a Mega Drive port of 1992's The Ancient Art of War in the Skies) was also completed in 1994 but never released.[2] In 2007, it was also a working title for the never-finished WWI flight simulator that was supposed to be a debut title by the now-closed developer Gennadich Team.[3]

Gameplay

Development

The game's working title was Red Baron, until this name was "stolen" by Dynamix for Red Baron when the latter had been publicly announced first.[4] Following its original PC release, the game underwent two subsequent patch-style revisions that would add a more realistic plane damage system (source of much of the early controversy, as just one well placed bullet could cause a critical damage and taking non-critical hits were not communicated to the player whatsoever), and active NPC allied planes undergoing their own patrols (in a way similar to enemy patrols), available for free after sending a blank floppy disk to the MicroProse.

Reception

Knights of the Sky was a critical success. Amiga Power awarded 87% on its initial port for the Amiga, praising the feel of the gameplay, vivid graphics and quality presentation. Criticisms included a low framerate compared to the DOS version, poor handling of analogue joystick or mouse control, and having to use the keyboard to glance around during a dogfight.[5] On the game's budget re-release in 1993, Amiga Power revised their score to 92%, emphasising the exciting dogfights and scenery appreciation that comes with simulating the low-speed World War I aircraft.[6]

References

  1. ^ "Knights of the Sky". Lemon Amiga. Retrieved 2009-02-23.
  2. ^ GamePro 64 (November 1994)
  3. ^ SimHQ Interview - Knights Of The Sky
  4. ^ Computer Gaming World 79 (February 1991)
  5. ^ Jonathan Davies (1991). "Knights of the Sky review". Amiga Power (8): 56–57. {{cite journal}}: Unknown parameter |month= ignored (help)
  6. ^ Cam Winstanley (1993). "Budget Game Reviews - Knights of the Sky". Amiga Power (31): 86. {{cite journal}}: Unknown parameter |month= ignored (help)

External links