BOLO
BOLO | |
---|---|
Publisher | Application Systems Heidelberg |
Senior Developer | Meinolf Amekudzi |
Erstveröffent- lichung |
1987 |
platform | Atari ST |
genre | Skill game |
Game mode | Single player |
BOLO is a skill computer game developed in 1987 for Atari ST by Meinolf Amekudzi (née Schneider). In 1995, Dongleware released a remake for MS-DOS and Mac OS .
action
The gameplay is similar to breakout . You have a bat (called "caterpillar" because of the shape of the caterpillar) and a plasma ball that floats weightlessly in space. With this racket you have to steer the ball so that it hits the stones, which then disappear. To get to the next level , all stones must be destroyed. However, if the ball touches the bottom of the field, you lose one life, of which you have five. If you lose your last life, the game is over.
The stones play an extremely interesting role. They are filled with a variety of properties which, depending on the weight of the ball , give it a magnet, double the speed or other properties.
target
The task is to beat the MegaGhost. You can do that after 50 levels. There are two variants of each of these 50 levels, an easy and a harder one, so that you can play through a total of 100 levels.
Prices
BOLO won awards for the best computer game free of violence.