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{{mergefrom|Johto|Talk:Pokémon Red and Blue|date=September 2008}}
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{{Infobox VG| title = Pokémon Gold and Pokémon Silver
| image = [[Image:Pokemon gold.jpg|200px]]<br />[[Image:Silver v.jpg|200px]]
| developer = [[Game Freak]]
| publisher = [[Nintendo]] / [[The Pokémon Company]]
| designer = [[Satoshi Tajiri]] <small>([[Game director|director]])</small><br>[[Junichi Masuda]] <small>([[Game director|sub-director]])</small>
| artist = [[Ken Sugimori]]
| engine =
| released = {{vgrelease|Japan|JP|november 21, 1999}}<br />{{vgrelease|Australia|AUS|september 4, 2000}}<br/>{{vgrelease|North America|NA|october 15, 2000<ref>{{cite web|url=http://register.nintendo.com/gamemini?gameid=m-Game-0000-322|title=Games : Pokémon Gold|publisher=Nintendo|accessdate=2008-06-28}}</ref><ref>{{cite web|url=http://register.nintendo.com/gamemini?gameid=m-Game-0000-323|title=Games : Pokémon Silver|publisher=Nintendo|accessdate=2008-06-28}}</ref>}}<br />{{vgrelease|Europe|EUR|april 6, 2001}}
| genre = [[Console role-playing game]]
| series=[[Pokémon video game series|''Pokémon'' series]]
| modes = [[Single player]], [[Multiplayer]]
| ratings = {{vgratings|ESRB=E|OFLCA=G}}
| platforms = [[Game Boy]] (with [[Super Game Boy|SGB]] and [[Game Boy Color|GBC]] support)
| media = [[cartridge (electronics)|Cartridge]]
| requirements =
| input =
}}
'''''Pokémon Gold''''' and '''''Pokémon Silver''''', released in Japan as {{nihongo|'''''Pocket Monsters Gold''''' and '''''Pocket Monsters Silver'''''|ポケットモンスター 金・銀|Poketto Monsutā Kin, Gin|lit. "Pocket Monsters Gold, Silver"}}, are both the second installments of the ''[[Pokémon]]'' series of [[Console role-playing game|role-playing]] [[video game]]s, succeeding [[Pokémon Red and Blue|''Pokémon Red'', ''Blue'', and ''Yellow'']]. They were developed by [[Game Freak]] and published by [[Nintendo]] for the [[Game Boy]] [[handheld game console|handheld]] [[video game console]], and first released in Japan in 1999. They were later released to the rest of the world in 2000 (Australia and North America) and 2001 (Europe). ''[[#Pokémon Crystal|Pokémon Crystal]]'', a special edition version, was released for the [[Game Boy Color]] one year later in each region. These three games (''Pokémon Gold'', ''Silver'', and ''Crystal'') form the second generation of the ''Pokémon'' video game series.


The games are set in the fantasy world of [[Johto]], which is the habitat for 100 new and exclusive species of Pokémon, and follow the progress of the central character, [[Gold (Pokémon)|Gold]], in his quest to master [[Pokémon game mechanics#Pokémon battles|Pokémon battling]]. Both games are independent of each other but feature largely the same plot and, while both can be played separately, it is necessary to trade between them and their [[backward compatibility|backward compatible]] predecessors in order to fully complete the games' [[Pokédex]]es. The Johto Saga of the [[Pokémon (anime)|Pokémon anime]] is based on the games' plots.
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''Pokémon Gold'' and ''Silver'' continued the enormous success of [[Pokémon Red and Blue|its predecessors]] as the Pokémon franchise began to form into a multi-billion dollar company. The games almost matched the sales ''Pokémon Red'' and ''Blue'' and went on to jointly sell millions of copies worldwide.
== October 2008 ==

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==Setting and plot==
:''If this is a shared [[IP address]], and you didn't make any [[Wikipedia:vandalism|unconstructive]] edits, consider [[Wikipedia:Why create an account?|creating an account]] for yourself so you can avoid further irrelevant warnings.''
''Pokémon Gold'' and ''Silver'' take place in [[Johto]],<ref>{{cite web|url=http://guidesarchive.ign.com/guides/12865/walkthrough.html|title=Pokemon Gold and Silver Strategy Guide walkthrough|publisher=IGN|accessdate=2008-06-28}}</ref> a fictional region modeled after the [[Kansai]] and [[Tokai region|Tokai]] regions of Japan. This is one distinct region of many shown in the various ''Pokémon'' video games. It features a total of seven cities and three towns, along with different geographical locations and Routes connecting most locations to one another. Some areas are only accessible once the player learns a special ability or gains a special item; for instance, the player must acquire the [[Gameplay of Pokémon#Technical and Hidden Machines|HM]] ''Surf'', which allows the character to ride certain Pokémon across the sea, in order to reach [[Johto#Cianwood City|Cianwood City]].<ref>{{cite web|url=http://guidesarchive.ign.com/guides/12865/6.html|title=Pokemon Gold and Silver Strategy Guide (page 6)|publisher=IGN|accessdate=2008-07-06}}</ref>

The silent [[protagonist]] of ''Pokémon Gold'' and ''Silver'', called [[Gold (Pokémon)|Gold]], is a young boy who lives in [[Johto#New Bark Town|New Bark Town]]. At the beginning of the games, players may choose either [[Chikorita]], [[Cyndaquil]], or [[Totodile]] as their [[Pokémon game mechanics#Starter Pokémon|starter Pokémon]] from [[Professor Elm]].<ref name="GameSpot1">{{cite web|url=http://www.gamespot.com/gbc/rpg/pokemongold/review.html|title=Pokemon Gold for Game Boy Color Review (page 1)|publisher=GameSpot|first=Frank|last=Povo|date=2000-02-03|accessdate=2008-06-28}}</ref> In addition, his rival [[Pokémon Adventures protagonists#Silver|Silver]] will steal a Pokémon from Professor Elm and become the protagonist's rival, battling the player at certain points in the game to test the player's Pokémon.<ref>{{cite web|url=http://guidesarchive.ign.com/guides/12865/1.html|title=Pokemon Gold and Silver Strategy Guide (page 1)|publisher=IGN|accessdate=2008-07-06}}</ref>

The basic goal of the game is to become the best trainer in all of Johto and [[Kanto (Pokémon)|Kanto]]; which is done by raising Pokémon, completing the Pokédex, defeating the eight [[Pokémon game mechanics#Pokémon Gyms|Gym Leaders]] in Johto for Gym Badges, and challenging the [[List of Elite Four members#Johto members|Elite Four]] and the Champion, and then defeating the eight Gym Leaders in Kanto. Finally, the player may face off against [[Red (Pokémon)|Red]] atop of [[Johto#Mt. Silver|Mt. Silver]].<ref>{{cite web|url=http://guidesarchive.ign.com/guides/12865/14.html|title=Pokemon Gold and Silver Strategy Guide (page 14)|publisher=IGN|accessdate=2008-06-28}}</ref> Also throughout the game, the player will have to battle against the forces of [[Team Rocket]], a criminal organization that abuses Pokémon.<ref name="IGN3">{{cite web|url=http://guidesarchive.ign.com/guides/12865/3.html|title=Pokemon Gold and Silver Strategy Guide (page 3)|publisher=IGN|accessdate=2008-06-30}}</ref>

==Gameplay==
{{main|Gameplay of Pokémon}}
[[Image:Croconaw screen.png|thumb|The player's level 18 [[Croconaw]] battles a level 13 [[Snubbull]].]]
Like ''Pokémon Red'', ''Blue'', ''Yellow'', and many other [[console role-playing games]], ''Pokémon Gold'' and ''Silver'' are in [[Grammatical person#Use of grammatical person in creative media|third-person perspective]], with players directly navigating the [[protagonist]] around the [[fictional universe]], interacting with objects and people. As the player explores this world he or she will encounter different [[terrain]]s, such as grassy fields, forests, caves, and seas; in which different Pokémon species reside. As the player randomly encounters one of these creatures, the field switches to a [[turn-based]] "battle scene," where the Pokémon will fight.<ref name="IGN">{{cite web|url=http://gameboy.ign.com/articles/162/162865p1.html|title=Pokemon Gold Version Review|publisher=IGN|first=Craig|last=Harris|date=2000-10-16|accessdate=2008-06-28}}</ref>

There are two main goals within the games: following through the main storyline and defeating the Elite Four and Red to become the new Champion,<ref>{{cite web|url=http://guidesarchive.ign.com/guides/12865/10.html|title=Pokemon Gold and Silver Strategy Guide (page 10)|publisher=IGN|accessdate=2008-06-28}}</ref> and completing the [[Pokédex]] by capturing, evolving, and trading to obtain all 251 creatures. A major aspect of this is developing and raising the player's Pokémon by battling other Pokémon, which can be found in the wild or owned by other Trainers. This system of accumulating [[experience point]]s and leveling up, characteristic and integral to all [[Pokémon video game series|''Pokémon'' video games]], controls the physical properties of the Pokémon, such as the [[Gameplay of Pokémon#Stats|battle statistics]] acquired, and the [[Gameplay of Pokémon#Pokémon moves|moves]] learned.<ref name="IGNBasics">{{cite web|url=http://guidesarchive.ign.com/guides/12865/basics.html|title=Pokemon Gold and Silver Strategy Guide basics|publisher=IGN|accessdate=2008-06-28}}</ref>

===New features===
While ''Pokémon Gold'' and ''Silver'' retain the basic mechanics of capturing, battling, and evolving introduced in ''Pokémon Red'' and ''Blue'', many new features were added. For instance, a time system was introduced, which makes use of a real-time internal clock. At the beginning of the game, the player inputs the time of day, the day of the week, and whether it is [[daylight saving time]]. Certain events, like Pokémon appearances, are influenced by time of day: Morning, Day, and Night.<ref name="IGN"/> For example, the [[owl]] Pokémon [[Hoothoot]] will only appear at night. Special events are also determined by the day of the week, such as the bug catching contest, which is held in [[Johto#Goldenrod City|Goldenrod City]]'s national park on Tuesday, Thursday and Saturday.

A variety of new items were also introduced in ''Pokémon Gold'' and ''Silver''. Some are designed to exploit a new mechanic, Pokémon being able to [[Gameplay of Pokémon#Holding items|hold items]].<ref>{{cite web|url=http://guidesarchive.ign.com/guides/12865/items.html|title=Pokemon Gold and Silver Strategy Guide items|publisher=IGN|accessdate=2008-06-30}}</ref> [[Gameplay of Pokémon#Items|Berries]], a new set of items introduced in these games, can restore health or cure status effects. Other held items can give boosts to the Pokémon during battle. More specialized [[Poké Ball]]s were also introduced, such as the ''Lure Ball'', which is more effective if used against a Pokémon encountered with a fishing rod. To obtain these, [[Poké Ball#Johto's Apricorn Poké Balls|Apricorns]] must be picked from special plants found throughout Johto, and a man in [[Johto#Azalea Town|Azalea Town]] will fashion these into the different balls based on their color.<ref name="IGN3"/> A new item called the [[Pokégear]] was introduced, functioning as a watch, map, radio, and phone, allowing the player to call other characters who offer their phone number. Some trainers will call for a rematch and a few will call about rare Pokémon that can be caught in a certain area.

The games also introduce [[Raikou (Pokémon)|Raikou]], [[Entei (Pokémon)|Entei]], and [[Suicune]], a new type of [[Gameplay of Pokémon#Legendary Pokémon|legendary Pokémon]] that wander around Johto,<ref>{{cite web|url=http://guidesarchive.ign.com/guides/12865/5.html|title=Pokemon Gold and Silver Strategy Guide (page 5)|publisher=IGN|accessdate=2008-06-30}}</ref> changing locations frequently. They can be tracked by the [[Pokédex]] once encountered, and will always attempt to flee, but will retain any [[Gameplay of Pokémon#Stats|HP]] loss and status effects. In addition, [[Gameplay of Pokémon#Shiny Pokémon|shiny Pokémon]] are first introduced in these games. These Pokémon have a different coloration than normal Pokémon of their species, and appear very rarely.<ref>{{cite web|url=http://www.gamesradar.com/ds/pokemon-diamond-pearl/news/shiny-pokemon-guide/a-2007091912145600054/g-2006100415372930075|title=Shiny Pokemon Guide|publisher=GamesRadar|first=Carolyn|last=Gudmundson|accessdate=2008-06-30}}</ref>

Two new [[Pokémon types]] were introduced, the Steel-type and the Dark-type.<ref name="GameSpot1"/> Steel-type Pokémon have very high defense and resistance to many other types, while Dark-type Pokémon are immune to Psychic-type moves and are strong against Psychic-type Pokémon.<ref name="IGNBasics"/> These two types serve to balance the Psychic-type, which lacked significant weaknesses in the first generation games. In ''Pokémon Gold'' and ''Silver'', many new moves were added, but Pokémon knowing the new moves are not allowed to be traded to the first generation games. To solve this, a move deleter was introduced, capable of erasing any move known by the Pokémon, including [[Gameplay of Pokémon#Technical and Hidden machines|HM]] moves, which previously could not be unlearned once taught to a Pokémon. In addition, several moves had their types changed, and some type match-ups were changed as well. For example, Ice-type moves were made ineffective against [[Pokémon types|Fire-type]] Pokémon, when they previously did normal damage. Another major change was the splitting of the ''Special'' [[Gameplay of Pokémon#Stats|stat]] into ''Special Attack'' and ''Special Defense'', which increased aspects of strategy.<ref name="IGNBasics"/>

With the introduction of [[Gameplay of Pokémon#Pokémon breeding|Pokémon breeding]], all Pokémon are assigned to one or two breeding groups. When a male and female Pokémon that share at least one breeding group are left at a Pokémon Daycare, they may produce an egg, which will hatch into a young Pokémon.<ref name="GameSpot2">{{cite web|url=http://www.gamespot.com/gbc/rpg/pokemongold/review.html?page=2|title=Pokemon Gold for Game Boy Color Review (page 2)|publisher=GameSpot|first=Frank|last=Povo|date=2000-02-03|accessdate=2008-06-30}}</ref> Another way to produce an egg is by breeding any Pokémon with a [[List of Pokémon (121-140)#Ditto|Ditto]], which is genderless and will mate with any Pokémon capable of breeding. The young Pokémon will inherit the species of its mother (or non-Ditto parent in the case of Ditto breeding), and moves from its father, which can be inherited in a variety of ways. [[Legendary Pokémon]], among certain other species, cannot breed.<ref>{{cite web|url=http://guidesarchive.ign.com/guides/12865/breeding.html|title=Pokemon Gold and Silver Strategy Guide breeding|publisher=IGN|accessdate=2008-07-06}}</ref>

==Development==
In 1997 Nintendo put the first details and screenshots of their next Pocket Monsters game online. It was initially named ''Pocket Monsters 2 Gold'' and ''Silver'', and was developed for Game Boy and [[Super Game Boy]] and planned for release at the end of the year.<ref>{{cite web|url=http://www.pkmn.co.uk/?action=page&page=117|title=Beta Maps, PKMN.co.uk|publisher=PKMN.NET|accessdate=2008-07-06}}</ref> However, no more news was heard, and the game was not released at the end of the year. However, following a year without press releases, the official Nintendo site was updated with new information on ''Pokémon Gold'' and ''Silver''. It gave information on the revised release date, June 1999, and it was stated to be compatible with the then-unreleased [[Game Boy Color]].

As in [[Pokémon Red and Blue|''Pokémon Red'', ''Blue'', and ''Yellow'']], [[Ken Sugimori]] was once again almost fully responsible for creating the artwork and designs of the 100 new Pokémon.<ref>{{cite web|url=http://www.123exp-biographies.com/t/00034233474/|title=Ken Sugimori (artist)|publisher=Biography Research Guide|accessdate=2008-07-01}}</ref> [[Junichi Masuda]] and [[Go Ichinose]] composed the original score for the games' music.<ref>{{cite web|url=http://www.gamefaqs.com/portable/gbcolor/data/198308.html|title=Pokemon Gold Info|publisher=GameFAQs|accessdate=2008-07-01}}</ref>

==Reception==
{{VG Reviews
|GSpot=8.8 of 10<ref name="GameSpot1"/>
|IGN=10 of 10<ref name="IGN"/>
|NP=8.7 of 10<ref name="Game Rankings"/>
|
|GR=89%<ref name="Game Rankings">{{cite web|url=http://www.gamerankings.com/htmlpages2/198308.asp|title=Pokemon Gold Reviews|publisher=Game Rankings|accessdate=2008-07-05}}</ref>
}}
''Pokémon Gold'' and ''Silver'' continued the enormous success of [[Pokémon Red and Blue|its predecessors]] as the Pokémon franchise began forming into a multi-billion dollar company.<ref>{{cite web|url=http://sev.prnewswire.com/entertainment/20051004/LATU06404102005-1.html|title=Pokémon Franchise Approaches 150 Million Games Sold|publisher=PR Newswire|accessdate=2008-07-05}}</ref> Combined, the games sold 1.4 million units in just their first week in the US, breaking [[Pokémon Red and Blue#Pokémon Yellow|''Pokémon Yellow'']]'s previous record of a little over 600,000 copies.<ref name="bNET">{{cite web|url=http://findarticles.com/p/articles/mi_m0EIN/is_2000_Oct_23/ai_66267473|title=Latest Pokemon Games Surpass One Million Sales in First Week; Pokemon Gold And Silver Sales For Game Boy Color Break U.S. Video Game Sales Record|publisher=bNET|date=2000-10-23|accessdate=2008-07-05}}</ref> ''Pokémon Gold'' and ''Silver'' went on to sell a combined total of sold 6.91 million copies in Japan.<ref name="Magic Box Japan">{{cite web|url=http://www.the-magicbox.com/Chart-JPPlatinum.shtml|title=Japan Platinum Chart Games|publisher=The Magic Box|accessdate=2008-07-05}}</ref> While in the United States, ''Pokémon Gold'' and ''Silver'' sold 7.6 million copies.<ref name="Magic Box US">{{cite web|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml|title=US Platinum Chart Games|publisher=The Magic Box|accessdate=2008-07-05}}</ref> The games' success was expected:

{{quote|There's no question about it; kids love to play Pokemon. So far in 2000 the best-selling game in America for any home console is Pokemon Stadium(TM) for Nintendo(R) 64, and the best-selling game for any handheld video game system is Pokemon Yellow for Game Boy Color, but Pokemon Gold and Silver will eclipse even those impressive sales totals. We project sales of 10 million units total of these two games in less than six months time.|Peter Main, Nintendo executive vice president of sales and marketing<ref name="bNET"/>}}

Reviews from critics were mostly strong, with many saying that the extended length of gameplay and the new features were valued additions that kept the sequels as interesting as the original games. Craig Harris of [[IGN]] gave the games a "masterful" 10 out of 10 rating, stating that "As awesome as the original Pokémon edition was, Pokémon Gold and Silver blow it away in gameplay elements, features, and goodies. There are so many little additions to the design it's impossible to list them all"<ref name="IGN"/> There was particular praise given to the innovative internal clock feature, with Frank Povo of [[GameSpot]], noting "The first major addition to Pokémon GS is the presence of a time element... Although it may sound like a gimmick, the addition of a clock adds quite a bit of variety to the game." Povo went on to give the games a "great" 8.8 rating.<ref name="GameSpot2"/>

In the end, ''Pokémon Gold'' and ''Silver'' were stated to be solid gaming additions that would please a large audience. "After playing the game dozens of hours, I really can't think of a bad point to make about Pokémon Gold and Silver. Nintendo and Game Freak have tweaked the original and built a sequel that's long, challenging and tremendous fun to play. There's a reason why Pokémon is so popular, and Pokémon Gold and Silver is going to help the series move further into the 21st century" said Harris.<ref name="IGN"/>

==Pokémon Crystal==
[[Image:Pokémon Crystal Coverart.png|thumb|200px|''Pokémon Crystal'''s box art]]
'''''Pokémon Crystal''''' is the seventh game in the [[Pokémon video game series|''Pokémon'' video game series]] in Japan, and the sixth in North America and Europe. The game is an enhanced remake of the previous two versions, ''Pokémon Gold'' and ''Silver'', and was released in Japan on December 14, 2000 as {{nihongo|'''''Pocket Monsters Crystal'''''|ポケットモンスター クリスタル|Poketto Monsutā Kurisutaru}}. It was released in North America on July 29, 2001 and in Europe on November 1, 2001.<ref>{{cite web|url=http://www.gamefaqs.com/portable/gbcolor/data/375087.html|title=Pokemon Crystal Info|publisher=GameFAQs|accessdate=2008-07-05}}</ref> ''Pokémon Crystal'' was the first and only ''Pokémon'' video game to be released exclusively for the [[Game Boy Color]].<ref name="IGNCrystal">{{cite web|url=http://gameboy.ign.com/articles/165/165402p1.html|title=Pokemon Crystal Version Review|publisher=IGN|first=Craig|last=Harris|date=2001-07-30|accessdate=2008-07-05}}</ref>

The plot and gameplay of ''Pokémon Crystal'' is largely the same as in ''Gold'' and ''Silver'', although it holds a variety of new features. It is the first game to allow players to choose the sex of their character, while previously the character was always male. Also, all Pokémon have animated sprites; for example, when a [[Cyndaquil]] enters battle, the flames on its back flicker. This feature returned in ''[[Pokémon Emerald]]'', [[Pokémon Diamond and Pearl|''Diamond'' and ''Pearl'']]. In addition, a couple of subplots were added, one involving the [[legendary Pokémon]] [[Suicune]], featured on the front cover of the game,<ref name="GameSpot Crystal2">{{cite web|url=http://www.gamespot.com/gbc/rpg/pokemoncrystal/review.html?om_act=convert&om_clk=gssummary&tag=summary%3Breview&page=2|title=Pokemon Crystal for Game Boy Color Review|publisher=GameSpot|first=Frank|last=Povo|date=2001-07-30|accessdate=2008-07-05}}</ref> and the other involving the [[Unown]]. However, the game's biggest addition was the Battle Tower, a new building which allows players to participate in ''[[Pokémon Stadium]]''-like fights.<ref name="IGNCrystal"/> A feature exclusive to the Japanese version of ''Crystal'' allows the player to link up with others through the use of a [[mobile phone]].<ref>{{cite web|url=http://gameboy.ign.com/articles/135/135402p1.html|title=Pokemon Crystal Version Preview|publisher=IGN|first=Marc|last=Nix|date=2000-12-11|accessdate=2008-07-06}}</ref>

''Pokémon Crystal'' was less successful than the previous ''Pokémon'' games, but still sold quite well, with a total of 2.10 million copies in Japan,<ref name="Magic Box Japan"/> and 1.65 million in the US.<ref name="Magic Box US"/> It was received fairly well by critics, but most commented that there were just not enough new additions and features to significantly set it apart from ''Pokémon Gold and Silver''. "The final (hopefully) Game Boy Color edition is definitely the version to get if you aren't already one of the upteenth billion owners of ''Pokemon Red'', ''Pokemon Blue'', ''Pokemon Yellow'', ''Pokemon Gold'', or ''Pokemon Silver'', with ''Crystal'''s slight updates to the design and graphics. But there's not much in this edition that makes it a "must buy" for folks who already own a copy or two of the previous editions." said Craig Harris of [[IGN]] who still gave the game an "outstanding" 9 out of 10.<ref name="IGNCrystal"/> It received an aggregate score of 80% on [[Game Rankings]].<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/375087.asp|title=Pokemon Crystal Reviews|publisher=Game Rankings|accessdate=2008-07-05}}</ref>

==See also==
*[[Pokémon video game series|''Pokémon'' video game series]]
*[[Johto]]
*[[List of Johto Gym Leaders]]

==References==
{{reflist|2}}

{{PokémonGames}}

[[Category:1999 video games]]
[[Category:Game Boy games]]
[[Category:Game Boy Color games]]
[[Category:Game Freak games]]
[[Category:Pokémon RPGs]]

[[es:Pokémon Oro, Plata y Cristal]]
[[fr:Pokémon Or et Argent]]
[[ko:포켓몬스터 금·은]]
[[it:Pokémon Oro e Argento]]
[[ja:ポケットモンスター 金・銀]]
[[hr:Pokémon Gold i Silver]]
[[no:Pokémon Gold og Silver]]
[[pl:Pokémon Gold i Silver]]
[[pt:Pokémon Gold & Silver]]
[[simple:Pokémon Gold and Silver]]
[[fi:Pokémon Gold ja Silver]]
[[sv:Pokémon Gold och Silver]]
[[tr:Pokémon Gold ve Silver]]

Revision as of 11:13, 11 October 2008

Pokémon Gold and Pokémon Silver
File:Pokemon gold.jpg
File:Silver v.jpg
Developer(s)Game Freak
Publisher(s)Nintendo / The Pokémon Company
Designer(s)Satoshi Tajiri (director)
Junichi Masuda (sub-director)
Artist(s)Ken Sugimori
SeriesPokémon series
Platform(s)Game Boy (with SGB and GBC support)
Release
  • JP: november 21, 1999

  • AUS: september 4, 2000


  • EUR: april 6, 2001
Genre(s)Console role-playing game
Mode(s)Single player, Multiplayer

Pokémon Gold and Pokémon Silver, released in Japan as Pocket Monsters Gold and Pocket Monsters Silver (ポケットモンスター 金・銀, Poketto Monsutā Kin, Gin, lit. "Pocket Monsters Gold, Silver"), are both the second installments of the Pokémon series of role-playing video games, succeeding Pokémon Red, Blue, and Yellow. They were developed by Game Freak and published by Nintendo for the Game Boy handheld video game console, and first released in Japan in 1999. They were later released to the rest of the world in 2000 (Australia and North America) and 2001 (Europe). Pokémon Crystal, a special edition version, was released for the Game Boy Color one year later in each region. These three games (Pokémon Gold, Silver, and Crystal) form the second generation of the Pokémon video game series.

The games are set in the fantasy world of Johto, which is the habitat for 100 new and exclusive species of Pokémon, and follow the progress of the central character, Gold, in his quest to master Pokémon battling. Both games are independent of each other but feature largely the same plot and, while both can be played separately, it is necessary to trade between them and their backward compatible predecessors in order to fully complete the games' Pokédexes. The Johto Saga of the Pokémon anime is based on the games' plots.

Pokémon Gold and Silver continued the enormous success of its predecessors as the Pokémon franchise began to form into a multi-billion dollar company. The games almost matched the sales Pokémon Red and Blue and went on to jointly sell millions of copies worldwide.

Setting and plot

Pokémon Gold and Silver take place in Johto,[3] a fictional region modeled after the Kansai and Tokai regions of Japan. This is one distinct region of many shown in the various Pokémon video games. It features a total of seven cities and three towns, along with different geographical locations and Routes connecting most locations to one another. Some areas are only accessible once the player learns a special ability or gains a special item; for instance, the player must acquire the HM Surf, which allows the character to ride certain Pokémon across the sea, in order to reach Cianwood City.[4]

The silent protagonist of Pokémon Gold and Silver, called Gold, is a young boy who lives in New Bark Town. At the beginning of the games, players may choose either Chikorita, Cyndaquil, or Totodile as their starter Pokémon from Professor Elm.[5] In addition, his rival Silver will steal a Pokémon from Professor Elm and become the protagonist's rival, battling the player at certain points in the game to test the player's Pokémon.[6]

The basic goal of the game is to become the best trainer in all of Johto and Kanto; which is done by raising Pokémon, completing the Pokédex, defeating the eight Gym Leaders in Johto for Gym Badges, and challenging the Elite Four and the Champion, and then defeating the eight Gym Leaders in Kanto. Finally, the player may face off against Red atop of Mt. Silver.[7] Also throughout the game, the player will have to battle against the forces of Team Rocket, a criminal organization that abuses Pokémon.[8]

Gameplay

File:Croconaw screen.png
The player's level 18 Croconaw battles a level 13 Snubbull.

Like Pokémon Red, Blue, Yellow, and many other console role-playing games, Pokémon Gold and Silver are in third-person perspective, with players directly navigating the protagonist around the fictional universe, interacting with objects and people. As the player explores this world he or she will encounter different terrains, such as grassy fields, forests, caves, and seas; in which different Pokémon species reside. As the player randomly encounters one of these creatures, the field switches to a turn-based "battle scene," where the Pokémon will fight.[9]

There are two main goals within the games: following through the main storyline and defeating the Elite Four and Red to become the new Champion,[10] and completing the Pokédex by capturing, evolving, and trading to obtain all 251 creatures. A major aspect of this is developing and raising the player's Pokémon by battling other Pokémon, which can be found in the wild or owned by other Trainers. This system of accumulating experience points and leveling up, characteristic and integral to all Pokémon video games, controls the physical properties of the Pokémon, such as the battle statistics acquired, and the moves learned.[11]

New features

While Pokémon Gold and Silver retain the basic mechanics of capturing, battling, and evolving introduced in Pokémon Red and Blue, many new features were added. For instance, a time system was introduced, which makes use of a real-time internal clock. At the beginning of the game, the player inputs the time of day, the day of the week, and whether it is daylight saving time. Certain events, like Pokémon appearances, are influenced by time of day: Morning, Day, and Night.[9] For example, the owl Pokémon Hoothoot will only appear at night. Special events are also determined by the day of the week, such as the bug catching contest, which is held in Goldenrod City's national park on Tuesday, Thursday and Saturday.

A variety of new items were also introduced in Pokémon Gold and Silver. Some are designed to exploit a new mechanic, Pokémon being able to hold items.[12] Berries, a new set of items introduced in these games, can restore health or cure status effects. Other held items can give boosts to the Pokémon during battle. More specialized Poké Balls were also introduced, such as the Lure Ball, which is more effective if used against a Pokémon encountered with a fishing rod. To obtain these, Apricorns must be picked from special plants found throughout Johto, and a man in Azalea Town will fashion these into the different balls based on their color.[8] A new item called the Pokégear was introduced, functioning as a watch, map, radio, and phone, allowing the player to call other characters who offer their phone number. Some trainers will call for a rematch and a few will call about rare Pokémon that can be caught in a certain area.

The games also introduce Raikou, Entei, and Suicune, a new type of legendary Pokémon that wander around Johto,[13] changing locations frequently. They can be tracked by the Pokédex once encountered, and will always attempt to flee, but will retain any HP loss and status effects. In addition, shiny Pokémon are first introduced in these games. These Pokémon have a different coloration than normal Pokémon of their species, and appear very rarely.[14]

Two new Pokémon types were introduced, the Steel-type and the Dark-type.[5] Steel-type Pokémon have very high defense and resistance to many other types, while Dark-type Pokémon are immune to Psychic-type moves and are strong against Psychic-type Pokémon.[11] These two types serve to balance the Psychic-type, which lacked significant weaknesses in the first generation games. In Pokémon Gold and Silver, many new moves were added, but Pokémon knowing the new moves are not allowed to be traded to the first generation games. To solve this, a move deleter was introduced, capable of erasing any move known by the Pokémon, including HM moves, which previously could not be unlearned once taught to a Pokémon. In addition, several moves had their types changed, and some type match-ups were changed as well. For example, Ice-type moves were made ineffective against Fire-type Pokémon, when they previously did normal damage. Another major change was the splitting of the Special stat into Special Attack and Special Defense, which increased aspects of strategy.[11]

With the introduction of Pokémon breeding, all Pokémon are assigned to one or two breeding groups. When a male and female Pokémon that share at least one breeding group are left at a Pokémon Daycare, they may produce an egg, which will hatch into a young Pokémon.[15] Another way to produce an egg is by breeding any Pokémon with a Ditto, which is genderless and will mate with any Pokémon capable of breeding. The young Pokémon will inherit the species of its mother (or non-Ditto parent in the case of Ditto breeding), and moves from its father, which can be inherited in a variety of ways. Legendary Pokémon, among certain other species, cannot breed.[16]

Development

In 1997 Nintendo put the first details and screenshots of their next Pocket Monsters game online. It was initially named Pocket Monsters 2 Gold and Silver, and was developed for Game Boy and Super Game Boy and planned for release at the end of the year.[17] However, no more news was heard, and the game was not released at the end of the year. However, following a year without press releases, the official Nintendo site was updated with new information on Pokémon Gold and Silver. It gave information on the revised release date, June 1999, and it was stated to be compatible with the then-unreleased Game Boy Color.

As in Pokémon Red, Blue, and Yellow, Ken Sugimori was once again almost fully responsible for creating the artwork and designs of the 100 new Pokémon.[18] Junichi Masuda and Go Ichinose composed the original score for the games' music.[19]

Reception

Pokémon Gold and Silver continued the enormous success of its predecessors as the Pokémon franchise began forming into a multi-billion dollar company.[21] Combined, the games sold 1.4 million units in just their first week in the US, breaking Pokémon Yellow's previous record of a little over 600,000 copies.[22] Pokémon Gold and Silver went on to sell a combined total of sold 6.91 million copies in Japan.[23] While in the United States, Pokémon Gold and Silver sold 7.6 million copies.[24] The games' success was expected:

There's no question about it; kids love to play Pokemon. So far in 2000 the best-selling game in America for any home console is Pokemon Stadium(TM) for Nintendo(R) 64, and the best-selling game for any handheld video game system is Pokemon Yellow for Game Boy Color, but Pokemon Gold and Silver will eclipse even those impressive sales totals. We project sales of 10 million units total of these two games in less than six months time.

— Peter Main, Nintendo executive vice president of sales and marketing[22]

Reviews from critics were mostly strong, with many saying that the extended length of gameplay and the new features were valued additions that kept the sequels as interesting as the original games. Craig Harris of IGN gave the games a "masterful" 10 out of 10 rating, stating that "As awesome as the original Pokémon edition was, Pokémon Gold and Silver blow it away in gameplay elements, features, and goodies. There are so many little additions to the design it's impossible to list them all"[9] There was particular praise given to the innovative internal clock feature, with Frank Povo of GameSpot, noting "The first major addition to Pokémon GS is the presence of a time element... Although it may sound like a gimmick, the addition of a clock adds quite a bit of variety to the game." Povo went on to give the games a "great" 8.8 rating.[15]

In the end, Pokémon Gold and Silver were stated to be solid gaming additions that would please a large audience. "After playing the game dozens of hours, I really can't think of a bad point to make about Pokémon Gold and Silver. Nintendo and Game Freak have tweaked the original and built a sequel that's long, challenging and tremendous fun to play. There's a reason why Pokémon is so popular, and Pokémon Gold and Silver is going to help the series move further into the 21st century" said Harris.[9]

Pokémon Crystal

File:Pokémon Crystal Coverart.png
Pokémon Crystal's box art

Pokémon Crystal is the seventh game in the Pokémon video game series in Japan, and the sixth in North America and Europe. The game is an enhanced remake of the previous two versions, Pokémon Gold and Silver, and was released in Japan on December 14, 2000 as Pocket Monsters Crystal (ポケットモンスター クリスタル, Poketto Monsutā Kurisutaru). It was released in North America on July 29, 2001 and in Europe on November 1, 2001.[25] Pokémon Crystal was the first and only Pokémon video game to be released exclusively for the Game Boy Color.[26]

The plot and gameplay of Pokémon Crystal is largely the same as in Gold and Silver, although it holds a variety of new features. It is the first game to allow players to choose the sex of their character, while previously the character was always male. Also, all Pokémon have animated sprites; for example, when a Cyndaquil enters battle, the flames on its back flicker. This feature returned in Pokémon Emerald, Diamond and Pearl. In addition, a couple of subplots were added, one involving the legendary Pokémon Suicune, featured on the front cover of the game,[27] and the other involving the Unown. However, the game's biggest addition was the Battle Tower, a new building which allows players to participate in Pokémon Stadium-like fights.[26] A feature exclusive to the Japanese version of Crystal allows the player to link up with others through the use of a mobile phone.[28]

Pokémon Crystal was less successful than the previous Pokémon games, but still sold quite well, with a total of 2.10 million copies in Japan,[23] and 1.65 million in the US.[24] It was received fairly well by critics, but most commented that there were just not enough new additions and features to significantly set it apart from Pokémon Gold and Silver. "The final (hopefully) Game Boy Color edition is definitely the version to get if you aren't already one of the upteenth billion owners of Pokemon Red, Pokemon Blue, Pokemon Yellow, Pokemon Gold, or Pokemon Silver, with Crystal's slight updates to the design and graphics. But there's not much in this edition that makes it a "must buy" for folks who already own a copy or two of the previous editions." said Craig Harris of IGN who still gave the game an "outstanding" 9 out of 10.[26] It received an aggregate score of 80% on Game Rankings.[29]

See also

References

  1. ^ "Games : Pokémon Gold". Nintendo. Retrieved 2008-06-28.
  2. ^ "Games : Pokémon Silver". Nintendo. Retrieved 2008-06-28.
  3. ^ "Pokemon Gold and Silver Strategy Guide walkthrough". IGN. Retrieved 2008-06-28.
  4. ^ "Pokemon Gold and Silver Strategy Guide (page 6)". IGN. Retrieved 2008-07-06.
  5. ^ a b c Povo, Frank (2000-02-03). "Pokemon Gold for Game Boy Color Review (page 1)". GameSpot. Retrieved 2008-06-28.
  6. ^ "Pokemon Gold and Silver Strategy Guide (page 1)". IGN. Retrieved 2008-07-06.
  7. ^ "Pokemon Gold and Silver Strategy Guide (page 14)". IGN. Retrieved 2008-06-28.
  8. ^ a b "Pokemon Gold and Silver Strategy Guide (page 3)". IGN. Retrieved 2008-06-30.
  9. ^ a b c d e Harris, Craig (2000-10-16). "Pokemon Gold Version Review". IGN. Retrieved 2008-06-28.
  10. ^ "Pokemon Gold and Silver Strategy Guide (page 10)". IGN. Retrieved 2008-06-28.
  11. ^ a b c "Pokemon Gold and Silver Strategy Guide basics". IGN. Retrieved 2008-06-28.
  12. ^ "Pokemon Gold and Silver Strategy Guide items". IGN. Retrieved 2008-06-30.
  13. ^ "Pokemon Gold and Silver Strategy Guide (page 5)". IGN. Retrieved 2008-06-30.
  14. ^ Gudmundson, Carolyn. "Shiny Pokemon Guide". GamesRadar. Retrieved 2008-06-30.
  15. ^ a b Povo, Frank (2000-02-03). "Pokemon Gold for Game Boy Color Review (page 2)". GameSpot. Retrieved 2008-06-30.
  16. ^ "Pokemon Gold and Silver Strategy Guide breeding". IGN. Retrieved 2008-07-06.
  17. ^ "Beta Maps, PKMN.co.uk". PKMN.NET. Retrieved 2008-07-06.
  18. ^ "Ken Sugimori (artist)". Biography Research Guide. Retrieved 2008-07-01.
  19. ^ "Pokemon Gold Info". GameFAQs. Retrieved 2008-07-01.
  20. ^ a b "Pokemon Gold Reviews". Game Rankings. Retrieved 2008-07-05.
  21. ^ "Pokémon Franchise Approaches 150 Million Games Sold". PR Newswire. Retrieved 2008-07-05.
  22. ^ a b "Latest Pokemon Games Surpass One Million Sales in First Week; Pokemon Gold And Silver Sales For Game Boy Color Break U.S. Video Game Sales Record". bNET. 2000-10-23. Retrieved 2008-07-05.
  23. ^ a b "Japan Platinum Chart Games". The Magic Box. Retrieved 2008-07-05.
  24. ^ a b "US Platinum Chart Games". The Magic Box. Retrieved 2008-07-05.
  25. ^ "Pokemon Crystal Info". GameFAQs. Retrieved 2008-07-05.
  26. ^ a b c Harris, Craig (2001-07-30). "Pokemon Crystal Version Review". IGN. Retrieved 2008-07-05.
  27. ^ Povo, Frank (2001-07-30). "Pokemon Crystal for Game Boy Color Review". GameSpot. Retrieved 2008-07-05.
  28. ^ Nix, Marc (2000-12-11). "Pokemon Crystal Version Preview". IGN. Retrieved 2008-07-06.
  29. ^ "Pokemon Crystal Reviews". Game Rankings. Retrieved 2008-07-05.

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