Category:1018 and Linger in Shadows: Difference between pages

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{{Infobox VG
{{yearcat}}
|title= Linger in Shadows
{{Decade category header|decade=1010}}
|image = [[Image:Linger in shadows.jpg|200px]]
{{Commons cat|1018}}
|caption =
|developer = [[Plastic (demogroup)|Plastic]]
|publisher = [[Sony Computer Entertainment]]
|distributor = [[Sony Computer Entertainment]]
|designer = [[Michal Staniszewski]], [[Marco Siegel]], [[Wojciech Golczewski]], [[Michal Witaszek]], [[Krzysztof Deoniziak]]
|series =
|engine = [[Pico Engine]]
|version =
|released = {{flagicon|Europe}} [[October 9]] [[2008]] <ref>http://uk.playstation.com/games-media/games/detail/item112117/Linger-in-Shadows/</ref>
|genre = [[Demo (computer programming)|Demo]] / [[Puzzle]]
|modes = Demo / Interactive
|ratings=
|platforms= [[PlayStation 3]]
|media= [[PlayStation Network]]
|requirements =
|input = [[SIXAXIS]]
}}


'''Linger in Shadows''' is a [[Demoscene]] project by [[Poland|Polish]] [[demogroup]] [[Plastic (demogroup)|Plastic]], releasing exclusively on [[PlayStation 3]]. It's the very first demoscene project on any home videogame console, and it was first announced at [[Breakpoint demo party|Breakpoint 2008]] in [[Germany]].
[[Category:1010s]]


Linger in Shadows differs in an important aspect from many [[demoscene]] products in that it is being published by [[Sony]] on the [[PlayStation 3]], who trademarked the name late [[2007]].<ref>[http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=77322515 Latest Status Info<!-- Bot generated title -->]</ref>
[[ar:تصنيف:1018]]

[[bn:Category:১০১৮]]
Many news sites which reported about the demo assumed that it's a techdemo for a future game. <ref>[http://www.ps3fanboy.com/2008/03/26/linger-in-shadows-beautiful-mysterious-new-ps3-game/ Linger in Shadows: beautiful, mysterious new PS3 game - PS3 Fanboy<!-- Bot generated title -->]</ref> <ref>[http://sev1512.wordpress.com/2008/03/24/lingerinshadows-not-just-a-demo/ LingerInShadows - Not just a demo « PlayStation LifeStyle<!-- Bot generated title -->]</ref> This was denied during presentations at E3, although it was revealed that the title does feature interactivity.<ref>[http://www.gamesradar.com/ps3/linger-in-shadows-ps3-network/preview/linger-in-shadows-revealed/a-20080516165716507088/g-20080516124426704069 Linger In Shadows revealed, Linger In Shadows - PS3 Network PS3 Previews | GamesRadar<!-- Bot generated title -->]</ref><ref>[http://uk.gamespot.com/news/blogs/preview-blog/909185203/26391658/sony-pre-e3-2008-linger-in-shadow-impressions.html?om_act=convert&om_clk=multimodule&tag=multimodule;picks;title;4 Sony Pre E3 2008: Linger In-Shadow Impressions - GameSpot Preview Blog - Gaming News and Videos<!-- Bot generated title -->]</ref>
[[be:Катэгорыя:1018]]

[[be-x-old:Катэгорыя:1018]]
The interactive parts were first showcased at the [[Realtime Generation]] festival in [[Vienna]] by lead programmer [[Michal Staniszewski|Michal "Bonzaj" Staniszewski]]<ref name="dvision08">http://www.dvision.at/ge/festival08/er-ffnungs-special-linger-in-shadows.html</ref>; it was revealed that the interactive part of the demo is essentially the main storyline, with added interaction using the [[SIXAXIS]] such as user-controlled camera and the ability to scratch back and forth in the timeline. It also allows the player to play around with some parts of the environment, like rotating certain objects or moving light sources. The demo was later also presented at [[Nvision|NVISION 08]], in a somewhat updated state. <ref name="nvision08">http://www.nvision2008.com/Enthusiasts/nvscene_speakers.cfm</ref>
[[bs:Kategorija:1018]]

[[cs:Kategorie:1018]]
The interactive part initially only lets the user to explore the first fifth of the demo, and the user has to perform various actions with the [[SIXAXIS]] to unlock the next part, such as shaking the controller or holding it in a certain angle. The scenes also feature hidden [[Demo (computer programming)#Greetings|greetings]] to a number of known demogroups, which can be found in more obscure areas of the demo. Unlocking parts of the demo ("sigils") as well as finding hidden greetings both reward the user with [[PlayStation Network#PlayStation_3_Trophies|trophies]].<ref name="nvision08"/> <ref>http://www.allps3trophies.com/psn-games/linger-in-shadows-trophies.html</ref>
[[cy:Categori:1018]]

[[de:Kategorie:1018]]
The demo also features a [[easter egg (media)|hidden part]], unlockable in the menu by pressing down both analog sticks (L3 and R3) on the SIXAXIS. The resulting menu item allows the viewer to watch an "oldskool demo" with a starfield, two [[Different Y Character Position|DYCP]] scrollers (using the C64 character set) and various other early demo effects such as [[blitter object]]s and [[metaballs]] (intentionally made to look low resolution), with [[chiptune]] music accompanying it.<ref name="nvision08"/>
[[et:Kategooria:1018]]

[[es:Categoría:1018]]
The full game was released on October 9th 2008 on the European [[PlayStation Store]] retailing at £1.99<ref name="get2sammyb.co.uk">http://www.get2sammyb.co.uk/1002/linger-in-shadows-digital-art-project-on-playstation-network-store-now-for-199/</ref>, $2.99 on PSN America.
[[eu:Kategoria:1018]]

[[fr:Catégorie:1018]]
==References==
[[gan:Category:1018年]]
{{reflist}}
[[ko:분류:1018년]]

[[bpy:থাক:মারি ১০১৮]]
==See also==
[[id:Kategori:1018]]
* [[Demoscene]]
[[jv:Kategori:1018]]

[[ka:კატეგორია:1018]]
==External links==
[[new:पुचः:१०१८]]
* [http://www.pouet.net/prod.php?which=50170 Linger in Shadows] on [[Pouet]]
[[ja:Category:1018年]]
* [http://www.plastic-demo.org/ Plastic's homepage]
[[no:Kategori:1018]]
* [http://www.ps3fanboy.com/2008/05/22/dont-stay-in-the-dark-linger-in-shadows-explained/ Sony Producer Rusty Buchert explains the project]
[[nn:Kategori:1018]]
* [http://www.us.playstation.com/PS3/Games/linger_in_shadows Official Details Page]
[[uz:Turkum:1018]]
* [http://www.golczewski.com Linger in Shadows Soundtrack Composer - Wojciech Golczewski's homepage]
[[ro:Categorie:1018]]

[[ru:Категория:1018 год]]
{{cvg-stub}}
[[simple:Category:1018]]

[[sk:Kategória:1018]]
[[Category:Demos]]
[[sl:Kategorija:Leto 1018]]
[[Category:PlayStation 3 software]]
[[sv:Kategori:1018]]
[[Category:PlayStation 3 Network games]]
[[tt:Törkem:1018]]
[[Category:Video games developed in Poland]]
[[vi:Thể loại:1018]]
[[tr:Kategori:1018]]
[[zh:Category:1018年]]

Revision as of 08:38, 10 October 2008

Linger in Shadows
Developer(s)Plastic
Publisher(s)Sony Computer Entertainment
Designer(s)Michal Staniszewski, Marco Siegel, Wojciech Golczewski, Michal Witaszek, Krzysztof Deoniziak
EnginePico Engine
Platform(s)PlayStation 3
ReleaseEurope October 9 2008 [1]
Genre(s)Demo / Puzzle
Mode(s)Demo / Interactive

Linger in Shadows is a Demoscene project by Polish demogroup Plastic, releasing exclusively on PlayStation 3. It's the very first demoscene project on any home videogame console, and it was first announced at Breakpoint 2008 in Germany.

Linger in Shadows differs in an important aspect from many demoscene products in that it is being published by Sony on the PlayStation 3, who trademarked the name late 2007.[2]

Many news sites which reported about the demo assumed that it's a techdemo for a future game. [3] [4] This was denied during presentations at E3, although it was revealed that the title does feature interactivity.[5][6]

The interactive parts were first showcased at the Realtime Generation festival in Vienna by lead programmer Michal "Bonzaj" Staniszewski[7]; it was revealed that the interactive part of the demo is essentially the main storyline, with added interaction using the SIXAXIS such as user-controlled camera and the ability to scratch back and forth in the timeline. It also allows the player to play around with some parts of the environment, like rotating certain objects or moving light sources. The demo was later also presented at NVISION 08, in a somewhat updated state. [8]

The interactive part initially only lets the user to explore the first fifth of the demo, and the user has to perform various actions with the SIXAXIS to unlock the next part, such as shaking the controller or holding it in a certain angle. The scenes also feature hidden greetings to a number of known demogroups, which can be found in more obscure areas of the demo. Unlocking parts of the demo ("sigils") as well as finding hidden greetings both reward the user with trophies.[8] [9]

The demo also features a hidden part, unlockable in the menu by pressing down both analog sticks (L3 and R3) on the SIXAXIS. The resulting menu item allows the viewer to watch an "oldskool demo" with a starfield, two DYCP scrollers (using the C64 character set) and various other early demo effects such as blitter objects and metaballs (intentionally made to look low resolution), with chiptune music accompanying it.[8]

The full game was released on October 9th 2008 on the European PlayStation Store retailing at £1.99[10], $2.99 on PSN America.

References

See also

External links

Template:Cvg-stub

Subcategories

This category has the following 7 subcategories, out of 7 total.

 

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Pages in category "1018"

The following 2 pages are in this category, out of 2 total. This list may not reflect recent changes.