Banjo-Kazooie: screw loose

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Banjo-Kazooie: screw loose
Banjo kazooie nb logo.png
English logo of Banjo-Kazooie: Screw Locker
Original title Banjo-Kazooie: Nuts & Bolts
Studio Rare
Publisher Microsoft Game Studios
Erstveröffent-
lichung
North AmericaNorth AmericaNovember 11, 2008 November 14, 2008 November 20, 2008 December 11, 2008
EuropeEurope
AustraliaAustralia
JapanJapan
platform Xbox 360 , Xbox One via XBLA
Game engine Modified Viva Piñata Engine, Havok Physics
Game mode Single player , multiplayer
control Xbox 360 controller , Xbox One controller
medium DVD , download
language including German , English
Age rating
USK released from 6
PEGI recommended for ages 7+
PEGI content
rating
Game contains violence
information ESRB : E10 + (Everyone 10+)

Banjo-Kazooie: Screw Locker (English original title: Banjo-Kazooie: Nuts & Bolts ) is the fourth part of the computer game series Banjo-Kazooie by the game developer Rare . The plot begins eight years after its predecessor Banjo-Tooie . It is the first part of the series, not for a Nintendo developed platform, but for the Xbox 360 from Microsoft . The game is now also available as a download for the Xbox 360 and Xbox One via Xbox Live Arcade .

action

The plot begins eight years after the logical predecessor Banjo-Tooie . Banjo the bear and the kazooie bird are at odds with their archenemy Gruntilda . Suddenly, a new character named Lord of Games (short: LOG ) appears, who describes himself as the creator of all video games. He wants to end the dispute between the two parties and takes them to the city of Showdown Town , which was created by himself.

There, LOG explains his goal to the rivals: He wants to end the dispute and identify the owner of the Spiral Mountain . In addition, Banjo and Kazooie should try in six different worlds created by LOG to collect as many jiggies (golden puzzle pieces) as possible in various mini-games in order to be able to return to Spiral Mountain. Gruntilda's job is to prevent Banjo and Kazooie from doing so.

Finally, the two protagonists manage to return to Spiral Mountain to master LOG's last task there and defeat Gruntilda again in the final battle.

The game ends when Banjo is declared the owner of the Spiral Mountains and Gruntilda has to do detective work in LOG's game factory and vows to take revenge by creating her own game.

Gameplay

In Banjo-Kazooie: Screw Locker , the gameplay has fundamentally changed compared to its predecessors. A new main element are vehicles with which the player must cope with the various mini-games. These can be assembled before the start of the mini-game or during the normal course of the game, or they can be selected from a list of ready-made and already built vehicles. However, in some mini-games a specific vehicle is given.

However, these vehicles can also be used outside of a mini-game to move faster or to enter otherwise difficult-to-reach areas.

Vehicles are built and processed in Mumbos Motors , a location in Showdown Town. This includes adding or removing parts that have to be found or won in the course of the game, setting certain properties, such as the drive mode of wheels, and changing the colors of the vehicle parts.

A physics engine achieves realistic functionality of the vehicles and the entire game world, which the player can and must use to his advantage.

Banjo and Kazooie have lost all of their special moves. However, the player can improve some of the characteristics such as the endurance of the characters.

Game world

The game world of Banjo-Kazooie: Nuts & Bolts consists of the real world , which includes the areas Showdown Town and Spiral Mountain, as well as the worlds created by LOG.

In the entire game world, the player meets the main characters and opponents as well as non-player characters who, however, play no role in the course of the game.

Multiplayer mode

Banjo-Kazooie: Screw Locker offers a multiplayer mode. On the one hand, it is possible to play with other players via Xbox Live, and on the other hand, you can play against up to three real opponents locally on the same console.

development

Banjo-Kazooie: Nuts & Bolts was first featured on Xbox 360.

The text boxes with the murmur instead of the real voice output are retained, as they have established themselves as a characteristic element in the series. The flowing re-instrumentalization of the pieces of music, which was known from the earlier games, is also retained. Grant Kirkhope, the composer of the music and sound pieces, said he would want to keep the resemblance to the old music and sound pieces.

Ratings

Game Pro: 79%
4players: 79%
GBase: 80%
spieletipps.de: 71%
Critify.de rating (average of all German magazines): 77

Individual evidence

  1. "Previews: Banjo-Kazooie: Nuts and Bolts"  ( page no longer available , search in web archivesInfo: The link was automatically marked as broken. Please check the link according to the instructions and then remove this notice. - 1UP.com @1@ 2Template: Dead Link / www.1up.com  
  2. Rare Scribes, December 20, 2007 : "Banjo and Kazooie haven't got many of the abilities that they used in previous games."
  3. Banjo-Kazooie: Nuts & Bolts Preview, Official Xbox Magazine (July 2008) p. 26

literature

  • Getting Jiggy With It. In: bthive.com. Banjo-Kazooie: Nuts & Bolts Homepage, TM 70, May 14, 2008.
  • The Making of Banjo-Kazooie. In: Retro Gamer. 2007, 25 (March 29).

Web links