Metal Slug 3

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Metal Slug 3
File:Metal Slug 3.png
Developer(s)Nazca Corporation
Publisher(s)SNK
Platform(s)Arcade, PlayStation 2, Wii, Xbox, Xbox 360 (XBLA) [1]
ReleaseNeo-Geo: June 1, 2000
XBLA: January 2, 2008
Genre(s)Run and gun
Mode(s)Single player, 2 player Co-op
Arcade systemNeo-Geo (708 Mbit cartridge)

Metal Slug 3 (メタルスラッグ 3) is a run and gun video game for the Neo-Geo console/arcade platform created by SNK that was released in 2000 and is the sequel to Metal Slug 2. Being the last Metal Slug that SNK was working on, it was given a lot of features, enhancements and improvements.[citation needed] The music of the game was developed by Noise Factory.[2]

Story

The rebellion orchestrated by General Morden to bring about a new global regime is now ancient history, and order and peace has begun to return to the world. Morden, brought back into power, was attempting another coup d'état, but government forces got wind of the plot beforehand and pre-empted the impending assault.

Instrumental in squashing Morden's rebel forces, Marco and Tarma of the Peregrine Falcon Strike Force are ordered to lead the team after their earlier requests for resignation were denied. Although General Morden has been written off as "missing" by his followers, they have hidden themselves throughout the world, and Marco and Tarma's abilities and experience are seen as a necessity to destroy remaining rebel strongholds, one by one. Throughout the furious fighting against the holdouts, Marco and Tarma cannot help but suspect Morden's involvement in this new evil plan for world domination.

Meanwhile, the SPARROWS, a special strike force within the government intelligence agency, have come across a series of strange events running parallel to the Peregrine's pursuit of General Morden. From trivial abductions of livestock to the disappearance of government officials and the appearance of freakishly large creatures, numerous occurrences with nothing in common point to one grim possibility. General Morden is not the only menace to worry about. Eventually it is learned that the alien menace that appeared in Metal Slug 2/Metal Slug X have returned. Once again, an ad-hoc alliance is formed to combat the external threat.

Gameplay

Screenshot of Metal Slug 3 Screenshot of Metal Slug 3 Screenshot of Metal Slug 3 Screenshot of Metal Slug 3
As General Morden is beaten, he
turns out to be an alien impostor
Gameplay screenshot showing the
space suit from the final mission
Tarma riding the Elephant Slug Marco in the Slug Mariner encountering
a large Moray eel, Helen.

The gameplay mechanics are the same as previous Metal Slug games. New for Metal Slug 3, however, is the branching path system; in most missions, there are forking paths for the player to choose from, each with their own obstacles, and of varying length and difficulty. However, no matter what route the player takes, all paths will ultimately lead to the same end. This iteration of the series marks a departure from the trend of increasing shootable objects on-screen.

PlayStation 2 and Xbox extras

On the console versions, ported by Playmore, once the arcade mode has been beaten, there are two additional mini-games: 'Storming the UFO Mothership' and 'Fat Island'.

Storming the UFO Mothership

This mode allows the player to control one of the soldiers of General Morden, to rescue fellow soldiers and attack the UFO forces. The player can choose between the Riot Shield Soldier, Bazooka Soldier, and Grenade Soldier. The player is given a single life; this is balanced by the number of reinforcements from fellow soldiers. The 'bomb' button brings back the familiar machine gun toting, bare-chested, mini-boss from the series, which is a devastating attack that will destroy every single enemy (with exception of a boss character) on the screen.

Fat Island

Two players compete to gain the most weight in a limited amount of time by eating various foods. They start out with 100kg and must finish with 200. Live animals impart more weight, but disappear sooner than fruits and vegetables. If players lose enough weight, they will return to normal size and then to a mummy state.

Xbox 360

At the 2007 Tokyo Game Show, it was confirmed that Metal Slug 3 would be released on Xbox Live Arcade on January 2, 2008 for 800 Microsoft Points ($10 USD). The game features updated graphics and co-op online gameplay, but it does not include the extra modes from the PS2 and XBOX releases.[1]

Trivia

  • The music used for mission one of Metal Slug 3 is a remix of the music used in mission one of Metal Slug.
  • Many of the prisoners' names are actually the names of the developers and producers of the Metal Slug series.
  • In 2005, SNKPlaymore USA attempted to release Metal Slug for the PS2, however SCEA rejected the game due to making a stand-alone game with a standard price tag. (At that time, SCEA believe that 2D games should not be sold for $40-$50 dollars). But now with the release of Metal Slug Anthology for the PS2, Metal Slug 3 is officially released.

References

External links