Banjo Tooie

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Banjo Tooie
BanjoT.png
Banjo-Tooie logo
Studio Rare
Publisher Nintendo , Microsoft Game Studios
Senior Developer Gregg Mayles
composer Grant Kirkhope
Erstveröffent-
lichung
Nintendo 64 November 19, 2000 November 27, 2000 April 12, 2001 Xbox Live Arcade April 29, 2009
North AmericaNorth America
JapanJapan
EuropeEurope

world
platform Nintendo 64 , Xbox 360 , Xbox One
genre Jump 'n' run
Game mode Single player , multiplayer
control Nintendo 64 controller , Xbox 360 controller , Xbox One controller
medium 256- megabit - module , Download
language including German , English , French
Age rating
USK released from 6
PEGI recommended for ages 3+
information Only the XBLA version has been rated by USK and PEGI

Banjo-Tooie is a video game for the Nintendo 64 , Xbox 360, and Xbox One . It was developed by the English game company Rare and published by Nintendo in 2000 and 2001 respectively. It was later also available for Xbox Live Arcade . The game is the sequel to the highly successful 3D platformers Run - Adventures Banjo-Kazooie . The player controls the bear banjo and his girlfriend, the bird kazooie.

action

The action begins two years after the end of the first part when the witch Gruntilda fell from her tower and was buried by a rock. In a stormy night is Gruntilda by her two sisters, Mingella and Blobbelda by a levitation exempt from that rock. Due to the long time spent underground, however, she has turned into a skeleton and therefore seeks revenge on Banjo and Kazooie .

At the same time, Banjo and his friends, the Mole Bottles and the magician Mumbo Jumbo are playing cards in his house. Startled by an earthquake, which heralds the arrival of Gruntilda's sisters in their tracked vehicle with a huge drill for digging tunnels, known as a digger , Mumbo Jumbo watches the goings on of the witches. When he is discovered, Gruntilda pursues him to Banjo's house and destroys it with a spell. Here comes Bottles to death and the witches flee their fortress. Banjo , Kazooie and Mumbo decide to chase the witches and get them back and try to revive the bottles. The witches, meanwhile, forge a plan to create a new body for Gruntilda . On their journey through Hexoland , Banjo and Kazooie meet many new characters who help them reach the witches' lair. Among other things, on the king of the Jinjos, Jingaling , who gave the two of them the first of the 90 puzzle pieces, but shortly afterwards his life energy was stolen by the witches, who want to achieve that Gruntilda gets a new body.

Towards the end of the game, the two of them reach the Tragedy Tower quiz , which is set up like a game show. Banjo plays against Mingella and Blobbelda in three rounds for the most points. After Banjo wins the quiz, Gruntilda escapes to the top of the tower. Banjo and Kazooie give Bottles and Jingaling their life energy back with the help of the BOB (Bi-O-Beamer) machine.

During the final battle against Gruntilda, who is holed up on the top of the tower in the witches' grave drill, she drops one of her curses. Then the digger explodes together with the witch. In the closing sequence, Banjo and other main characters play hacky-hex-sac , a kind of soccer ball, with what's left of Gruntilda: your head. She mentions the sequel to the game, then known as the Banjo-Threeie .

Game mechanics

Banjo-Tooie has adopted many of the gameplay elements from its predecessor. Only the new or changed elements are discussed in the following section. To understand the following text, a previous reading of the game mechanics section of the Banjo-Kazooie article is recommended, but not necessary.

control

Banjo and Kazooie can use all the moves that they learned in Banjo-Kazooie in this game. As in the previous game , the player must unlock new moves in the course of the game before they can be performed. The level of difficulty has been increased, as a certain number of musical notes must be collected before the activation can take place.

In certain areas of the game world, the view automatically changes to a first-person perspective , provided that the corresponding move , called Bazoo-Kazoo , has been activated. In this mode, the player cannot perform any moves , instead the kazooie bird serves as a kind of weapon that can fire projectiles and has a melee technique.

In addition to the projectiles known since Banjo-Kazooie, the blue eggs , four other types can be unlocked in the course of the game: fire eggs , grenade eggs , ice eggs and remote-controlled time bomb eggs . The player can select the desired variety at any time by pressing a button.

The game world

As in the previous game, the game begins in Spiral Mountain , the home of the main characters. This area is designed in the style of a tutorial so that the player can familiarize himself with the controls. From Gruntilda's realm , the upper world of the first part, only the entrance area can be entered, the paths into the tower are blocked by rocks. Compared to the previous part, this area was badly affected by the machinations of the witches .

The player pursues the witches across their realm, the Hexoland . The different areas are no longer separated from each other by initially locked doors, as in the previous one, but by natural barriers that have to be overcome with the help of the moves to be learned during the game .

There are nine worlds in Banjo-Tooie . In each of these, except in the cauldron dungeon, 100 notes, 10 puzzles and a few other objects are hidden. In each world you have to defeat a boss to get a puzzle. Many worlds are connected by railroad lines and secret passages. This makes them more complex than in Banjo-Kazooie , as the player has to enter an earlier world again at a later point in time in order to solve previously unsolvable puzzles. The entrances to the worlds are locked at the beginning of the game. In Jigsaw Puzzle Temple in the Mystical Hollow, the two must first complete a task that consists of solving a puzzle. The first time only a few pieces have to be used, in the case of the puzzle that opens the entrance to the fight with Gruntilda, all of them.

As in Banjo-Kazooie , the main players in this game too come to a number of different locations, such as an old city with temples, a mine, an amusement park, a largely underwater world, a prehistoric wasteland or a factory.

The cauldron dungeon is the last world of the game. The tower located there is the headquarters of the witches Gruntilda, Mingella and Blobbelda. Banjo and Kazooie have to fight for the last time against Klungo , who stands in the way of Banjo and Kazooie in three different places, before the way to the Tragedy Tower quiz opens.

The jinjo system has been changed: If you had to find five jinjos per world in Banjo-Kazooie in order to get one of the puzzle pieces, there are now nine different jinjo families with increasing numbers of family members, identified by different colors. Once the protagonists have found all members of a family, they will be credited with a puzzle on the account of the Oberwelt Hexoland. This will also replace the witch switches known from Banjo-Kazooie . The position of the colors of the Jinjos is determined anew and randomly in each game.

At the beginning of the game, the player has an energy bar with five units. Attacks by opponents, falls from a great height or certain environmental influences such as fire cause the player to lose part of his energy. However, it is possible to gradually refill the energy bar by collecting full honeycombs . These can be found in beehives , for example , or appear as a reward for defeated opponents. Furthermore, by collecting and then exchanging empty honeycombs, the energy bar can be gradually expanded up to ten units. Unlike in the predecessor, there are no longer any extra lives .

A new and very important functionality, also presented in the advertising, is the possibility of separating the two characters in order to be able to solve different puzzles.

Unlike in the previous version , the items music notes , eggs and feathers are no longer to be found individually in the game world, but are grouped in nests of five each. A special item, the clef , is even equivalent to 20 musical notes . In the case of eggs and feathers , the variety changes regularly so that the player can always pick up the one that is needed. A few minutes after the player has picked up such an item, it will spawn again in the same place.

The starting plates from Banjo-Kazooie no longer exist. Instead, a world is now always left through an ordinary passage. A new feature are the warp fields , with which the protagonists, if they have already activated a warp field, can move faster in the large worlds compared to Banjo-Kazooie.

Mumbo Jumbo, who transformed Banjo and Kazooie into other creatures in the last game, can now be controlled by himself. However, he has a rather small supply of moves: He can incapacitate the villains with his magic wand and cast certain spells at certain points, which are represented as platforms with an image of his head.

Instead you can find the wigwam of the Indian Humba Wumba in every level. This has taken over Mumbo's job from the first game and transforms Banjo and Kazooie into a different character depending on the level, e.g. B. a large snowball or a T-Rex. Both Mumbo and Humba Wumba have to be paid for with a glowbo (a small elf-like creature), of which there are two copies in each level. There is also a mega glowbo in the game with which Humba Wumba can transform the bird lady Kazooie into a little dragon. However, this is an additional feature that is not necessary to play through the main story.

Multiplayer mode

Banjo-Tooie offers a multiplayer mode for up to four players. Up to 14 games can be selected in this, but they must first be activated in a single game. The individual games can be configured according to duration, mode - for example teamwork or everyone against everyone -, ammunition and character.

The areas of Hexoland

In the Jinjodorf the Jinjos live with their king. When the witches drove through the village, all the Jinho families except the gray ones fled; they were killed by witches. Bottles lives with his family on the outskirts of the Jinjo village.

From the Jinjodorf, the animal duo reaches the Mystical Mulde , a place that lies between tall trees. There is the entrance to the Mayaos temple . Next to it is Master Jigsaw's Temple, all worlds can be opened here, provided a task has been solved beforehand. In addition, the home of Helga the Hen is in a narrow passage.

The plateau is on a wide cliff. There is Honig-Bini's home, which can expand the energy bar of the two for a fee from empty honeycombs. There is also access to the Klunkerkluft mine .

The pine clearing is located in a forest clearing with access to the Hexhexpark and a lake. There is a noticeable advertisement next to the entrance to the Hexhex Park . Humba, Mumbo Jumbo's competitor, lives in this clearing.

The two reach the high cliff from the plateau. There is a train station there. Mumbo's skull is in the wall on a narrow path . Access to two worlds, Jolly Rogers Lagoon and Steinhagel Summit is here.

The wasteland is a barren patch of land covered with sandstone. Particularly noticeable is the stone head of a triceratops on the wall, which represents the entrance to Terrydactylusland . On a very small plateau behind a small crevice in the rock, Banjo and Kazooie can find the entrance and the elevator to Wolkenwonneland .

The wetland is the last area to be explored in Banjo-Tooie. The entrance to Grunty GmbH is here. Toxic waste drums are stacked next to it. In addition, a railway line runs over a bridge. A path runs along a very steep slope, where the access to the Hexenkesselkerker is located.

The inhabitants of Hexoland

The player encounters many characters on Hexoland. Some of them help the player, others stand in his way.

Mingella and Blobbela are Gruntilda's sisters and free them from the rock at the beginning of Banjo-Tooie. Mingella is very slim and tall, while Blobbelda is short and fat. She is carrying a cat under her arm.

The jinjos , little harmless fellows, have scattered over the worlds. Whenever a family has been completely rescued, there is a reward for finding them. Besides these there are so-called "Minjos" who attack the duo. They describe themselves as arch enemies of the Jinjos.

Bottles , who taught the hero duo various movements in the first game, lives with his family in Jinjodorf. He was killed by Gruntilda. Bottle's ghost explains the old movements to the two of them again in this part.

Jamjars is the brother of Bottles. Since he is an instructor in the military, his demeanor is more severe and serious than that of his brother. He teaches banjo and kazooie various new movements.

Humba Wumba is a shaman and the competitor of Mumbo. She can transform the two of them into other living beings or objects. She thinks Mumbo is a charlatan.

Mumbo Jumbo wears a skull mask that was conjured up by Gruntilda a long time ago. His magic can help the two of them throughout the game. He can cast spells on platforms with his face.

Master Puzzello is the leader of an ancient order that worships the powers of the crystal puzzelo. His temple can be found on the Mystic Hollow, an area of ​​the upper world of Banjo-Tooie. Banjo and Kazooie have to find a certain number of puzzle pieces and complete different puzzles in order to be able to use the help of Puzzles. The puzzle-free head is shaped like a puzzle piece.

Helga the hen lives in a house that looks like an egg. Three eggs can be hatched in your house, which activate new functionalities. A blue and pink egg, which was also shown at the end of Banjo-Kazooie, has to be found first. A yellow egg is already in her hut.

Honig-Bini's task is to expand the energy bar of the banjo and kazooie, provided they bring empty honeycombs with them.

technology

Banjo-Tooie is housed on a 256 Mbit module. A memory chip is also built into the module, on which up to three games and a set of options can be saved. Unlike in Banjo-Kazooie , saved games can be copied in Banjo-Tooie.

It also offers the possibility to repeat mini-games that have already been played, defeated bosses and film sequences that have already been played. It has an options menu in which, for example, the language can be changed or a wide-screen mode can be activated. In film sequences, the game switches to letterbox mode regardless of whether the internal widescreen mode is activated .

Like its predecessor, Banjo-Tooie has the "Interactive Music" functionality . The speech bubble functionality has also been retained (see Banjo-Kazooie # technology ).

Banjo-Tooie supports Nintendo's Rumble Pak.

development

The development of Banjo-Tooie began in 1998.

A fully functioning, but deactivated, functionality is integrated in the game. This feature, known as Bottles' Revenge , should allow a second player in single player mode to take control of an opponent who was in the player's field of vision. According to the developers, the lack of test options for this mode was the reason for the removal of the mode due to the game's release date. With the help of special cheat modules it is possible to activate this feature anyway.

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