Realm versus Realm

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 67.169.87.132 (talk) at 02:12, 17 June 2011 (→‎Other games). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Realm versus Realm (RvR) is a type of Player versus Player gameplay in Massively multiplayer online role-playing games (MMORPG) where the player base is divided over multiple preset realms that fight each other over game assets.[1] This differs from normal Player versus Player combat in that Realm versus Realm usually depicts a game that is centralized around this combat, as opposed to a game where sporadic Player versus Player combat occurs. [2][3] In this context, "realm" generally means a geographic territory or political affiliation.

This concept is also referred to as Group versus Group,[1] Race versus Race, Nation versus Nation, or Faction versus Faction depending on the specific implementation in the game under discussion. Contrast with "Guild versus Guild" games (or GvG, in an alternate usage from Group versus Group), such as Shadowbane or Age of Conan, in which players organize themselves into factions of their own creation and design rather than realms which are prebuilt by the game developers.

Origin

In 2001, Mythic Entertainment introduced a new team-based form of PvP combat with the release of Dark Age of Camelot and called it Realm versus Realm.[1][4] In RvR, players of each realm team up to fight against players from the opposing realms in team-based combat. This can include normal skirmishes between rival groups that is common in other PvP systems, but also consists of objective-based battles such as taking and holding keeps or capturing enemy relics.[5]

Other games

Mythic's newest MMORPG, Warhammer Online, is also an RvR game. It features the conflict between the realm of Order and the realm of Destruction as a core gameplay aspect.[6]

Many other MMORPGs include RvR elements without classifying themselves as a RvR game. Such titles include:

Three groups of characters that fight in designated PvP areas.[4]
Factions fight over specific regions.[7]
The different player created alliances fighting for control of regions of low security space also resembles RvR.[8]
Players of different nations can fight in Ballista battles.[9]
Three nations fight for control of certain sectors.[10]
Players choose between the Olympus and Titan gods and fight for crystals in Sacred Wars.[11]
Players organize into bloodpledges that fight over control of castles.[4]
The three nations and the pirates fight over the control of certain ports.[12]
Three Realms fight against each other in war zone invading Forts and Castles.[13]
The Defiant and Guardians fight for control of Telara.[14]
Three factions fight over the control of all battlegrounds.[15]
Three factions, The Terran Republic, The Vanu Sovereignty, and The New Conglomerate fight in islands for control over bases that lock and give bonuses to the side that owns them. Planetside is a First Person Shooter FPS style MMO that creates three way battle royales with everything from tanks, to planes to stealth units.
The Alliance and the Horde strife under various circumstances.[16]
The Federation and the Klingon Empire battle over star systems. [citation needed]
  • Silkroad Online 2
The sequel to Silkroad Online will be based around an RvR system. [citation needed]

References

  1. ^ a b c Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 407. ISBN 0-1310-1816-7. Group versus Group (GvG). Players are members of groups that are in conflict with other groups. In a combat situation, this means PCs can fight any PCs who are members of enemy groups but not those who are members of their own (or a neutral) group.63 [...] 63This is often known as Realm versus Realm (RvR), as it was popularized under this name in Dark Age of Camelot.
  2. ^ "Computerhope Jargon - Realm versus Realm".
  3. ^ "MMORPG EXCLUSIVE - What is Realm vs. Realm?".
  4. ^ a b c Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 411. ISBN 0-1310-1816-7. The term RvR comes from Dark Age of Camelot, but it's not the only virtual world to use this approach; indeed, it's not the only big, graphical world to do so. Anarchy Online has characters divided into three groups, with people meeting in PvP areas for combat. Lineage has clan-like groups called bloodpledges, which can conquer castles from one another in (scheduled) sieges; success here has material results, in that owners of castles get tax income they can invest in preparing for the next siege.
  5. ^ "Dark Age of Camelot - Realm versus Realm".
  6. ^ "Warhammer Online - Key Features".
  7. ^ "EVE Online - Empyrean age Features".
  8. ^ "EVE Online - Player owned Starbases".
  9. ^ "Final Fantasi XI - Ballista".
  10. ^ "Jumpgate Evolution - Dev talks about Sector Control".
  11. ^ "Legend of Edda".
  12. ^ "Pirates of the Burning Sea - Conquest".
  13. ^ "Regnum Online".
  14. ^ "Rift".
  15. ^ "Shattered Galaxy - Game Info Tour".
  16. ^ "World of Warcraft - Horde vs. Alliance".