Banjo-Kazooie: Grunty's Revenge

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Banjo-Kazooie: Grunty's Revenge
Banjo-Kazooie Gruntys Revenge logo.jpg
Studio Rare
Publisher THQ
Erstveröffent-
lichung
North AmericaNorth AmericaSeptember 10, 2003 October 24, 2003
EuropeEurope
platform Game Boy Advance
genre Jump 'n' run , action
Game mode Single player
medium 64 megabits - modulus
Age rating
USK released from 0
PEGI recommended for ages 3+

Banjo-Kazooie: Grunty's Rache ( English original title Banjo-Kazooie: Grunty's Revenge ) is a 2003 version of the Nintendo 64 game Banjo-Kazooie for the Game Boy Advance , developed by the British software studio Rare and distributed by THQ . Like its great role model, this title is also from the Jump 'n' Run genre , but is viewed as a two-dimensional game from a bird's eye view. It is the first game from Rare, which on a Nintendo - console was released after a majority of the shares of Microsoft had been taken.

action

The action begins two months after the events of Banjo-Kazooie , during which Gruntilda fell from the top of her tower and was buried under a rock. Since her servant Klungo does not manage to remove the rock that buries Gruntilda under the normal way, he decides to build a robotic Gruntilda variant ( Robo-Grunty ) into which Gruntilda transfers her soul.

To get revenge on Banjo and his girlfriend Kazooie, Gruntilda kidnaps Kazooie and travels with her two decades back in time. Her plan is to prevent the banjo and kazooie from ever meeting. Banjo and Kazooie would never become a duo, and Gruntilda's defeat would never have happened either. However, with the help of Mumbo Jumbo, Banjo also manages to travel back in time to thwart Gruntilda's plans.

The outcome of the game reunites Banjo with Kazooie, while Gruntilda has to return to her body still buried under the rock after another defeat in the fight with Banjo. Gruntilda instructs Klungo to contact her sisters, thereby initiating the Banjo-Tooie events .

Gameplay

Most of the game takes place in the past, so the player will encounter many characters in a younger guise.

technology

The game is held in 2D due to the limited capabilities. In order to simulate 3D anyway, the manufacturers used the bird's eye view and pre-rendered graphics.

Reviews

Banjo-Kazooie: Grunty's Revenge was generally rated average to good.

The plot of the game has been sharply criticized and it has been criticized that the historical changes that occur during the time travel are rejected:

" This story is extremely half-baked because, honestly, barely anything in the game ever refers to time travel. Players never manipulate the space-time continuum with anything they do. It's a badly-written plot that's supposed to tie the whole game together , but the result is a tale that's limply woven with some missed opportunities for in-jokes or references to past Banjo games. "- IGN Review

The moves of Banjo-Tooie can also be used, although it is located behind him in the Banjo-Kazooie timeline .

Since Banjo-Kazooie: Grunty's Revenge Rares was the first game on the GBA, it was forgiven for some graphical and sound-related weaknesses. However, it was criticized that the 2D view made some objects difficult to discover.

" The biggest issue in Banjo-Kazooie: Grunty's Revenge is its perspective. Since the game utilizes 3D-style platform hopping in a 2D, overhead engine, it's extremely difficult to judge height and distance since the reference between platforms isn't as clear as if it was rendered in realtime 3D. The developers do their best to help players orient themselves through well-drawn backgrounds and a shadow under the characters ... but even then some tiling issues in some areas make it difficult to tell what's a platform and what's simply a vertical wall. At the very least, players will remember the height differences since the game requires them to continuously go back and forth over the different levels multiple times in order to collect every single item in the game. "- IGN Review

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